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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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First Moment Here.
Post your first post and write a brief about what you thought.
NO OFF-TOPIC! ONLY POST IF YOUR POSTING YOUR FIRST POST OR IF IT"S A COMMENT.
ToonyMan wrote: Hey I am new here and I wonder if i can try your game. I will rate (unless you dont want me too) it when i get it. By the way Cortex Command rocks.
I was trying Punisher's SunnyLand Game and posted to try it, I cant belive I said that. (Not your game Punisher)
The date was "Wed Oct 04, 2006 4:46 pm"
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Wed Jan 10, 2007 8:46 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Forum: Code Posted: Tue Dec 05, 2006 10:30 pm Subject: Theory on how to make impact explosions.
I really, truly hope this is possible. Proximity mines and missile launchers... mmmmm...
At the time (biuld 9, before impact gibbing), Alenth had introduced me to the game and we were discussing impact explosions, since they seemed to be a popular subject. We also theorized that Data would probably release impact explosions the day after we released it.
A few weeks later, we tried, and gave up because I didn't know what RTTRatio meant. A bit after that, I learned what it was and finished my code, releasing impact explosions to the world!!!
...
A day later, Data released build 10. Dangit.
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Thu Jan 11, 2007 12:03 am |
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Jorgon
Joined: Sat Dec 30, 2006 4:39 am Posts: 13
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Quote: After playing around for a couple hours and learning the basics of modding this excellent game, I have created this: "The Acid Shotgun." Does just what it says: (Shoots out many bullets that act like acid, eating through things and then disappearing. "Bullets" fly like liquid, and as such, are not intended for long range combat. Comes with custom sound.) Please leave your comments below.
NOTE: I also made a concrete gun that shoots out acid too, I may release that too if anyone wants it.
Yay, my first post was the release of a mod. How proud this makes me.
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Thu Jan 11, 2007 12:15 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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TheLastBanana wrote: I think I might already know the answer on this one. Is it possible to add in other items to the shop than the current ones? For instance, if I make a new gun, do I have to overwrite an old one to put it in? Thanks!
I had been scratching my head on that one for days...
*sniff* I remember teaching myself to mod all on my own...
And a bit of help from Alenth's mod tutorial...
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Thu Jan 11, 2007 3:55 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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My first moment:
My first release. i hope you like them.
Drill:
Like a digger but more powerful yet shorter range.
Miner:
Light but Only 50 Health He has a very strong jetpack though.
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Thu Jan 11, 2007 9:52 am |
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Gwen5640
Joined: Fri Mar 16, 2007 7:31 pm Posts: 106
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didnt we already have this topic
my first post was
Quote: hehe. ill teach you ...eventually. ... fine very well, only because you asked poetically. -GwenGaara
i was talking to Thanatos about poetry.
-Gwen
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Fri Jun 22, 2007 9:17 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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It's very long. Search for "Newbies guide to CC".
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Fri Jun 22, 2007 9:35 pm |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Fri Jun 22, 2007 10:08 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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mine was about CC for the Ninteno DS. I'm sure you all have argued with me over that little topic...
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Fri Jun 22, 2007 10:38 pm |
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