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Fhealltoir Resources http://45.55.195.193/viewtopic.php?f=87&t=46304 |
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Author: | CrazyMLC [ Wed Aug 21, 2019 5:06 am ] |
Post subject: | Fhealltoir Resources |
Infantry (Points: N/A) "The average ANS Conscript, jumpsuit and flak vest for protection, armed with the standard ANS Las-Carbine and maybe a rocket tube if they're lucky. Poor bastards."
Health: 4 Armament: (In general a 50/50 split on troopers armed with carbines and rockets is the norm) - Las-Carbine [1pen/10damage] - Single Tube 50mm Rocket Launcher (generally armed with HEAT munitions, but can rarely be seen fielding GLIT ammo) (Points: N/A) "A few plates of composite armour and some simple hydraulics give the illusion of survivability to the poor sod encased within, and to add insult to injury they're not that much better armed than a normal Trooper."
Health: 40 Armament: - 10mm Autocannon [APHE] [10pen/10damage] - Quad tube 50mm Rocket Launcher (generally armed with HEAT munitions, but can rarely be seen fielding GLIT ammo) (Points: N/A) "Bobble headed and rather comedic looking at a full sprint, but ANS Powersuits actually give the wearer something resembling protection against vehicle grade weaponry, and have an almost reasonable armament as well."
Health: 100 Armament 4MW laser [32pen, 24damage, 16thermal] Twin tube 50mm Missile Launcher (generally armed with HEAT munitions, but can rarely be seen fielding GLIT ammo) Agravs (Points: 41) "A pretty typical lightweight Agrav, albeit with high end sensor equipment, making it very effective as a spotter as well as as harasser."
Agrav Chassis Internals: 332/332 Mobility: 8 Sensors: 5 Armour - 72(F) 57.6(S) (48) Thickness - 840 Durability Hardshield - 84 Thickness - 336/336 Durability Systems 12MW Generator Weapons Scatter Laser (Hull Mounted) 4MW laser (Stabilised) [32pen, 24damage, 16thermal] 4MW laser (Stabilised) [32pen, 24damage, 16thermal] 4MW laser (Stabilised) [32pen, 24damage, 16thermal] (Points: 44) "How something with no smartplate protection made it past ANS acquisitions is a mystery, but despite that the Bramble is quite the nasty ambush predator."
Agrav Chassis Internals: 372/372 Mobility: 10 Sensors: 5 Hardshield - 120 Thickness - 480/480 Durability Systems 8MW Generator Capacitor: [24/24] Weapons Scatter Laser (Hull Mounted) 12MW Particle Lance (Stabilised) [144pen, 48damage, 24thermal] Rocket Pod - [50mm HEAT] Ammo [100] [60/20] Walkers (Points: 35+ammo) "The bane of light vehicles, the Prong is known for its solid mobility and ability to utterly shred lightly armoured targets."
Walker - [Stabilized Hull] Chassis Internals: 340/340 Mobility: 6 Sensors: 3 Armour - 84 (70) Thickness - 700 Durability Hardshield - 30 Thickness - 120/120 Durability Systems 12MW Generator Single Kinetic Turret APS Weapons 8mm Machinegun (coaxial) 60mm Railgun - Penetrator [114pen, 42damage] 36mm Rail Repeater - Cluster [Five, 21.6pen, 10.8damage shots] (Points: 28+ammo) "Originally a police issue riot control walker, the military version swaps out tear gas canisters for HEAT grenades, potentially useful as a light fire support vehicle, but a deathtrap in a head on fight."
Walker Chassis Internals: 230/230 Mobility: 5 Sensors: 2 Armour - 48 (40) Thickness - 400 Durability Hardshield - 40 Thickness - 160/160 Durability Weapons 30mm Canister-shot (coaxial) 50mm Grenade Launcher (behaves like a 3 shot Howitzer) - HEAT [60pen, 20damage] 50mm Grenade Launcher (behaves like a 3 shot Howitzer) - HEAT [60pen, 20damage] (Points: 43+ammo) "The Slinger is a prime example of the ANS high command wanting a vehicle that can do anything, and Aquisitions doing their best to give them something approaching their brief."
Walker - [Stabilized Hull] - [Slat Armour] Chassis Internals: 380/380 Mobility: 4 Sensors: 5 Armour - 72 (60) Thickness - 600 Durability Hardshield - 40 Thickness - 160/160 Durability Systems Twin Kinetic Turret APS [20] Weapons 8mm Machinegun (Coaxial) 30mm Chaingun - APHE [30pen, 30damage] 150mm Missile Launcher - HE [75pen, 240damage] Tanks (Points: 24+ammo) "One of many versions of the standard Main Battle Tank concept encountered in the colonies, although somewhat lightweight it's notable as being a solid dependable design, but nothing that breaks the mold."
Tank Chassis Internals: 230/230 Mobility: 4 Sensors: 2 Armour - 126(F) 100.8(S) (84) Thickness - 840 Durability Systems Discharger APS [10] Weapons AP Beam Laser (Turreted) 100mm Cannon (Turreted, Stabilised) - APHE [100pen, 100damage] (Points: 24) "A Light tank mounting a Plasma weapon and light shielding, a somewhat questionable design, but someone high up in ANS command is fighting to keep it in service."
Tank Chassis Internals: 208/208 Mobility: 6 Sensors: 2 Armour - 72(F) 57.6(S) (48) Thickness - 840 Durability Hardshield - 16 Thickness - 64/64 Durability Systems 8MW Generator Weapons 8mm Machinegun (Hull Mounted) 8MW Plasgun (Stabilised) [48pen, 80damage, 48thermal] (Points: 31+ammo) "A heavy AAA platform, intended to shoot down orbital landing craft on their final approach, generally turned to act as an assault gun instead, a role in which it is devastatingly effective."
Tank Chassis Internals: 271/271 Mobility: 2 Sensors: 2 Armour - 162(F) 129.6(S) (108) Thickness - 1080 Durability Weapons 8mm Machinegun (Hull Mounted) 180mm Cannon (Turreted, Stabilised) - HE [90pen, 288damage] |
Author: | CrazyMLC [ Wed Aug 28, 2019 3:39 am ] |
Post subject: | Re: Fhealltoir Bestiary |
First Iteration Rules |
Author: | Amazigh [ Mon Nov 04, 2019 11:11 pm ] |
Post subject: | Re: Fhealltoir Resources |
Take:2 Unit Stats: AGravs Colpejar "Little more than a flying platform to carry an obscene number of Rocket pods, the lack of staying power is compensated by the sheer destruction a single volley can cause."
AGrav - [Ultra Heavy Chassis] - [Purge] - Detach an empty Rocket Pod and 5% of remaining armour to gain +2 mobility Chassis Internals: 420/420 Mobility: 12 Sensors: 2 Armour - 57.6(F) (48) Thickness - 480 Durability Hardshield - 96 Thickness - 576/576 Durability Systems Twin Laser Turret APS Weapons Scatter Laser (Hull Mounted) Light Rocket Pod - HEAT [60pen, 20damage] Light Rocket Pod - HEAT [60pen, 20damage] Light Rocket Pod - HEAT [60pen, 20damage] Heavy Rocket Pod - HE [40pen, 128damage] Heavy Rocket Pod - HE [40pen, 128damage] Heavy Rocket Pod - GLIT [8pen, 32damage / ∞pen, 48damage, 80disruption] Kriego "Apparently originally intended as a replacement to the Sumat, the Kriego suffered from significant cost overruns and project bloat, now too expensive to replace the Sumat it fills a firepower middleground between it and the Sostenir, but with notably superior mobility."
AGrav Chassis Internals: 334/334 Mobility: 4 Sensors: 1 Armour - 67.2(F) (56) Thickness - 560 Durability Hardshield - 84 Thickness - 504/504 Durability Systems Twin Laser Turret APS 8MW Generator Capacitor: [30/30] Weapons Scatter Laser (Coaxial) 120mm Railgun (Turreted+Stabilised) - Frangible [156pen, 120damage] Bramble "How something with no smartplate protection made it past ANS acquisitions is a mystery, but despite that the Bramble is quite the nasty ambush predator."
AGrav Chassis Internals: 342/342 Mobility: 10 Sensors: 2 Hardshield - 120 Thickness - 720/720 Durability Systems 8MW Generator Capacitor: [30/30] Weapons Scatter Laser (Hull Mounted) 12MW Particle Lance (Stabilised) [96pen, 48damage, 24thermal] Light Rocket Pod - HEAT [60pen, 20damage] Pony "A pretty typical lightweight Agrav, albeit with high end sensor equipment, making it very effective as a spotter as well as as harasser."
AGrav - [Improved Sensor Relay] Chassis Internals: 312/312 Mobility: 8 Sensors: 3 Armour - 28.8(F) (24) Thickness - 240 Durability Hardshield - 84 Thickness - 504/504 Durability Systems 12MW Generator Weapons Scatter Laser (Hull Mounted) 4MW Laser (Stabilised) [20pen, 20damage, 16thermal] 4MW Laser (Stabilised) [20pen, 20damage, 16thermal] 4MW Laser (Stabilised) [20pen, 20damage, 16thermal] "Spitter" "Unknown design, analysis shows it to be a militarized version of the ANS prototype "Spitter" Heavy Riot Dispersal Agrav, the excessive lift capacity of its progenitor has been utilised to notably upgrade the armour and replace the tear gas launcher with a heavier military-grade chem-canister launcher."
Agrav Chassis Internals: >UNKNOWN< Mobility: >UNKNOWN< Sensors: >UNKNOWN< Hardshield - >UNKNOWN< Thickness - >UNKNOWN< Durability Systems Smoke Discharger Weapons Tri-Scatter Laser (Hull Mounted) >UNKNOWN< Canister Launcher (Hull Mounted) - Unknown Chemical Ammo Walkers Eixam "You'd be forgiven for looking at one of these and seeing your typical fire support vehicle, but the Eixam has a terrifying capability as an assault unit, the bracing pistons mounted on the legs can punch holes into glacis plates just as well as they spike into concrete."
Walker - [Assault Pistons] Chassis Internals: 430/430 Mobility: 6 Sensors: 3 Armour - 96 (80) Thickness - 800 Durability Hardshield - 60 Thickness - 360/360 Durability Systems Triple Kinetic Turret APS [30] Weapons 8mm Machinegun (Coaxial) 50mm Missile Launcher (x5) - HEAT [60pen, 20damage] 100mm Missile Launcher (x3) - HE [50pen, 160damage] Slinger "The Slinger is a prime example of the ANS high command wanting a vehicle that can do anything, and Aquisitions doing their best to give them something approaching their brief."
Walker - [Stabilized Hull] - [Slat Armour] Chassis Internals: 350/350 Mobility: 4 Sensors: 2 Armour - 72 (60) Thickness - 600 Durability Hardshield - 40 Thickness - 240/240 Durability Systems Twin Kinetic Turret APS [20] Weapons 8mm Machinegun (Coaxial) 30mm Chaingun - APHE [30pen, 30damage] 150mm Missile Launcher - HE [75pen, 240damage] Prong "The bane of light vehicles, the Prong is known for its solid mobility and ability to utterly shred lightly armoured targets."
Walker - [Stabilized Hull] Chassis Internals: 310/310 Mobility: 6 Armour - 84 (70) Thickness - 700 Durability Hardshield - 30 Thickness - 180/180 Durability Systems 12MW Generator Single Kinetic Turret APS Weapons 8mm Machinegun (coaxial) 60mm Railgun - Penetrator [114pen, 42damage] 36mm Rail Repeater - Cluster [Five, 21.6pen, 10.8damage shots] Stultulo "Inspired by the success of the Juggler, a proper lightweight mobile artillery walker, lacks sustained fire capability due to the reliance on heavy rocket pods, but as a vehicle designed from the ground up for military applications it is overall much more effective."
Walker - [Stabilized Hull] Chassis Internals: 282/282 Mobility: 5 Sensors: 1 Armour - 60 (50) Thickness - 500 Durability Hardshield - 40 Thickness - 240/240 Durability Systems Single Kinetic Turret APS Weapons 8mm Machinegun (coaxial) 90mm Howitzer - APHE [90pen, 90damage] Heavy Rocket Pod - HE [40pen, 128damage] Heavy Rocket Pod - HE [40pen, 128damage] Juggler "Originally a police issue riot control walker, the military version swaps out tear gas canisters for HEAT grenades, potentially useful as a light fire support vehicle, but a deathtrap in a head on fight."
Walker Chassis Internals: 190/190 Mobility: 5 Armour - 48 (40) Thickness - 400 Durability Hardshield - 20 Thickness - 120/120 Durability Weapons 30mm Canister-shot (coaxial) 50mm Grenade Launcher (behaves like a 3 shot Howitzer) - HEAT [60pen, 20damage] 50mm Grenade Launcher (behaves like a 3 shot Howitzer) - HEAT [60pen, 20damage] Tanks Dunfort "A true monster, the Dunfort is mobile HQ, heavy artillery platform, and intimidation device all in one terrifying package, can barely move past a crawl and does a number on all but the most heavily reinforced roads, but it's hard to find a tanker who'd want to fight one of these one-on-one."
Tank - [Titan Grade Chassis] - +30 points, all mobility actions always cost 3 mobility, +10% to be hit, walkers don't treat this as a tank in terms of stomp damage, -25% ram/stomp damage taken. - [Stable Chassis] - No accuracy penalty for moving. - [Hardened Armour] - Rear armour has a 1.2* modifier, side has a 1.5* modifier, and front has a 2* modifier. - [Indomitable] - Doesn't take forced stuns when rammed, negative effects of stuns cut by 50% Chassis Internals: 765/765 Mobility: 3 Sensors: 5 Armour - 648(F) 486(S) (388.8) Thickness - 3240 Durability Hardshield - 100 Thickness - 600/600 Durability Systems Discharger APS [18] Weapons 8mm Machinegun (Coaxial - Autocannon) Quad 150mm Howitzer - HEAT [180pen, 60damage] 80mm Autocannon - APHE [80pen, 80damage] Beetle "A mobile armed shield battery, notably lacking in firepower but you'll never see one of these deployed without a considerable escort."
Tank - [Shield Transfer Systems] - [Dedicated Power Supply] - 5x shield regeneration. Chassis Internals: 500/500 Mobility: 3 Sensors: 4 Armour - 126(F) 100.8(S) (84) Thickness - 840 Durability Hardshield - 200 Thickness - 1200/1200 Durability Systems Quad Laser Turret APS Weapons 8mm Machinegun (Turreted) 40mm Autocannon - SKEP [60pen, 20damage] 50mm Missile Launcher (x2) - HEAT [60pen, 20damage] Sostenir "The heavy plasgun this thing packs makes it a nightmare in direct engagements, but it's also able to offer indirect fire support with its light mortar, The sheer cost of production being the only real drawback to this design."
Tank Chassis Internals: 470/470 Mobility: 3 Sensors: 2 Armour - 216(F) 172.8(S) (144) Thickness - 1440 Durability Hardshield - 48 Thickness - 288/288 Durability Systems 20MW Generator Discharger APS [18] Weapons 8mm Machinegun (Turreted) 20MW Plasgun (Turreted+Stabilised) [40pen, 120damage, 120thermal] 80mm Mortar - HE [40pen, 128damage] Ramat "Recent ANS tank design, Technology levels used in its construction are of a suspiciously high level for colonial engineering, one of the more major telling points is the unusually tuned shield emitter."
Tank Chassis Internals: 330/330 Mobility: 5 Sensors: 2 Armour - 158.4(F) 126.7(S) (105.6) Thickness - 864 Durability Hardshield - 50 Thickness - 200/200 Durability Systems Discharger APS [12] Weapons AP Beam Laser (Turreted) 76mm Autocannon - SKEP [114pen, 38damage] Fiver "A heavy AAA platform, intended to shoot down orbital landing craft on their final approach, generally turned to act as an assault gun instead, a role in which it is devastatingly effective."
Tank Chassis Internals: 271/271 Mobility: 2 Sensors: 2 Armour - 162(F) 129.6(S) (108) Thickness - 1080 Durability Weapons 8mm Machinegun (Hull Mounted) 180mm Cannon (Turreted, Stabilised) - HE [90pen, 288damage] Sumat "One of many versions of the standard Main Battle Tank concept encountered in the colonies, although somewhat lightweight it's notable as being a solid dependable design, but nothing that breaks the mold."
Tank Chassis Internals: 210/210 Mobility: 4 Armour - 126(F) 100.8(S) (84) Thickness - 840 Durability Systems Discharger APS [6] Weapons AP Beam Laser (Turreted) 100mm Cannon (Turreted, Stabilised) - APHE [100pen, 100damage] Restada "A Light tank mounting a Plasma weapon and light shielding, a somewhat questionable design, but someone high up in ANS command is fighting to keep it in service."
Tank Chassis Internals: 188/188 Mobility: 6 Armour - 72(F) 57.6(S) (48) Thickness - 480 Durability Hardshield - 16 Thickness - 96/96 Durability Systems 8MW Generator Weapons 8mm Machinegun (Hull Mounted) 8MW Plasgun (Stabilised) [16pen, 48damage, 48thermal] Vinbero "A rather lightwieght APC, capable of increasing the mobility of infantry, but severely lacking in firepower and protection."
Tank - [Drift Chassis] - [If unit has moved at least 2 tiles forwards in a straight line, it may perform a "Drift" where it moves forwards and then turns at a cost of 1 mobility] [only usable if not carrying any infantry] - [Transport Capability] - [Can carry up to 12 Troopers, 4 powered Armour or 2 Powersuits] Chassis Internals: 151/151 Mobility: 6 Armour - 45(F) 36(S) (30) Thickness - 300 Durability Hardshield - 16 Thickness - 96/96 Durability Weapons 8mm Machinegun (Turreted) 30mm Autocannon (Turreted) - SKEP [45pen, 15damage] Emplacements Bateria "A stationary shield battery, popular for the ability to rapidly replenish shielding of allied units, this paticular design features a rather potent APS system."
Emplacement [10x shield regeneration, 2x armour thickness, 2x internal hp] - [Shield Transfer Systems] - [Shield Reboot Unit] [if a target is stationary next to this unit for one turn, then the Shield Transfer Systems can be used on inactive or disabled shields as if they were active, and there is no "50% loss" from the capacity extension] Chassis Internals: 600/600 Armour - 100 Thickness - 500 Durability Hardshield - 200 Thickness - 1200/1200 Durability Systems Quintuple Kinetic Turret APS Nus "While primarily an anti-air emplacement, the Nus can bring its gun down low enough to engage surface targets, at which it is rather effective."
Emplacement [10x shield regeneration, 2x armour thickness, 2x internal hp] - [High Act Turret] Chassis Internals: 544/544 Armour - 120 Thickness - 600 Durability Hardshield - 60 Thickness - 360/360 Durability Systems Triple Kinetic Turret APS [30] Weapons 80mm Autocannon (Turreted, Stabilised) - SKEP ammo [120pen, 40damage] Infantry Powersuit "Bobble headed and rather comedic looking at a full sprint, but ANS Powersuits actually give the wearer something resembling protection against vehicle grade weaponry, and have an almost reasonable armament as well."
Health: 100 Armament 4MW laser [32pen, 24damage, 16thermal] Twin tube 50mm Missile Launcher (generally armed with HEAT munitions, but can rarely be seen fielding GLIT ammo) Powered Armour "A few plates of composite armour and some simple hydraulics give the illusion of surivability to the poor sod encased within, and to add insult to injury they're not much better armed than a normal Trooper."
Health: 40 Armament: - 40mm Cannon [APHE] [40pen/40damage] - AP Plasrifle [1pen/5damage/10heat] Trooper "The average ANS Conscript, jumpsuit and flak vest for protection, armed with the standard ANS Las-Carbine and maybe a rocket tube if they're lucky. Poor bastards."
Health: 4 Armament: (In general a 50/50 split on troopers armed with carbines and rockets is the norm) - Las-Carbine [1pen/5damage/5heat] - Single Tube 50mm Rocket Launcher (generally armed with HEAT munitions, but can rarely be seen fielding GLIT ammo) |
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