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Roll to Dodge - Island http://45.55.195.193/viewtopic.php?f=87&t=21058 |
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Author: | CaveCricket48 [ Fri Jan 07, 2011 10:38 pm ] |
Post subject: | Roll to Dodge - Island |
Roll to Dodge (Original concept and rules by Mouse) is a turn-based role-playing game where your actions' success probabilities are determined with a dice. -------------------- ----- Rules: Every turn consist of the rollers (players) posting their actions. I then post the result. A maximum of 6 human rollers play at a single time. If you sign up when there are no open slots, you will be placed on the waiting list. Your actions' success probabilities are determined with a dice. The success layout works like this: 6. Super success, possibly over-shot 5. Good success 4. Average success 3. Barely success 2. Fail 1. Super fail Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you. Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air. Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn. Turn-posting format: > Walk to John and punch him. "Take that sucker!" Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not. In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your inventory. Things in the "Equipped" slot are worn, while things in "Inventory" are simply held onto. Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosythesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else. -------------------- Theme/Setting : You're shipwrecked on an island, and you need to find some way to survive. You're not really sure what else is going on. -------------------- Current Players: 1. caekdaemon (Bear Grylls) 2. Hyperkultra (John Freeman) 3. Nonsequitorian (Robbynsan Kaarusoson) 4. Natti (Kilinkolin McRae) 5. Tomaster ( Vladimir Vladimirovich Putin) 6. Tokochiro (Wially Crowshovel) -------------------- Dead Players: -------------------- Kicked Players: 1. Raven 2. alphagamer774 -------------------- Waiting List: 1. crodude 2. JacenHanLovesLegos -------------------- Sign-up form: Name : <character name> Active Abilities : (none) Passive Abilities : (none) Inventory : (0/5) (none) Equipped : (0/10) (none) Conditions : - Hunger (15/15 : ===============) (-1 every turn) (-1 health every turn when Hunger is zero) - Thirst (10/10 : ==========) (-1 every turn) (-1 health every turn when Thirst is zero) - Health (20/20 : ====================) (You die when this gets to zero) -- You are allowed a single item in your inventory or equipped when you start, and a single ability -- -------------------- |
Author: | caekdaemon [ Fri Jan 07, 2011 10:51 pm ] |
Post subject: | Re: Roll to Dodge - Island |
This looks like a interesting concept. Im not sure about if we take passive/active abilities with us, so I put those on the list but striked out Name : Bear Grylls Active Abilities : Passive Abilities : Master Of Survival : +1 to Survival actions Inventory : (0/5) Swiss army knife Equipped : (0/10) (none) Conditions : - Hunger (10/10 : ==========) (-1 every turn) (-1 health every turn when Hunger is zero) - Thirst (10/10 : ==========) (-1 every turn) (-1 health every turn when Thirst is zero) - Health (20/20 : ====================) (You die when this gets to zero) |
Author: | TorrentHKU [ Fri Jan 07, 2011 11:05 pm ] |
Post subject: | Re: Roll to Dodge - Island |
Name : John Freeman Active Abilities : Passive Abilities : - Muscular (+1 to rolls involving strength) Inventory : (1/5) - Waterproof Emergency Kit Equipped : (0/10) Conditions : - Hunger (10/10 : ==========) (-1 every turn) - Thirst (10/10 : ==========) (-1 every turn) - Health (20/20 : ====================) |
Author: | CaveCricket48 [ Fri Jan 07, 2011 11:07 pm ] |
Post subject: | Re: Roll to Dodge - Island |
I said one item! One ability is allowed. (Not one in active AND one in passive though, 'cause 1 + 1 = 2) |
Author: | TorrentHKU [ Fri Jan 07, 2011 11:09 pm ] |
Post subject: | Re: Roll to Dodge - Island |
Asdfg that's what I get for skimming. |
Author: | Natti [ Fri Jan 07, 2011 11:13 pm ] |
Post subject: | Re: Roll to Dodge - Island |
Name : Kilinkolin McRae Active Abilities : First Aid +2 to targets health when used. Passive Abilities : Inventory : (1/5) Luger P08 pistol (loaded, 8 rounds) Equipped : (0/10) Conditions : - Hunger (10/10 : ==========) - Thirst (10/10 : ==========) - Health (20/20 : ====================) |
Author: | Natti [ Fri Jan 07, 2011 11:28 pm ] |
Post subject: | Re: Roll to Dodge - Island |
>Run after Robbynsan and help him. "Hey, hey, wait for me buddy! ... ... Hey, who the hell are you?" |
Author: | CaveCricket48 [ Fri Jan 07, 2011 11:44 pm ] |
Post subject: | Re: Roll to Dodge - Island |
That a revision of your action Non? One action post per roll/turn. (Turns when I roll the dice) And Raven, I said ONE item! |
Author: | CaveCricket48 [ Fri Jan 07, 2011 11:47 pm ] |
Post subject: | Re: Roll to Dodge - Island |
BTW, slight rule revision to help clarification: Quote: Things in the "Equipped" slot are worn, while things in "Inventory" are simply held onto. I'll roll later tonight after dinner. |
Author: | TorrentHKU [ Sat Jan 08, 2011 12:00 am ] |
Post subject: | Re: Roll to Dodge - Island |
"Oh god, what happened... Ah. We crashed. Well, at least I got this from the boat before we crashed." > Check the bag for useful things. |
Author: | caekdaemon [ Sat Jan 08, 2011 12:21 am ] |
Post subject: | Re: Roll to Dodge - Island |
Look around for edibles "I've been in worse situations then this..." |
Author: | CaveCricket48 [ Sat Jan 08, 2011 2:57 am ] |
Post subject: | Re: Roll to Dodge - Island |
Roll 1 Everyone wakes up on a broad, white, sandy beach on what seems to be a rain forest-covered island. The remains of a wooden sea vessel is embedded in a nearby rock outcropping on the shoreline, the mast missing and the hull punctured with large holes. Everyone sees a man wearing a black hat, a blue coat and white pants and ruffled-undershirt wading through the water carrying a barrel in his arms. Crabs the size of a man's torso wander the beach, picking at clams that litter the shoreline, while seagulls fish out in the open waters of the ocean. Okay guize, NOW post your actions. Every roll after this will involve a dice roll; this is just the intro turn. |
Author: | TorrentHKU [ Sat Jan 08, 2011 3:02 am ] |
Post subject: | Re: Roll to Dodge - Island |
"Oh god, what happened... Ah. We crashed. ♥♥♥♥. Wait, what's this?" > Check the bag for useful things. |
Author: | caekdaemon [ Sat Jan 08, 2011 3:08 am ] |
Post subject: | Re: Roll to Dodge - Island |
"Whoa. This is kind of a familiar situation. Luckily all my experience in survival shall make it quite... Easy to survive here. After all, ive been in worse situations." Look for shelter. |
Author: | Tomaster [ Sat Jan 08, 2011 3:53 am ] |
Post subject: | Re: Roll to Dodge - Island |
Sign me up. Lemme get a sheet. |
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