Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 154)
"By the time we arrived, (indicating tara/kark) everyone was already on the ground, aside from Lucida, of course. I suppose there was no way to earn his trust, so it came to blows. Scared him off with a few blows of my own though, thankfully.
Speaking of which, I'm using some rather... poor weaponry. Would you happen to have an armory where I could equip myself more properly?"
Fri Jul 10, 2015 6:08 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 154)
"Academic!"
Sat Jul 11, 2015 1:38 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 154)
>Leave the eatery in case that was some sort of trick *Thanks for that, could'a gotten tricky there.*
Sat Jul 11, 2015 2:10 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 154)
"The being Caelus. His Daughters, if they were really His - do you know them?"
Sat Jul 11, 2015 6:27 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 154)
Hey it's 3am and I need to get up at 8am. Roll after work for sure.
Meanwhile feel free to throw questions at me relating to the RtD about anything you might have questions about.
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Intermission power, go!
"Ah good, that saves us an explanation. So, like he said, diplomacy broke down. I wish I could say I was surprised."
Vandolf: "By the time we arrived,
He gestures to Tara and Kark.
Vandolf: ”Everyone was already on the ground, aside from Lucida, of course. I suppose there was no way to earn his trust, so it came to blows. Scared him off with a few blows of my own though, thankfully. Speaking of which, I'm using some rather... poor weaponry. Would you happen to have an armory where I could equip myself more properly?"
Kark: ”He’s a good fighter, ‘ll be great help.”
Elizabeth: ”Very well, you have permission to pull a few items from the nearby armory. Now, I’d like to hear all of your thoughts on how you might propose this situation is handled.”
Tara: ”If negotiation failed and would continue to fail, I imagine that leaves us only the option to stop Lucida from reaching its goal, by whatever means possible. However, I don’t believe that negotiation is completely off the table. If it is working off of its strongest memory, then perhaps we could try to determine who is inside the weapon and give them a little, help, I suppose. Memory recovery could bring them to understand their situation better and maybe change their mind.”
The lord’s head twitches to her right, as if about to look at something but decided against it.
Kark: ”Informing the people watching over Ultima about the-”
Elizabeth: ”Already done. They are taking the situation very seriously and are in the process of doubling their defenses, if they haven’t finished already.”
Kark: ”Ah, I guess there’s a reason why you’re lord, huh.”
She looks at you, seeing if you have anything to say. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
"The being Caelus. His Daughters, if they were really His - do you know them?"
”I do not. It is perhaps a thing specific to your world, and I am a foreigner.” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Guide: ”Very well then, to the academic district!”
Even at night, the academic district is busy with students, scholars, instructors, researchers, and fabricators. The majority of the people you see are chirop, but there’s still a fairly large number of humans, and even an occasional lupus.
The guide presents the two of you of a rough presentation of the various districts and sections.
Guide: ”The studious never sleep in Magusalto - there is as much activity in the night as there is in the day.”
The first area you visit is the Basic Academics section. Most of the people around are fairly young and sociable.
Guide: ”Here is where the basics of education are taught to the majority of the young citizens. Language, literature, mathematics, physics, history, agriculture. The inner tower is for a higher tier, premium education, going into more specialized fields like advanced physics and specific fields of mathematics, economics, politics, those sort of things.”
While the outer areas of the section were full of more or less ‘normal’ people, as you move closer to the inner towers you find chirop dressed in more expensive uniforms, speaking in more formal manners, and generally hold themselves to an air of superiority.
Guide: ”Next up, the Magic Study section. It’s shaped like a giant upside-down L. A good number of the towers here are practice facilities - lot of rooms with the walls protected with anti-magic systems so magic can be safely practiced. The majority of the inner towers and outer academic towers are for magic study, and masses of foreigners come to Magusalto to study magic. Our dormitories provide conveniently located housing for students.”
As the guide said, there are many chirop of different fur patterns, a few similar to Miimas’s light sandy fur. Humans are in an abundance as well, some seem to be local to the area, others wearing outlandish clothing and different skin tones that reflect their foreign origins.
Guide: ”Last but not least is the Research section. It doesn’t appear to be that busy, since most of the action is happening inside behind closed, locked, guarded doors and non-disclosure agreements.”
Yup, a lot more quiet in comparison to the other academic sections. Few people on the streets, and the ones that are quickly rush about, carrying important documents or containers, eager to get to their destination.
Guide: ”That’s a general overview of the academic section. Any questions? Want to look at anything in detail? Check out another place?” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Guide: ”Very well then, to the academic district!”
Even at night, the academic district is busy with students, scholars, instructors, researchers, and fabricators. The majority of the people you see are chirop, but there’s still a fairly large number of humans, and even an occasional lupus.
The guide presents the two of you of a rough presentation of the various districts and sections.
Guide: ”The studious never sleep in Magusalto - there is as much activity in the night as there is in the day.”
The first area you visit is the Basic Academics section. Most of the people around are fairly young and sociable.
Guide: ”Here is where the basics of education are taught to the majority of the young citizens. Language, literature, mathematics, physics, history, agriculture. The inner tower is for a higher tier, premium education, going into more specialized fields like advanced physics and specific fields of mathematics, economics, politics, those sort of things.”
While the outer areas of the section were full of more or less ‘normal’ people, as you move closer to the inner towers you find chirop dressed in more expensive uniforms, speaking in more formal manners, and generally hold themselves to an air of superiority.
Guide: ”Next up, the Magic Study section. It’s shaped like a giant upside-down L. A good number of the towers here are practice facilities - lot of rooms with the walls protected with anti-magic systems so magic can be safely practiced. The majority of the inner towers and outer academic towers are for magic study, and masses of foreigners come to Magusalto to study magic. Our dormitories provide conveniently located housing for students.”
As the guide said, there are many chirop of different fur patterns, a few similar to Miimas’s light sandy fur. Humans are in an abundance as well, some seem to be local to the area, others wearing outlandish clothing and different skin tones that reflect their foreign origins.
Guide: ”Last but not least is the Research section. It doesn’t appear to be that busy, since most of the action is happening inside behind closed, locked, guarded doors and non-disclosure agreements.”
Yup, a lot more quiet in comparison to the other academic sections. Few people on the streets, and the ones that are quickly rush about, carrying important documents or containers, eager to get to their destination.
Guide: ”That’s a general overview of the academic section. Any questions? Want to look at anything in detail? Check out another place?” ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Horoma: We can’t have you getting into any trouble, now can we?
While her tone reminds you of a young school teacher cheerily talking to her class, you think you hear the slightest hint of an edge, a subtle… You’re not sure what, exactly. It unnerves you for some reason, but you shake it off.
Another voice speaks in your mind, quieter, and you know that you’re the only one who can hear it.
Grant: I probably don’t seem too trustworthy with my roots in the Second and your partnership with Vranhal, but… Well, our newly acquired friends, Caelus knows how many spirits of children in that staff. Where did they come from? Living children that died. They don’t seem to be opposed to their situation, but, well, I don’t know. Just watch yourself.
Miimas: ”Time to call it a night? Or maybe check out stuff?” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Sixth Sense (Passive) (+3 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
John: "Ah good, that saves us an explanation. So, like he said, diplomacy broke down. I wish I could say I was surprised."
"By the time we arrived,
You gesture to Tara and Kark.
”Everyone was already on the ground, aside from Lucida, of course. I suppose there was no way to earn his trust, so it came to blows. Scared him off with a few blows of my own though, thankfully. Speaking of which, I'm using some rather... poor weaponry. Would you happen to have an armory where I could equip myself more properly?"
Kark: ”He’s a good fighter, ‘ll be great help.”
The woman behind the desk speaks -
Woman: ”Very well, you have permission to pull a few items from the nearby armory. Now, I’d like to hear all of your thoughts on how you might propose this situation is handled.”
Tara: ”If negotiation failed and would continue to fail, I imagine that leaves us only the option to stop Lucida from reaching its goal, by whatever means possible. However, I don’t believe that negotiation is completely off the table. If it is working off of its strongest memory, then perhaps we could try to determine who is inside the weapon and give them a little, help, I suppose. Memory recovery could bring them to understand their situation better and maybe change their mind.”
You almost miss it, but you see the woman behind the desk twitch - her head, just a tiny bit to the right, as if to look at something but decided against it.
Kark: ”Informing the people watching over Ultima about the-”
Woman: ”Already done. They are taking the situation very seriously and are in the process of doubling their defenses, if they haven’t finished already.”
Kark: ”Ah, I guess there’s a reason why you’re lord, huh.”
She looks at you, seeing if you have anything to say. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 155)
> Intermission, fill my Mana stones. "From what I saw... Lucida wants to try diplomacy. But last time he trusted people, he ended up locked away in Caelum's vault for years. He's certainly not willing to put himself in a position where that could happen again. If it was a safe, valid option for him, one with no chance of us pulling out swords and beating him back down to a sealed state... I think he would talk with us. You'd need to really put yourself on a limb for it to work, show him you really do mean no harm. A wide open meeting place, no guards, definitely don't have Torrent there. It'd be dangerous, for him and for us. That might be the key to getting him to listen, if anything would." > Shift uncomfortably. I need a new robe, much too exposed now.
Mon Jul 13, 2015 9:33 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 155)
"You know, I'd love to stay here for a while and check out more places, but I'm not sure how hurried we are in our other affairs.
Is there any place where they practice with the creation of constructs?"
> In a process of self discovery, take a look at my own fur. Where could I hail from?
Tue Jul 14, 2015 12:39 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 155)
"Think it's 'bout time t' call it a night."
Tue Jul 14, 2015 2:32 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
You Intermission up and fill one of your mana stones.
"From what I saw... Lucida wants to try diplomacy. But last time he trusted people, he ended up locked away in Caelum's vault for years. He's certainly not willing to put himself in a position where that could happen again. If it was a safe, valid option for him, one with no chance of us pulling out swords and beating him back down to a sealed state... I think he would talk with us. You'd need to really put yourself on a limb for it to work, show him you really do mean no harm. A wide open meeting place, no guards, definitely don't have Torrent there. It'd be dangerous, for him and for us. That might be the key to getting him to listen, if anything would."
Tara: ”What is Torrent’s relation with Lucida?”
There’s a silence as everyone looks at Torrent. Even the lord, her expression suggesting that she may have asked him before.
Torrent: ”... A story for another time.”
Tara narrows her eyes, suspicion on her face, but doesn’t speak.
Elizabeth: ”So, unarming ourselves to get Lucida to negotiate, and bringing Lucida’s memories back.”
There’s a series of rapid wooden taps, bursts of four, the lord’s nails hitting the desk as she stares at Torrent.
Elizabeth: ”Both ideas would probably work a lot better if we actually had some information on Lucida, something it seems only you know.”
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
"Thank you, then, for your honesty. What is it like in your world? Do you always take outlandish mimic forms? Could I survive there if I were armored enough?"
”The two worlds do not work the same way. The laws are different. Do you see this town in ruins? It was from one of ours trying to enter your world through this pinch. We cannot exist in your world in our normal forms. One of ours crossed the pinch and he was altered to conform to this world’s laws - a form that reduced this place to ruins. I do not know what form you would take, or how much of you is already in our world, and how reliant you are on your form in this world. As for what our world is like - it is more free, I suppose. The laws here seem very restricting compared to ours.” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
"You know, I'd love to stay here for a while and check out more places, but I'm not sure how hurried we are in our other affairs. Is there any place where they practice with the creation of constructs?"
Guide: ”Various places in the magic study section, probably some in research and manufacturing as well. I wouldn’t really be able to tell you the specifics, more of something you’d need to look into with academic or business factions. I do know there’s a facility in the manufacturing district that produces Eitulta lamps, if that’s something you’re interested in.”
You look down at yourself, seeing what kind of fur you have. The majority of it is black, or a really dark grey, save for a horizontal stripe about shoulder height, looking like a piece of ribbon resting on your shoulders and dropping slightly down across your chest.
Local to the area, but you’re not exactly sure where. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
P’orihc: "You know, I'd love to stay here for a while and check out more places, but I'm not sure how hurried we are in our other affairs. Is there any place where they practice with the creation of constructs?"
Guide: ”Various places in the magic study section, probably some in research and manufacturing as well. I wouldn’t really be able to tell you the specifics, more of something you’d need to look into with academic or business factions. I do know there’s a facility in the manufacturing district that produces Eitulta lamps, if that’s something you’re interested in.” ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Miimas: ”Guess we’ll find an inn or something. Would be cheaper to just camp outside of town but that might not be safe with the crazy guys going after shamans.”
The two of you walk around town, looking for inns, and find one that seems fairly cheap. The building is fairly simple - a large dome with a high ceiling. The doorway leads to a tunnel that ends in the center of the structure, a sort of lobby-esque area with doors on the surrounding wall. A lupus sits behind a wooden desk at the back of the lobby.
Innkeeper: ”’Lo there, care to stay a night? 10 copper per room, per night. One room’s enough to fit two.” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Sixth Sense (Passive) (+3 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
John: "From what I saw... Lucida wants to try diplomacy. But last time he trusted people, he ended up locked away in Caelum's vault for years. He's certainly not willing to put himself in a position where that could happen again. If it was a safe, valid option for him, one with no chance of us pulling out swords and beating him back down to a sealed state... I think he would talk with us. You'd need to really put yourself on a limb for it to work, show him you really do mean no harm. A wide open meeting place, no guards, definitely don't have Torrent there. It'd be dangerous, for him and for us. That might be the key to getting him to listen, if anything would."
Tara: ”What is Torrent’s relation with Lucida?”
There’s a silence as everyone looks at the suit of armor wielding the spear, including the woman behind the desk, her expression suggesting that she may have asked him before.
Torrent: ”... A story for another time.”
Tara narrows her eyes, suspicion on her face, but doesn’t speak.
Woman: ”So, unarming ourselves to get Lucida to negotiate, and bringing Lucida’s memories back.”
There’s a series of rapid wooden taps, bursts of four, nails hitting the desk as she stares at Torrent.
Woman: ”Both ideas would probably work a lot better if we actually had some information on Lucida, something it seems only you know.”
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
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