Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Vandolf heads off on his own, leaving town.
"Ah, yes yes. So, when I said that it escaped the Second's containment, my friends may have been the ones behind that. I was at Algus learning some magic from a Dark Mage at the time, so most of this is second hand, but... They apparently heard that someone was looking for a Nullifier while in Imum, and being a bunch of good natured people they decided to help, not really knowing what a "Caelum" is. This memory loss nonsense really is a pain. Anyway, not sure if you knew, but the one that group you called off was going to haul away, he was a Nullifier, lucky him. So, they all go to Esthen, Kleigg introduced himself, and they give him a few hours of training then say "You're ready to handle Lucida". He was not ready to handle Lucida. After that it picks up with what I told you before. Apparently the one behind the whole idiocy was acting against Caelum's leadership, and ended up in some serious hot water for it. I truly am sorry we got you in trouble for it. For what it's worth, we'd barely heard of Caelum before we left Mead, so your assistance was not misplaced. The group just tends to help whoever asks until they prove themselves undeserving of help, which seems like what we're doing now in assisting with the Lucida situation."
Byrnolf looks at you for a while before sighing.
Byrnolf: ”Alright, sounds like a decent explanation. I mean, except for a nullifier appearing out of the blue, but I guess this is one of those times where crazy things just happen.”
Kark: ”I guess we’re Elly a visit now?”
Tara: ”Yeah. Nice seeing you again, magister.”
Byrnolf: ”I’m retired now, but nice seeing you too.”
Tara and Kark leave, heading North while Wolf mumbles something about adventure stuff and getting back to the road and heads to the South. The sun has set, and the town is lit up with the magical lanterns of the former magister.
Byrnolf: ”Things must be pretty serious if the lord called her all the way up here with the way things are going on with the Daeli.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Your group steps on a bridge and cross the chasm, entering the city with several other travellers as others leave.
In the outer ring of the city you walk through the crowded streets full of humans and occasionally lupus, but mostly chirop. The bat creatures, wearing sleeveless clothing of bright to dull colors, inspecting countless vendor stalls where fruits fresh and dried are sold, as well as enormous roasted, fried, and minced insects and grubs.
It isn’t long before you find a tavern, a three-story clay structure with the sides covered with large openings for the large size of lupus to enter easily, and the same openings on the two above-ground floors where chirop fly in and out.
Maybe tavern isn’t the right word, you think to yourself, as you enter the expansive structure’s lobby. Stone and bronze decorate the inside, along with curtains on the walls featuring imagery of nature. In the center of the lobby is a circular counter manned by four chirop, all in a beige sleeveless vest with brass buttons and a matching small cap.
On the far side of the room is an archway leading to a boisterous dining chamber, and the sides have hallways that lead probably to rooms for overnight patrons.
Concierge: ”Welcome to the Tresomno. Can I help you with anything.” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Your group steps on a bridge and cross the chasm, entering the city with several other travellers as others leave.
In the outer ring of the city you walk through the crowded streets full of humans and occasionally lupus, but mostly chirop. The bat creatures, wearing sleeveless clothing of bright to dull colors, inspecting countless vendor stalls where fruits fresh and dried are sold, as well as enormous roasted, fried, and minced insects and grubs.
It isn’t long before you find a tavern, a three-story clay structure with the sides covered with large openings for the large size of lupus to enter easily, and the same openings on the two above-ground floors where chirop fly in and out.
Maybe tavern isn’t the right word, you think to yourself, as you enter the expansive structure’s lobby. Stone and bronze decorate the inside, along with curtains on the walls featuring imagery of nature. In the center of the lobby is a circular counter manned by four chirop, all in a beige sleeveless vest with brass buttons and a matching small cap.
On the far side of the room is an archway leading to a boisterous dining chamber, and the sides have hallways that lead probably to rooms for overnight patrons.
Concierge: ”Welcome to the Tresomno. Can I help you with anything.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Your group steps on a bridge and cross the chasm, entering the city with several other travellers as others leave.
In the outer ring of the city you walk through the crowded streets full of humans and occasionally lupus, but mostly chirop. The bat creatures, wearing sleeveless clothing of bright to dull colors, inspecting countless vendor stalls where fruits fresh and dried are sold, as well as enormous roasted, fried, and minced insects and grubs.
It isn’t long before you find a tavern, a three-story clay structure with the sides covered with large openings for the large size of lupus to enter easily, and the same openings on the two above-ground floors where chirop fly in and out.
Maybe tavern isn’t the right word, you think to yourself, as you enter the expansive structure’s lobby. Stone and bronze decorate the inside, along with curtains on the walls featuring imagery of nature. In the center of the lobby is a circular counter manned by four chirop, all in a beige sleeveless vest with brass buttons and a matching small cap.
On the far side of the room is an archway leading to a boisterous dining chamber, and the sides have hallways that lead probably to rooms for overnight patrons.
Concierge: ”Welcome to the Tresomno. Can I help you with anything.” ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
With the sun gone and the starry night sky above, you and Miimas roam the busy streets looking for places to eat.
There are numerous places to eat, some are outdoor under large metal-framed cloth canopies with wooden tables and fire pits roasting hefty animals, others are in stone domes with large dining areas and busy kitchens, tending to meat from cutting to seasoning to cooking to serving.
Your belly rumbles from the uncountable number of smells, ranging from savory to sweet to spicy, but none of you are able to find any place that serves fruits.
Miimas: ”Meat’s nice an’ all, but how do you guys go without getting scurvy?”
Grant: Wish I was still alive to eat, some of that stuff looks delicious. ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Sixth Sense (Passive) (+3 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
You leave the group and exit the town Northbound, travelling the cobblestone road in the dark of night. After a bit of travel, you see an area ahead lit up with floating orbs of light that sway too and fro, with a white Gazebo in the center of the spectacle. There appears to be a large sand-furred beast lounging in the structure, and as you make your way closer it glances up at you, nodding its head in greeting, before focusing its attention back at something on the table.
Approaching the beast, it looks like an enormous ferret, larger than a lupus, with a long face that resembles that of a dog. Its slender arms end with rat-like hands and feet with thumbs, and a pair of long fleshy whiskers sprout from under its nose.
On the table in the Gazebo, there seems to be some sort of crystal ball that the beast is observing with. The ball is filled with hundreds of small, twinkling lights in a seemingly random pattern. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
"Yes, my companions and I are travelers, and it is our first night in Magusalto, we were wondering where a good place to spend the night might be, as well as get to know the area a little better from a local."
Mon Jul 06, 2015 7:10 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 150)
> Watch intently. What is this creature doing?
Mon Jul 06, 2015 9:55 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 150)
> Examine the place in more detail.
Mon Jul 06, 2015 10:19 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 150)
"What's going on with the Daeli? And are you not going with them? What if Lucida comes back?"
Tue Jul 07, 2015 3:12 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 150)
"Uh, Well there must be some trick t' it."
Tue Jul 07, 2015 5:36 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"What's going on with the Daeli? And are you not going with them? What if Lucida comes back?"
Byrnolf: ”During the war between the Daeli and the Third of Caelum, numerous high ranking Daeli were either assassinated or captured in an attempt to eliminate the family’s control over territories. By the end of the war, the Daeli were left with a handful of territories far south of here and their matriarch, Suzanna, declared Tara the ‘temporary matriarch’ and then disappeared. That caused some outcry since power is passed down along the women, as opposed to the traditional Lords where it’s passed down along the men. Tara’s Daeli-blooded parent is her father, so she shouldn’t be able to inherit any family rank, but she also has the closest blood relation to Suzanna - she’s her granddaughter. Suzanna is granddaughter to Daelita - the mother of the Daeli family, making Tara, her sister, and Suzanna the only known people to be alive that have that close a blood relation to Daelita.
So, Tara being up here is pretty serious. There are those in the family that disagree with her being in power, but at the same time they won’t hesitate to obey any order she gives. Her visiting the lord of Vranhal is like having a king visit some random farmboy.
And yes - I should probably go with them. Kalob!”
The apprentice’s head pops up from behind the shattered shop window.
Kalob: ”Yes sir!”
Byrnolf: ”You’re in the charge of shop for the next couple of days or so. I need to take a leave of absence for injury on the job. Windows need to be fixed by the time I get back!”
Kalob: ”Yessir!”
You and the lamp-maker head North, exiting Mead and travelling on the cobblestone road in the dark of night. After a good bit of walking, you come across the white gazebo and the ferrety Gazebo again. The area is lit up with floating white orbs of light that bob too and fro, with the giant ferret focused on some sort of crystal ball on the table.
Vandolf is there as well, observing Gazebo.
Byrnolf: ”Is… Is that a manticore?” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Ki’stha: "Yes, my companions and I are travelers, and it is our first night in Magusalto, we were wondering where a good place to spend the night might be, as well as get to know the area a little better from a local."
The uniformed chirop doesn’t sound terribly enthusiastic, but at least it sounds like she’s making some effort to keep a friendly air.
Concierge: ”Well you’re not in a bad spot. This place is priced nicely and the rooms are nice, if a bit plain. Not your top-level hotel, but it’s affordable and not overrun with rats or spirits from some unsolved murder case. As for learning from a local, all of the employees here live in the city, and we have guides too. They can tell you in detail about Magusalto and you can pay ‘em to give you tours.”
P’orihc walks off, examining the place in more detail. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Ki’stha: "Yes, my companions and I are travelers, and it is our first night in Magusalto, we were wondering where a good place to spend the night might be, as well as get to know the area a little better from a local."
The uniformed chirop doesn’t sound terribly enthusiastic, but at least it sounds like she’s making some effort to keep a friendly air.
Concierge: ”Well you’re not in a bad spot. This place is priced nicely and the rooms are nice, if a bit plain. Not your top-level hotel, but it’s affordable and not overrun with rats or spirits from some unsolved murder case. As for learning from a local, all of the employees here live in the city, and we have guides too. They can tell you in detail about Magusalto and you can pay ‘em to give you tours.”
You decide to walk around a bit to examine the place in more detail.
There’s a large spiral staircase that wraps around the entire lobby that goes up into the unobstructed space, leading to the other floors while still allowing plenty of room for fliers.
The entire building seems to be oval shaped, with the lobby and the dining hall in the center. Hallways radiate outward and connect with one another in an almost spiderweb fashion, with doors along the halls marking rooms. The outer section of the Tresomno is the series of arch ways that form the entrances.
Light beige stone makes up most of the architecture, with tapestry here and there on the walls with the greenery of fields and forests, while bronze takes the form of doorknobs, tapestry rods, handrails, lamp furniture, and other bits here and there. The lamps, which you take a good look at, seem to be some sort of unwavering light source inside of a large, translucent yellow-orange glass bowl, maybe a bulb. A closer inspection reveals a small line of text on the lamp, which reads “Eitulta’s Lamps.”
There are few people moving through the halls, seems like most of the activity is in the dining area. All in all, it seems like a homey place to stay for the night. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
"Yes, my companions and I are travelers, and it is our first night in Magusalto, we were wondering where a good place to spend the night might be, as well as get to know the area a little better from a local."
The uniformed chirop doesn’t sound terribly enthusiastic, but at least it sounds like she’s making some effort to keep a friendly air.
Concierge: ”Well you’re not in a bad spot. This place is priced nicely and the rooms are nice, if a bit plain. Not your top-level hotel, but it’s affordable and not overrun with rats or spirits from some unsolved murder case. As for learning from a local, all of the employees here live in the city, and we have guides too. They can tell you in detail about Magusalto and you can pay ‘em to give you tours.”
P’orihc walks off, perhaps to check out the place in more detail. ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Miimas: ”Uhg. Well, I’m gonna go see if I can’t find SOME sort of edible plant to eat. Go do your thing, have one of your spirits poke me or something to tell me where you are.”
She heads off, scanning around her for the elusive forbidden fruit. ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Sixth Sense (Passive) (+3 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
You watch the creature intently. It seems that all it’s doing is staring at the crystal for a period of time, then looking at the night sky before redirecting its attention back at the crystal.
Footsteps sound behind you -
Byrnolf: ”Is… Is that a manticore?” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 151)
"Excuse me - would you be willing to tell me what you're doing there?"
Tue Jul 07, 2015 5:07 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 151)
"That's Gazebo. Both the structure and the occupant. He's here to guard the highway. Wolf hired him. He told me that Lucida had come by when I passed earlier. Not sure what he's doing now, but you should go introduce yourself! I bet the two of you would get along well."
Tue Jul 07, 2015 5:20 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 151)
> Follow Ki’stha if he moves around.
Wed Jul 08, 2015 3:18 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 151)
>Having no coinage, leave to crash on some quiet ground-level street. Wrap myself in the most unsettlingly heavy layers of null magic I can and pray that no one bothers me.
Wed Jul 08, 2015 5:43 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Vandolf: "Excuse me - would you be willing to tell me what you're doing there?"
It takes several seconds for him to respond.
Gazebo: ”I am mapping the stars.”
"That's Gazebo. Both the structure and the occupant. He's here to guard the highway. Wolf hired him. He told me that Lucida had come by when I passed earlier. Not sure what he's doing now, but you should go introduce yourself! I bet the two of you would get along well."
Byrnolf: ”That sounds, interesting, I suppose. He does seem busy, though.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Having no coinage, you leave the Tresomno and, staying on ground level, find an alleyway with some random scrap pieces of wood and hide behind some, leaning against the side of a building, and cover yourself with the most unsettlingly heavy layers of null fields you can muster.
Then, paying no one bothers you, you let your eyes close and drift off into sleep.
A town in ruins… bodies everywhere… Something shimmers in the air…
A line of distorted light, flickering occasionally, floating several feet above the ground. Something dangerous, but you don’t know what it is. You’re alive, because you’re not like the others.
The Gate crackles, and something pushes itself out with a struggle. A creature that you can’t see clearly, as if it were the blur in a nightmare that you can only understand. A nightmare that tears itself into this world, unable to take form until it changes to fit into our Laws. And it does, thrashing on the ground until it becomes a long body without limbs, its scaley hide dirty from the soot it rolls around in until it coils and lifts its head up like a snake, the hawk-like head looking at you with curiosity. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Concierge: ”Just one floor up, they have tables around the ‘lobby’ area up there. They can probably hear us right now.”
You head over to the circular staircase with Ki’stha and ascend one level. The second level lobby is shaped like a large ring, with the center of the ring empty space where you can see the first floor lobby below. The staircase makes up the inner section of the ring, with the rest of it the actual second floor. There are four dark wooden tables near the walls where uniformed chirop sit behind, with little signs on the table that read “Guide.” Hallways are placed in even intervals on the walls as well, leading to the many rentable rooms.
Guide: ”Hello! Can I help you with anything?” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Concierge: ”Just one floor up, they have tables around the ‘lobby’ area up there. They can probably hear us right now.”
You head over to the circular staircase with P’orihc and ascend one level. The second level lobby is shaped like a large ring, with the center of the ring empty space where you can see the first floor lobby below. The staircase makes up the inner section of the ring, with the rest of it the actual second floor. There are four dark wooden tables near the walls where uniformed chirop sit behind, with little signs on the table that read “Guide.” Hallways are placed in even intervals on the walls as well, leading to the many rentable rooms.
Guide: ”Hello! Can I help you with anything?” ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
You decide to go for the outdoor eatery, one under a large cloth and metal-framed canopy with an array of crowded tables underneath. Seating yourself in an empty four-person table, the smallest one you can find, a burly lupus walks over. He has a worn dark apron over baggy cotton clothing, and a slate of wood with slots and small wooden tiles is in his hands.
Waiter: ”Whaddya feelin’ like eaten’ tonight?”
You tell him steak.
Waiter: ”Steak? What size? Howzit cooked?”
Uh, 20 ounces, and medium rare you guess. Standard seasoning or whatever they do with it.
Waiter: ”Aight, t’ll be out shortly.”
The place is loud with lupus talking, laughing, and shouting as they nibble and tear their way through their meals and slam down tin cups of beverage. It doesn’t take long for your meal to arrive, a hefty steak on a large tin platter, a steel fork and knife, and a tin mug of mineral water.
Waiter: ” ’Njoy.”
He leaves, and you dig in, cutting apart and chowing down on the beef. It’s delicious, some sort of herbal seasoning on it, but really just biting down in some meat is satisfying, maybe because you haven’t eaten in a while. You don’t even notice when someone sits across the table from you until they poke you, and you look up to see Miimas with a paper bag.
Miimas: ”All I found were bitter apples. Eat them to crap out parasites or something.”
She stuffs the bag into her knapsack and pulls out a package of wrapped wax paper, carefully unfolding it to reveal a slab of dried various slices of fruits compacted together.
Miimas: ”I’m almost out of this stuff.”
She slowly picks a slice out of the bunch, nibbling on it as if to lessen the impact on her food supply.
Miimas: ”So, how’s the meat? Maybe I’ll order some fish myself. How’s the pricing of the food here?” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Sixth Sense (Passive) (+3 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
"Excuse me - would you be willing to tell me what you're doing there?"
It takes several seconds to respond.
???: ”I am mapping the stars.”
Behind you -
John: "That's Gazebo. Both the structure and the occupant. He's here to guard the highway. Wolf hired him. He told me that Lucida had come by when I passed earlier. Not sure what he's doing now, but you should go introduce yourself! I bet the two of you would get along well."
Byrnolf: ”That sounds, interesting, I suppose. He does seem busy, though.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
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