Roll 195
____________________
(dragonxp)
Cihas [ 1 ] = 1
> You ignore the battle sounds and run in the direction towards the spire. It's a tiring run, but you cover a fair amount of distance. passing the last building between you and the spire, you find that the spire is in the middle of a massive grassy clearing in the forest of towers. There are scores of bodies littering the clearing, and various earthen formations create a non-manmade-looking wall around the base of the spire.
The spire itself looks like a massive stone pillar rising from the ground, the outside surface decorated with balconies, windows, and carvings.
Conditions :- Burned Face
- Missing Eyebrows
- Dazed (-2 actions, ends next turn)
(TorrentHKU)
John Freemaneth [ 5 ] = 5
>
"Thanks. I assume you're in charge of this outpost?"???:
"Outpost!? You must not be from around here. Do they have outposts the size of large cities where you come from?"You look at the massive wall again. It looks like it's large enough to contain a thousand outposts.
???:
"This is the city of Vranhal, if that rings any bells. And I'm just your run-of-the-mill soldier. Well, I've fought quite a few battles and I've still got fight in me, so maybe I'm a bit hardier. But I'm no one special."You, Mist, and Aucupe follow the soldier into the city wall, with the massive portcullis closing behind the three of you. Numerous of other soldiers and mages idle, mock-fight, or drill in the grassy plains near the gate's entrance, and scores of tents create miniature villages here and there. The soldier leads you and your allies to a large white tent not too far off, the flaps hanging loose for anyone to simply walk in.
???:
"I suspect that the blonde lady you saw earlier would have some things to ask you, and she can heal you up quickly as well. I... guess you can just walk on in? Just don't be noisy."Conditions :- Whirlwind Armor (+2 Physical Actions)
-- Solid Left Shoulder Piece (Cannot move left arm)
- Dislocated/Broken Left Shoulder (Cannot use left arm)
(Ragdollmaster)
Gustaf Anorak [ 4 ] = 4
> You run around the dragon counter-clockwise, but once you get to its tail, you find the dragon standing up on its back legs with its tail raised too high for you to reach Sanguis.
The dragon raises its left arm above its head and then falls down, slamming its fist hard into the ground in front of it. The ground breaks apart from the force of the blow, creating a powerful quake around the beast that knocks you off of your feet and onto an uncomfortable bed of jagged earth.
(Check Maps)
Conditions :- Highlander (Cannot die, Negative modifiers disregarded) (Ends in 1 turn)
- Torn Left Upper Arm (Can't use Left arm)
- Bruised (-1 Movement)
- Dazed (-2 actions, ends in next turn)
(Roast Veg)
Paradox Mist [ 5 ] = 5
> John:
"Thanks. I assume you're in charge of this outpost?"???:
"Outpost!? You must not be from around here. Do they have outposts the size of large cities where you come from?"You look at the massive wall again. It looks like it's large enough to contain a thousand outposts.
???:
"This is the city of Vranhal, if that rings any bells. And I'm just your run-of-the-mill soldier. Well, I've fought quite a few battles and I've still got fight in me, so maybe I'm a bit hardier. But I'm no one special."You, John, and Aucupe follow the soldier into the city wall, with the massive portcullis closing behind the three of you. Numerous of other soldiers and mages idle, mock-fight, or drill in the grassy plains near the gate's entrance, and scores of tents create miniature villages here and there. The soldier leads you and your allies to a large white tent not too far off, the flaps hanging loose for anyone to simply walk in. The soldier looks at John.
???:
"I suspect that the blonde lady you saw earlier would have some things to ask you, and she can heal you up quickly as well. I... guess you can just walk on in? Just don't be noisy."Conditions :- Cut Left Foot (-2 Left Foot actions)
(Nighthawk)
Kyros Deiimor [ 3 ] = 3
> You stab your Longsword deep into the dragon's unprotected shoulder, feeling it going through muscle.
The dragon starts to raise itself higher, and you quickly wrench your blade out to keep from losing it. As your sword leaves the dragon, a burst of blood spills out and douses you with large drops of red fluid. It smells rather odd for blood.
Now on its hind legs, the dragon raises its left arm up before dropping its entire body, slamming the ground with its fist with heavy weight behind it. The ground turns jagged as it breaks apart, a powerful quake tearing through the area. You're thrown back from a kinetic blast, but you easily land back on your feet without serious injury.
(Check Maps)
Conditions :- Highlander (Cannot die, Negative modifiers disregarded) (Ends in 1 turn)
(Harzipan)
Isaac [ 3 ] = 3
> The dragon stands up on its hind legs while you manage to cling on. With its left arm raised high, it slams the ground in front of it with its fist, creating a powerful shockwave that creates a small but powerful quake that breaks apart the ground. Your allies are thrown back by the attack, but you, being on the dragon, don't feel the effects of it and reload your crossbow.
(Check Maps)
Conditions :- Highlander (Cannot die, Negative modifiers disregarded) (Ends in 1 turn)
(NPC)
Aucupe[ 2 ] = 2
> ~
Conditions : - Lucida Armor (+2 Physical Actions)
(NPC)
Black Dragon[ 3 ] = 3
> ~
Conditions : - Highlander (Cannot die, Negative modifiers disregarded) (Ends in 1 turn)
- Missing Left Wing
- Missing skin on left side of body
- Large chunk missing in Right Wing
- Wounded Back
(NPC)
Koa Tsinthula[ 6 ] = 6
> ~
Conditions : - Highlander (Cannot die, Negative modifiers disregarded) (Ends in 1 turn)
- Missing Right Forearm
- Scratched Face
- Bruising (-3 Movement)
(NPC)
Feiar[ 5 ] = 5
> ~
Conditions : - Highlander (Cannot die, Negative modifiers disregarded) (Ends in 1 turn)
- Twisted Ankle
(NPC)
Garm[ 6 ] = 6
> ~
Conditions : - Highlander (Cannot die, Negative modifiers disregarded) (Ends in 1 turn)
(NPC)
Green Dragon[ 6 - 2 ] = 4
> ~
Conditions : - Slashed Left Wing
- Severely wounded Right Shoulder
- Destroyed Right Eye
- Wound at base of tail
- Sanguis embedded near base of tail
World Events:Time of day: Day
Maps