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 Roll to Dodge - Mecha ON HOLD 
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Roast Veg wrote:
> Find safe spot and keep safe. Stay as safe as possible, while ensuring safety.

You're on the ground and unable to get yourself up.


Mon Jul 18, 2011 5:02 pm
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Post Re: Roll to Dodge - Mecha Mission 1
> Call for help.
> Get out of mech and climb into Vlad's mech


Last edited by Roast Veg on Wed Jul 20, 2011 6:31 pm, edited 2 times in total.



Mon Jul 18, 2011 5:16 pm
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Post Re: Roll to Dodge - Mecha Mission 1
♥♥♥♥. Aark, bail out of your Mecha and get in mine.
Kneel down, open hatch for Aark. As soon as he gets in, run like hell.


Mon Jul 18, 2011 6:17 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Where am I? Am I OK? Amaz, don't drop meeee!


Tue Jul 19, 2011 11:20 am
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Post Re: Roll to Dodge - Mecha Mission 1
Thank god aerial mechs wont have to deal with lizard hordes attacking.

Unless they can fly. In which case we are all ♥♥♥♥.


Tue Jul 19, 2011 8:53 pm
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Post Re: Roll to Dodge - Mecha Mission 1
>Continue getting better rolls than everyone else.


Wed Jul 20, 2011 3:59 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
RV, get in my goddamn mecha before I abandon that action and leave you to die in lizard death.


Wed Jul 20, 2011 4:41 am
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Post Re: Roll to Dodge - Mecha Mission 1
> Get to extraction point and get into a defensive stance

Btw, I'm on vacation atm. My action updates will be a bit choppy, if i dont reply in a day or so, make a move for me.


Wed Jul 20, 2011 8:08 am
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Post Re: Roll to Dodge - Mecha Mission 1
Roast Veg wrote:
> Call for help.
> Get out of mech and climb into Vlad's mech

I've been getting in for some time now.


Wed Jul 20, 2011 6:32 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Prepare my blades if any lizard gets near


Wed Jul 20, 2011 6:37 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Oops. Didn't check the revised action. My bad.


Wed Jul 20, 2011 7:40 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1 ROLL 56
I'll assume everyone has posted their actions then.

Tomaster (Vladimír Shurla) [7]:
"♥♥♥♥. Aark, bail out of your Mecha and get in mine!"
You turn and get over to Aark's mech, seeing him open the hatch to his. You hit the release on your own door, and kick it open. He leaps forward and grabs onto your mech, then shouts for you to go. You rise back up and start running.
"Hey Aark, climb in man!"
...
"Aark?
AARK!"


Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg (Aark-han) [3-1=2]:
♥♥♥♥. Aark, bail out of your Mecha and get in mine!
You hit your hatch release and get out of your mech. Vlad is just about here, and slides into a crouch, his door already open. You leap forward, and grab for his mech, managing to grab onto a handhold at the bottom of the hatch.
"ALRIGHT, GO!"
He starts going. The sudden motion sends a jolt of pain through your tooth. Your hand involuntarily loosens in an attempt to clutch at your mouth.
Your grip weakened, you fall off Vlad's mech.
On your way down to the hard ground and swarming lizards below, you consider that you probably would've avoided this by taking a damn pill.
Ah well, a bit late for that now.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- Bottle of Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (-1 to rolls)
- Dead

Mecha


Amazigh ("Amazigh") [9]:
Run Run Run, that's all you think. Just keep going, don't look back. You cover a surprising amount of ground.

Pilot
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [9]:
God dammit.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [6]:
Your BLADES? Well, they're definitely going to get close, but by that time there is gonna be a few too many to fight. You ready your blades anyway.

Pilot
Abilities:
Inventory:
- Field Medical Kit
-- One Bandage Left
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Mecha


DragonXP (Kaime Freins) [7]:
Your running continues. You and the heavies are almost there!

Pilot
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand, Not applicable for Piloting)

Mecha


Game Events:
Vlad, where's Ark?
He...he fell. We can't go back for him, just go!

AREA MAP UPLOADED


Thu Jul 21, 2011 10:58 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Ouch for Veg. Atleast his character would not have to feel the pain of bring torn to shreds by a swarm of lizards. What happens to his mech? Does the carrier send in a salvage crew?


Thu Jul 21, 2011 11:35 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Sorry RV. I tried my bestest.
Get to the extraction point.
<Radio> Exoneration, this is Vlad. Aark is gone. You're only getting five pilots back from this mission.


Thu Jul 21, 2011 11:40 pm
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Post Re: Roll to Dodge - Mecha Mission 1
>Keep moving to the Extraction area.


Thu Jul 21, 2011 11:42 pm
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