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 Fhealltoir Take:2 
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Post Re: Fhealltoir Take:2
> Fire Plasgun at Restada #1 4E
"Rodger Thunder"


Last edited by DSMK2 on Sun Nov 03, 2019 10:53 pm, edited 3 times in total.



Sun Nov 03, 2019 1:21 am
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Post Re: Fhealltoir Take:2
"Affirmative."

> EEE. Open up with 20 FAE rockets on the three grouped targets. If any of them survive, proceed with my Flamers, Deora, and then Lasair.


Last edited by CrazyMLC on Sun Nov 03, 2019 11:10 pm, edited 3 times in total.



Sun Nov 03, 2019 6:26 am
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Post Re: Fhealltoir Take:2
> Unload machinegun and cannon on whatever survives Crispr/STOP/Shockwave's attacks

Turn North, Move 1 North, Turn East, Move 2 East


Last edited by CaveCricket48 on Mon Nov 04, 2019 8:28 pm, edited 3 times in total.



Sun Nov 03, 2019 7:07 am
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Post Re: Fhealltoir Take:2
"Crisper, hit that cluster of three with your incendiary and deora.
STOP, hit the Restada in front.
Shockwave, a blast north from 2 tiles east of your current position to hit those 4 vehicles after Crisper and STOP.
Baroque and Kettlehead, clean up anything still alive once Crisper, STOP, and Shockwave finish the initial hit.
Frog, the west Sumat will need some love. Come back down into smoke when you're done.

Everyone, keep moving east and get into smoke."

> 1E, shoot Railgun at the Pony while I have the ally black box bonuses before Shockwave and Crispr get their shots off, 2E after the rest of the shooting happens, Smoke at the end tile.


Sun Nov 03, 2019 2:46 pm
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Post Re: Fhealltoir Take:2
"Roger that, watch out for rubble!"
>3E, 30MW blast North, 3E.


Sun Nov 03, 2019 2:53 pm
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Post Re: Fhealltoir Take:2
>After the initial onslaught by Shockwave and Crispr, jet to high altitude and hit any survivors with both SABRE rounds (spreading them out) and a missile. If the coast is clear to the east, 3E. Otherwise, 1E.


Mon Nov 04, 2019 5:03 am
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Post Re: Fhealltoir Take:2
>E, sidestep 2N, W

>4 Mobi Armature, 4 Mobi Stomp

>Reverse previous moves to end up at my starting position in the smoke.


Mon Nov 04, 2019 5:39 am
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Post Re: Fhealltoir Take:2
Updated/New Units encountered:

Bramble
"How something with no smartplate protection made it past ANS acquisitions is a mystery, but despite that the Bramble is quite the nasty ambush predator."
AGrav
Chassis
Internals: 342/342
Mobility: 10
Sensors: 2
Hardshield
- 120 Thickness
- 720/720 Durability
Systems
8MW Generator
Capacitor: [30/30]
Weapons
Scatter Laser (Hull Mounted)
12MW Particle Lance (Stabilised) [96pen, 48damage, 24thermal]
Light Rocket Pod
- HEAT [60/20]

"Spitter"
"Unknown design, analysis shows it to be a militarized version of the ANS prototype "Spitter" Heavy Riot Dispersal Agrav, the excessive lift capacity of its progenitor has been utilised to notably upgrade the armour and replace the tear gas launcher with a heavier military-grade chem-canister launcher."
Agrav
Chassis
Internals: >UNKNOWN<
Mobility: >UNKNOWN<
Sensors: >UNKNOWN<
Hardshield
- >UNKNOWN< Thickness
- >UNKNOWN< Durability
Systems
Smoke Discharger
Weapons
Tri-Scatter Laser (Hull Mounted)
>UNKNOWN< Canister Launcher (Hull Mounted)
- Unknown Chemical Ammo

Sostenir
"The heavy plasgun this thing packs makes it a nightmare in direct engagements, but it's also able to offer indirect fire support with its light mortar, The sheer cost of production being the only real drawback to this design."
Tank
- [Improved Sensor Relay]
Chassis
Internals: 470/470
Mobility: 3
Sensors: 2
Armour
- 216(F) 172.8(S) (144) Thickness
- 1440 Durability
[b]Hardshield

- 48 Thickness
- 288/288 Durability
Systems
20MW Generator
Discharger APS [18]
Weapons
8mm Machinegun (Turreted)
20MW Plasgun (Turreted+Stabilised) [40pen, 120damage, 120thermal]
80mm Mortar
- HE [40pen, 128damage]


Image

Orbital scans of this district show it to be a dedicated military outpost, the Orbital gun Control-Hub is located at the far northern edge of the District, and the southern area has been heavily damaged by the first wave of contractors.
- Destroy Orbital gun Control-Hub.
- Leave District through Eastern Exit.


HKU - Thunder

"...Everyone, keep moving east and get into smoke." After yelling out directions to your allies you move into the smoke cloud and using your drone to make a best guess you fire your Railgun.
[180mm Railgun] 80+50-82-20:28 - 85
From the feed you can see your shot go wide, pretty hard to get a good shot with rails this hot let alone the challenge of aiming via drone feed through the smoke. Nothing you can do about it so you just continue on ahead and drop another cloud of smoke.


CrazyMLC - Crispr

"Affirmative." Replying to Thunder you move up into the smoke before launching a barrage of rockets into the cluster of enemies.
[Light Rocket Pod] 80-5-19+20+10:86 - 70 17 12 80 63 83 49 79 53 45 32 6 65 41 57 10 49 97 99 92
[Scatter] 5(SE) 3(NE) 5(SE)
[Discharger APS] 100/80/60/40/20 - 18 96 84 71 84 66 44 59 35 6 22 74 42 55 41 63 20

A few go wide and burst over nothing and the Sumats APS takes out a few more, but the rest are right on target and detonate. Once the smoke clears the Restada and Pony are no more, and the Sumat is looking a lot worse for wear, it still being intact you open up with the rest of your weapons.
[Heavy Flamethrower] 80-5+20+10:100 - 89 91 49 41
[Ag Caoineadh Iarainn] 80-35+20+10:95 - 57
[Dorn Lasair] 80-5+20+10:100 - 45

Your Flamethrower splashes over it heating up what little armour it has left, then your Deora lands around it surrounding it in corrosive gas, before that can really take effect, your Dorn Lasair slams into the cloud before detonating it all in a thunderous blast, after which there is nothing identifiable left of the Sumat, let alone the Pony or Restada. Before you can really get a chance to revel in thre destruction your computer beeps a warning as your Kinetic APS fires a burst skywards at an inbound missile.
[Kinetic APS] 100-20:80 - 82
It fails to track properly through the smoke and misses, two missiles make it through the combined APS barrage and detonate above you all, doing no damage but handily clears the smoke cloud.


TheKebbit - Kettlehead

Waiting for the others to fire you take off, and scanning your turret to the north you see Baroque finish off the last one. So you turn your attention to the east, and see some AGravs out near the gate one curiously without a shield online. You decide they're not that much of a threat as long as you stick above their firing angles so you fly over a building and close on the garrison wall. At this a heavy tank and a heavy walker round the corner to the far north and fire on you.
[20MW Plasgun] 80+20-20-5-15:60 - 48
[50mm Missiles] 80+30-20-35-20-15:20 - 55 23 98 24 5
[100mm Missiles] 80+30-20-35-20-15:20 - 94 60
[Laser APS] 60 - 65

A Plasgun bolt from the tank slams into your shield doing some serious wear to the durability, the missiles from the walker on the other hand get scrambled by your ECM Blisters and most drunkenly veer away, but one remains on target and evades your APS to strike your shield, doing little more than tickle it. But that damn plasgun really hurt, not gonna want to take any more hits from that bastard.

[Enemies within ~4 tiles of you generally cannot fire on you while you are at high altitude. Certain expections exist, but those are generally units designed for AA work (Nus/Fiver) or units with smaller guns (Vinbero/Troopers)]
[Currently known exceptions: Eixam, Slinger, Fiver, Vinbero, Nus, All Infantry]



CaveCricket48 - Baroque

Waiting for Shockwave and Crispr to soften them up you watch at the carnage they unleash, and seeing only one target remaining you take aim at the Restada and fire.
[150mm Autocannon] 80-20+50+10:100 - 85 70 21 55
Your shells punch through its thin armour and tear it to pieces, seeing how it's clear you move around the deep and cratered hole and pull into the smoke cloud. As you come to a stop the APS on your Drone comes to life and joins the fire against inbound missiles.
[Laser APS] 60-20:40 - 83 3
Despite its best efforts two of the missiles make it and detonate mid-air thankfully clear of you, clearing the cloud just in time for a pair of Prongs to come into view and open up on you.
[60mm Railguns] 80-10-25:45 - 70 13
[Sloped Glacis] 41 - 72
[36mm Rail Repeaters] 80-10-25:45 - 17 1 10 32 99 / 9 36 100 58 17 / 23 65 32 74 1 / 88 16 89 24 1 / 36 27 48 82 87 / 90 70 87 59 53
[Sloped Glacis] 7 - 7 77 8 12 / 91 42 21 / 34 78 14 / 7 96 18 / 11 2

A good portion of their shots hit, but nearly all of them bounce off your glacis, and the few that don't just get deflected barely do any damage anyway.


DSMK2 - STOP

"Rodger Thunder" After confirming Thunders plan you track your target as best you can and fire on the closer Restada.
[30MW Plasgun] 80+40+10-20:100 - 87
The bolt from your plasgun streaks through the smoke, and from what you can see on Thunders drone feed it shattered its shield. Carrying on you drive up into the smoke cloud and just as you get there your APS goes off.
[Laser APS] 60-20:40 - 66 74
Despite the best efforts of everyones APS, two missiles detonate in the middle of the cloud clearing it, leaving you open to view for the two prongs that round the corner and fire on Baroque.

Action adjusted to have you not be trying to move through impassable terrain, and instead joining up with the others in the smoke.


maart3n - Shockwave

"Roger that, watch out for rubble!" Rushing out of the smoke ahead of with Frog you suddenly find yourself the focus of a bunch of fire.
[100mm Cannon] 80-25-20:35 - 40
[8MW Plasguns] 80-25-20:35 - 92 62
[4MW Lasers] 80+30-25-20:65 - 5 19 54

Out of all of it only a pair of laser beams hit, doing relatively little to your shield, continuing straigh as Frog splits off to take care of the other Sumat you move behind the building before unleashing your Marú Anála through it. Moving on before the wall can collapse from the blast you get close to the far wall.


Areku - Frog

Dashing out of the smoke along with Shockwave you round the corner on the west most Tank
[100mm Cannon] 80-25:55 - 82
It fires a shell that goes well wide of you as you close in before punching a hole in its hull with your armature before punting its turret clean off, Leaving the wreck you pull back to the smoke cloud and everyones APS starts firing at something.
[Laser APS] 60-20:40 - 37 50
Two of the inbound munitions are taken out, only for another two to make it through and detonate nowhere near any of you, but their HE warheads do a brilliant job of clearing the smoke you were hiding in.


---- Enemies ----

Nus #1
- Shield Up
- Armour Undamaged

Nus #2
- Shield Up
- Armour Undamaged

Prong #1
- Shield Up
- Armour Undamaged

Prong #2
- Shield Up
- Armour Undamaged

Slinger #1
- Shield Up
- Armour Undamaged

Slinger #2
- Shield Up
- Armour Undamaged

Eixam #1
- Shield Down
- Armour Damaged
- One Medium Missile Disabled

Bramble #1
- Shield Up
- Armour Undamaged

Bramble #2
- Shield Up
- Armour Undamaged

"Spitter" #1
- Shield Down
- Armour Heavily Damaged

Sostenir #1
- Shield Up
- Armour Undamaged


Last edited by Amazigh on Tue Nov 05, 2019 1:25 am, edited 1 time in total.



Mon Nov 04, 2019 10:50 pm
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Post Re: Fhealltoir Take:2
>Land immediately, turn CCW. If the agravs come into view after Shockwave blows the wall I will waste them with the SABRE and a missile.


Last edited by TheKebbit on Wed Nov 06, 2019 12:32 am, edited 2 times in total.



Tue Nov 05, 2019 1:09 am
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Post Re: Fhealltoir Take:2
> 12 High-Angle FAE rockets and a Deora onto the two Brambles to the east. Hit the two northeast Prongs with my flamethrowers and Lasair. EEE.


Tue Nov 05, 2019 1:42 am
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Post Re: Fhealltoir Take:2
Sidestep 3 S, Full doot to the East.


Tue Nov 05, 2019 1:51 am
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Post Re: Fhealltoir Take:2
> 4E. I'm not good on that Sostenir until there's no building between us. And even then, I need its shield down.


Tue Nov 05, 2019 2:03 am
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Post Re: Fhealltoir Take:2
> Fire on the prongs with cannon, machinegun, and powersuit drone if it can reach.


Tue Nov 05, 2019 6:36 am
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Post Re: Fhealltoir Take:2
> Wait until after Baroque fires, fire on Prong whose shields have gone down, otherwise shoot Prong #1 with Plasgun 4E tN


Wed Nov 06, 2019 12:53 am
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Post Re: Fhealltoir Take:2
>6E, prepare to escape after DOOT


Thu Nov 07, 2019 3:31 am
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