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 Betrayal at House on the Hill 
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Joined: Tue Dec 23, 2008 8:04 pm
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Post Re: Betrayal at House on the Hill
Can I wait for Peter's doppelganger and punch him? otherwise I'd spend another turn doing nothing.


Sun Jan 12, 2014 10:52 pm
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Post Re: Betrayal at House on the Hill
Nope, players and monsters move in a static order, players before monsters.


Sun Jan 12, 2014 11:24 pm
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Post Re: Betrayal at House on the Hill
> autoroll


Mon Jan 13, 2014 1:43 am
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Post Re: Betrayal at House on the Hill
Turn Order
caekdaemon, Cavecricket48, CrazyMLC, Amazigh, Miggles, maart3n

Events
caekdaemon/Vivan Lopez turns to the newcomer doppelganger and attacks.
Attack, 4d3-4: 1,2,3,3 (-4); 5
Defense, 2d3-2: 3,3 (-2); 4
Vivian stuns the doppelganger.

CaveCricket48/Zoe Ingstrom does nothing because the doppelganger is already stunned.

Amazigh/Fr. Rhinehardt hobbles through the Servants' Quarters and into the Basement Landing (D3, D2) (man is it getting crowded in here) and grabs the spear and crystal ball to attack his stunned doppelganger.
Attack, 4d3-4: 2,1,1,2 (-4); 2
Defense, 2d3-2: 1,3 (-2); 2
After an unexciting game of attempt-to-poke-the-motionless-body-on-the-ground, Fr. Rhinehardt finds out that his aim sucks and hands the items back to Vivian.

Miggles/Darrin "Flash" Williams twiddles his thumbs. Maybe he should explore and find something to do?

maart3n/Heather Granville doesn't do anything either.



Peter's Doppelganger searches for more prey (movement, 4d3-4: 3,1,3,2 (-4); 5). Finding its feet again, it travels through the Abandoned Room and down the Coal Chute to land in the Basement Landing (B2, A2, Basement D2), where he attacks Flash.
Attack, 3d3-3: 2,2,3 (-3); 4
Defense, 3d3-3: 2,1,1 (-3); 1
Peter's doppelganger lands several hits on Flash before he can react, and his already weakened body collapses under the assault. The void reaches out and takes Flash's mind into its blank, cold embrace. Flash has died.

Fr. Rhinehardt's Doppelganger is stunned and can't do anything.



Important Bits
Chapel: Once per game, if you end your turn here, gain 1 sanity.
Coal Chute: Direct one-way ticket to the basement. Traveling to the basement using this method does not count as a movement, nor does it stop you from moving.
Furnace Room: If you end your turn here, take 1 point of physical damage.
Graveyard: When attempting to leave this room you must attempt a sanity roll of 4+. If you fail, lose 1 knowledge but continue moving.
Larder: Once per game, if you end your turn here, gain 1 might.
Library: Once per game, if you end your turn here, gain 1 knowledge.
Mystic Elevator: Once per turn, roll 2 die and move this room next to any open door on: 4, any floor; 3, Upper; 2, Ground; 1, Basement; 0, Basement then take 1 die of physical damage




House State
Top Floor

Ground Floor

Basement





Current Player Information

Haunt has been revealed! See the post for rules.
  • Green Doppelganger
    Speed: 4; Might: 3; Sanity: 4; Knowledge: 6;
  • Gray Doppelganger (stunned)
    Speed: 3; Might: 2; Sanity: 7; Knowledge: 5;

  • caekdaemon : Vivan Lopez
    Speed 3_4_4_(4)_4_6_7_8
    Might 2_2_(2)_4_4_5_6_6
    Sanity 4_4_(4)_5_6_7_8_8
    Knowledge 4_5_5_(5)_5_6_6_7
    Items
    Omens
    • Holy Symbol (+2 sanity, -2 sanity on loss)
    • Crystal Ball (Crystal Ball ability, see this post)
    • Spear (+2 might attack dice, max 8 )
    Effects
  • CaveCricket48 : Zoe Ingstrom
    Speed 4_4_4_(4)_5_6_8_8
    Might 2_2_3_(3)_4_4_6_7
    Sanity 3_4_(5)_5_6_6_7_8
    Knowledge 1_2_(3)_4_4_5_5_5
    Items
    Omens
    Effects
  • CrazyMLC : Peter Akimoto (dead)
    Speed 3_3_3_(4)_6_6_7_7
    Might 2_3_(3)_4_5_5_6_8
    Sanity 3_4_4_(4)_5_6_6_7
    Knowledge x 3_4_(4)_5_6_7_7_8
    Items
    Omens
    • Book (+2 knowledge, -2 knowledge on loss)
    • Medallion (Immunity to Pentagram Chamber, Crypt, and Graveyard)
    Effects
  • Amazigh : Fr. Rhinehardt
    Speed 2_3_(3)_4_5_6_7_7
    Might 1_2_(2)_4_4_5_5_7
    Sanity 3_4_5_5_(6)_7_7_8
    Knowledge 1_3_3_(4)_5_6_6_8
    Items
    Omens
    Effects
  • Miggles : Darrin "Flash" Williams (dead)
    Speed x 4_4_4_5_(6)_7_7_8
    Might 2_3_(3)_4_5_6_6_7
    Sanity 1_2_(3)_4_5_5_5_7
    Knowledge 2_3_(3)_4_5_5_5_7
    Items
    • Dynamite (see post for effects)
    Omens
    Effects
  • maart3n : Heather Granville
    Speed 3_3_(4)_5_6_6_7_8
    Might 3_3_(3)_4_5_6_7_8
    Sanity 3_3_(3)_4_5_6_6_6
    Knowledge 2_3_3_4_(5)_6_7_8
    Items
    Omens
    Effects


Tue Jan 14, 2014 6:21 pm
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Post Re: Betrayal at House on the Hill
Take spear and ball after we're done poking Zoe's doppel and kill Peter's.


Tue Jan 14, 2014 7:44 pm
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Post Re: Betrayal at House on the Hill
Zoe's died last turn, this is Fr. Rhinehardt's.


Tue Jan 14, 2014 7:46 pm
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Post Re: Betrayal at House on the Hill
Wow I got a kill. Fear the doppel.


Tue Jan 14, 2014 8:34 pm
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Post Re: Betrayal at House on the Hill
Take spear and ball, poke better, pass them onto the next person.


Wed Jan 15, 2014 5:58 am
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Post Re: Betrayal at House on the Hill
Take out Peter's doppleganger, pass to CC so he can try if I fail.

CC then just needs to pass to Amazigh and we should be done.


Wed Jan 15, 2014 3:45 pm
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Post Re: Betrayal at House on the Hill
> Once I get the spear and orb, attack the dopple and pass the items to ama.


Wed Jan 15, 2014 6:19 pm
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Post Re: Betrayal at House on the Hill
Turn Order
caekdaemon, Cavecricket48, CrazyMLC, Amazigh, Miggles, maart3n

Events
caekdaemon/Vivan Lopez attempts to kill Peter's doppelganger.
Attack, 4d3-4: 3,3,1,3 (-4); 6
Defense, 3d3-3: 1,2,2 (-3); 2
Peter's doppelganger, deprived of the magical protection his counterpart gave him, dissolves into a pile of stinking goo.

CaveCricket48/Zoe Ingstrom doesn't do anything because Fr. Rhinehardt's doppelganger is already stunned on the ground.

Amazigh/Fr. Rhinehardt takes the spear and ball from Vivian and attempts to take out his doppelganger.
Attack, 4d3-4: 1,2,2,2 (-4); 3
Defense, 2d3-2: 1,2 (-2); 1
The spear pierces the doppelganger's chest, momentarily rimmed by red before spouting a fine stinking mist, the body disappearing into the air.

You have won.

Shuddering, you back away. Your body lies dead on the floor. Not your body, you tell yourself. Your doppelganger. You had to kill it. It meant to replace you, right? It was you or it, right? Right?



Congratulations to the survivors, apologies to those not so lucky.
Sadly the last few turns were a bit uneventful, perhaps another haunt might be better.
Let me know if you guys enjoyed, there are plenty more haunts if you want to play again.


Thu Jan 16, 2014 7:48 am
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Post Re: Betrayal at House on the Hill
It was great fun duh, I'd really love to play again.
The way you rolled at least once a day was worthy of respect.


Thu Jan 16, 2014 9:41 am
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Post Re: Betrayal at House on the Hill
What Maart3n said, it'd be fun to play it again.

And you rolled every day, a feat worthy of song!


Thu Jan 16, 2014 5:21 pm
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