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 Roll To Die - ENDED 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Buy Bladed Forearm (Left), Stronger Limbs.

I trust the Stronger Limbs will help counteract my negative modifiers?


Tue Feb 21, 2012 1:01 am
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Location: In a grassy place.
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Post Re: Roll To Die
> Refund my [Sniper Rifle] for a [Sniper Cannon]


Tue Feb 21, 2012 4:53 am
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Location: Terra, Slovakia
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Post Re: Roll To Die
What is this, I don't even...
Did I just get skipped?
Care to elaborate on that?


Last edited by Hyperion110 on Wed Feb 22, 2012 10:47 am, edited 1 time in total.



Tue Feb 21, 2012 7:33 pm
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Post Re: Roll To Die
>Sell my plasma gun (4 points), buy a Clawed Arm (4 points), Fetid Maw (3 points), Assault Rifle (1 point)


Wed Feb 22, 2012 12:28 am
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Data Realms Elite
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Post Re: Roll To Die
I'd been told you didn't come to the forum anymore, i'll stick you in then.


Wed Feb 22, 2012 6:10 pm
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Post Re: Roll To Die
Thanks. I haven't been very active on DRLFF, although I've been regularly reading threads and stuff.

Now...
> Advanced stealth generator, basic targeting system and a pulse laser, please.


Thu Feb 23, 2012 9:43 am
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Post Re: Roll To Die
Barnox
Clone #25943 [-] >Sell my plasma gun (4 points), buy a Clawed Arm (4 points), Fetid Maw (3 points), Assault Rifle (1 point)
After making your selection, You awaken in a new room, Your Left arm has regrown albeit with its Shoulder still mangled, but instead of a normal Arm it is a hulking Clawed monstrisity, Your Mouth now houses numerous uneven Fangs, and constantly dripping saliva, thanks to this your Acid spit can now also be projected as a short ranged spray instead of a Glob if you so wish, Also you are holding an Assault Rifle.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Assault Rifle [30/30]
Conditions:
-Weak Acid Spit [1/1]
--Fetid Maw
-Clawed Left Arm
-Mangled Left Shoulder [-1 to actions involving Left Arm]


Ociamarru
Clone #25958 [-] Buy Bladed Forearm (Left), Stronger Limbs.
After making your selection, You awaken in a new room, Your entire Left Forearm has been replaced with a Blade and your Muscles are even Stronger than before, they are reaching the peak of Human fitness, Your Grenade Launcher is slung over your back, because neither of your Arms are capable of operating it.
Abilities:
Inventory:
-Auto Grenade Launcher [4/4]
Conditions:
-Stronger Limbs
-Clawed Right Forearm
-Bladed Left Forearm
-Extensive Plating
-Mangled Right Shoulder [-1 to actions involving Right Arm]
-Mangled Right Calf [-1 to actions involving Right Leg]


Roast Veg
Clone #25969 [-] > Disregard targeting system, acquire rocket launcher.
After making your selection, You awaken in a new room, You are now Holding a Rocket Launcher, a twin Tube Launcher with decent accuracy and high power, it is ranked as a 4 on the Auto-Reload speed scale.
Abilities:
Inventory:
-Rocket Launcher [2/2]
-Machinegun [50/50]
-Heavy Body Armour
-4 Points [Not a physical item]
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [-] > Refund my [Sniper Rifle] for a [Sniper Cannon]
After making your selection, You awaken in a new room, You are now Holding a Sniper Cannon, it is immensely powerful and accurate, but limited Ammo and it's slow Reload speed of 4 are its main drawbacks.
Abilities:
Inventory:
-Assault Rifle [30/30]
-Sniper Cannon [1/1]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Crippled Left Leg [-1 to rolls involving movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


TorrentHKU
Clone #25981 [-] > Strong Electrokinesis, Moderate Physical and Psychic Barriers, and an Assault Rifle.
After making your selection, You awaken in a new room, You have the Ability to Create Both Physical and Psychic Barriers at will, and the ability to project Electric bolts of varying strength as well being capable of arcing electricity at anything nearby.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
Conditions:
-Heavily Scarred Left Side [-1 to actions involving left arm]


Hyperion110
Clone #25982 [-] > Advanced stealth generator, basic targeting system and a pulse laser, please.
After making your selection, You awaken in a new room, You have an Advanced Stealth Generator, which renders you virtually invisible as long as you are not firing weaponry, if you fire weapons you are merely harder to see, you also have Targeting Goggles on and a Pulse Laser in your hands.
Abilities:
Inventory:
-Pulse Laser [100%]
-Advanced Stealth Generator [100%]
-Basic Targeting System
Conditions:
-Psychic Burn Scars [-1 to most rolls]


Game Events:
You awaken in a square room which appears to be made from concrete, roughly 12*12 meters in size.
You are lined up against one of the walls.
The opposite wall is made from metal and is marked with hazard stripes along it's base.
This is Rather familiar to #25943 and #25958.

Map:
Image


Sun Feb 26, 2012 3:37 am
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Post Re: Roll To Die
> Lie down facing the hazard-striped wall and engage boresight. Prepare myself for incoming enemies.


Sun Feb 26, 2012 4:24 am
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Post Re: Roll To Die
> Make Physical Barriers in front of us, between the hazard stripes and us.


Sun Feb 26, 2012 9:15 am
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Post Re: Roll To Die
> Crouch in a safe distance from others and prepare to activate my ASG as soon as something happens.

By the way, I have 2 questions:
- How long do the batteries of my ASG last?
and
- Does shooting while cloaked (invisible) drain batteries faster?


Sun Feb 26, 2012 11:09 am
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Data Realms Elite
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Post Re: Roll To Die
>Lie down and aim rocket launcher at far wall.


Sun Feb 26, 2012 3:13 pm
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Post Re: Roll To Die
Your Stealth Generator drains 15% energy for each turn it is active and it drains at the same speed if you shoot while cloaked.


Mon Feb 27, 2012 2:41 am
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Post Re: Roll To Die
"Last time I saw this, it was quantity over quality - something like 20 basic 'bots, shouldn't be too much to handle. Oh, have a 'nade launcher, I can't really use it with these."
Head for the northeast corner of the room, but not before giving my Auto Grenade Launcher to #0.


Last edited by Ociamarru on Thu Mar 01, 2012 10:35 pm, edited 5 times in total.



Mon Feb 27, 2012 7:55 pm
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Post Re: Roll To Die
Read the plaque.


Mon Feb 27, 2012 11:43 pm
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Post Re: Roll To Die
ROLLAN

Barnox
Clone #25943 [7] Read the plaque.
You proceed to look for the Sign that indicates the contents of the room, it's contents are as follows:

    Testing Room 6
    Subjects: 6 Level 5 Clones
    Testing Materials: 4 H-8 SNS Combat Drones, 8 H-8 PLRF Combat Drones


You decide against claiming the Room will be easy, things didn't go so well last time you did that.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Assault Rifle [30/30]
Conditions:
-Weak Acid Spit [1/1]
--Fetid Maw
-Clawed Left Arm
-Mangled Left Shoulder [-1 to actions involving Left Arm]


Ociamarru
Clone #25958 [6-1=5] "Last time I saw this, it was quantity over quality - something like 20 basic 'bots, shouldn't be too much to handle. Oh, have a 'nade launcher, I can't really use it with these." Head for the northeast corner of the room, but not before giving my Auto Grenade Launcher to #0.
After Handing over Your Grenade Launcher you head over towards the Corner of the Room.
Abilities:
Inventory:
Conditions:
-Stronger Limbs
-Clawed Right Forearm
-Bladed Left Forearm
-Extensive Plating
-Mangled Right Shoulder [-1 to actions involving Right Arm]
-Mangled Right Calf [-1 to actions involving Right Leg]


Roast Veg
Clone #25969 [5] >Lie down and aim rocket launcher at far wall.
You drop to the Floor and Get ready to take aim at what ever is behind the Far wall, but you weren't exactly expecting the Room to be so Big.
Abilities:
Inventory:
-Rocket Launcher [2/2]
-Machinegun [50/50]
-Heavy Body Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [2] > Lie down facing the hazard-striped wall and engage boresight. Prepare myself for incoming enemies.
You take the Grenade Launcher and Lie down and engage your Boresight, just in time to get a good look at the Drones.
Abilities:
Inventory:
-Assault Rifle [30/30]
-Sniper Cannon [1/1]
-Auto Grenade Launcher [4/4]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Crippled Left Leg [-1 to rolls involving movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


TorrentHKU
Clone #25981 [4] > Make Physical Barriers in front of us, between the hazard stripes and us.
You bring up a Barrier to protect yourself from whatever is in the undoubtedly vile wasteland Beyond the Hazard Stripes, oh wait... it's just another Boring Room.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
--Barrier [|||---] [4 turns]
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
Conditions:
-Heavily Scarred Left Side [-1 to actions involving left arm]


Hyperion110
Clone #25982 [1] > Crouch in a safe distance from others and prepare to activate my ASG as soon as something happens.
You get a short distance from the others and crouch down, you aren't exactly sure if there are even any enemies in the Room so decide to hold off on activating your Stealth Generator for a little while at least
Abilities:
Inventory:
-Pulse Laser [100%]
-Advanced Stealth Generator [100%]
-Basic Targeting System
Conditions:
-Psychic Burn Scars [-1 to most rolls]


Game Events:
The wall marked with hazard stripes rises into the ceiling.
Another room easily 400 meters in length is revealed.
Most of you can't make out what's at the other end of the Room.
#25982 can make out a Red glow from his Targeting System, but no detail, while #25970 can see that there are 12 Drones, 4 of which are Armed with a Rifle and a Shield while the other 8 have an Energy weapon, likely plasma.

Map:
Image


Thu Mar 01, 2012 3:52 am
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