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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Continue trying to protect myself with the grenade launcher. Hope my allies help me.
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Wed Feb 15, 2012 2:49 am |
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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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Re: Roll To Die
"Ah... Well, that was embarrassing." >Switch over to my assault rifle and rush to the aid of my comrade.
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Wed Feb 15, 2012 3:45 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Man, I'ma be unhappy if I die, if only because it'll have stemmed back to a communication error a while back.
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Wed Feb 15, 2012 3:49 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
Ociamarru wrote: Man, I'ma be unhappy if I die, if only because it'll have stemmed back to a communication error a while back. you'd likely be worse off if you'd done what you'd wanted to
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Wed Feb 15, 2012 6:28 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
All the same, I'm going to blame my death on it to save face. Thank you, however, for being kind and reinterpreting my action to be more in my favor.
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Wed Feb 15, 2012 11:01 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>More plasma rifle
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Thu Feb 16, 2012 12:23 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 7 [Claw Golem] -Assault Rifle [22/30]Barnox Clone #25943 [4] >More plasma rifleYou try to Finish off the Golem but it manages to move out of the Way just in time to avoid your shot. Abilities: -Weak Telekinesis -Moderate Physical Barrier Inventory: -Plasma Gun [76%] [||||----] Conditions: -Weak Acid Spit [1/1] -Scarred Bullet Wounds [-1 to some actions] -Severed Left Arm -Severe Psychic Burns [-1 to most rolls] -Mangled Left Shoulder -Bleeding [-1 to some actions]Ociamarru Clone #25958 [4-2=2] Continue trying to protect myself with the grenade launcher. Hope my allies help me.You try to protect yourself from the Golem, but it sweeps around your Guard and drives its claw into the Left hand side of your Body, thankfully your Plating prevents it from causing too much damage. Abilities: Inventory: -Auto Grenade Launcher [3/4] -1 Point [Not a physical item] Conditions: -Slightly Stronger Limbs -Clawed Right Forearm -Extensive Plating --No Right Shoulder Plate -Scarred Bullet Wounds [-1 to some actions] -Fractured Ribs [-1 to rolls involving movement] -Cut Chest -Mangled Right Shoulder [-2 to actions involving Right Arm] -Psychic Burn [-1 to some rolls] -Mangled Right Calf [-1 to actions involving Right Leg] -Torn Left Torso [-1 to some rolls] -Bloodloss [-1 to most Rolls] -Severe Bruising [-1 to most actions] [8 turns]Roast Veg Clone #25969 [4-1=3] >Run to the aid of my comrades now.You Run towards #25958, but your Armours weight and the damage it has taken makes it difficult to get aim on the Golem so you decide not to fire. Abilities: Inventory: -Machinegun [30/50] -Basic Targeting System -Heavy Body Armour --Dented Chest --Removed Left Shoulder Plate --Removed Right Shoulder Plate --Removed Right Upper Arm Armour Conditions: -Cracked Left Wrist [-1 to actions involving left hand] -Laser Burns [-1 to some rolls] -Punctured Side [-1 to some rolls] -Bleeding [-1 to some actions] -Minor Bloodloss [-1 to some Rolls]Lucem Clone #25970 [8+1=8] "Ah... Well, that was embarrassing." >Switch over to my assault rifle and rush to the aid of my comrade.Shamed by your Jig you decide to Fire on the Golem with your Assault Rifle, and manage to reveal its Core. Abilities: Inventory: -Assault Rifle [12/30] -Sniper Rifle [2/4] -Medium Body Armour -Advanced Targeting System Conditions: -Scarred Chest [Slightly Lower Damage Resistance] -Crippled Left Leg [-1 to rolls involving movement] -Severe Psychic Burns [-1 to most rolls] -Boresight [+1 to shooting, -2 to rolls involving reactions to close events]-Rifle [8/8]Game Events:The Claw Golem manges to drive its Claw into #25958 but his Plating prevents it from being a fatal blow. The area of Psychic Flame left by the Large Golem finishes fading away. Map:
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Sat Feb 18, 2012 2:31 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Wherever I still have plating, that's where I wanna expose to the golem.
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Sat Feb 18, 2012 4:23 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Even more plasma rifle!
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Sat Feb 18, 2012 2:25 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
>Closer... closer... closer...
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Sat Feb 18, 2012 7:22 pm |
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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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Re: Roll To Die
> Keep firing.
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Sat Feb 18, 2012 8:41 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
GOGOGO AMAZIGH
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Mon Feb 20, 2012 1:47 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 7 [Claw Golem] Barnox Clone #25943 [4] >Even more plasma rifle!You fire at the Golem and manage to miss again, but moments later everything fades out. Abilities: -Weak Telekinesis -Moderate Physical Barrier Inventory: -Plasma Gun [100%] [--------] -4 Points [Not a physical item] Conditions: -Weak Acid Spit [1/1] -Severed Left Arm -Mangled Left ShoulderOciamarru Clone #25958 [8-2=6] Wherever I still have plating, that's where I wanna expose to the golem.You twist so the Golem can only get to Armoured portions of your Body, but it is struck down before it can connect with its swing, and then everything fades out to the terminal. Abilities: Inventory: -Auto Grenade Launcher [4/4] -5 Points [Not a physical item] Conditions: -Slightly Stronger Limbs -Clawed Right Forearm -Extensive Plating -Mangled Right Shoulder [-2 to actions involving Right Arm] -Mangled Right Calf [-1 to actions involving Right Leg]Roast Veg Clone #25969 [4-1=3] >Closer... closer... closer...You keep moving closer to the Golem, but everything fades away before you can get anywhere. Abilities: Inventory: -Machinegun [50/50] -Basic Targeting System -Heavy Body Armour -4 Points [Not a physical item] Conditions: -Cracked Left Wrist [-1 to actions involving left hand] -Laser Burns [-1 to some rolls]Lucem Clone #25970 [4+1=5] > Keep firing.You fire at the Golem again, and one of your rounds manages to strike its Core causing it to Detonate, moments later everything fades to the upgrade Terminal. Abilities: Inventory: -Assault Rifle [30/30] -Sniper Rifle [4/4] -Medium Body Armour -Advanced Targeting System -4 Points [Not a physical item] Conditions: -Crippled Left Leg [-1 to rolls involving movement] -Boresight [+1 to shooting, -2 to rolls involving reactions to close events]TorrentHKU Clone #25981 [-] -You awaken in a White Void with the Upgrade Terminal Floating in front of you. Abilities: Inventory: -16 Points [Not a physical item] Conditions: -Heavily Scarred Left Side [-1 to actions involving left arm] Hyperion110 Clone #25982 [-] -You awaken in a White Void with the Upgrade Terminal Floating in front of you. Abilities: Inventory: -16 Points [Not a physical item] Conditions: -Psychic Burn Scars [-1 to most rolls]Game Events:The Claw Golem is destroyed by #25970, moments later everything Fades to white, and you all feel a strange floating sensation. Out of the Whiteness you see the Upgrade Terminal fade in. #25981 and #25982 Have Been inserted as a replacements for #25942 and #25974 [TorrentHKU and Hyperion110, you're up] You each now have an additional 4 points, State your purchases. Tech -Weaponry --Melee - [Can be of Any Size] ---Regular [1 Point] ---Motorised [Eg: Chainsword] [3 Points] ---Energised [Eg: Powersword] [6 Points] ---Energy [Eg: Plasma Blade][8 Points] --Ranged ---Assault Rifle [1 Point] ----Machinegun [3 Points] ----Heavy Machinegun [6 Points] ----Minigun [8 Points] [BULK HAZARD] ---Shotgun [1 Point] ----Auto Shotgun [4 Points] ----Heavy Shotgun [4 Points] ----Silver Bullet Gauss Rifle [8 Points] [BULK HAZARD] ---Rifle [2 Points] ----Sniper Rifle [4 Points] ----Sniper Cannon [8 Points] [BULK HAZARD] ---Grenade Launcher [3 Points] ----Auto Grenade Launcher [6 Points] ----Grenade Machinegun [12 Points] [BULK HAZARD] ---Laser Rifle [3 Points] ----Pulse Laser [6 Points] ----Beam Laser [6 Points] [BULK HAZARD] ---Plasma Gun [4 Points] ----Plasma Rifle [8 Points] ----Plasma Caster [12 Points] [BULK HAZARD] ---Particle Projector Cannon [8 Points] [BULK HAZARD] ----Linked Capacitor PPC [12 Points] [BULK HAZARD] ---Rocket Launcher [5 Points] [BULK HAZARD] ----Multi Rocket Launcher [10 Points] [BULK HAZARD] ----Missile Launcher [10 Points] [BULK HAZARD] -Defense --Armor ---Light Body Armour [2 Points] ----Medium Body Armour [4 Points] ----Heavy Body Armour [8 Points] ----Powered Armour [12 Points] ---Light Shield [1 Point] ----Medium Shield [2 Points] ----Heavy Shield [4 Points] ----Energised Shield [6 Points] --Shielding ---Light Force Barrier [2 Points] ----Medium Force Barrier [4 Points] ----Heavy Force Barrier [8 Points] ---Light Static Field Projector [1 Point] ----Medium Static Field Projector [2 Points] ----Heavy Static Field Projector [5 Points] ---Light Nullifier [3 Points] ----Medium Nullifier [6 Points] ----Heavy Nullifier [9 Points] -Auxillary --Basic Stealth Generator [3 Points] ---Stealth Generator [6 Points] ---Advanced Stealth Generator [9 Points] --Basic Targeting System [1 Points] ---Advanced Targeting System [3 Points] --Mobility ---Jump Boots [3 Points] ---Jump Pack [6 Points] ---Jet Pack [8 Points] --Bionic Limb [8 Points]Organic -Psychic --Combat ---Weak Telekinesis [1 Point] ----Telekinesis [4 Points] ----Strong Telekinesis [8 Points] ---Weak Pyrokinesis [1 Point] ----Pyrokinesis [4 Points] ----Strong Pyrokinesis [8 Points] ---Weak Cryokinesis [1 Point] ----Cryokinesis [4 Points] ----Strong Cryokinesis [8 Points] ---Weak Electrokinesis [1 Point] ----Electrokinesis [4 Points] ----Strong Electrokinesis [8 Points] ---Weak Psybolt [1 Point] ----Psybolt [4 Points] ----Strong Psybolt [8 Points] --Defensive ---Barrier ----Weak Physical Barrier [1 Point] -----Moderate Physical Barrier [4 Points] -----Strong Physical Barrier [10 Points] ----Weak Psychic Barrier [1 Point] -----Moderate Psychic Barrier [3 Points] -----Strong Psychic Barrier [8 Points] --Auxillary ---Basic Teleport [6 Points] ----Advanced Teleport [12 Points] ---Basic Flight [5 Points] ----Advanced Flight [10 Points] -Physical --Combat ---Melee ----Clawed Hand [1 Points] -----Clawed Forearm [2 Points] -----Clawed Arm [4 Points] ----Bladed Hand [1 Point] -----Bladed Forearm [3 Points] -----Bladed Arm [6 Points] ----Club Hand [2 Points] -----Club Forearm [4 Points] -----Club Arm [8 Points] ----Weak Shock prong [3 Points] -----Shock prong [6 Points] -----Strong Shock prong [9 Points] ---Ranged ----Weak Fire Breath [3 Points] -----Fire Breath [6 Points] -----Strong Fire Breath [9 Points] -----Ashen Maw [6 Points] ----Weak Acid Spit [3 Points] -----Acid Spit [6 Points] -----Strong Acid Spit [9 Points] -----Fetid Maw [6 Points] ----Small Projectile Spines [3 Points] -----Medium Projectile Spines [6 Points] -----Large Projectile Spines [9 Points] --Defense ---Minimal Plating [2 Points] ----Moderate Plating [5 Points] ----Extensive Plating [10 Points] ---FireProofing [4 Points] ---ShockProofing [4 Points] ---ColdProofing [4 Points] --Mobility ---Slightly Stronger limbs [2 Points] ----Stronger limbs [4 Points] ---Small Wings [4 Points] ----Medium Wings [6 Points] ----Large Wings [8 Points] --Additional limbs ---Arm [8 Points]Map:
Last edited by Amazigh on Wed Feb 22, 2012 6:11 pm, edited 1 time in total.
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Tue Feb 21, 2012 12:03 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Die
> Strong Electrokinesis, Moderate Physical and Psychic Barriers, and an Assault Rifle.
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Tue Feb 21, 2012 12:43 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
> Disregard targeting system, acquire rocket launcher.
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Tue Feb 21, 2012 12:57 am |
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