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 Roll To Dodge 2 (RtD2) - Finished 
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Just thought of a Action!

Turn my Night vision monocle (With my +1 mechanical engineering ) (Use tools too ) into a Scouter, while guarding my tools.

Also, Alpha get your own tools!


Fri May 14, 2010 10:12 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
aw....

Fine, Use empty magazines as hammers instead of tools.


Fri May 14, 2010 11:21 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
So, you'll leave my brofist hanging? ;__;


Sat May 15, 2010 12:03 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
FoiL wrote:
So, you'll leave my brofist hanging? ;__;

Damn Straight.

Just wondering, how long till the next roll?


Sat May 15, 2010 2:13 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
minor action: Don't leave yo Brdotha hangin'! [complete brofist]


Sat May 15, 2010 5:05 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 (3) Rachel Heuber
Vladimir waits until Tyrone straps in and then speeds back to the base. Rachel holds onto anything she can so as not to bounce around the cabin.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi
Carbon fiber combat knife
Inventory
Medical kit (5 4 Uses left)
Cybernetic Enhancement Kit (2 1 Use left)
Magnifying glass
Sleeping bag
Ammo (70 Crossbow Bolts, 12 Uzi Mags)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Condition/s
Restricted Movement (Sitting in vehicle)

Hyperkultra (4) Fiona Lovegale
Vladimir waits until Tyrone straps in and then speeds back to the base. Fiona fiddles with the HoverDrone and charges the remaining 2 batteries with the Portable MicroFusion Reactor.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle
Beretta U22 Neos
Multitool
Inventory
Incendiary and Kinetic Magazines (3, 2, 6 rounds each)
6 Handgun Magazines
Portable Microfusion Generator (backpack, charging 2 Li-Ion Batteries)
Remote Controlled Rotor Drone with Video Feed and Grasping Mechanism (Stored in Hummer)
Satchel of standard electronic components
Lithium-Ion Batteries, 2 charging, at 33%;
One empty sack
Condition/s
Restricted Movement (Sitting in vehicle)

caekdaemon (5) Bob Jameson Jones
BJJ gives up on his armour improvements and instead removes his Night Vision Monocle. He modifies the night-vison module to output radar-like energy waves as well as a thermal sight addition.
NIGHT-VISION / THERMAL SIGHT / ENERGY DETECTION MONOCLE AQUIRED (NTE Monocle)
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the powel-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer
Beretta 92FS
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision Monocle
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
2 Adrenaline Needles (Strength) and 3 Amphetamine Needles (Energy)
Briefcase (broken lock, closed, contains all papers)
Individual First Aid Kit
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition/s
Encumbered (-1 to any actions involving endurance, quick relexes etc)
HUGE BACKPACK IS STORED IN THE HUMMER
Restricted Movement (Sitting in vehicle)

FoiL (4) Andrew Rodrigues
Andrew leans over the back as Tyrone gets onto the tray.
"Saved yo' ass there bro!"
He grins and they bump fists. Andrew gets back down into the Hummer and rests in the rear-middle seat.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used [s]3 0 times before rest.)[/s]
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Condition/s
Restricted Movement (Sitting in vehicle)
Resting (-1 to next action if it involves quick action)

alphagamer744 (6) Tyrone
Andrew leans over the back as Tyrone gets onto the tray.
"Saved yo' ass there bro!" He says.
Tyrone grins and they bump fists. He straps himself in once again and reloads his AUG. He accidently leave the magazine in though, so another round is chambered, and when he tries to remove that one it gets jammed.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun
AUG HBAR Light machine gun /w extended mags, Holographic sight
H&K Mp5 /w grip, laser sight
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 8 AUG Mags, 12 MP5 Mags)
Small camo Day-Pack
3 Rations
Two water bottles
Condition/s
Loud (-2 to sneaking, stealth etc)
Gun Jam (Cannot fire AUG until the breach is cleared)

Ociamarru (5) Vladimir Ivanov
"Hoolee sheet!" Vlad puts the pedal to the metal and the Hummer leaps forward, racing through the jungle towards the base.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 4 times before rest)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (+1 to actions involving seeing in dim light)
Weapons
Saiga-12 Combat Shotgun
Beretta 92FS
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone
4 emergency flares, bright green
Flare gun
Ammo (4 bags of Shotgun Shells, 8 handgun magazines)
Rations (7 days)
Low-Light Goggles
Condition/s
Restricted Movement (Sitting in vehicle)

Game Events:
Vladimir drives like a madman. Everyone holds on for dear life. After a few minutes they reach the front gate, but it's closed.
The Rocket is flying directly towards the base at maximum velocity! Small yellow objects start to fall out of the hatch doors on either side and rain down upon the base. (1 turn left)
The time is 4:45pm.

Map: You are just East of the little base in the middle, after the horseshoe bend.
Image

NOTE:
Image Image

DRL RtD Players Google Map in conjunction with DaylightMap.com


Last edited by Yoman987 on Sat May 15, 2010 9:10 am, edited 1 time in total.



Sat May 15, 2010 8:20 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I vote we take a left and drive some more.


Sat May 15, 2010 8:25 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Use a Amphetamine/adrenaline injection ( Which ever makes me move faster ) Then run to the armory."


Sat May 15, 2010 1:10 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
How big is the hole in the fence?


Sat May 15, 2010 1:53 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
FoiL wrote:
How big is the hole in the fence?

Big enough for a person (or cyborg) to fit through. :grin:


Sat May 15, 2010 2:30 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Using cybernetic enhancements, haul ass into the most fortified and easily-entered building there is.


Sat May 15, 2010 2:40 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Run through the hole and into the armory

"Haull ass people, HAUL ASS!


with any luck I'll roll a 3, and then get screwed in the ass.


Sat May 15, 2010 2:42 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
See, that's the advantage of these enhancements; the worse I can get is a 3. Of course, Yoman, I think you should be extra-special-nice and not factor in the fact that I just got zapped, non UNTIL I'm not in mortal peril. Deal?


Sat May 15, 2010 2:51 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"What the F___...
Forget my jammed gun, shoulder it and sprint into the building in the middle


Sat May 15, 2010 5:29 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Why didn't I try shooting down the rocket that would have been so badass.
>Run to armory, hope Data's raised the MOID limit.


Sat May 15, 2010 7:02 pm
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