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 Roll to Dodge - Mecha ON HOLD 
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Get up, Haul ass to the Objective


Wed Jun 15, 2011 3:56 pm
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Post Re: Roll to Dodge - Mecha Mission 1
"That did not just happen."
> Wait for amaz to go fist, then follow.


Wed Jun 15, 2011 5:46 pm
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Post Re: Roll to Dodge - Mecha Mission 1
>Try to find a way out of the room


Wed Jun 15, 2011 6:51 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Alright, fine Toko, have fun being another causality of friendly fire. Hyper, we're good to go.
Is it really that hard to read everyone's roll? ♥♥♥♥ morons.


Fri Jun 17, 2011 3:38 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Rolling.

Tomaster (Vladimír Shurla) [8]:
"OH HAI THERE CONCUSSIVE ROUNDS. Let's get to work.
Hey, uh, we've got your building in sight. We're gunna start going to town on these lizards, so get ready for possible stray rounds. If you've got a basement, I'd get in it."
Roger, thanks for the heads up!

A few button taps and you're switched over to the Hammerhead rounds. And then the lead wind blows.
You fire off 5 Hammerhead rounds in close succession, sending tens of the lizards and their corpses flying through the air. You easily wipe out half them with your salvo, then leave the rest to John and the man at the station.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg (Aark-han) [10]:
You and Amazigh pick yourselves up, and he starts going south again. You wait till he goes, then follow after him, careful not to make any whoopsies this time.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- Bottle of Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed, lasts 1 turn)

Mecha


Amazigh ("Amazigh") [10]:
You get yourself up and start walking south before Aark can mess up again. Totally his fault and not at all yours.
The two of you easily make it to the objective, where lizards are being slaughtered en mass.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [9]:
There is no way out.
You are trapped here forever.
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [9-1=8]:
You hang back and let Vlad annihilate the lizards. You remind yourself never to get on his bad side, then he lowers his cannons. You deploy both of your blades, and charge into battle with the lizards. Their corpses fly as your blades slash across the ground, destroying the lizards effortlessly. You also notice someone on the roof of the gas station with a large sniper rifle, shooting any lizards that get close to the station. With yours and Vlad's combined assaults, there are only 4 lizards remaining. Chunks and whole corpses of dead lizards litter the ground. Messy...
Abilities:
Inventory:
- Field Medical Kit
-- One Bandage Left
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
- Rat Bite on Right Ankle (-1 to rolls)

Mecha


DragonXP (Kaime Freins) [10]:
"This is no time for wrestling guys."
While the two stooges are getting up, you decide to just head south. They follow behind you soon after, but by the time the 3 of you reach the objective, nearly all the lizards are dead to pieces. The three of you stomp a lizard each, and the last one runs off into the red zone.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand, Not applicable for Piloting)

Mecha


Game Events: Hey, you guys saved my ass! I can't thank you enough for that, really! Pretty sure I'd be lizard food right now if you guys hadn't showed up.
Not a problem sir, it's what we do.


Everyone is at the Objective.


Mon Jun 20, 2011 4:07 am
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Post Re: Roll to Dodge - Mecha Mission 1
DAMMIT JJ, JUST DIE, I WANNA PLAY


Mon Jun 20, 2011 4:55 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Do you need any sort of help? We've got two cruisers back there, and they'll probably take you on if you want.
Radio back and ask needs doing.


Mon Jun 20, 2011 5:05 am
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Post Re: Roll to Dodge - Mecha Mission 1
> Stand Guard


Mon Jun 20, 2011 5:28 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Scan area for any additional Hostiles.


Mon Jun 20, 2011 2:45 pm
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Post Re: Roll to Dodge - Mecha Mission 1
> Move somewhere safe, and see about fixing my mech's arm.


Mon Jun 20, 2011 4:35 pm
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Post Re: Roll to Dodge - Mecha Mission 1
>Go to ♥♥♥♥ sleep then.


Mon Jun 20, 2011 8:27 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Here, the redone aerial mech.

Pilot
Name: James Jones
Age: 28
Description: Brown Haired, British, Green Eyes. Wearing Blue shirt, Grey Trousers/Pants, Black shoes.
Backstory: His father was lost on a mission into a rainforest while on search for some tree. Sadly, James was conceived just before he left on that expedition, and thus, he never saw his father. He became a mercenary for hire, similar to his father, and his two twins. Unlike his brothers who favour heavy armour and maximum destructive power, James favours a fast approach, preferably from the air.


Name: Soul Ripper (Cookie for who ever gets the reference)
Height/Weight: 15 metres weighing 25 tons
Physical Description: The Soul Ripper is a VTOL capable aircraft, but equipped similar to a Helicopter. It's wings are fairly short, and the cockpit is at the front. Under the cockpit is a rotary autocannon, and under the wings are two rocket pods.
Classification: Light/Aerial
Combat Role: Fast Attack.
Primary Weapon: Two UB-32 rocket pods, 32 rockets each.
Secondary Weapon: Rotary Autocannon, underneath the cockpit
Abilities: Fast : +1 to moving or evading. Trained Pilot : +1 to leaving the hanger and starting up the mech.
SuperWeapon: Kamikaze : The Soul Ripper rams into the target, the pilot ejecting shortly before the collision.


Mon Jun 20, 2011 11:15 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Standby


Mon Jun 20, 2011 11:52 pm
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Post Re: Roll to Dodge - Mecha Mission 1
GO HYPER!


Wed Jun 22, 2011 1:12 am
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Post Re: Roll to Dodge - Mecha Mission 1
ROLLS UP IN THIS ♥♥♥♥♥.

Tomaster (Vladimír Shurla) [6]:
"Do you need any sort of help? We've got two cruisers back there, and they'll probably take you on if you want."
That'd actually be awesome. I've uh, got a lot of supplies here though, it might take a while to pack em all up...
"Just get what you need right now, and our collection team will grab it when they swing by later."
Oh, alright. Let me just get my bag then.

The man on the roof sets down his sniper rifle and runs over to the stairs, then descends out of view into the station.
"Command, we've got the guy at the gas station, what now?"
Just bring it on home. You've scouted out enough places to scavenge, plus found a survivor who had supplies. Mission accomplished.

Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg (Aark-han) [8]:
You head a bit closer to the shore, taking cover from the red zone behind your allies, and take a good hard look at your mech's arm. You've got a basic repair kit with you to fix things, but this is... well, you got hit by a full pod of missiles. You're lucky your arm is still attached. There's nothing you can do out in the field.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- Bottle of Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (-1 to rolls)

Mecha


Amazigh ("Amazigh") [6]:
Taking advantage of the momentary calm, you do a scan of the area. Nothing out in the coast, and just shimmers and false readings in the red zone.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [7]:
Making the best of the situation, you go to sleep.
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [8-1=7]:
You stand around, watching for anything that might want to eat you. In the mean time, you open up your cockpit door for some much needed fresh air.
"Ahhh, wind... that's the ticket..."
Oh hey, you didn't even notice, but your rat bite seems to have stopped hurting.
Abilities:
Inventory:
- Field Medical Kit
-- One Bandage Left
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Mecha


DragonXP (Kaime Freins) [2]:
You stand guard and watch the ocean. No giant squids will get your team while YOU'RE on watch.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand, Not applicable for Piloting)

Mecha


Game Events: Awright, got the bag. Anyone care to give me a lift?
Amazigh volunteers, since he doesn't need his hands free to fight. The Barabroi walks over to the gas station, crouches down, and puts its hand next to the roof. The man throws his bag onto the large outstretched hand, then climbs aboard. Job complete, the 5 mecha begin trecking north to the extraction area.

The mechas approach the hospital without any problems, when suddenly Amazigh detects something off in the red zone. He turns to look, and sees the ground shimmering again, all over the place.
Hey Thomas, can you give us a radar scan real quick? I don't entirely trust my sensors.
Sure thing, one second.
BEEP...
Yeah, you look cle... wait, no, contacts.
BEEP...
Just a few lizards, nothing you can't-
BEEP...
The hell? Is this thing broken? Amazigh, what do you see down there?
Nothing, why? Wait, 5 lizards just crawled out of the dirt!
...Five? E-exactly five?
Yeah, why?
BEEP...
Oh ♥♥♥♥, there's a bunch now! Way more than five! Dozens!
Run. Run! RUN! HUNDREDS ON RADAR, RUN! GET THE HELL OUT OF THERE, NOW!


Wed Jun 22, 2011 9:20 pm
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