Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 133)
"He's important too. Did he go south?"
Sat Jun 06, 2015 6:21 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 133)
???: "He did, yes. If I am recalling correctly, he was headed to a 'Hop-lit?' Or was it a 'Hop-loo-it?' I would have asked more about his intentions, but he declined my lunch invitation.
Though, it is worrying that there are two of these running about, a white-gold and a gold-white, as the one I saw felt quite powerful, the other will probably be similar. The boss will not take a liking to this."
Sat Jun 06, 2015 6:26 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 133)
"I do hope he isn't hard to talk to. He sounds like he'll be hard to talk to. Oh dear. Well, thank you for your help, I hope you enjoy your lunch."
Sat Jun 06, 2015 6:44 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 133)
"Tryin' t' snipe 'em or least lure 'em off the bridge sounds a good plan if we're gon' have t' fight 'em."
"So move up quietly now until we can see them, I suppose."
Sat Jun 06, 2015 1:32 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 133)
"Hm... Sounds like an interesting person. Though equally interesting as yourself so, if you don't mind me asking, why do the Ruhe detest you so, and does it have something to do with your use of rune magic? And what is your name?"
Last edited by CrazyMLC on Sun Jun 07, 2015 4:05 am, edited 1 time in total.
Sat Jun 06, 2015 4:22 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 133)
"Okay, let's do that. Let's find a safe position to see what we are up against."
Sat Jun 06, 2015 10:13 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 133)
>Move to the observation point and experiment for one second with my magic detection. How is my range? Is there any hint of the wizardry these bandits have been slinging?
Sun Jun 07, 2015 5:12 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 134)
Roll 134
The world as the players know it:
1. Kleigg, P’orihc, Ki’stha, Kyeltziv 2. John 3. Vandolf ~~~
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"He's important too. Did he go south?"
???: "He did, yes. If I am recalling correctly, he was headed to a 'Hop-lit?' Or was it a 'Hop-loo-it?' I would have asked more about his intentions, but he declined my lunch invitation.
Though, it is worrying that there are two of these running about, a white-gold and a gold-white, as the one I saw felt quite powerful, the other will probably be similar. The boss will not take a liking to this."
"I do hope he isn't hard to talk to. He sounds like he'll be hard to talk to. Oh dear. Well, thank you for your help, I hope you enjoy your lunch."
???: ”Thank you. I would offer you a short-notice invitation, but it would be unacceptable of me to be already nearly done and you would just be starting.
Oh, I believe I have failed to introduce myself, please excuse my atrocious manners. The boss calls me ‘Gazebo,’ it is a pleasure meeting you.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
P’orihc: "I was thinking of like, sneaking past them or try to find another route. Avoiding the fight would be good in my opinion."
Miimas: "What about these guys' caravan? Also, uh, I'm a bit too heavily loaded to fly, and I need to keep my things dry."
Kyeltziv: "Tryin' t' snipe 'em or least lure 'em off the bridge sounds a good plan if we're gon' have t' fight 'em."
Ki’stha: "So move up quietly now until we can see them, I suppose."
P’orihc: "Okay, let's do that. Let's find a safe position to see what we are up against."
The party continues towards the bridge, now with the two newcomers in tow. Once it’s close enough, everyone finds a suitable hill and slowly crawls up to the top, hunkering down in the tall grass and peering at the bridge.
There’s no one in sight, though there’s a caravan on the other side of the river not far from the bridge.
Man 1: ”They’re all hiding. They’ll jump out as soon as you try to cross, and not a moment before.”
You experiment with your magic detection. You’re not exactly sure what kind of range you have, but you’re not sensing anything at the moment, nor do you think you’re capable of detecting magic that has been cast several minutes ago, or however long it was. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
"I was thinking of like, sneaking past them or try to find another route. Avoiding the fight would be good in my opinion."
Miimas: "What about these guys' caravan? Also, uh, I'm a bit too heavily loaded to fly, and I need to keep my things dry."
Kyeltziv: "Tryin' t' snipe 'em or least lure 'em off the bridge sounds a good plan if we're gon' have t' fight 'em."
Ki’stha: "So move up quietly now until we can see them, I suppose."
"Okay, let's do that. Let's find a safe position to see what we are up against."
The party continues towards the bridge, now with the two newcomers in tow. Once it’s close enough, everyone finds a suitable hill and slowly crawls up to the top, hunkering down in the tall grass and peering at the bridge.
There’s no one in sight, though there’s a caravan on the other side of the river not far from the bridge.
Man 1: ”They’re all hiding. They’ll jump out as soon as you try to cross, and not a moment before.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
P’orihc: "I was thinking of like, sneaking past them or try to find another route. Avoiding the fight would be good in my opinion."
Miimas: "What about these guys' caravan? Also, uh, I'm a bit too heavily loaded to fly, and I need to keep my things dry."
Kyeltziv: "Tryin' t' snipe 'em or least lure 'em off the bridge sounds a good plan if we're gon' have t' fight 'em."
"So move up quietly now until we can see them, I suppose."
P’orihc: "Okay, let's do that. Let's find a safe position to see what we are up against."
The party continues towards the bridge, now with the two newcomers in tow. Once it’s close enough, everyone finds a suitable hill and slowly crawls up to the top, hunkering down in the tall grass and peering at the bridge.
There’s no one in sight, though there’s a caravan on the other side of the river not far from the bridge.
Man 1: ”They’re all hiding. They’ll jump out as soon as you try to cross, and not a moment before.” ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
P’orihc: "I was thinking of like, sneaking past them or try to find another route. Avoiding the fight would be good in my opinion."
Miimas: "What about these guys' caravan? Also, uh, I'm a bit too heavily loaded to fly, and I need to keep my things dry."
"Tryin' t' snipe 'em or least lure 'em off the bridge sounds a good plan if we're gon' have t' fight 'em."
Ki’stha: "So move up quietly now until we can see them, I suppose."
P’orihc: "Okay, let's do that. Let's find a safe position to see what we are up against."
The party continues towards the bridge, now with the two newcomers in tow. Once it’s close enough, everyone finds a suitable hill and slowly crawls up to the top, hunkering down in the tall grass and peering at the bridge.
There’s no one in sight, though there’s a caravan on the other side of the river not far from the bridge.
Man 1: ”They’re all hiding. They’ll jump out as soon as you try to cross, and not a moment before.” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Sixth Sense (Passive) (+3 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
"Hm... Sounds like an interesting person. Though equally interesting as yourself so, if you don't mind me asking, why do the Ruhe detest you so, and does it have something to do with your use of rune magic? And what is your name?"
???: ”Before the corruption event, runic and vocal magic existed. The layman was capable of using magic by just speaking or writing down a rune. This made people hard to rule, and you see, there are always those who wish to control others. Since runic and vocal magic relied on the power of spirits, the lupus shamans collaborated and found a way to destroy that power, rendering the common person powerless to spirit caller or an experienced mage. There were attempts at bringing back runic magic that were successful on a small scale, but those were all undone and made impossible when the reapers were created.
Though, someone or something brought back runic magic. It shouldn’t be possible, but you experienced runic magic first-hand yourself. The highest ranking shamans of the Ruhe are aware that runic magic is usable again, and they seek to destroy all information on the art, as it would undermine their power as well as societies ruled by small groups. I must be careful about who I share information with, as anyone could be an assassin sent by the Ruhe to silence me.
Skills: -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
"I can't promise it isn't going to go up in flames. We have to spring the trap."
Mon Jun 08, 2015 12:05 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 134)
"...Gazebo? Wait, your boss... Lupus, straightforward, likes building things?" > Charge up my various mana stones, starting with the low capacity ones.
Mon Jun 08, 2015 12:38 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 134)
"Mmm... nice to meet you, Riimuk. Maybe the resurgence of runic/vocal magic has some connection to the magic that began trapping souls into sufficiently advanced constructs, which was what created Lucida, and others like it.
That's a mystery for another time, though. Shall we relocate to somewhere a bit safer? Wouldn't want an assassin to throw us a surprise party in the middle of our conversation."
> Follow Riimuk, and ask him my next question on the way, or if he says we should remain where we are.
"Was associating with bandits really the best idea, though? I doubt they offer the best protection, even if as a a cover for your identity."
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