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 Roll to Dodge - Mecha ON HOLD 
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Bitchin'
Bitchin'. You freaky smoke monsters better watch THE ♥♥♥♥ OUT!
Stay on guard, and move towards the signal location.


Thu Jun 09, 2011 3:52 am
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Post Re: Roll to Dodge - Mecha Mission 1
>Follow behind amazigh.


Thu Jun 09, 2011 5:45 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
> Stick with Tomaster. Don't creep him out.


Thu Jun 09, 2011 10:15 am
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Post Re: Roll to Dodge - Mecha Mission 1
I don't suppose anyone know's where the original mech weapons sheet with the weight and height's aswell?


Thu Jun 09, 2011 10:55 am
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Post Re: Roll to Dodge - Mecha Mission 1
Pages 1-9.

And speaking of page 9...
Have fun.


Thu Jun 09, 2011 11:33 am
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Post Re: Roll to Dodge - Mecha Mission 1
Roast Veg wrote:
Pages 1-9.

Just checked. Not there.


Thu Jun 09, 2011 1:08 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Quote:
Light Mechas: 20-40 tons, 7-10 meters
Med Mechas: 40-70 tons, 10-14 meters
Heavy Mechas: 70-100 tons, 14-17 meters.
I'm okay with going a bit outside this. A medium mecha at 72 tons is fine. A medium at 31 tons is not. Use common sense for this stuff.

@page no. 7


Fri Jun 10, 2011 10:10 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Waiting on Tokochiro.


Mon Jun 13, 2011 2:20 am
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Post Re: Roll to Dodge - Mecha Mission 1
WAITING ON TOKOCHIRO.


Wed Jun 15, 2011 12:50 am
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Post Re: Roll to Dodge - Mecha Mission 1
HEAD TO THE OBJECTIVE!


Wed Jun 15, 2011 1:03 am
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Post Re: Roll to Dodge - Mecha Mission 1
ROLLING.

Tomaster (Vladimír Shurla) [9]:
Surprisingly, you make the best time of everyone, even John, who's in a much more agile mech than yours! You soon come within sight of the objective, a gas station flying a tattered green flag. Huh. You expected it to be more glamorous, but whatever. The radio voice was right though, there's dozens of lizards all around the station.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg (Aark-han) [1]:
You begin to walk after Vlad, but suddenly there is an Amazigh in your way and then both your mechs fell down and it is just a mess.
Goodness gracious.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- Bottle of Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed, lasts 2 turns)

Mecha


Amazigh ("Amazigh") [1]:
Satisfied that the coast is clear for now, you start walking towards the sou- AGH!
Aark is suddenly in your way. Both your mechs go down, and barely miss the hospital.
"DAMMIT AARK!"
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [4]:
Your tears are salty and delicious to me.
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [7-1=6]:
You head towards the objective, and somehow Vlad ends up ahead of you. This mystifies you, since he should be, in almost every way, slower than you.
Abilities:
Inventory:
- Field Medical Kit
-- One Bandage Left
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
- Rat Bite on Right Ankle (-1 to rolls)

Mecha


DragonXP (Kaime Freins) [4]:
You stand back as the Happy Funtime Idiot Hour takes place, and Aark and Amazigh end up tangled on the ground.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand, Not applicable for Piloting)

Mecha


Game Events:
Vladimir and John are at the Objective.
Everyone else is at the Hospital.
The objective is to the south-southwest.


Wed Jun 15, 2011 4:08 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Hyper, why is my Hellfire missile pod still not reloaded?

"OH HAI THERE CONCUSSIVE ROUNDS. Let's get to work."
<Radio> "Hey, uh, we've got your building in sight. We're gunna start going to town on these lizards, so get ready for possible stray rounds. If you've got a basement, I'd get in it."
Switch to concussive rounds, and begin firing where the lizards are most concentrated.
"John, wait until I'm done before you open fire. Hopefully my concussive rounds will leave them disoriented, and then you can just go apeshit on the poor bastards."


Last edited by Tomaster on Wed Jun 15, 2011 5:48 am, edited 1 time in total.



Wed Jun 15, 2011 5:36 am
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Post Re: Roll to Dodge - Mecha Mission 1
"This is no time for wrestling guys."
> GO to objective


Wed Jun 15, 2011 5:41 am
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Post Re: Roll to Dodge - Mecha Mission 1
Move away and prepare my blades to kill any lizard that survives the concussive blast.


Last edited by Tokochiro on Fri Jun 17, 2011 10:40 am, edited 2 times in total.



Wed Jun 15, 2011 10:57 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Toko, do you ever read what everyone else is doing? I have concussive rounds. Lizards are especially weak to concussive rounds. So I'm going to hit them concussive rounds, killing and disorienting them. Then, after I do that, you can hop in and finish them off. Mkay?
Seriously, I haven't slept in 65 hours, and I'm still capable of creating a battle plan you can't follow. I must be in good form.


Wed Jun 15, 2011 11:00 am
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