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 Roll to Dodge - Infidium (Writeup 7) 
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Post Re: Roll to Dodge - Infidium (Roll 173)
> Check on Koa. See if she shows any signs of waking.


Sat Mar 16, 2013 4:42 pm
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Post Re: Roll to Dodge - Infidium (Roll 174)
Roll 174
____________________


(dragonxp)
Cihas
[ 3 ] = 3
> You walk around the area, looking into the windows of tower-like buildings, but your allies don't seem to be anywhere here. Running off without listening to what they were planning to do in the city was probably a bad idea.



Conditions :
- Burned Everything (-1 Rolls)
- Scratched Right Cheek




(TorrentHKU)
John Freemaneth
[ 6 ] = 6
> So then, Lucida can't do it because it's been tampered with?

You see Mist walking ahead of you and you decide to follow him North.

Whirlwind: Yes, in a way. Every original entity is capable of drawing ambient energy from the environment, and the entity that is contained within the Lucida weapon is not the original.

After a bit of walking, the town comes into view. With the light of several of the buildings on fire, you can see scores of dead bodies in the streets and around the town.

Conditions :
- Moderate Bruising (-1 Physical actions)
- Whirlwind Armor (+2 Physical Actions)




(Ragdollmaster)
Gustaf Anorak
[ 1 ] = 1
> "♥♥♥♥ me, this arm hurts."

Dragon, I don't think I can get to you, try to move out into the open!

You launch a wide plume of fire that engulfs the cluster of bats, but it was more light than heat and merely singed their hair and skin. They continue mauling their target without falter.

A large, bloody black wing flies out of the pile and lands on the steps in front of you.

Conditions :
- Torn Left Upper Arm (Can't use Left arm)




(Roast Veg)
Paradox Mist
[ 4 ] = 4
> You head North, making sure John and Aucupe follow you. In the distance, you see flickering lights, which is probably a town.

After a bit of walking, the town comes into view. With the light of several of the buildings on fire, you can see scores of dead bodies in the streets and around the town.

Conditions :
- Cut Left Foot (-2 Left Foot actions)




(Nighthawk)
Kyros Deiimor
[ 3 ] = 3
> Turning to Koa, you see she's sitting up with glowing red lines running across her armor. The lines quickly turn white and with a loud bang, the armor pops off like an eggshell exploding.

Koa takes a few raggid breaths with her head turned down, and you see that the simple blue clothing under the armor is covered with dark red blotches.

Conditions :
(None)




(Harzipan)
Isaac
[ 1 ] = 1
> "Why? Do you have any to spare?"

???: "Plenty to spare. There is a structure nearby with a stockpile of weapons and armor."

You follow the wolf guy as he heads off to the right, to a dome-like house next to a field of trampled crops. walking through the doorless-doorway, you look around to see various swords, polearms, archery weapons, and plate armor pieces laying around a decently sized living room.

Conditions :
- Carrying Feiar







(NPC)
Aucupe

[ 6 ] = 6
> ~



Conditions :
(None)




(NPC)
Black Dragon

[ 4 ] = 4
> ~



Conditions :
(None)




(NPC)
Koa Tsinthula

[ 6 ] = 6
> ~



Conditions :
- Missing Right Forearm
- (Spell) Ball of Light
- Deaf (-1 Hearing, Ends in 1 turns)
- Scratched Face
- Bruising (-3 Movement)




(NPC)
Feiar

[ 2 ] = 2
> ~



Conditions :
- Twisted Ankle
- Carried by Harzipan






World Events:
Time of day: Night





Maps


Sun Mar 17, 2013 3:25 am
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Post Re: Roll to Dodge - Infidium (Roll 174)
Look for anything interesting


Sun Mar 17, 2013 4:35 am
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Post Re: Roll to Dodge - Infidium (Roll 174)
"Koa? You can hear me, right? Nod if you can."
If she nods, go on.
"I think we're safe at the moment, but we should probably keep our wits about us. I'm... sorry you're hurt. I shouldn't have left your side in such a hostile place. It was foolish of me.
... Anyway, I'll keep watch while you recover, since I know nothing of healing. Tell me if there's anything else I can do."

> Keep watch, unless Koa has anything to say.


Sun Mar 17, 2013 5:19 am
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Loose Canon
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Post Re: Roll to Dodge - Infidium (Roll 174)
It possible to teach it to?
"Be careful. Whatever did this is strong."
> Get Whirlwind out and ready for battle.


Sun Mar 17, 2013 6:01 am
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Post Re: Roll to Dodge - Infidium (Roll 174)
>Highlander on me and dragon, concentrated flames at bats


Sun Mar 17, 2013 6:29 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Roll to Dodge - Infidium (Roll 174)
> Look for survivors.


Sun Mar 17, 2013 9:18 pm
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Joined: Fri Aug 12, 2011 9:23 pm
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Location: North-Ish
Post Re: Roll to Dodge - Infidium (Roll 174)
Replace broken sword with an undamaged sword, check for crossbow bolts to replace ones I've fired, and find out exactly what kind of armor is stored here.


Mon Mar 18, 2013 4:47 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll to Dodge - Infidium (Roll 175)
Roll 175
____________________


(dragonxp)
Cihas
[ 6 ] = 6
> The forest of short towers that cover this area look interesting, so you go to the nearest one, kick open a door, and confronted with a rabble of angry gibberish coming from within.

Well, it's... Interesting. Stepping inside, the whatever it is sounds like it's backing up. It's pretty dark, so you can't see anything.

Conditions :




(TorrentHKU)
John Freemaneth
[ 2 ] = 2
> It possible to teach it to?

Whirlwind: There are several reasons as to why that cannot be done, but no time for that now.

"Be careful. Whatever did this is strong."

You pull out Whirlwind and follow Mist as he heads towards the town.

Bodies are everywhere, a mix of human, chirop, and lupus, corrupted and not corrupted. The burning buildings cast eerie shifting lights across the area and the air sticks of burning flesh and decay.

Nearing the center of the city, you and your allies take a turn around a building and stop. In the large space of the town plaza is a grey-armored figure with a matching greatsword in its right hand. A bright yellow gemstone sits in the crossguard of the weapon, and glowing yellow eyes stare at you from the darkness under the armor's helm.

Conditions :
- Whirlwind Armor (+2 Physical Actions)




(Ragdollmaster)
Gustaf Anorak
[ 5 ] = 5
> You cast Highlander on yourself and the Dragon, and then launch a concentrated fireball at the bat cluster. This time when the fireball strikes, it blows back a large quantity of the creatures with a powerful blast and ignites them.

The Black Dragon uncurls itself out of a ball and stands on its back legs, untouched by the raging fire. Its left wing is missing and there are deep, gaping wounds running along its back, but it shrugs off the injuries and proceeds to shred the remaining bat creatures that still have fight in them.

It's not long before the hallway is filled with scraps of meat and burning flesh from the dragon's frenzied attack. The dragon lets out a titanic roar towards the opposite end of the hallway, creating a deep bass that shakes your bones.

Conditions :
- Torn Left Upper Arm (Can't use Left arm)
- Highlander (Cannot die) (Ends in 3 turns)




(Roast Veg)
Paradox Mist
[ 6 ] = 6
> John: "Be careful. Whatever did this is strong."

You head towards the town with Aucupe and John following closely. Bodies are everywhere, human and lupus and chirop alike, corrupted and not. The numerous burning buildings cast wicked dancing lights across the ground, and the air is thick with the stench of burning flesh and decay.

Nearing the center of the city, you and your allies take a turn around a building and stop. In the large space of the town plaza is a grey-armored figure with a matching greatsword in its right hand. A bright yellow gemstone sits in the crossguard of the weapon, and glowing yellow eyes stare at you from the darkness under the armor's helm.

Conditions :
- Cut Left Foot (-2 Left Foot actions)




(Nighthawk)
Kyros Deiimor
[ 4 ] = 4
> "Koa? You can hear me, right? Nod if you can."

She nods her head slightly.

"I think we're safe at the moment, but we should probably keep our wits about us. I'm... sorry you're hurt. I shouldn't have left your side in such a hostile place. It was foolish of me.
... Anyway, I'll keep watch while you recover, since I know nothing of healing. Tell me if there's anything else I can do."


Koa brings her knees to her chests and rests her arms on her knees, and then her head on her arms. She already looked small in her armor, and now huddled against the wall without it, she looks tiny.

You stay on guard, watching the closed but damaged door and the destroyed staircase. Occasionally there's a rustle or an animal-like noise in the distance outside, but for the moment, everything seems calm.

A scratching sound where Koa is sitting makes you turn around to see her standing up. A large cut is running down the left side of her face from the brow to the cheek, passing over the undamaged eye.

Koa: "There are others upstairs."

Her voice is shaky, but she looks steady enough to stand.

Conditions :
(None)




(Harzipan)
Isaac
[ 5 ] = 5
> Placing Feiar down, you ditch the broken sword for a fresh one, refill your crossbow bolts, and check out the armor. It looks like a couple of brigandines and steel plate cuirasses, gauntlets, helms, and greaves. A few of these are oddly shaped, probably not meant for human use, but there is at least one of each piece that looks human-wearable.

Feiar grabs a small crossbow and a handful of bolts.

Conditions :
- Carrying Feiar







(NPC)
Aucupe

[ 6 ] = 6
> ~



Conditions :
(None)




(NPC)
Black Dragon

[ 2 ] = 2
> ~



Conditions :
- Missing Left Wing
- Wounded Back
- Highlander (Cannot die) (Ends in 3 turns)




(NPC)
Koa Tsinthula

[ 6 - 3 ] = 3
> ~



Conditions :
- Missing Right Forearm
- (Spell) Ball of Light
- Scratched Face
- Bruising (-3 Movement)




(NPC)
Feiar

[ 6 ] = 6
> ~



Conditions :
- Twisted Ankle






World Events:
Time of day: Night





Maps


Tue Mar 19, 2013 3:55 am
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Post Re: Roll to Dodge - Infidium (Roll 175)
>Turn on Air Sensing


Tue Mar 19, 2013 4:02 am
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Loose Canon
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Post Re: Roll to Dodge - Infidium (Roll 175)
"Sup. You Ultima?"
> Be ready to dodge.


Tue Mar 19, 2013 4:59 am
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Post Re: Roll to Dodge - Infidium (Roll 175)
Take a brigandine, two gauntlets, and greaves.

"Hey Feiar, do you see anything else you like?"


Tue Mar 19, 2013 12:47 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Infidium (Roll 175)
> Duck into a side space.


Tue Mar 19, 2013 6:28 pm
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Post Re: Roll to Dodge - Infidium (Roll 175)
"I'll take a look. Give me a call if anything happens down here."
> Head upstairs, flying over the destroyed staircase. Peek into the room, try to find out what is up here, and how many there are.


Tue Mar 19, 2013 10:59 pm
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Post Re: Roll to Dodge - Infidium (Roll 175)
>Charge up Firebrand, go towards the area the dragon is roaring at. This spell makes us basically immortal for a brief period of time. We've gotta fight our way out of here before it wears off, but it doesn't make us invincible, so be careful.


Thu Mar 21, 2013 12:55 am
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