Re: Roll to Dodge - Mecha Mission 1
THEN I SHALL ROLL.
Tomaster
(Vladimír Shurla) [3]: "...♥♥♥♥ wouldn't flip me over...make me fix an entire hydraulics tube...♥♥♥♥..."You take out your repair kit, select the right tool to undo the tubes, a medium sized allen wrench, and apply it to the fastener. It immediately slips out, causing you to fall forward towards the interior of your mech. You catch yourself just in time, then wipe off the oil on the fasteners with a cleaning cloth in your kit. Ok, let's try that again.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
MechaRoast Veg
(Aark-han) [10]: You happily head back to your mecha, having missed most of the action.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- Bottle of Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed, lasts 3 turns)
MechaAmazigh
("Amazigh") [1]: You hit the button to fire your Plasma Caster again, but a shrill alarm goes off, and a screen to your right turns bright red. That's the reactor readout screen. You also notice that the screen for your Plasma Caster is red. And the one listing temperatures across your mech. You quickly gather that firing the Plasma Caster twice in a row like that overstresses your reactor, causing it to temporarily go into a low power state to cool. It also puts an even larger strain on the Caster itself, causing it to shut down to cool as well!
You blame Australia.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:
MechaJJA79
(James Argus) [10]:Stillnope.
These things were not meant to be broken by a limp-wristed pilot like you.
PilotAbilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
MechaTokochiro
(John Kosloswa) [3-2=1]:You take out a roll of bandages and promptly drop them on the floor, where they roll out of sight. Dammit.
Abilities:
Inventory:
- Field Medical Kit
-- One Bandage Left
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
- Rat Bite on Right Ankle (-1 to rolls)
- Concussion (-1 to rolls for 1 turn)
MechaDragonXP
(Kaime Freins) [6]: You get up in time to see-
"HOLY ♥♥♥♥!"It's right goddamn on top of you. Literally. The thing jumps through the air and lands on top of you, smashing you back into the store. It then begins to batter your mecha with all its might, heedless of its wounds. Mouths bite, appendages bash themselves against you, and anything spiky is used as a stabbing implement. You're taking a surprisingly large beating! Then you look straight up, and see one of the creature's mouths wide open. Not biting, just gaping towards you. You then notice that there's some sort of fiery glow deep in its throat.
Oh ♥♥♥♥.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand)
MechaGame Events: AREA MAP UPLOADED.