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 Roll to Dodge - Mecha ON HOLD 
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
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Post Re: Roll to Dodge - Mecha Mission 1
I wonder if anyone is going to die/get permanently disabled on the first mission, that would suck so bad :S


Tue May 31, 2011 6:29 pm
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Post Re: Roll to Dodge - Mecha Mission 1


Tue May 31, 2011 9:27 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll to Dodge - Mecha Mission 1
And what about that white thing that is, SEEMINGLY, totally going to rape you guys?

User warned for this post.


Wed Jun 01, 2011 4:22 am
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Mecha Mission 1
MY GOD PLEASE SHUT UP. Let this topic sit until Hyper comes back. We don't need idle bull♥♥♥♥ discussion coming from someone who's not even playing.
TheLastBanana wrote:
1. Don't post in a thread unless you're actually playing the game in it. Comments, suggestions, questions and so on are allowed but use your own common sense when replying as such. Insults, backseat Moderating and backseat DM'ing will not be tolerated.

HOW MANY TIMES WILL I NEED TO QUOTE THIS?

This post is approved so, so much. I don't need to post my own thoughts because this pretty much covers it.


Wed Jun 01, 2011 5:19 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
I'm thinking about rebuilding my mech in a completely different style, but I was just wondering, what's the heaviest armour you can have on a aerial mech?


Wed Jun 01, 2011 10:48 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Not too heavy. Medium armor at the most. I'm not even going to allow anything above a low Heavy class fly. In most cases at least.


Wed Jun 01, 2011 11:06 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Alright, I'l get to work on my new character and mech.


Wed Jun 01, 2011 11:36 pm
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Post Re: Roll to Dodge - Mecha Mission 1
THEN I SHALL ROLL.

Tomaster (Vladimír Shurla) [3]:
"...♥♥♥♥ wouldn't flip me over...make me fix an entire hydraulics tube...♥♥♥♥..."
You take out your repair kit, select the right tool to undo the tubes, a medium sized allen wrench, and apply it to the fastener. It immediately slips out, causing you to fall forward towards the interior of your mech. You catch yourself just in time, then wipe off the oil on the fasteners with a cleaning cloth in your kit. Ok, let's try that again.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg (Aark-han) [10]:
You happily head back to your mecha, having missed most of the action.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- Bottle of Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed, lasts 3 turns)

Mecha


Amazigh ("Amazigh") [1]:
You hit the button to fire your Plasma Caster again, but a shrill alarm goes off, and a screen to your right turns bright red. That's the reactor readout screen. You also notice that the screen for your Plasma Caster is red. And the one listing temperatures across your mech. You quickly gather that firing the Plasma Caster twice in a row like that overstresses your reactor, causing it to temporarily go into a low power state to cool. It also puts an even larger strain on the Caster itself, causing it to shut down to cool as well!
You blame Australia.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [10]:
Stillnope.
These things were not meant to be broken by a limp-wristed pilot like you.
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [3-2=1]:
You take out a roll of bandages and promptly drop them on the floor, where they roll out of sight. Dammit.
Abilities:
Inventory:
- Field Medical Kit
-- One Bandage Left
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
- Rat Bite on Right Ankle (-1 to rolls)
- Concussion (-1 to rolls for 1 turn)

Mecha


DragonXP (Kaime Freins) [6]:
You get up in time to see-
"HOLY ♥♥♥♥!"
It's right goddamn on top of you. Literally. The thing jumps through the air and lands on top of you, smashing you back into the store. It then begins to batter your mecha with all its might, heedless of its wounds. Mouths bite, appendages bash themselves against you, and anything spiky is used as a stabbing implement. You're taking a surprisingly large beating! Then you look straight up, and see one of the creature's mouths wide open. Not biting, just gaping towards you. You then notice that there's some sort of fiery glow deep in its throat.
Oh ♥♥♥♥.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand)

Mecha


Game Events:
AREA MAP UPLOADED.


Wed Jun 01, 2011 11:51 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Don't blame Australia! :-(


Thu Jun 02, 2011 12:45 am
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Joined: Mon Dec 22, 2008 11:51 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha Mission 1
>Employ the use of extreme whining to vaporize my restraints.


Thu Jun 02, 2011 1:05 am
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Mecha Mission 1
Search for more stuff inside the hospital


Thu Jun 02, 2011 1:06 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
I told you ♥♥♥♥ to flip me. But noooo. You thought you could handle it by yourself, with your ♥♥♥♥♥ ass low rate of fire energy weapons.
Fix my hydraulic system.
Good job Kaime. Keep him distracted for me!


Thu Jun 02, 2011 1:43 am
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Location: Somewhere in the universe
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Post Re: Roll to Dodge - Mecha Mission 1
"Quit being so full of yourself"
Roll to the side quickly.


Thu Jun 02, 2011 2:57 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Wait for Reactor to cool down.


Thu Jun 02, 2011 8:00 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Roll to Dodge - Mecha Mission 1
> Halp somebody.


Sun Jun 05, 2011 1:00 pm
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