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 Roll to Dodge - Mecha ON HOLD 
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Shrug and climb back into my Mecha.
Hey, someone get me back into a standing position. I don't need to move to shoot.
After they've righted me, murder "the living ♥♥♥♥" outta that thing.


Sun May 22, 2011 10:03 pm
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll to Dodge - Mecha Mission 1
"Target Spotted, Bearing E30°S, Distance 2500M and closing, Engaging."
>Take Aim and Fire Autocannon at the White Thing.


Sun May 22, 2011 10:46 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha Mission 1
Is it a white blur or something? I don't follow the other rtd.


>So you would rather have me locked in a little room instead of helping. I can understand that. Who's taking my place while i sit here rotting?


Mon May 23, 2011 2:22 am
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Post Re: Roll to Dodge - Mecha Mission 1
>Smash the general vicinity where the Lizard nest was.


Mon May 23, 2011 2:31 am
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Post Re: Roll to Dodge - Mecha Mission 1
JJA79 wrote:
Is it a white blur or something? I don't follow the other rtd.


It's me! Obviously I found a Mech to use and I'm gonna kill everyone for not answering my distress call. Duh.


Mon May 23, 2011 4:43 am
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Post Re: Roll to Dodge - Mecha Mission 1
They were too busy blowing each others leg's off to save you.....


Mon May 23, 2011 4:46 am
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Post Re: Roll to Dodge - Mecha Mission 1
How rude of them.


Mon May 23, 2011 4:47 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
RAWL.

Tomaster (Vladimír Shurla) [3]:
"Hey, someone get me back into a standing position. I don't need to move to shoot."
Nobody responds. Of course not, that would be too useful and logical.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg (Aark-han) [1-1=1]:
You turn around to leave, having heard Thomas give the order to kill something.
You smack into a glass door in the front of the hospital. Even worse, you were holding your bottle of painkillers when you did, and they went spilling across the floor. There's no way you're finding them in all the debris around here.
Well, you still have the one you poured out into your hand at least...
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 1 Painkiller
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (-1 to rolls)

Mecha


Amazigh ("Amazigh") [3]:
"Target Spotted, Bearing E30°S, Distance 2500M and closing, Engaging."
You take aim and fire your autocannons, and the shots fly off into the distance, towards the blur. The shot fly true, but only 1 hits the blur. It's closer than you thought...and bigger...and tougher, since the FAPDS round didn't even slow it down.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [10]:
"So you would rather have me locked in a little room instead of helping. I can understand that. Who's taking my place while i sit here rotting?"
"Nobody since you decided to go crazy on such short notice. Hmm?"

A communicator on Nairle's wrist goes off. She answers it.
"I'm busy right now, call me back later.
...
I told you, I'm bu-
...
I'll be right there. And have the pilots fire at will."

She beeps off the communicator.
"We'll finish this talk later."
Nairle gets up, opens the door to the room, and leaves, slamming the door shut behind her.
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [10-3=7]:
You grope around on the various counters for a medkit, keeping a firm grasp on a steady handhold this time. You find one, and fish out an alchohol wipe. It burns like hell to clean your wound with it, but that just means it's working!
You take a peek back out in the hallway, but see nothing resembling a living organism.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
- Rat Bite on Right Ankle (-1 to rolls)
- Concussion (-2 to rolls for 1 turn, -1 to rolls for 2 turns after)

Mecha


DragonXP (Kaime Freins) [4]:
To make sure JUSTICE is properly dispensed, you set your foot down on the roof of the store where you THINK that the lizard nest was. Maybe. Well, if it wasn't then ah well. It kinda ruins the purpose of scouting out a building if you wreck it though.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand)

Mecha


Game Events: ♥♥♥♥ that thing's fast!
AREA MAP UPLOADED.


Tue May 24, 2011 2:57 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Guys, stop being dumb ♥♥♥♥, and pick my Mecha up. I'm the only one here with actual heavy weaponry. Do you want to die?
Wait for someone to pick my Mecha up. If no one does, and that white blur is still coming, get to the nearest building and avoid death.


Tue May 24, 2011 3:47 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
Why yes Tomaster, you are the only one with heavy weapons, not that my Mech has anything even vaguely powerful, No sir, Not at all. [I get the impression that my Plasma Caster is Really Freaking Powerful Given how little ammo my autocannons carry. Seeing how you have more ammo for your Heavy Cannons than I do for mere 40mm Cannons i'm guessing it's safe to assume that the Plasma Caster is very Bulky, and Bulk generally equates to power]

"Target Closing at High Speed, Requesting Assistance."
>Fire Plasma Caster at Target.


Tue May 24, 2011 4:01 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Why not take the ten seconds required to get my Mecha back up and useable? It's not like it's going to be an entire action.


Tue May 24, 2011 4:12 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Get up and close the door.


Tue May 24, 2011 5:16 pm
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Post Re: Roll to Dodge - Mecha Mission 1
If any hostiles come near, fire at will.


Tue May 24, 2011 5:19 pm
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Post Re: Roll to Dodge - Mecha Mission 1
>Pick up Tomaster's Mecha.


Tue May 24, 2011 8:39 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha Mission 1
>Whine for a moment about my restraints then attempt to remove them.


Tue May 24, 2011 8:42 pm
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