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 Roll to Dodge - Mecha ON HOLD 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Tokochiro, after antibiotics wear out your body is MORE vulnerable to infections, so unless your leg was seriously dirtied OR you're going to be somewhere hygienic until your body recovers, it's not smart to use that.


And if you ask "Then why did they put it in a field medkit?" then you really should re read this
ShadoWKilleR255 wrote:
seriously dirtied


Thu May 19, 2011 5:01 am
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Post Re: Roll to Dodge - Mecha Mission 1
Shadow mind your own business plztnx
Try again.


Thu May 19, 2011 6:42 am
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Post Re: Roll to Dodge - Mecha Mission 1
backseat mods, backseat mods everywhere.


Thu May 19, 2011 10:38 am
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Post Re: Roll to Dodge - Mecha Mission 1
Shadow, what's worse? Dying from infection now, or having a CHANCE of becoming infected later?


Thu May 19, 2011 3:52 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Hyper, I'm just wondering what happens to the player if the mech they are meant to be piloting is disabled during a mission?


Does a amphibious repair vehicle come and assist, or is the pilot extracted by a helicopter etc.


Thu May 19, 2011 4:31 pm
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Post Re: Roll to Dodge - Mecha Mission 1
> Find some friendlies.


Thu May 19, 2011 5:04 pm
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Post Re: Roll to Dodge - Mecha Mission 1
>Move over to the Hospital.


Thu May 19, 2011 7:40 pm
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Post Re: Roll to Dodge - Mecha Mission 1
I meant that they put it in there if it's an absolute emergency, like if a wound was dirtied with stagnate water or dirt.
And I just realized that it was used on a stump, damn it.



Fri May 20, 2011 9:19 am
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Post Re: Roll to Dodge - Mecha Mission 1
What happens if your internet drops out for the weekend? Can't even post that^^ then.


Fri May 20, 2011 10:15 am
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Post Re: Roll to Dodge - Mecha Mission 1
Yoman987 wrote:
What happens if your internet drops out for the weekend? Can't even post that^^ then.

I frequently lose my net most of the time.

Remember RtD2 for examples of that.


Fri May 20, 2011 12:16 pm
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Post Re: Roll to Dodge - Mecha Mission 1
ShadoWKilleR255 wrote:
I meant that they put it in there if it's an absolute emergency, like if a wound was dirtied with stagnate water or dirt.
And I just realized that it was used on a stump, damn it.


Yea, it's really quite easy to pop in for a few seconds after you've been arrested, and you've all but forgotten about some forum game because there are more important things occurring in your life.


Fri May 20, 2011 12:29 pm
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Post Re: Roll to Dodge - Mecha Mission 1
ShadoWKilleR255 wrote:
I meant that they put it in there if it's an absolute emergency, like if a wound was dirtied with stagnate water or dirt.
And I just realized that it was used on a stump, damn it.


If they can pop in for five seconds to say "I'm busy", then they can write an action.
If they can't pop in to say "I'm busy", then they can't write an action.
Stop backseat modding and DMing.


Fri May 20, 2011 12:41 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Also Rolling.

Tomaster (Vladimír Shurla) [8]:
You click on your handheld radio for a second.
"...♥♥♥♥. I need someone's secondary hydraulics control board. Anyone want to spare one?"
Nope.
Nu-uh.
Nada.

"Damn. Command, you there?"
Loud and clear, sonny. You're not gonna get a new board out in the field. My advice is to fix the main problem, the burst lines. The primary and secondary are both near each other, right? Just swap the tubes, I'm pretty sure they use a coupling that you can remove with the tools you have.

Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg (Aark-han) [4]:
No friendlies in sight. Must be farther inside, this is only the lobby after all. And aagh, you tooth is acting up again. These painkillers don't last very long.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 6 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (-1 to rolls)

Mecha


Amazigh ("Amazigh") [8]:
You easily make your way over to the hospital, and notice a strange abundance of non-active mecha lying around.
Suddenly, your sensors go off. Something's moving way out in the red zone. You look out, but through the dust and haze, all you can make out is... huh? There's something bright white out there. Radar says it's approaching fast.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [10]:
"So i get to sit in here while a handful of people whine about what to do with one of their mecha pilots. I did help defeat three enemies with my flanking tactic yesterday."
"And the very next day you showed the kind of sense that gets people killed. Hell, both of your legs are broken and you're lucky your spine is intact, you fell about 20 feet onto a hard metal floor. And had you just showed some damn sense and looked around for a cart PROPERLY, instead of attempting to climb the side of your mech, you wouldn't be in this situation."

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [2-1=1]:
"Ow ow ow..."
You holster your gun and reach around behind you for your medkit. You shift your footing as you do so, and manage to slip on rat blood. When you fall, you hit your head on a counter behind you, and everything goes black for a second, then starts to fade back in, along with many, many stars.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
- Rat Bite on Right Ankle (-1 to rolls)
-- Chance of Infection
- Concussion (-2 to rolls for 2 turns, -1 to rolls for 2 turns after)

Mecha


DragonXP (Kaime Freins) [7-1=6]: This time, you make sure to keep a firm grip on the bandages with your GOOD hand. You wrap your leg wound properly, not even feeling it. You look over the stump to make sure it's properly covered, then once satisfied, start your mecha up.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand)

Mecha


Game Events: Hmm? What's this? Hey you guys, you've got something approa...ching...What? ♥♥♥♥. Someone get Nairle, right now!
...
I don't care if she's busy, tell her it's a "Code D"! And tell Captain Lovegale, too!
Guys, drop everything you're doing and kill that thing that's approaching from the red zone. I don't care how and you don't need to know why, just murder the living ♥♥♥♥ out of it.

AREA MAP UPLOADED.


Sun May 22, 2011 4:19 pm
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Post Re: Roll to Dodge - Mecha Mission 1
> Pop a pill, and get back in my mech.


Sun May 22, 2011 6:47 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Take antibiotics and look around for friendlies.


Sun May 22, 2011 7:33 pm
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