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 Roll to Dodge - Experimental (6/6) - Roll 16 
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Loose Canon
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 7
> Charge at Chirop #3, keep a feel out for magic and be ready to dodge, ESPECIALLY from Chirop with Rapier. I have a feeling it's gonna try to go fast at me.


Thu Jul 12, 2012 9:47 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 7
"COME AND GET IT!"
Make snarling, scary noises and scary faces, in an attempt to demoralize the enemy.


Alright, so I'm already injured, I'm gonna be playin' it a little more cautious this time around instead of just charging the enemy and haphazardly massacring half of them.


Thu Jul 12, 2012 10:23 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
__________________________________________________

Roll 8
__________________________________________________

World Events:
Round 2





(Ociamarru)
Brick : 1
[ 4 ] = 4
> "COME AND GET IT!"

You make loud growling and roaring noises in an attempt to demoralize the enemy, but you can't see their reactions from this distance.

CrazyMLC is attempting to create a Mana Link with you. Do you accept?

Race : Lupus
Intel : 4 (+2)
Mana : 18/20
SP : 0
Inventory : 1/5
- Staff (+2 Intel when held) *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Cut Right Arm (-4 Right arm use)
- Mana Link (CrazyMLC) (PENDING)





(Harzipan)
Isaac : 2
[ 7 ] = 7
> "Another rapier wielding foe? Idea time."

"HEY! Chirop with the rapier! I challenge thee to a duel! Doth thou accept my challenge?"

The enemy team gets into formation, with the Rapier-wielding Chirop taking the lead. You don't hear any response. Then again, one of your allies DID just mindless rush towards the enemy.

Race : Human
Intel : 5
Mana : 10/10
SP : 0
Inventory : 2/5
- Rapier (-1 Attack Strength, +3 Attack Speed) *R
- Buckler *L

Equipped :
- Chainmail

Active Abilities :

Passive Abilities :
- Humanly Strength (+2 Strength)

Conditions :





(Urch)
Urch : 3
[ 3 ] = 3
> Putting away your Longsword and taking out your Buckler, you stand back with your team and wait.

CrazyMLC is attempting to create a Mana Link with you. Do you accept?

Race : Lupus
Intel : 2
Mana : 20/20
SP : 1
Inventory : 3/7 (+2)
- Hatchet (+1 Attack Strength) *L
- Buckler *R
- Longsword (+1 Attack Speed, +1 Attack Strength)

Equipped :
- Bag of Holding (+2 Invent)

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC) (PENDING)





(Miggles)
Miggles : 4
[ 2 ] = 2
> "Speaking of late introductions, I'm Markuthe."

Casting a Fire Ball (3) at the enemy formation, aiming for enemy #1, the fireball dissipates before it manages to actually hit anything. You cast another Fire Ball (3) at the human, but it falls short as well.

You only manage to cast Thermic (4) ( Fire Ball (3) + Fire Ball (3) + Thermic (4) = 10 Intel ) to heat up the enemy side of the room. The enemy seems to be perfectly fine.

Race : Chirop
Intel : 10
Mana : 4/15
SP : 0
Inventory : 1/5
- Dagger (-2 Attack Strength, +2 Attack Speed) *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)
- Fireball (+1 Ignited Base, +1 EE) (Cost 3)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :





(TorrentHKU)
Alphonse : 5
[ 12 ] = 14 (+2)
> You charge towards #3 and greatly shorten the distance between you two, but the entire team gets into a formation before you can get into attack range.

CrazyMLC is attempting to create a Mana Link with you. Do you accept?

Race : Lupus
Intel : 2
Mana : 20/20
SP : 1
Inventory : 0/5

Equipped :
Steel Gauntlet *Right Arm
Steel Gauntlet *Left Arm

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+2 Mana Base, +2 EE) (Cost 1)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC) (PENDING)





(CrazyMLC)
CrazyMLC : 6
[ 6 ] = 6
> You attempt to create a Mana Link (3) with all of the Lupus on your team.

... LINK PENDING ...

Race : Chirop
Intel : 10
Mana : 3/15
SP : 0
Inventory : 0/5

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Mana Link (+1 Link Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (Alphonse) (PENDING)
- Mana Link (Urch) (PENDING)
- Mana Link (Brick) (PENDING)





World Events:
The enemy gets into a formation




Enemy:


Map


Last edited by CaveCricket48 on Fri Jul 13, 2012 9:29 am, edited 1 time in total.



Thu Jul 12, 2012 11:44 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
"SOON."
> Okay I didn't expect a formation. Get back. Also accept Mana Link-thingy.


Thu Jul 12, 2012 11:55 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
Brandish rapier while moving to intercept my target, #2.


Fri Jul 13, 2012 12:06 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
"Oh no! They're using tactics! What will we do?"
> Once the Lupus accept, simply default to draining three from HKU and Urch, and two from Ocia per turn. Cast Mana Link (1) on Markgles. Get behind everybody, and if they advance, stay far enough back that a fireball won't be able to target me along with somebody else.


Last edited by CrazyMLC on Fri Jul 13, 2012 9:08 am, edited 2 times in total.



Fri Jul 13, 2012 12:57 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
Advance toward the enemy, toward the front of our group. Accept the Mana Link.


Last edited by Ociamarru on Fri Jul 13, 2012 2:03 am, edited 1 time in total.



Fri Jul 13, 2012 1:57 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
You're going to accept the Mana Link request as well, right?


Fri Jul 13, 2012 2:00 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
Oh whoops, forgot about that. Yes.


Fri Jul 13, 2012 2:02 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
>Accept Mana link, begin advancing carefully but steadily towards #4.
"Maybe we should move up so that alphonse doesn't end up surrounded and alone."


Fri Jul 13, 2012 4:34 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
Accept MLC's mana link. Pull out my dagger and wait for an attack, dodge if one comes.


Last edited by Miggles on Fri Jul 13, 2012 9:07 am, edited 1 time in total.



Fri Jul 13, 2012 4:45 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
You don't have the spell Migsy, I can Mana Link with you though and we can manage our mana so we have the same amount.


Fri Jul 13, 2012 5:15 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 8
Oh hurp. Yeah, do that.


Fri Jul 13, 2012 5:41 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 9
__________________________________________________

Roll 9
__________________________________________________

World Events:
Round 2





(Ociamarru)
Brick : 1
[ 3 ] = 3
> You accept the Mana Link and advance forward, making it near the front of your team when you see a flying energy wave hit Alphonse in the side.



Race : Lupus
Intel : 4 (+2)
Mana : 17/20
SP : 0
Inventory : 1/5
- Staff (+2 Intel when held) *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Cut Right Arm (-4 Right arm use)
- Mana Link (CrazyMLC)





(Harzipan)
Isaac : 2
[ 6 ] = 6
> With your weapon ready, you advance towards the Rapier-wielding Chirop. As you do, you see Aphonse is running back to your side of the room, and an enemy chirop, #3, lets loose some sort of energy wave that flies towards him and cuts through his side and dissipating before it can pass you.



Race : Human
Intel : 5
Mana : 10/10
SP : 0
Inventory : 2/5
- Rapier (-1 Attack Strength, +3 Attack Speed) *R
- Buckler *L

Equipped :
- Chainmail

Active Abilities :

Passive Abilities :
- Humanly Strength (+2 Strength)

Conditions :





(Urch)
Urch : 3
[ 1 ] = -
> You accept the Mana Link and advance forward, towards enemy #4.

"Maybe we should move up so that Alphonse doesn't end up surrounded and alone."

He runs back to your side on his own though, but gets hit with an energy wave before making it all the way back.

Race : Lupus
Intel : 2
Mana : 17/20
SP : 1
Inventory : 3/7 (+2)
- Hatchet (+1 Attack Strength) *L
- Buckler *R
- Longsword (+1 Attack Speed, +1 Attack Strength)

Equipped :
- Bag of Holding (+2 Invent)

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)





(Miggles)
Miggles : 4
[ 11 ] = 11
> You already have your dagger out!

CrazyMLC attempts to create a Mana Link with youand you accept.

Race : Chirop
Intel : 10
Mana : 5/15
SP : 0
Inventory : 1/5
- Dagger (-2 Attack Strength, +2 Attack Speed) *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)
- Fireball (+1 Ignited Base, +1 EE) (Cost 3)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (CrazyMLC)





(TorrentHKU)
Alphonse : 5
[ 6 ] = 8 (+2)
> "SOON."

You retreat back and accept the Mana Link, but as you do, the sound of something whistling through the air sounds behind you. Before you're able to get out of the way entirely of whatever it is (Speed 8v9), something sharp slices through your side. The pain causes you to stumble forward a few more steps before falling to the ground.

Race : Lupus
Intel : 2
Mana : 17/20
SP : 1
Inventory : 0/5

Equipped :
Steel Gauntlet *Right Arm
Steel Gauntlet *Left Arm

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+2 Mana Base, +2 EE) (Cost 1)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)
- Cut Right Side (-2 Movement)





(CrazyMLC)
CrazyMLC : 6
[ 10 ] = 10
> "Oh no! They're using tactics! What will we do?"

You draw 3 Mana from Urch, 3 Mana from Alphonse, and 2 Mana from Brick, and establish a Mana Link with Miggles.

Race : Chirop
Intel : 10
Mana : 10/15
SP : 0
Inventory : 0/5

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Mana Link (+1 Link Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (Alphonse)
- Mana Link (Urch)
- Mana Link (Brick)
- Mana Link (Miggles)





World Events:





Enemy:


Map


Fri Jul 13, 2012 9:29 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 9
>Take a few more steps forward, then hurl my hatchet towards #1. Draw my longsword.


Fri Jul 13, 2012 10:17 am
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