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 Pioneers of space. (Always open) 
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Post Re: Pioneers of space. (Always open)
Fixity fix that station, fast!

Have the colony ship at C tell the Canis Minor folks we have a slight emergency.

Have whatever people that are on the irradiated planet hunker down and get ready for any more disasters. If we lose the space station, that'll be our main colony.


Sat Mar 31, 2012 8:40 pm
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Post Re: Pioneers of space. (Always open)
apologies, made a typo. Canis Light Frigate is replaced with the Gehenna light frigate.

The barracks will work like that yes.

no you wont need to keep renewing the actions. (unless you want to stop or change) or if you want to get a better roll (say you get a 10% population increase per turn, but you want more you can use the action again to add another roll to that)


Sat Mar 31, 2012 10:15 pm
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Post Re: Pioneers of space. (Always open)
So does Thimai know how to build the frigate or do they just know its design?


Sat Mar 31, 2012 10:20 pm
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Post Re: Pioneers of space. (Always open)
just the design. They dont have any info on weaponry or how to construct the armor.


Sat Mar 31, 2012 10:32 pm
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Weakpoint knowledge?


Sun Apr 01, 2012 12:01 am
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Post Re: Pioneers of space. (Always open)
yes, they know where critical systems are located and where the Armour is thinnest. (missing huntsman before ill post)


Sun Apr 01, 2012 12:41 am
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Post Re: Pioneers of space. (Always open)
Keep mining drones, 2 light interceptors and 1000 people (including 10 tons of food and 1 ton of metal) on system G, but send 3 mining drones to furthest molten planet to the sun (focus on finding alloys that can withstand the heat of the molten conditions) and send other 2 to gas giants but send the 1000 people to iceplanet.

Build a large icestation (houses 1500 people) that focuses on researching superconductors and other sciency things.

Send colony to system J in hope to find a planet to have the properties to become self sufficient.


Sun Apr 01, 2012 4:43 am
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Post Re: Pioneers of space. (Always open)
Canis Minor

"Continue population growth. Focus on the economic benefits of large families."
Focus on population growth provides additional advertising and more of the population join the movement.

"Found the Canis Maximus Imperial Starship Design Bureau, CMISDB. Found the Imperial War Academy for training new crew and officers to man ships." The CMISDB's opening debut features talks from leading OCD Scientists. The first cadets begin. (in next turn specify what level (1-3) you want trainees to get to.

"Continue construction/manufacturing."
The construction of the OCD base accelerates with the addition of more mining bots rolling off the production line.
The second factory comes online and the two defense platforms are armed and loaded. (+2 industry)
The Orbital shipyard begins to come together stage 1: framework and lifesupport and stage 2 habitation and work spaces are complete. The orbital shipyard is now ready. (+1 industry)

Gungnir Industries

"Build another shipyard (normal size) at Lazarus Station"
The shipyard at lazarus
"Create another science lab (call this one Rosenthal) for everyday scienceing, and get them to fix the stations orbit"
Rosenthal lab, a laborotory for the people. (+1 science!)
Rosenthal begin work on the stations orbit. Expansion of the current orbit adjusting rockets to a trio of manouvering rockets as opposed to the current single rocket setup. The plan is put forward to Manufacturing who begin work on the rockets (next turn)

"Continue OCDs funding, ask them nicely to work on improvements to their current design for GUNGNIR."
More money is spent on GUNGNIR and the project is kept at the forefront of OCD's work. Additional refinements are made involving the reactors placement and increase to the cruise speed. Four variants are put forward to you, one with more manouvering thrusters, the design taken from Rosenthal. and one with more armour plating. while engineers alter the orignal design to accomodate for a 2nd prow lance and designs for twin-linked point defense weapony as opposed to a more armoured variant.
>Maneuvering vs Armour
>Weapons Vs Armour

Gehenna

"With the strict safety protocols, begin research on massive-scale nerve gas weapons for planetary bombardment. Notify the Canis authorities that we are developing WMDs, but only as a deterrent to Thimai. They obviously have something planned."
Beginnings of the nerve gas research and a message is put forth to the canis authoroties. Initial results are a success and can provide a localised (15km range) from 5 missiles. with little to no lingering after effects. The nerve remains deadly in atmosphere for 84 minuites.

"Begin production of the new "Pit Dog" model attack frigate."
first production of the Pit Dog begins however resource limitations cause the building to slow down (another 8 turns till completion due to not enough Metal+.

"Get the Cans by the Hylian fleet to transmit a thank you, pick up the heavy metals, and fly home."
The Can interceptors begin to make their way home with the heavy metals. (next turn arrival)

"Canis-style population census."
The 25 thousand souls that make up the colony of Gehenna are a mix of Scientists and Engineers from their parents corperations of SAAT and AMEC. The colony is split between the heat proof habitation on the asteroids that focus on the mining contingent of Gehenna, considered the worst assignment in the colony between the temperatures and lack of windows. Life aboard Temporary Docking station 1 is easy, the former colony ship now major space station is always a hive of activity, budgets in science and engineering employing the vast majority of people into the two endevours. Most of the populations concerns for the colony lie in the metals industry. The image of a strong colony is boradcasted by the eternal glows of the two orbital reactors seen from the portholes in the colony ship.

The population of Moloch station is often seen as silent and dour however Gehennans just have their own dark sense of humor. The populations concerns for the colony are mostly centered around the relationship with Canis Minor. 60% of the colony are strong traditionalists who want to agressivly persue material or assets from Canis space, while the minor 40% are a mix of wanting open trade/travel with thier partner nation.

The Last probe gets to the anomally. upon arrival it broadcasts back images of a large starbase styling and colour matches that of the Hylians.two squads of interceptors are dispatched to the probe and radio broadcasts are sent back "Rgia ia Nabria aoaxe, qe eepuear tou keace innesiarkt, Reaseea"

Nono Entromiybo

"Try to get some genius Nonopans to learn the language by listening to their talk radio shows and other menial things."
The Nonopans begin to record as much as they can, initial forays into the language are difficult but a few words are picked up many are unknown or are questionalbe in their context..(subsequent messages will have them translated)

"Expand diplomatic space base. Try to invite many other people into it so it can be a mutual group base for peace."
invitations are sent out to each colony, even one to the aliens though that only returns the same garbled language "qe eefeer ro sexkibe toue ibcirariob"

"Create biological weapons on science base"
The first of the virus weapons comes together, an airburst warhead or multistage missile with a deadly mind deteriorating virus that turns the humans on each other.

Thimai

Fixity fix that station, fast!
The life support systems come back online and power begins to flow through the station once more. the last few engineers celebrate their victory as secondary systems are immediatly installed. The cadre of engineers begins work once more and construting the station however a boost to their numbers from the colony ship would aid them greatly

Have the colony ship at C tell the Canis Minor folks we have a slight emergency.
A message is sent out to Gehenna and Canis Minor (remember though that communication is free)

Have whatever people that are on the irradiated planet hunker down and get ready for any more disasters. If we lose the space station, that'll be our main colony.

Xexelith

Keep mining drones, 2 light interceptors and 1000 people (including 10 tons of food and 1 ton of metal) on system G, but send 3 mining drones to furthest molten planet to the sun (focus on finding alloys that can withstand the heat of the molten conditions) and send other 2 to gas giants but send the 1000 people to iceplanet.
A small party is held for the occasion as the colony splits. the colony ships leaves a sizable contingent at the ice planet.

Build a large icestation (houses 1500 people) that focuses on researching superconductors and other sciency things.
Initial construction begins however it is not completed immediatly. Life support and the main building is prepared but many engineers sleep rough or in their enviromental suits for the first few days. (completion in 2 turns, can roll again next turn to complete next turn)

Send colony to system J in hope to find a planet to have the properties to become self sufficient.
The colony ship leaves the system, cruising to J system. it will take a turn to get there.

Image


Mon Apr 02, 2012 11:36 am
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Post Re: Pioneers of space. (Always open)
Gungnir Industries Orange rape!

"Create 2 more Wolf frigates from Lazarus station."

"Create 5 more mining drones at the colony (now called Haven) and have them deploy on Freedoms Progress."

"Go back to the original liberal funding plan for Omer, and get Rosenthal to work on large cruiser designs"


Good work Omer and Rosenthal! Install Weapons and Armour at your discretion.

Open up coms to Xexelith
"Gungnir Industries would like to welcome to the sector. I have little time for pleasantries, so I'm going to cut to the chase here and say we have a proposition for you."
"My sources tell me you're building a weapon, something that requires a copious amount resources, and teams of scientists labouring day and night to see it come to fruition ."
"At this moment we're more than adequately equipped to support you in this noble endeavour, but we need allies, will you join us in these dire times, so that together we can fight back the darkness called anarchy that has spread itself among these stars?"


Mon Apr 02, 2012 1:02 pm
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Post Re: Pioneers of space. (Always open)
Open up coms to Gungnir Industries,
An interesting proposition, after much consideration i will gladly accept your alliance, once and for all we may cleanse this anarchy. You will not be disappointed in this turn of events.


Continue construction on science base

Continue traveling (if i dont have to say this research more on the secret weapon)

Research superconductors more




Mon Apr 02, 2012 1:21 pm
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Post Re: Pioneers of space. (Always open)
Psy, you forgot the action I PMed you, but that don't matter, I've changed my plans.

Give a speech at the military academy to encourage people to enlist. Level 3 training will be perfect. Grant special benefits for those who enlist, like free food and healthcare.

Have the design bureau design a fleet, with dedicated battle cruisers and support ships aswell, like supply vessels, mine sweepers, electronics warfare barges, troop carriers, etc.

Have the orbital shipyard expanded to incorporate its own defence batteries and docking facilities, as well as to enlarge the docks themselves to make it capable to produce multiple ships simultaneously.

Request a industrial and scientific status report.


Last edited by caekdaemon on Mon Apr 02, 2012 8:02 pm, edited 2 times in total.



Mon Apr 02, 2012 2:37 pm
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Post Re: Pioneers of space. (Always open)
Continue building that station.

Have the colony ship at C return, we need it.

Try to identify important materials on the irradiated planet.


Mon Apr 02, 2012 6:50 pm
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Post Re: Pioneers of space. (Always open)
Improve living conditions on asteroid habitation, with extra heat radiators, heartier rations, and an observatory tower/leisure sector where citizens can relax and look upon the beautiful molten landscape.

Revise Pit Dog production schematics. Apply more armor to identified weak spots and reinforce critical systems.

Increase Metal+ armor production to cope with demand. Set the chemical plant and fusion reactor to carbon compression.


Mon Apr 02, 2012 9:26 pm
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Post Re: Pioneers of space. (Always open)
Canis Minor

"Give a speech at the military academy to encourage people to enlist. Level 3 training will be perfect. Grant special benefits for those who enlist, like free food and healthcare."
Advertising for the Imperial War Acadamy picks up and new recruits begin to stream in, the first classes quickly fill up and more people are trained to handle complex navigation systems. The first classes of level 2 education have begun and will expand quickly.

Have the design bureau design a fleet, with dedicated battle cruisers and support ships aswell, like supply vessels, mine sweepers, electronics warfare barges, troop carriers, etc.
A group of 3 fleets are designed.
Light interception fleet composed of 10 interceptors with Re-deployable E(lectronic)W(arfare) buoys and 2 Light Interceptor Corvettes.
Strike Fleet Consisting of 10 interceptors, 1 Carrier Frigate, 4 Corvettes and 2 Assault Frigates.
And a Seige Fleet with 40 interceptors, 1 Carrier, 8 Assault Corvettes, 4 Assault Frigates, 1 Battleship.
(note none of the ships have been designed, however design requirements have been laid out)

Have the orbital shipyard expanded to incorporate its own defence batteries and docking facilities, as well as to enlarge the docks themselves to make it capable to produce multiple ships simultaneously.
The orbital shipyard mounts a series of point defense weapons to protect it in a firefight, while relying on external ships for offensive maneuvers.
A Second destroyer class dock begins constructions however metal shortages force work to slow to a crawl.

Request a industrial and scientific status report.
Industry Report:
Currently the Metal stocks are zero. This is an all time low for Canis Minor. There is 1.2t of raw metal in the cargo holds that could be refined with the addition of a 2nd refinery allowing us to process more ore per turn. we would need another 2 refineries to have an outgoing faster than our incomming. Canis' industrial strength is its strongpoint. Our teams have the very best gear and processes as soon as they are discovered.
Science endevours are not as strong as our industrial cousins however SciCorp have a strong and effecient workbase. SciCorp's education system ensures a steady flow of information from the forefront of science to the populace.

Gungnir Industries

"Create 2 more Wolf frigates from Lazarus station."
The station at lazarus completes 2 additional wolf frigates and your machinists report a metal shortage about to hit the colony hard.

"Create 5 more mining drones at the colony (now called Haven) and have them deploy on Freedoms Progress."
The drones are placed on order after the construction of the orbital stabilisers takes the last of the metal.

"Go back to the original liberal funding plan for Omer, and get Rosenthal to work on large cruiser designs"
Omer heads up 3 avenues of research: Advanced Engines, Mass Transport and Reinforced Steel each not going very far before encountering problems.
While Rosenthal peices together a large battlecruiser, initial designes for the "Nakamura" BattleCruiser begin to take form. More refinements and computer testing will comence next turn.

Orbital stabalisers++ are fitted and the station slowly corrects it orbit. A small party is held in the Rosenthal laborotories.

Project GUNGNIR Comes to a close, the final design is ready to begin manufacture. GUNGNIR Assault Battleship.

Gehenna

"Improve living conditions on asteroid habitation, with extra heat radiators, heartier rations, and an observatory tower/leisure sector where citizens can relax and look upon the beautiful molten landscape."
Living conditions continue to improve with increased heat dissapators and heartier rations for those serving there. The observatory tower and leisure zone take some time to complete (next turn).

Revise Pit Dog production schematics. Apply more armor to identified weak spots and reinforce critical systems.
The Pit Dog upgrades from an Attack Frigate to an Assault Frigate with increased armour and an additional redundancy system installed. (now Triple redundant).

Increase Metal+ armor production to cope with demand. Set the chemical plant and fusion reactor to carbon compression.
Both stations fusion reactors lend their power to the production of Arc class Armor.
Nono Entromiybo

Do tests on perfection of Nonipan race on science base.
Genetic testing on the perfection of the Nonipan race reveals a number of irregularaties to a "pure" sample of human DNA however the irregularaties provide a resillaince against a number of maladies.

Put more autistic people/hypergenius codebreakers into the language. Also put genius children still learning the Hectation that Nonipans speak into the group. Their young minds should pick it up and they should become fluent.
The additional work into the Hylians language reveals more words and a rudimentary knowledge is yours. (language unlock in 2 turns)

Create food.
Using the same cloning vats as earlier a massive ammount of mass produced crops are created. Slowing population growth via cloning slightly.

Thimai

Continue building that station.
The stations construction begins anew, with paneling being created and the first rooms taking atmosphere begin to come online the place is alot more comforting. The station is ready for its first occupants and when the colony ship returns the final stage of construction simply needs more manpower.

Have the colony ship at C return, we need it.
The colony ship bids farewell and engages is cruise engines again (next turn arrival)

Try to identify important materials on the irradiated planet.
Identification of important matierials begins, heavy metals are prominant on the planets surface with a small mixture of strong yet light alloys.

Xexelith

Continue construction on science base
The bases construction is swift and the first habitat is finished. housing the scientists as they begin their research (+1 science!)

Continue traveling (if i dont have to say this research more on the secret weapon)
Refinements to Project Xysterial continue, Scientists propose a working prototype in as little as 5 turns.

Research superconductors more
The first superconducting material taken from an alloy found in the asteroid belt by your mining ships could be a benifit to many areas of the colony. First and foremost Project Xysterial.


Bonus: Random ship guide. (some are locked since they havent been discovered)
Ships: (smallest to largest)
Interceptor (little more than men riding pulse engines with guns attached, the average interceptors lifespan in combat is 17 minuites.)
Fighter (Good vs other small craft, and the occasional missile)
Bomber (Good for assaulting big things, generaly has a light high RoF Weapon and a large bomb or several attached)
[Classified]
-
Corvette (Stripped down, resized frigate. Faster than a frigate, good for strike actions but not so usefull in full assaults, other than perhaps as a meatshiepd)
Freighter (engines strapped to a box. not much more to it. sometimes the odd weapon is mounted to it as a deterrant or as point defense)
-
Frigate (All purpose frigates. Agile, well armed, well armored. And can be equipped for damn near anything.)
Destroyer (The frigates bigger brother. combines the arnament of a frigate with more armor and one or two large weapons. either dorsal turrets or prow lances)
Cruiser (Cruiseres are the next largest omni ship, everything from Assault to Command modules can be fitted in this ship)
[Classified]
Battleship (Just about a little of everything in a battleship, from fighter bays to command centers, the battleship features a strong arnament and good speed (for something this size) its only letdown is its armor, its lighter variants sitting on par with a cruiser.)
Super Frieghter (What if we added more boxes, and more engines? its still a box with engines but with a cargo hold large enough to hold a destroyer and have room to spare you can get your frieght from A to B when its needed.)
Dreadnought ( The Dreadnought simply IS the immovable object. Dreadnoughts posess the highest armour and focus on impenatrable point defense and an array of prow lances.)
Carrier (The carrier can mount alot of weaponry. Assault variants matching Battleships in arnament. The carriers strong point is the sheer number of modules it can fit. however each decreases its cargo capacity.
[Classified]

Ships have a few defining traits.
Light, Medium, Heavy. (these are size and weight often a Heavy mounting more weapons than its light variant along with larger armour and larger engines. and all around bonus)
If a Ship doesnt have one of the following it is simply "balanced" for its role.
Assault (Assault variants pack a big punch, with a slight boost in armour to help)
Attack ("More speed cap'n!" Hit and run tactics are an attack ships speciality. a faster engine allows the ship to be out of range before the turrets can even track them)
Seige (The seige variants are designed to be front line ships, posessing high armour often at the expense of weaponry)
Command (Ships able to take tactical controll in the field. providing bonuses to targeting and tactics in the field)
Carrier (Need to re-arm or re-fit in a hurry? cant afford to go back to base? A carrier is your ship. able to refit and re-arm lighter strike craft in the field. Able to adjust fighters to be bombers in a pinch. and bombers to be fighters. Not as effective as their dedicated bretherin but more effective than they were.)
Freighter (Ships converted to carry boxes, not bullets. Many ships can be freighter class, often used as support vessels re-arming any ship that needs it after a decisive battle, or perhaps a necessity for a colony, if you have no frieghters, use a frieghter carrier.)
E-War (ships with the very best in electronic warfare gadegtry. a large target for the opposotion but while its alive the damage it can do is measured in the survival of your crew.)
[Classified]
[Classified]

Sorry, as i said spending week at parents. next update is for Hexed- Tales of the gods. (we will resume normal schedule Tuesday next week)


Wed Apr 04, 2012 1:34 pm
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Post Re: Pioneers of space. (Always open)
Send samples of the material i am going to use for superconductors to Gungnir Industries by a CAN ship, also focus on mining that alloy.

Observe planets of system J to see if any look like they can sustain life, if so set up base immediately.

Ask Gungnir Industries to help with searching for super light-but-extremely-tough-alloys.


Also why do i have +1 military?


Wed Apr 04, 2012 1:57 pm
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