| Author | Message | 
        
			| nicolasx 
					Joined: Sun Mar 13, 2011 6:17 pm
 Posts: 646
   |   Re: Roll To Dodge : Cooperative - Planning stageI thought it was just like a normal one, with six people playing but with six GM's as well, sorry if I misunderstood. 
 
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			| Thu Mar 22, 2012 3:39 am | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stageNighthawk wrote: TorrentHKU wrote: Any players would also be DMs.So we're DM-ing... each other? While we play? I have a feeling that won't work. We'd end up blackmailing each other's players because our player was getting the crap beaten out of 'em.Nah, it goes in a circle. So Player 1 DM's 2, 2 DM's 3, etc. And cmon, the dice decide the roll, not the DM. Have some professionalism.
 
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			| Thu Mar 22, 2012 3:45 am | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stageTorrentHKU wrote: Nah, it goes in a circle. So Player 1 DM's 2, 2 DM's 3, etc.And cmon, the dice decide the roll, not the DM. Have some professionalism.
Whoa whoa whoa! That's not how I was thinking it at all! You're suggesting (as an example): Quote: Caek DMs RagRag DMs Torrent
 Torrent DMs Yoman
 Yoman DMs Nighthawk
 Nighthawk DMs Flail
 Flail DMs Caek
I thought it was (as an example) Quote: Caek DMs IzenRag DMs Roast
 Torrent DMs Nicolasx
 Yoman DMs Kebbit
 Nighthawk DMs APLAYER
 Flail DMs APLAYER2
It's completely different!
 
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			| Thu Mar 22, 2012 4:02 am | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stageWait is that how it is? 
 
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			| Thu Mar 22, 2012 4:19 am | 
					
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			| nicolasx 
					Joined: Sun Mar 13, 2011 6:17 pm
 Posts: 646
   |   Re: Roll To Dodge : Cooperative - Planning stageI thought it was very much like Yoman's example otherwise we wouldn't have separate GM/Player categories, maybe caek will come on sometime today or tomorrow to tell us what he originally thought, but if we put it to a vote, I vote Yoman, sorry torrent.  
 
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			| Thu Mar 22, 2012 4:19 am | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stageNah I'm perfectly fine with it, I was just under the assumption that it was DM rolling for DM. Whatever, this still works. Though I will miss being a character. 
 
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			| Thu Mar 22, 2012 4:21 am | 
					
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			| nicolasx 
					Joined: Sun Mar 13, 2011 6:17 pm
 Posts: 646
   |   Re: Roll To Dodge : Cooperative - Planning stageWell If it works the way Yoman says technically it wouldn't be a conflict of interest to be both. 
 
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			| Thu Mar 22, 2012 4:23 am | 
					
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			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: Roll To Dodge : Cooperative - Planning stageDon't feel too bad Torrent, I assume we'll be able to interact quite heavily with the players as 'Tech Fairies' (My god how did that name stick.). 
 
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			| Thu Mar 22, 2012 8:15 am | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Roll To Dodge : Cooperative - Planning stageFail Flail wrote: Don't feel too bad Torrent, I assume we'll be able to interact quite heavily with the players as 'Tech Fairies' (My god how did that name stick.).Indeed. Also where the hell did that name come from I don't know. Are we ready to open shop?
 
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			| Thu Mar 22, 2012 11:57 am | 
					
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			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: Roll To Dodge : Cooperative - Planning stageGo for it! 
 
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			| Thu Mar 22, 2012 12:00 pm | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stageWe still need 2 more players, going by my example. However, a DM can change to player to make 5&5 (instead of 6&4 as is) and we'll be good. 
 
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			| Thu Mar 22, 2012 12:15 pm | 
					
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			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: Roll To Dodge : Cooperative - Planning stageAren't we going to make a new topic then advertise there? 
 
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			| Thu Mar 22, 2012 12:39 pm | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stageWe could just advertise here. Why not? 
 
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			| Thu Mar 22, 2012 2:05 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stageAdvertise here, make new topic with game. 
 
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			| Thu Mar 22, 2012 3:06 pm | 
					
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			| TheKebbit 
					Joined: Sat Jul 04, 2009 10:24 pm
 Posts: 3939
 Location: NORTH
   |   Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERSyeah ok i've made a decision
 DM. I'm already playing in like 5 RTD's.
 
 
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			| Thu Mar 22, 2012 4:34 pm | 
					
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