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 Roll to Dodge - Mecha ON HOLD 
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha Mission 1
>Y u no wake up.


Thu May 05, 2011 1:40 am
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
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Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Mecha Mission 1
SORRY. SORRY. SORRY. LAW.
Crisis averted, I guess. Can one of you guys help me fix my secondary lines?
Work on fixing the secondary hydraulics line.


Thu May 05, 2011 1:42 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
OK SO.
I have all the actions, if possible I'll roll everything tomorrow.
I'm leaving for a trip on Friday morning at either midnight or 2 AM, and I'll be returning Sunday at 10 PM. I think. So I don't wanna hear anything about me not rolling.
May or may not have WiFi where I'm going. Also, my spell checker recognizes WiFi. Awesome.


Thu May 05, 2011 3:45 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
OK ROLLING AT LAAAST!

Tomaster
Vladimír Shurla [1]: "Crisis averted, I guess. Can one of you guys help me fix my secondary lines?"
No response. They must be busy with their own things. You look through your help systems, checking what parts you have on your mech. No replacement hydraulic lines, and no replacement circuits for the specific one that needs fixing.
Wonderful. Well maybe if you're lucky it'll just be a flipped breaker or a loose wire or something. That'd be nice.
Just in case, you also look through your Field Repair Kit. It's got pretty much any tool you'd need, and a bunch of fuses, wire endings, screws, stuff for easy fixes. If whatever is controlling your hydraulics IS fried, then you may have a serious problem.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg
Aark-han [8]: Oh duh, you have legs. You roll on one side, then cross your mecha's legs, the one with the lizard clinging to its back in front. You then jab at your mech's controls, and the lizard-free leg jerks forward, nailing the lizard on your leg directly on its back. It falls to the ground, twitching slightly, then lays still. There seems to be a slight blood splatter on your mecha's leg from where its organs exploded out of its stomach.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 6 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed)

Mecha


Amazigh
"Amazigh" [3]: You lift Kaime up to his good foot, and begin walking him towards his mech. Halfway there, you foot catches on a rock, and you trip, letting go of Kaime. You manage to see him hop on his one leg over to his mech, and good god it looks hilarious.
You do your best to stifle a laugh while Kaime leans on the door to his crouched mecha's cockpit, catching his breath.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79
James Argus [8]: You awaken!
Where the hell are you?
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro
John Kosloswa [10]: You head through the hospital, turning on your watch for light to get through a few dark hallways, and arrive at the pharmacy! Door's locked though. But then again, you have a gun! You pull out your pistol, crouch to one knee a few feet away from the door, and fire a bullet straight through the handle. The door shakes from the bullet, and when you turn the knob it opens without probl-
"SQUEAK"
*SLAM*

...
Those rats. Were the size. Of your arm.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Sports Watch
- Visitor's Map
Conditions:

Mecha


DragonXP
Kaime Freins [10-2=8]: You reach up for help to get back into your mech, and Amazigh grabs your arm and lifts you up. The three legs among you walk halfway to your mech, then Amazigh's two trip on a rock, and he goes sprawling, giving you a push as he does. You desperately hop forward, trying to keep your balance from Amazigh's push, and thankfully you reach your mech before you fall over. Now that you think about it, covering up your stump to prevent any horrendous pain from accidental collisions would be awesome.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
Conditions:
- Intenes Pain (-2 to rolls)
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand)

Mecha


Game Events: AREA MAP UPLOADED.


Tue May 10, 2011 12:25 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Get into my Mech


Tue May 10, 2011 1:06 am
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha Mission 1
>Look around wherever i am. Then complain about flying wrenches haunting my dreams.


Tue May 10, 2011 1:13 am
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Mecha Mission 1
Close door, get out of the hospital scared.


Tue May 10, 2011 1:16 am
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Location: Somewhere in the universe
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Post Re: Roll to Dodge - Mecha Mission 1
>Use local anesthetic from med kit.


Tue May 10, 2011 1:22 am
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Mecha Mission 1
Hop out of my mech with my field repair kit, and go take a look at the secondary hydraulics.
Also, how do I have 36 missiles, yet my missile pod is empty?


Tue May 10, 2011 1:51 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Your missile pod has some sorta reload system according to you.


Tue May 10, 2011 1:56 am
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Mecha Mission 1
Oh shitballs, ok. I thought I shot the Han Van with shells, not the missiles. Well, is it to late to clarify and say it's an automatic reloading system that takes 3 turns?


Tue May 10, 2011 2:03 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
...
Yes.


Tue May 10, 2011 2:05 am
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Mecha Mission 1
I never said it was manual either. So it's automatic, since there's been no clarification since then. Bam. Problem solved. Reloading starts this turn, since this was just now put into effect. Awesome.


Tue May 10, 2011 2:47 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Just as SOON as you hit the "Reload" button. Since it cripples your mech, it'd be silly to have it AUTOMATICALLY reload.


Tue May 10, 2011 2:51 am
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Mecha Mission 1
Where'd I say it cripples my Mecha? It just renders the launcher useless. No halfway done reloading, once it starts, it can't be stopped until it's done.


Tue May 10, 2011 2:52 am
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