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 Roll to Dodge - Mecha ON HOLD 
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Grab EVERY "Bleeding Stopper" syringe, Check Instructions, Clean Wound as best I can, Use 3 of the syringes.


Thu Apr 28, 2011 1:06 am
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Post Re: Roll to Dodge - Mecha Mission 1
Meditate through pain.


Thu Apr 28, 2011 1:20 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Wellll ♥♥♥♥. I'm going to just chill out here while you work on Kaime. Lemme know if you need any more of those bleeder things.
Run a diagnostics scan on my leg motors, and see if the repairs necessary to get it back to operational are possible in the field.


Thu Apr 28, 2011 1:58 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
TorrentHKU wrote:
Game Events: Ok, from what I can tell, Kaime is going to die without immediate medical attention. Amazigh, open up both of your med kits and pull out EVERY "Bleeding Stopper" syringe. There should be instructions for them inside the kit, use at least 3 of them, more if he doesn't stop bleeding after 3 minutes.

TorrentHKU wrote:
Amazigh
"Amazigh" [3]: Yeah, it's probably fine. And if it isn't ♥♥♥♥ all.
You crouch down and pop open your cockpit, then hop out and run over to Kaime.
"Oh Jesus Christ! Uh, okay, ♥♥♥♥, I think I might be able to do something with my medkit here. Maybe. ♥♥♥♥."
You're a bit too disconcerted to know what to do right now! It looks like a large chunk of burning something hit Kaime's leg, slicing through it just above the knee. Jesus that looks bad, and there's blood everywhere.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

He only has one medical kit. Unless he has something like a emergency kit in his mech.


Thu Apr 28, 2011 12:36 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
I'm pretty positive Kaime has one too.
I hate backseat DMs.


Thu Apr 28, 2011 1:33 pm
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Post Re: Roll to Dodge - Mecha Mission 1
We know you do, we know :3


Sat Apr 30, 2011 12:48 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Waiting on Tokochiro and Roast Veg.


Sun May 01, 2011 6:38 am
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Post Re: Roll to Dodge - Mecha Mission 1
Look around for a map


Sun May 01, 2011 12:39 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
> Pop a pill and whack the lizard with the tweezers.


Sun May 01, 2011 10:02 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Ohai roll.

Ohai Mark.

Tomaster
Vladimír Shurla [6]: "Wellll ♥♥♥♥. I'm going to just chill out here while you work on Kaime. Lemme know if you need any more of those bleeder things."
Thank yew.

With a few taps on a touch screen to the right of your head, you start a diagnostic scan on your legs, and cross your fingers. After a few long moments of waiting, the diagnostic finishes. You look through the results, relieved to see that there's no structural damage. It looks like a hydraulic line somewhere in the lower leg burst, and for some reason secondary systems didn't activate. You gimped on for a while on two legs, but it eventually got to be too much, and the lines in the others on that side burst too. Well, you've got a few options. Replace the burst lines, or fix the secondary system control.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg
Aark-han [4-1=3]: You pop one of the painkillers into your mouth, then attempt to swat the damnable lizard off. It happens to be hiding on a spot RIGHT where you can't reach with your left arm.
Of course.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 6 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed)

Mecha


Amazigh
"Amazigh" [8]: "This'll probably hurt like a mofo."
"IT ALREADY DOES."
"Alright, then it shouldn't get worse."

You take both of your medkits and lay them side by side, then unzip them both. Oh, everything's labelled! Ok, they both have 2 "Bleeding Stoppers", good. Instructions are printed right on the syringe, too!
"'Inject 3-4 inches above site of bleeding into largest blood vessel you can find. Coat wound with extra fluid as necessary.' I guess these are supposed to be idiot proof."
You pull an alcohol wipe out from your kit, tear it open, and use it the wipe the grit out of Kaime's wound. He bites his hand to keep from screaming in pain.
"I warned you!"
You then take the Bleeding Stoppers, and inject them as directed. Within a few seconds, a thick, murky looking gel oozes out from the larger veins on Kaime's stump, and after donning a rubber glove for cleanliness, you smear the gel across his wound. It runs out before you cover the whole thing though, so you use the last one to patch the job up. It works, and Kaime's life is no longer immediately in danger.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79
James Argus [6]: -
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- 3 Instant Coffee Packages
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
- Unconscious

Mecha


Tokochiro
John Kosloswa [8]: You look around a bit, and find a visitors counter! They happen to have a map of the building there! Well, kinda. It shows the various wards, but not where any storerooms might be. Well at least the hospital pharmacy is on here, so that's a good place to start.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Sports Watch
- Visitor's Map
Conditions:

Mecha


DragonXP
Kaime Freins [7-3=4]: While Amazigh does his work, you bite your fist to try and overcome the pain. The next few minutes pass in a whirlwind of agony, and before you know it you've stopped bleeding from your leg, and started bleeding from your hand. Not as much though. You feebly get a couple bandaids from your kit and apply them to your hand.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
Conditions:
- Intenes Pain (-2 to rolls)
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand)

Mecha


Game Events: Is Kaime alright now?
Yeah, he'll live.
Good. Now get back to your mechs before a lizard eats you.

AREA MAP UPLOADED.


Sun May 01, 2011 10:31 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Intenes pain?
To the pharmacy!


Sun May 01, 2011 11:21 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Request Assistance to get back into mech.


Mon May 02, 2011 12:07 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Help Kaime back into his Mech, and if I have time Get back into mine as well.


Mon May 02, 2011 3:01 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
> Flail helplessly and try to shake it off.


Mon May 02, 2011 3:26 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Tomaster...

EDIT: TOMASTER.


Tue May 03, 2011 3:42 am
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