View unanswered posts | View active topics It is currently Tue Jan 07, 2025 6:02 pm



Reply to topic  [ 1229 posts ]  Go to page Previous  1 ... 45, 46, 47, 48, 49, 50, 51 ... 82  Next
 Roll to Dodge - Mecha ON HOLD 
Author Message
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Shoot it if it come close enough to touch me without lunging.


Sat Apr 23, 2011 5:12 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
"Damn it, I thought this was supposed to be a safe zone."
>Fire Autocannon at Lizard, Aim at it's rear half.


Sat Apr 23, 2011 2:43 pm
Profile

Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Hyper, update the OP?


Sun Apr 24, 2011 7:31 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
What with?


Sun Apr 24, 2011 5:04 pm
Profile WWW

Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Playing/Waiting/Dead list


Sun Apr 24, 2011 5:29 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
> Aim. Fire. Party.


Sun Apr 24, 2011 7:33 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
ROLL.

Tomaster
Vladimír Shurla [1]: "And the colossal ♥♥♥♥ has hit the fan. Great."
You take careful aim at the lizards, adjusting your footing for the best angle. When your feet set down, an alarm in your cockpit goes off, and your mech suddenly lurches to the side. In surprise, you fire the missiles.
Directly at the Van Han.
"FUUUUUCK!"
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg
Aark-han [7]: Taking aim again, you empty the rest of the clip. This time one of the grenades hits a lizard, blowing it to pieces. But before you have time to celebrate, a string of explosions rocks your mecha's hull, and you get thrown against the side of your cockpit as your mech is knocked to the ground. Looking at your mech's diagnostics and silencing several wailing alarms and flashing lights, you see that your right arm is completely blown to hell. It's automatically been sealed off, but it's a wonder that its still attached right now. Your lower torso also took some damage, but it hasn't breached the armor, so your mech is still operational. ♥♥♥♥, the lizards are still advancing.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 7 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed, lasts 1 turn)
- Shell Shocked (-2 to next roll)

Mecha


Amazigh
"Amazigh" [10]: You aim your autocannon basically straight down, and fire. The two FAPDS rounds merely impact the ground, spraying dirt and asphalt everywhere. The HEI rounds on the other hand, detonate, sending waves of burning hot gases and sprays of napalm through the air. The lizard, being an insignificant distance from the explosion, dies immediately. The Barbaroi's thick armor survives the indirect heat from the blasts, and you step back a step to make sure no damage is acquired from lingering heat. Oh ♥♥♥♥, you think you hit Kaime.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79
James Argus [4]: -
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- 3 Instant Coffee Packages
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
- Unconscious

Mecha


Tokochiro
John Kosloswa [2]: You make it barely past the hospitals front doors before tripping on an abandoned crutch. You faceplant, landing mere inches away from a discarded syringe, scarily close to where your head could've been. That...could've ended very, very badly.
And you have no idea where you're going in this hospital. It's pretty big after all.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Sports Watch
Conditions:

Mecha


DragonXP
Kaime Freins [4]: You've already got your gun out... you gently raise it up, point it towards the lizard's head, and...
*KRA-BOOM*
Behind the lizard, the ground turns to fire and death as Amazigh's autocannon rounds rain down. Of course, the lizard dies instantly. Less favorably, you're pelted with shrapnel, blown back by the blasts, and burned by scalding hot debris. You end up on your back, groaning in pain and trying not to move. Taking a chance, you lift your head and look towards the source of the worst pain, your left leg.
Oh. So that's why it hurts. It's completely gone.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Extreme Pain (-3 to rolls)
- Missing Left Leg (Cannot Walk)
- Intense Bleeding (Death in 3 turns if not treated)

Mecha


Game Events: The hell is going on out there, Aark just took a heavy hit, but there's nothing on radar besides those lizards! And what the ♥♥♥♥ happened to Kaime?!
BAD THINGS. VERY BAD THINGS ARE HAPPENING.

AREA MAP UPLOADED.


Tue Apr 26, 2011 3:22 am
Profile WWW

Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
owch,my roll is a 2 ._.


Tue Apr 26, 2011 2:57 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
FFFFFFFFFFFFU-


Tue Apr 26, 2011 4:06 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
"Well ♥♥♥♥ me"
>If the area is clear Get out and Help Kaime. If not, Stomp any Lizards into a Fine Paste.


Wed Apr 27, 2011 12:40 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
> Rest for a moment and regain my composure.


Wed Apr 27, 2011 1:23 am
Profile

Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Get up and continue adventure!


Wed Apr 27, 2011 1:25 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
MOVE AS MUCH AS POSSIBLE.
Since i'll fail the roll i should just cause the inverse to happen.


Last edited by dragonxp on Wed Apr 27, 2011 4:23 am, edited 1 time in total.



Wed Apr 27, 2011 3:37 am
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Yea, friendly fire is a ♥♥♥♥♥. My leg motors went down and threw off my aim at the last minute. I'm going to stop moving, and be a heavy weapons platform for right now.
Settle my Mecha into the most stable position, and begin firing at the lizards again. If friends are close, use the rounds indirectly (ie. Use the shock to stun the lizards and make them more vulnerable to everyone else's fire.)


Wed Apr 27, 2011 4:05 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Oh, that's everyone.

Tomaster
Vladimír Shurla [9]: "Yea, friendly fire is a ♥♥♥♥♥. My leg motors went down and threw off my aim at the last minute. I'm going to stop moving, and be a heavy weapons platform for right now."
...Good luck with that.

Taking advantage of being already pointed towards Aark, you aim your cannons down, towards the group of lizards rapidly encroaching on him. You fire your cannons one at a time, twice each. One shell veers off course, missing the lizards, and for about 200 meters, the ground. The other 3 work as intended, and all but one of the lizards are blown to pieces or killed by the shockwaves from the shells.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Roast Veg
Aark-han [2-2=1]: You sit there for a moment, playing dead. Hopefully the lizards think you're not worth biting. Hmm, your tooth is hurting again. A string of loud explosions outside jars you back to the current situation. Looking out of your mecha's external cameras, there is one lizard still intact. And GODDAMN IT'S CHEWING ON YOUR DAMAGED LEG.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 7 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (-1 to rolls)

Mecha


Amazigh
"Amazigh" [3]: Yeah, it's probably fine. And if it isn't ♥♥♥♥ all.
You crouch down and pop open your cockpit, then hop out and run over to Kaime.
"Oh Jesus Christ! Uh, okay, ♥♥♥♥, I think I might be able to do something with my medkit here. Maybe. ♥♥♥♥."
You're a bit too disconcerted to know what to do right now! It looks like a large chunk of burning something hit Kaime's leg, slicing through it just above the knee. Jesus that looks bad, and there's blood everywhere.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79
James Argus [4]: -
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- 3 Instant Coffee Packages
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
- Unconscious

Mecha


Tokochiro
John Kosloswa [4]: You get up, making sure to not land on any needles of death and pain. You wander around the lobby and surrounding rooms a bit, reluctant to venture off into the unknown without any idea what you're doing. Perhaps look for a map of some sort?
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Sports Watch
Conditions:

Mecha


DragonXP
Kaime Freins [2-3=1]: You try to get up as Amazigh crouches his mech down to assist you. The movement gets gravel into your gaping wound, causing a surge of agony. You fall back onto the ground, gasping hard. Amazigh comes over and expresses concern, but you're in too much pain to listen to him. Why oh why did you ever volunteer to go in there? Oh and that's just great, you can't even shoot yourself since you lost your gun in the explosion.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
Conditions:
- Extreme Pain (-3 to rolls)
- Missing Left Leg (Cannot Walk)
- Intense Bleeding (Death in 2 turns if not treated)
- Gravel in Wound (Infection if not cleaned within 8 turns)

Mecha


Game Events: Ok, from what I can tell, Kaime is going to die without immediate medical attention. Amazigh, open up both of your med kits and pull out EVERY "Bleeding Stopper" syringe. There should be instructions for them inside the kit, use at least 3 of them, more if he doesn't stop bleeding after 3 minutes.
AREA MAP UPLOADED.


Wed Apr 27, 2011 9:51 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 1229 posts ]  Go to page Previous  1 ... 45, 46, 47, 48, 49, 50, 51 ... 82  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.067s | 13 Queries | GZIP : Off ]