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 Roll to Dodge - Psychic 
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Loose Canon
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Post Re: Roll to Dodge - Psychic
Also I'm totally taking away most of your guns next mission.


Sun Jul 15, 2012 5:23 am
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Post Re: Roll to Dodge - Psychic
Fair enough, we should be powerful enough by then to not need them nearly as much.

WASH RINSE REPEAT >:O
^^^I mean repeat my action, just so you're aware.


Sun Jul 15, 2012 5:40 am
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"You're strong, just move it off of you then. yeesh."
>Keep following Dane, they look like they know what they're doing.


Sun Jul 15, 2012 6:07 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Double check for people again with MC. Keep following the group.
I haven't a froggy ♥♥♥♥ clue what I'm supposed to be doing.


Sun Jul 15, 2012 7:01 pm
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Post Re: Roll to Dodge - Psychic
"Guys, I can see a crashed UFO in B,8"
Head to B8.


Sun Jul 15, 2012 7:57 pm
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Loose Canon
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Searching!


Sun Jul 15, 2012 7:57 pm
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Post Re: Roll to Dodge - Psychic
Izen wrote:
"You're strong, just move it off of you then. yeesh."


Gee, I NEVER thought of that, THANK YOU for your brilliant plan!


Sun Jul 15, 2012 9:29 pm
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Ociamarru wrote:
Izen wrote:
"You're strong, just move it off of you then. yeesh."


Gee, I NEVER thought of that, THANK YOU for your brilliant plan!

"Well hey, you're still stuck, so I guess you hadn't thought of that plan. You're welcome."


Sun Jul 15, 2012 10:21 pm
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Post Re: Roll to Dodge - Psychic
Head to B,8.


Sun Jul 15, 2012 10:57 pm
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Post Re: Roll to Dodge - Psychic
Be a trend follower. Head to B, 8.


Mon Jul 16, 2012 5:58 pm
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Loose Canon
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Post Re: Roll to Dodge - Psychic
Rarlan.

CaveCricket48 (Raphael) [6]:
You and Jamal keep moving, finding that you're actually going at a decent speed now! You're not really sure where you're headed, but you're going fast. Almost immediately, you break out from the trees, finding yourself on a large, open snow dusted plain, with small shrubs dotting the landscape. You continue onwards for another while, finding an area with some footprints in the snow. To the south, snow is falling, obscuring your vision to a degree.
"Hey... Where's Charles?"
He's right here with you, isn't h-
Oh.
"Well, ♥♥♥♥."

Name: Raphael

Ociamarru (Vadim Ivanov) [1]:
You're strong, just move it off of you then. Yeesh.
"Gee, I NEVER thought of that, THANK YOU for your brilliant plan!"
Well hey, you're still stuck, so I guess you hadn't thought of that plan. You're welcome.

You make a mental note to carve this thing's leg off and beat Fishy over the head with it.

Name: Vadim Ivanov

Emogotsaone (Jamal) [6]:
You and Raphael move quickly, getting out of the trees and into the open as soon as possible. You then move southwest, towards your wordlessly agreed upon target. Upon reaching a small group of footprints in the snow, you look around and realize that Charles isn't here.
"Hey... Where's Charles?"
Raphael looks around, seeing Charles isn't here.
"Well, ♥♥♥♥."

Name: Jamal

Tomaster (Sir Charles) [1]:
You fall back down AGAIN, and this time the bastards don't even help you up. Well fine, ♥♥♥♥ those guys, they all suck anyway. You can run this damn town on your own anyway!
Off behind you, you hear a growl. Turning around, you hear several growls, spreading out around you.
Ohai doggies.

Name: Sir Charles the Thirty-Second

Barnox (Dane) [10]:
You make your way to the object quickly, unimpeded by anyone else. You arrive, and find a large circular lump sticking about 2 feet out of the ground. Sweeping the snow away, you see there's some sort of silvery material that flexes when you push on it. Ugh, it's starting to snow harder, you better hurry up. You look around the perimeter of the mound, finding nothing, then sweep the snow away on the edge, going around the circle. Halfway around, you find... a zipper.
"What the hell kind of UFO?"
You brush the rest of the snow clear, completely exposing what looks to be a small door. You zip it open, climb in, and zip it shut again, then look around.
You're inside of something like a large tent, metal poles strung overhead with a silver canvas material covering that and forming a roof, with a central pole in the middle that goes straight down to the ground for support. Light passes in through the snow and covering material, giving the room a dull glow, and you see several tables and chairs off to one side, some sleeping bags in another corner, and several stacked crates filled with cans in another. The table has several papers and electrical devices covered in switches and knobs on it.

Name: Dane


Izen (Theron) [7]:
"You're strong, just move it off of you then. Yeesh."
Gee, I NEVER thought of that, THANK YOU for your brilliant plan!
"Well hey, you're still stuck, so I guess you hadn't thought of that plan. You're welcome."

Oh dammit, while you were bickering Dane got away from you. You can't see him outside of the snowfall to the southwest, but you wander out hoping to get a glimpse of him or something. No such luck.

Name: Theron


Game Events: Raphael and Jamal are at "E,6".
Charles is at "G,4".
Dane is at "B,8".
Theron is in "D,7".
Vadim is at "F,1".


Fri Aug 03, 2012 4:51 pm
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Post Re: Roll to Dodge - Psychic
Holy ♥♥♥♥ I've been having some bad luck. Three really low rolls in a row. Please don't kill me for having an elk on me, oh great dicemaster.

GET THE ♥♥♥♥ GODDAMN ELK OFF ME WITH ♥♥♥♥ PSIONICS GAH


Fri Aug 03, 2012 9:26 pm
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Post Re: Roll to Dodge - Psychic
> Turn around and with wind-chakra powers, clap my hands and create a sonic boom loud enough to scare the ♥♥♥♥ out of an elephant.


Thu Aug 09, 2012 10:22 pm
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Post Re: Roll to Dodge - Psychic
Oh Jesus... Messed up this time. :oops:

Look for Charles. Frantically.

(Edit: 400 posts :smile: )


Thu Aug 09, 2012 10:29 pm
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Post Re: Roll to Dodge - Psychic
>Wander around. I'll find something eventually.


Thu Aug 09, 2012 10:36 pm
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