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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 107)
"Heh, more likely to make a magic bomb than a being with this. A counterspelling construct would be one hell of a tall order. Focuses need to have a specific spell or spells inserted, so you would need many very complex focuses, or a staggering number of simpler ones. And to make them all is another matter entirely, since you need to be both skilled in the magic you're putting in a focus, and in creating a good, efficient focus. A more specialized construct, such as one specifically canceling kinetic mages, would be much more viable.

Hmm. A nullification Focus. I... Don't know enough about magic and constructs to say it's possible or impossible. Though I do know that magic and nullification are sort of opposites, so I am not sure it would work. More importantly, I can't nullify, so I can't make a nullification focus.
...
Though... Kleigg, maybe you... Hm. Mana manipulation is a separate thing from most magic, and you can do basic mana manipulation, right Kleigg? Then, maybe you could. This...may be just crazy enough to work.
Speaking of crazy ideas."
> Just keep my leg stabilized until it's done healing. Try Kinetic pushing myself around, entire body at once, for dodging. Start small, just a little nudge, then move up to bigger pushes. Got all this AP to use, so let's not run before I can walk.


Sun May 10, 2015 9:26 pm
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Post Re: Ad Infidium (Roll 107)
>Channel Grant to heal John.


Mon May 11, 2015 1:21 am
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Post Re: Ad Infidium (Roll 107)
"Hmm... this sounds significantly more complicated than I had anticipated. I suppose I will occupy myself until we relocate."
> Flurry the sand/air/a nearby inanimate object, striking as quickly as possible, in an attempt to strike four times instead of three. (x2)
(Use Melee AP, if possible)


Mon May 11, 2015 4:06 am
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Post Re: Ad Infidium (Roll 108)
Roll 108



The world as the players know it:

Image
(All players are at the cursor)



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Vandolf: "I... I am not sure, Miimas. I do not remember why I am here. But I sense... urgency. Yes, urgency. And yet another feeling, as if you here were my family..."

Vandolf closes his eyes, his head turned towards the sky, as he takes in a deep breath.

Once he finishes, he turns towards Kleigg.

Vandolf: "You... the one donned in hair, with an odd name. Something is different about you."

Vandolf steps closer, uncertainty growing in his face.

Vandolf: "I desire a sort of... trinket, or garment. One able to inhibit the passage of magic. Is this something within your power, perhaps with the aid of the one who creates?"

Kleigg: "If John's creations (specifically his form focuses) were able to truly take up the power of nullification, then we would have something very strange - yet valuable - on our hands.

Perhaps there is some way to combine the defensive, restrictive nature of the security sequences with an array of smaller form focuses embedded in the item? The security sequences may act by deploying counterspells to an attempt to deconstruct the material. Counterspelling seems to fit adequately within the normal bounds of magic - if we can create an automated counterspelling machine, it might achieve some of the effects of my nullification.

It would have to have some intelligence, naturally. But perhaps we can try to create a Null Focus first."


P’orihc: "Careful now, you don't want to create a home-made Lucida."

Kleigg: "We'll give it every kindness."

"Heh, more likely to make a magic bomb than a being with this. A counterspelling construct would be one hell of a tall order. Focuses need to have a specific spell or spells inserted, so you would need many very complex focuses, or a staggering number of simpler ones. And to make them all is another matter entirely, since you need to be both skilled in the magic you're putting in a focus, and in creating a good, efficient focus. A more specialized construct, such as one specifically canceling kinetic mages, would be much more viable.

Hmm. A nullification Focus. I... Don't know enough about magic and constructs to say it's possible or impossible. Though I do know that magic and nullification are sort of opposites, so I am not sure it would work. More importantly, I can't nullify, so I can't make a nullification focus.
...
Though... Kleigg, maybe you... Hm. Mana manipulation is a separate thing from most magic, and you can do basic mana manipulation, right Kleigg? Then, maybe you could. This...may be just crazy enough to work.
Speaking of crazy ideas."


Hmm, using kinetics to help evade. You lock your bones together to make sure they’re not gonna bend the wrong way, and give yourself some small pushes with kinetics, moving your entire body around. After a few experimental pushes, you figure out that you can modify your Power Flow ability to enhance your movement speed instead of strength, giving yourself enhanced evasion. You’re not sure if you can use on reflex the moment you’re attacked, but you can definitely prep it before hand if you act first.

Also, it feels like your wounds finally got healed.

Vandolf: "Hmm... this sounds significantly more complicated than I had anticipated. I suppose I will occupy myself until we relocate."

Vandolf goes to punch some of the sand near the shore of the lake.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 2/11
AP: 1/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kleigg (TheKebbit)
Race: Human
____________________

Vandolf: "I... I am not sure, Miimas. I do not remember why I am here. But I sense... urgency. Yes, urgency. And yet another feeling, as if you here were my family..."

Vandolf closes his eyes, his head turned towards the sky, as he takes in a deep breath.

Once he finishes, he turns towards you.

Vandolf: "You... the one donned in hair, with an odd name. Something is different about you."

Vandolf steps closer, uncertainty growing in his face.

Vandolf: "I desire a sort of... trinket, or garment. One able to inhibit the passage of magic. Is this something within your power, perhaps with the aid of the one who creates?"

"If John's creations (specifically his form focuses) were able to truly take up the power of nullification, then we would have something very strange - yet valuable - on our hands.

Perhaps there is some way to combine the defensive, restrictive nature of the security sequences with an array of smaller form focuses embedded in the item? The security sequences may act by deploying counterspells to an attempt to deconstruct the material. Counterspelling seems to fit adequately within the normal bounds of magic - if we can create an automated counterspelling machine, it might achieve some of the effects of my nullification.

It would have to have some intelligence, naturally. But perhaps we can try to create a Null Focus first."


P’orihc: "Careful now, you don't want to create a home-made Lucida."

"We'll give it every kindness."

John: "Heh, more likely to make a magic bomb than a being with this. A counterspelling construct would be one hell of a tall order. Focuses need to have a specific spell or spells inserted, so you would need many very complex focuses, or a staggering number of simpler ones. And to make them all is another matter entirely, since you need to be both skilled in the magic you're putting in a focus, and in creating a good, efficient focus. A more specialized construct, such as one specifically canceling kinetic mages, would be much more viable.

Hmm. A nullification Focus. I... Don't know enough about magic and constructs to say it's possible or impossible. Though I do know that magic and nullification are sort of opposites, so I am not sure it would work. More importantly, I can't nullify, so I can't make a nullification focus.
...
Though... Kleigg, maybe you... Hm. Mana manipulation is a separate thing from most magic, and you can do basic mana manipulation, right Kleigg? Then, maybe you could. This...may be just crazy enough to work.
Speaking of crazy ideas."


John seems to fling himself around with kinetics, experimenting with something or other.

Vandolf: "Hmm... this sounds significantly more complicated than I had anticipated. I suppose I will occupy myself until we relocate."

Vandolf goes to punch some of the sand near the shore of the lake.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

Blind: 6
Accuracy -3 => -0





Name: P’orihc (Asklar)
Race: Chirop
____________________

Vandolf: "I... I am not sure, Miimas. I do not remember why I am here. But I sense... urgency. Yes, urgency. And yet another feeling, as if you here were my family..."

Vandolf closes his eyes, his head turned towards the sky, as he takes in a deep breath.

Once he finishes, he turns towards Kleigg.

Vandolf: "You... the one donned in hair, with an odd name. Something is different about you."

Vandolf steps closer, uncertainty growing in his face.

Vandolf: "I desire a sort of... trinket, or garment. One able to inhibit the passage of magic. Is this something within your power, perhaps with the aid of the one who creates?"

Kleigg: "If John's creations (specifically his form focuses) were able to truly take up the power of nullification, then we would have something very strange - yet valuable - on our hands.

Perhaps there is some way to combine the defensive, restrictive nature of the security sequences with an array of smaller form focuses embedded in the item? The security sequences may act by deploying counterspells to an attempt to deconstruct the material. Counterspelling seems to fit adequately within the normal bounds of magic - if we can create an automated counterspelling machine, it might achieve some of the effects of my nullification.

It would have to have some intelligence, naturally. But perhaps we can try to create a Null Focus first."


"Careful now, you don't want to create a home-made Lucida."

Kleigg: "We'll give it every kindness."

John: "Heh, more likely to make a magic bomb than a being with this. A counterspelling construct would be one hell of a tall order. Focuses need to have a specific spell or spells inserted, so you would need many very complex focuses, or a staggering number of simpler ones. And to make them all is another matter entirely, since you need to be both skilled in the magic you're putting in a focus, and in creating a good, efficient focus. A more specialized construct, such as one specifically canceling kinetic mages, would be much more viable.

Hmm. A nullification Focus. I... Don't know enough about magic and constructs to say it's possible or impossible. Though I do know that magic and nullification are sort of opposites, so I am not sure it would work. More importantly, I can't nullify, so I can't make a nullification focus.
...
Though... Kleigg, maybe you... Hm. Mana manipulation is a separate thing from most magic, and you can do basic mana manipulation, right Kleigg? Then, maybe you could. This...may be just crazy enough to work.
Speaking of crazy ideas."


John seems to fling himself around with kinetics, experimenting with something or other.

Vandolf: "Hmm... this sounds significantly more complicated than I had anticipated. I suppose I will occupy myself until we relocate."

Vandolf goes to punch some of the sand near the shore of the lake.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 7/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual

Spirit’s Eye (Accuracy cannot fall below 50%)

-Mind Guard (+5 Telepathy Resistance)



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

Vandolf: "I... I am not sure, Miimas. I do not remember why I am here. But I sense... urgency. Yes, urgency. And yet another feeling, as if you here were my family..."

Vandolf closes his eyes, his head turned towards the sky, as he takes in a deep breath.

Once he finishes, he turns towards Kleigg.

Vandolf: "You... the one donned in hair, with an odd name. Something is different about you."

Vandolf steps closer, uncertainty growing in his face.

Vandolf: "I desire a sort of... trinket, or garment. One able to inhibit the passage of magic. Is this something within your power, perhaps with the aid of the one who creates?"

Kleigg: "If John's creations (specifically his form focuses) were able to truly take up the power of nullification, then we would have something very strange - yet valuable - on our hands.

Perhaps there is some way to combine the defensive, restrictive nature of the security sequences with an array of smaller form focuses embedded in the item? The security sequences may act by deploying counterspells to an attempt to deconstruct the material. Counterspelling seems to fit adequately within the normal bounds of magic - if we can create an automated counterspelling machine, it might achieve some of the effects of my nullification.

It would have to have some intelligence, naturally. But perhaps we can try to create a Null Focus first."


P’orihc: "Careful now, you don't want to create a home-made Lucida."

Kleigg: "We'll give it every kindness."

John: "Heh, more likely to make a magic bomb than a being with this. A counterspelling construct would be one hell of a tall order. Focuses need to have a specific spell or spells inserted, so you would need many very complex focuses, or a staggering number of simpler ones. And to make them all is another matter entirely, since you need to be both skilled in the magic you're putting in a focus, and in creating a good, efficient focus. A more specialized construct, such as one specifically canceling kinetic mages, would be much more viable.

Hmm. A nullification Focus. I... Don't know enough about magic and constructs to say it's possible or impossible. Though I do know that magic and nullification are sort of opposites, so I am not sure it would work. More importantly, I can't nullify, so I can't make a nullification focus.
...
Though... Kleigg, maybe you... Hm. Mana manipulation is a separate thing from most magic, and you can do basic mana manipulation, right Kleigg? Then, maybe you could. This...may be just crazy enough to work.
Speaking of crazy ideas."


John seems to fling himself around with kinetics, experimenting with something or other.

Vandolf: "Hmm... this sounds significantly more complicated than I had anticipated. I suppose I will occupy myself until we relocate."

Vandolf goes to punch some of the sand near the shore of the lake.
____________________

Conditions:
Health: 40/40
Stamina: 5/6
Mana: 9/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

Vandolf: "I... I am not sure, Miimas. I do not remember why I am here. But I sense... urgency. Yes, urgency. And yet another feeling, as if you here were my family..."

Vandolf closes his eyes, his head turned towards the sky, as he takes in a deep breath.

Once he finishes, he turns towards Kleigg.

Vandolf: "You... the one donned in hair, with an odd name. Something is different about you."

Vandolf steps closer, uncertainty growing in his face.

Vandolf: "I desire a sort of... trinket, or garment. One able to inhibit the passage of magic. Is this something within your power, perhaps with the aid of the one who creates?"

Kleigg: "If John's creations (specifically his form focuses) were able to truly take up the power of nullification, then we would have something very strange - yet valuable - on our hands.

Perhaps there is some way to combine the defensive, restrictive nature of the security sequences with an array of smaller form focuses embedded in the item? The security sequences may act by deploying counterspells to an attempt to deconstruct the material. Counterspelling seems to fit adequately within the normal bounds of magic - if we can create an automated counterspelling machine, it might achieve some of the effects of my nullification.

It would have to have some intelligence, naturally. But perhaps we can try to create a Null Focus first."


P’orihc: "Careful now, you don't want to create a home-made Lucida."

Kleigg: "We'll give it every kindness."

John: "Heh, more likely to make a magic bomb than a being with this. A counterspelling construct would be one hell of a tall order. Focuses need to have a specific spell or spells inserted, so you would need many very complex focuses, or a staggering number of simpler ones. And to make them all is another matter entirely, since you need to be both skilled in the magic you're putting in a focus, and in creating a good, efficient focus. A more specialized construct, such as one specifically canceling kinetic mages, would be much more viable.

Hmm. A nullification Focus. I... Don't know enough about magic and constructs to say it's possible or impossible. Though I do know that magic and nullification are sort of opposites, so I am not sure it would work. More importantly, I can't nullify, so I can't make a nullification focus.
...
Though... Kleigg, maybe you... Hm. Mana manipulation is a separate thing from most magic, and you can do basic mana manipulation, right Kleigg? Then, maybe you could. This...may be just crazy enough to work.
Speaking of crazy ideas."


John seems to fling himself around with kinetics, experimenting with something or other, and you take the chance to channel grant and heal his wounds.

Vandolf: "Hmm... this sounds significantly more complicated than I had anticipated. I suppose I will occupy myself until we relocate."

Vandolf goes to punch some of the sand near the shore of the lake.
____________________

Conditions:
Health: 80/80
Stamina: 5/9
Mana: 2/7
AP: 2/2
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

"I... I am not sure, Miimas. I do not remember why I am here. But I sense... urgency. Yes, urgency. And yet another feeling, as if you here were my family..."

You close your eyes, head turned towards the sky, and take in a deep breath.

Once you finishes, you turn towards Kleigg.

"You... the one donned in hair, with an odd name. Something is different about you."

You step closer, uncertainty growing on your face.

"I desire a sort of... trinket, or garment. One able to inhibit the passage of magic. Is this something within your power, perhaps with the aid of the one who creates?"

Kleigg: "If John's creations (specifically his form focuses) were able to truly take up the power of nullification, then we would have something very strange - yet valuable - on our hands.

Perhaps there is some way to combine the defensive, restrictive nature of the security sequences with an array of smaller form focuses embedded in the item? The security sequences may act by deploying counterspells to an attempt to deconstruct the material. Counterspelling seems to fit adequately within the normal bounds of magic - if we can create an automated counterspelling machine, it might achieve some of the effects of my nullification.

It would have to have some intelligence, naturally. But perhaps we can try to create a Null Focus first."


P’orihc: "Careful now, you don't want to create a home-made Lucida."

Kleigg: "We'll give it every kindness."

John: "Heh, more likely to make a magic bomb than a being with this. A counterspelling construct would be one hell of a tall order. Focuses need to have a specific spell or spells inserted, so you would need many very complex focuses, or a staggering number of simpler ones. And to make them all is another matter entirely, since you need to be both skilled in the magic you're putting in a focus, and in creating a good, efficient focus. A more specialized construct, such as one specifically canceling kinetic mages, would be much more viable.

Hmm. A nullification Focus. I... Don't know enough about magic and constructs to say it's possible or impossible. Though I do know that magic and nullification are sort of opposites, so I am not sure it would work. More importantly, I can't nullify, so I can't make a nullification focus.
...
Though... Kleigg, maybe you... Hm. Mana manipulation is a separate thing from most magic, and you can do basic mana manipulation, right Kleigg? Then, maybe you could. This...may be just crazy enough to work.
Speaking of crazy ideas."


John seems to fling himself around with kinetics, experimenting with something or other.

Vandolf: "Hmm... this sounds significantly more complicated than I had anticipated. I suppose I will occupy myself until we relocate."

You go to the shore of the lake nearby and let out two Flurry of punches into the sand below you.

You’re not able to get out more than three punches at a time, and you don’t get much of an exercise punching the sand. Might need to work at this a bit more.
____________________

Conditions:
Health: 80/80
Stamina: 10/14
Mana: 2/2
AP: 2/2
Melee AP: 1/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________

"Aren't we in a hurry or something."
____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 5/8
AP: 1/3



Last edited by CaveCricket48 on Mon May 11, 2015 6:05 am, edited 2 times in total.



Mon May 11, 2015 5:48 am
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Post Re: Ad Infidium (Roll 108)
> Do it another three times.


Mon May 11, 2015 5:57 am
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Post Re: Ad Infidium (Roll 108)
>Start heading towards Vranhal while keeping an eye out for lucida, also transfer 2 mana to Grant.
"Yea, Miimas is right, we don't want t' get there an find lucida burnin' the place down, best keep movin' eh?"
>Vranhal aren't huge fans of religion and such if i remember, make sure my medallion is tucked into my shirt or otherwise not on display before we get there.


Mon May 11, 2015 6:02 am
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Post Re: Ad Infidium (Roll 108)
"I agree, Kyeltziv. I will follow, but first I must prepare for the journey ahead. If I lose your trail, I will meet you at Vranhal."


Mon May 11, 2015 6:09 am
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Post Re: Ad Infidium (Roll 108)
"Off we go. Make sure no one is leaving anything important behind, like the weapons of the dead bandits if anyone feels like it."

> Follow Kyeltziv.


Mon May 11, 2015 7:58 am
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Post Re: Ad Infidium (Roll 108)
> Check the bandits for more substantial clothing
> Set default evasion to dodge (hopefully while in the air)


Mon May 11, 2015 4:25 pm
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Post Re: Ad Infidium (Roll 108)
> That's a start. Keep working on it. Either get my reflexes up to the point where I can activate agility flow on reflex, or work on an actual kinetic dodge to push me out of the way of danger. Preferably the latter.
Do this whilst on the way to Vranhal.


Mon May 11, 2015 6:52 pm
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Post Re: Ad Infidium (Roll 109)
Roll 109



The world as the players know it:

Image
(All players are at the cursor)



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Kyeltziv: "Yea, Miimas is right, we don't want t' get there an find lucida burnin' the place down, best keep movin' eh?"

Vandolf: "I agree, Kyeltziv. I will follow, but first I must prepare for the journey ahead. If I lose your trail, I will meet you at Vranhal."

P’orihc: "Off we go. Make sure no one is leaving anything important behind, like the weapons of the dead bandits if anyone feels like it."

You practice a bit more, this time launching yourself around instead of simply increasing your speed. You think you can pull this sort of thing off on reflex, making it a decent dodging tactic. You won’t be able to do much after though except for force-dodging again, since flinging yourself around won’t land you in a stable position.

The party heads off to the west, leaving Vandolf behind as he practices punching sand.

It’s a long trek on foot, but you reach the walled city of Vranhal without incident, and no sign of Lucida anywhere. The Enforcers must’ve done a good job at stalling the weapon.

Like Imum and Esthen, Vranhal is surrounded by a massive stone wall with guards stationed above. The city gate is opened and one of the guards raises a hand in greeting.

Guard: ”Hail, travellers!”
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 3/11
AP: 2/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kleigg (TheKebbit)
Race: Human
____________________

Kyeltziv: "Yea, Miimas is right, we don't want t' get there an find lucida burnin' the place down, best keep movin' eh?"

Vandolf: "I agree, Kyeltziv. I will follow, but first I must prepare for the journey ahead. If I lose your trail, I will meet you at Vranhal."

P’orihc: "Off we go. Make sure no one is leaving anything important behind, like the weapons of the dead bandits if anyone feels like it."

The party heads off to the west, leaving Vandolf behind as he practices punching sand.

It’s a long trek on foot, but you reach the walled city of Vranhal without incident, and no sign of Lucida anywhere. The Enforcers must’ve done a good job at stalling the weapon.

Like Imum and Esthen, Vranhal is surrounded by a massive stone wall with guards stationed above. The city gate is opened and one of the guards raises a hand in greeting.

Guard: ”Hail, travellers!”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

Blind: 5
Accuracy -2.5 => -0





Name: P’orihc (Asklar)
Race: Chirop
____________________

Kyeltziv: "Yea, Miimas is right, we don't want t' get there an find lucida burnin' the place down, best keep movin' eh?"

Vandolf: "I agree, Kyeltziv. I will follow, but first I must prepare for the journey ahead. If I lose your trail, I will meet you at Vranhal."

"Off we go. Make sure no one is leaving anything important behind, like the weapons of the dead bandits if anyone feels like it."

The party heads off to the west, leaving Vandolf behind as he practices punching sand.

It’s a long trek on foot, but you reach the walled city of Vranhal without incident, and no sign of Lucida anywhere. The Enforcers must’ve done a good job at stalling the weapon.

Like Imum and Esthen, Vranhal is surrounded by a massive stone wall with guards stationed above. The city gate is opened and one of the guards raises a hand in greeting.

Guard: ”Hail, travellers!”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 8/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual

Spirit’s Eye (Accuracy cannot fall below 50%)

-Mind Guard (+5 Telepathy Resistance)



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

Kyeltziv: "Yea, Miimas is right, we don't want t' get there an find lucida burnin' the place down, best keep movin' eh?"

Vandolf: "I agree, Kyeltziv. I will follow, but first I must prepare for the journey ahead. If I lose your trail, I will meet you at Vranhal."

P’orihc: "Off we go. Make sure no one is leaving anything important behind, like the weapons of the dead bandits if anyone feels like it."

You check the bandits for better clothing. Their shirts are more or less the same, but their pants seem to be a bit less cheap, so you grab those. Actually, you take all the clothes, why not.

The party heads off to the west, leaving Vandolf behind as he practices punching sand.

It’s a long trek on foot, but you reach the walled city of Vranhal without incident, and no sign of Lucida anywhere. The Enforcers must’ve done a good job at stalling the weapon.

Like Imum and Esthen, Vranhal is surrounded by a massive stone wall with guards stationed above. The city gate is opened and one of the guards raises a hand in greeting.

Guard: ”Hail, travellers!”
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"Yea, Miimas is right, we don't want t' get there an find lucida burnin' the place down, best keep movin' eh?"

Vandolf: "I agree, Kyeltziv. I will follow, but first I must prepare for the journey ahead. If I lose your trail, I will meet you at Vranhal."

P’orihc: "Off we go. Make sure no one is leaving anything important behind, like the weapons of the dead bandits if anyone feels like it."

The party heads off to the west, leaving Vandolf behind as he practices punching sand.

It’s a long trek on foot, but you reach the walled city of Vranhal without incident, and no sign of Lucida anywhere. The Enforcers must’ve done a good job at stalling the weapon.

Like Imum and Esthen, Vranhal is surrounded by a massive stone wall with guards stationed above. The city gate is opened and one of the guards raises a hand in greeting.

Guard: ”Hail, travellers!”
____________________

Conditions:
Health: 80/80
Stamina: 5/9
Mana: 1/7
AP: 2/2
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

You Flurry the sand three more times. You still can’t manage to get more punches out at a time, but you think you’ve increased your physical abilities somewhat.

Kyeltziv: "Yea, Miimas is right, we don't want t' get there an find lucida burnin' the place down, best keep movin' eh?"

Vandolf: "I agree, Kyeltziv. I will follow, but first I must prepare for the journey ahead. If I lose your trail, I will meet you at Vranhal."

P’orihc: "Off we go. Make sure no one is leaving anything important behind, like the weapons of the dead bandits if anyone feels like it."

The party heads off to the west, leaving you behind.
____________________

Conditions:
Health: 80/80
Stamina: 11/15
Mana: 2/2
AP: 1/2
Melee AP: 1/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 7/8
AP: 2/3



Tue May 12, 2015 5:39 am
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Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
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Post Re: Ad Infidium (Roll 109)
> I'm not leaving until I get this down, even if it takes the rest of the game, or I break every bone in my body. Twice more.

Also, I figured out how I'm going to deal with the bandit camp. I think I'll handle them before I meet back up?


Last edited by CrazyMLC on Tue May 12, 2015 7:54 am, edited 1 time in total.



Tue May 12, 2015 5:44 am
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Posts: 6211
Location: In your office, earning your salary.
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Post Re: Ad Infidium (Roll 109)
"Fine day we have here isn't it? Guard! How's Vranhal doing today?"


Tue May 12, 2015 5:51 am
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Post Re: Ad Infidium (Roll 109)
"If possible, we need to speak to your captain or the leader of the guard. We've got important news from Esthen, and about a potential threat to Vranhal that's probably heading this way now."


Tue May 12, 2015 7:17 pm
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Post Re: Ad Infidium (Roll 110)
Roll 110



The world as the players know it:

Image
(All players are at Vranhal except Vandolf, who is at cursor)



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

P’orihc: "Fine day we have here isn't it? Guard! How's Vranhal doing today?"

Guard: ”Vranhal’s doing just fine!”

"If possible, we need to speak to your captain or the leader of the guard. We've got important news from Esthen, and about a potential threat to Vranhal that's probably heading this way now."

Guard: ”Uh, alright, come on in and I’ll get someone to fetch our captain.”

The party walks through the gate. On the inside, Vranhal looks similar to Esthen - right past the wall is a large expanse of plains and farmland with cottages here and there, with the central region within being the dense network of roads and buildings that would be the “city.”

There are numerous towers at regular intervals against the inside of the wall, probably a means to get up and down. It doesn’t take long for a group of armored and robed men to exit one of the towers and make their way towards you. The man in the front is wearing plate armor with a sword sheathed at his waist and a helm obscuring his face.

???: ”I’m Captain Charles, you said you have important news?”
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 4/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kleigg (TheKebbit)
Race: Human
____________________

P’orihc: "Fine day we have here isn't it? Guard! How's Vranhal doing today?"

Guard: ”Vranhal’s doing just fine!”

John: "If possible, we need to speak to your captain or the leader of the guard. We've got important news from Esthen, and about a potential threat to Vranhal that's probably heading this way now."

Guard: ”Uh, alright, come on in and I’ll get someone to fetch our captain.”

The party walks through the gate. On the inside, Vranhal looks similar to Esthen - right past the wall is a large expanse of plains and farmland with cottages here and there, with the central region within being the dense network of roads and buildings that would be the “city.”

There are numerous towers at regular intervals against the inside of the wall, probably a means to get up and down. It doesn’t take long for a group of armored and robed men to exit one of the towers and make their way towards you. The man in the front is wearing plate armor with a sword sheathed at his waist and a helm obscuring his face.

???: ”I’m Captain Charles, you said you have important news?”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

Blind: 4
Accuracy -2 => -0





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Fine day we have here isn't it? Guard! How's Vranhal doing today?"

Guard: ”Vranhal’s doing just fine!”

John: "If possible, we need to speak to your captain or the leader of the guard. We've got important news from Esthen, and about a potential threat to Vranhal that's probably heading this way now."

Guard: ”Uh, alright, come on in and I’ll get someone to fetch our captain.”

The party walks through the gate. On the inside, Vranhal looks similar to Esthen - right past the wall is a large expanse of plains and farmland with cottages here and there, with the central region within being the dense network of roads and buildings that would be the “city.”

There are numerous towers at regular intervals against the inside of the wall, probably a means to get up and down. It doesn’t take long for a group of armored and robed men to exit one of the towers and make their way towards you. The man in the front is wearing plate armor with a sword sheathed at his waist and a helm obscuring his face.

???: ”I’m Captain Charles, you said you have important news?”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 9/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual

Spirit’s Eye (Accuracy cannot fall below 50%)

-Mind Guard (+5 Telepathy Resistance)



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

P’orihc: "Fine day we have here isn't it? Guard! How's Vranhal doing today?"

Guard: ”Vranhal’s doing just fine!”

John: "If possible, we need to speak to your captain or the leader of the guard. We've got important news from Esthen, and about a potential threat to Vranhal that's probably heading this way now."

Guard: ”Uh, alright, come on in and I’ll get someone to fetch our captain.”

The party walks through the gate. On the inside, Vranhal looks similar to Esthen - right past the wall is a large expanse of plains and farmland with cottages here and there, with the central region within being the dense network of roads and buildings that would be the “city.”

There are numerous towers at regular intervals against the inside of the wall, probably a means to get up and down. It doesn’t take long for a group of armored and robed men to exit one of the towers and make their way towards you. The man in the front is wearing plate armor with a sword sheathed at his waist and a helm obscuring his face.

???: ”I’m Captain Charles, you said you have important news?”
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

P’orihc: "Fine day we have here isn't it? Guard! How's Vranhal doing today?"

Guard: ”Vranhal’s doing just fine!”

John: "If possible, we need to speak to your captain or the leader of the guard. We've got important news from Esthen, and about a potential threat to Vranhal that's probably heading this way now."

Guard: ”Uh, alright, come on in and I’ll get someone to fetch our captain.”

The party walks through the gate. On the inside, Vranhal looks similar to Esthen - right past the wall is a large expanse of plains and farmland with cottages here and there, with the central region within being the dense network of roads and buildings that would be the “city.”

There are numerous towers at regular intervals against the inside of the wall, probably a means to get up and down. It doesn’t take long for a group of armored and robed men to exit one of the towers and make their way towards you. The man in the front is wearing plate armor with a sword sheathed at his waist and a helm obscuring his face.

???: ”I’m Captain Charles, you said you have important news?”
____________________

Conditions:
Health: 80/80
Stamina: 6/9
Mana: 2/7
AP: 2/2
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

You assault the sand more, bombarding it with the fury that is your fists.

Nothing really happens, and you don’t think you’ve gotten stronger this time around.
____________________

Conditions:
Health: 80/80
Stamina: 12/15
Mana: 2/2
AP: 1/2
Melee AP: 1/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 7/8
AP: 3/3



Wed May 13, 2015 5:13 am
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