Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
Re: Roll To Dodge: Ethersphere (Roll 71)
"Not really... None that would be of interest, anyway... We should just focus on the now anyway, thats all that matters... Although that did remind me that I need to practice my Ether..."
Continue to the port with jet.
Thu Jan 31, 2013 2:35 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 71)
Roll possibly today, definitely tomorrow.
Thu Jan 31, 2013 4:40 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 71)
GUYS I'M SO SORRY I AM A DIRTY LIAR
I was doing homework and feeding homeless people and being productive and and ;____;
But I'll roll tomorrow! I promise! I have a class which is basically a free period that includes internet access.
Mon Feb 04, 2013 4:40 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 71)
Ragdollmaster wrote:
I was doing homework and feeding homeless people and being productive
You should be ashamed of yourself.
Mon Feb 04, 2013 4:57 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 71)
Damn it Rag, I have college, which literally will decide my future, and you think feeding homeless people is a good excuse?
Mon Feb 04, 2013 5:43 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 71)
Tomaster wrote:
Damn it Rag, I have college, which literally will decide my future, and you think feeding homeless people is a good excuse?
Hell, I feed people WITH homes, and only because I am given money in exchange.
Mon Feb 04, 2013 6:05 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 71)
Cool story Tomaster, all my classes are college classes
also it turns out I had a large amount of calculus homework yaaay
Roll maybe today. Maybe.
Mon Feb 04, 2013 4:01 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll To Dodge: Ethersphere (Roll 71)
Tue Feb 05, 2013 1:04 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 71)
IT'S COOL RAG, JUST LET THIS ONE DIE LIKE THE OLD ONE.
Wed Feb 06, 2013 12:17 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 71)
No long-term worries, guys- I won't let Ether ever die entirely if I can do anything about it Lately I have been really preoccupied with school and other stuff- the fact that I've been on #ld maybe three times in the past two weeks should be a pretty solid indicator of that. Typically I've been having maybe an hour or two of free time at the end of the day, and I'm usually too burned out to even play vidya gayms, let alone write up a good roll. I can say with 100% certainty that I'll roll later on today, and I'll try to roll at least weekly on Saturdays if I can't do it more often.
Sat Feb 16, 2013 6:00 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 71)
RollFebruary
As you can see, Equipment has been split up into Weapons and Armor. Armor will include a total defense bonus overview at the top as well as a breakdown of the specific individual pieces and their effects. Bonus effects (or penalties) incurred by Equipment will show up under Passive Abilities under Ether in the format: *Stat* *Boost/Penalty* *Item Causing* *Magnitude of Boost*, ie, "Strength Boost (Power Armor) [+2]"
"So, got any interesting stories?" Jet queries as he and Klish begin their trek back to the port. "Not really... none that would be of interest, anyway... we should just focus on the present, that's all that matters. Although that did me remind me, I need to practice my Ether..." "Mm." Several minutes later, the two find themselves at the central hub of the space port. "Hey there," Jet says to the nearest attendant at the booking desk, "We need two tickets to Euridia, preferably for warpflights." "Euridia, eh?" the attendant replies as he glances at the scheduled flights. "Ah, you're in luck- there's a warpflight leaving in ten minutes with five vacancies left. That'll be 25 credits each." Half an hour later, Jet and Klish are disembarking at the port city of New Austin, home to the largest ISC training facility in the star system. Euridia is a fairly barren planet, and other than a few shantytowns and New Austin, devoid of human life- ideal for running training exercises in a variety of environments and ecosystems without having to take civilians into consideration. Despite the hulking training facility looming in the distance, it is immediately clear to Jet and Klish that New Austin is significantly smaller than Kyoto- perhaps half its size at most. ============================================= Appearance: 6'1", short-cut dark blue hair, brown eyes, medium build. ===Weapons=== Primary Weapon: K12 "Ripper" Carbine [30|140] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, armor-piercing, or hollowpoint rounds as the situation demands. A 3x magnification scope allows for effective use at moderate to long ranges. For close quarters combat, it comes with an underslung shotgun which fires Flechette rounds. Secondary Weapon: DefCore MGL [1 HE|2 HE/4 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon:Deep Blue ---A sword-like etherweapon made up of four extremely strong blades arranged in such a way that the center, point, and edges have hollow openings to emit strong beams of ethereally-created water. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. ===Armor=== Total Defense Bonuses: (+2 to: Head) -Utataku Robot Helmet (+2 to defense on: Head) ---The hollowed shell of an Utataku ALPHA-1 Security Bot. Well-fitting and very protective. ===Inventory=== -5,950 Universal Credits -UNADA PDA -Plasma Torch "Sword" ---A converted plasma cutter that projects a 3 foot long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques -Vapor Lance ---Water, Single: Forms an extremely high pressured lance of water. -Torrent Cutter ---Water, Directional: Forms an extremely sharp beam of water. Conditions eBay! (Waiting for Plasma Torch Sword to sell. 1 turn left.)
TorrentHKU | John S. Freeman (Roll: 2)
"Murr... I don't like helmets. But better than dying. I'll take them." The clerk smiles and sets down the gear for John to try on as she deducts the cost from his account. "So. What else you got? I've a bit of money burning a hole in my pocket, you have anything fancy? Not necessarily armor, anything, really." The clerk furrows her brow as she thinks about it. "Well, most of our really expensive and fancy stuff is heavy military hardware- powered armor, high-grade explosives, energy weapons, that kinda stuff. I don't think we have anything particularly unique that might pique your interest: we really cater to the standard, the mainstream, if you will." ============================================= Appearance: Goatee. ===Weapons=== Primary Weapon:Vortex Driver ---A high-powered etherweapon that can concentrate air into highly pressured beams or use it to suction objects. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. Primary Weapon: Utatku Experimental Anti-Material Rifle (UXAMR) [7|40] ---High-caliber bullpup rifle. Features a variable zoom scope with optional thermal imaging. Lightweight and easy to control. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) [50|150] ---Experimental PDW. Lightweight, with a fully symmetrical design, and a high-capacity magazine, this PDW is similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Fluted Knife (Accelerates using ---6 inch combat knife designed so that air can be pushed into it, causing it to vent out the back and speed up.) ===Armor=== Total Defense Bonuses: (+2 to: Head [Not face], Chest, Torso, Upper Arms, Legs; +1 to: Lower Arms) -Dragonscale Armor (+2 to defense on: Chest, Torso, Upper Arms, Upper Legs) ---Lightweight combat armor made of interwoven titanium alloy scales. -Ballistic Helmet (+2 to defense on: Head [not face]) ---Standard military protective helmet. -Reinforced Kevlar Gauntlets + Gloves (+1 to defense on: Lower Arms) ---Lightweight protective gauntlets. -Plasteel Knee Pads (+2 to defense on: Mid Legs) ---Highly protective lightweight pads. -Reinforced Combat Boots (+2 to defense on: Lower Legs) ---Lightweight protective boots. ===Inventory=== -15,500 Universal Credits -UNADA PDA -Ether Shard ---Used to contact the Agent -Pack of Gum (4 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser, tweezers, scalpel) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) -Wind in my Veins (Able to shape and control generated Air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for five turns) Techniques -Kamaitachi ---Air, Single: Launches a scything blade of air at a target. -Daikamaitachi ---Air, Directional: A wider and stronger version capable of slicing through reinforced metal with ease. -Rasenshuriken ---Air, Area: Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds. Conditions
Amazigh | Aicaya (Roll: 4)
"Yeah, too nice to pass up. Getting this baby for sure." One battle helmet heavier and one thousand credits lighter, Aicaya is now a heavily-shielded human tank without a conspicuous weakpoint. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Weapons=== Primary Weapon: PUSHKA Artillery Cannon [1 AB|9 HE/8 FG/4 AP/11 AB] ---High power long range cannon. Secondary Weapon:Meteor Shower ---A minigun-like etherweapon that rapidly fires projectiles generated by the user's ether. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. In an emergency, it can be fired indefinitely, although this poses potential dangers to the user's health. Tertiary Weapon: CERBERUS Pile Bunker [2|15] ---Mounted on the back of the left forearm. ===Armour=== Total Defense Bonuses: (+3 to: All) -HIBISCUS Heavy Powered Combat Armour (+3 to defense on: All [not head]) ---Powered armour that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. -Ypsilon Tech Battle Helmet (+3 to defense on: Head) ---Heavy titanium-alloy helmet with peripheral electronic sensors. ===Inventory=== -6,000 Universal Credits -UNADA PDA -Utataku Armoured Vest ---A vest made out of riveted metal plates, designed to be used either by a large combat bot or a very large human. It is highly resistant to both ballistic weapons and laser or plasma-based weaponry, but lacks resistance to electric current. -9 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells -Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) -Strength Boost [HIBISCUS] (+1) -Perception Boost [Ypsilon] (+1) -Agility Penalty [HIBISCUS] (-1) Techniques -Terra Spike ---Earth, Single: Launches a rock spike at the target. -Terra Shatter ---Earth, Directional: Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area. Conditions
DSMK2 | DEYE-5 (Roll: -)
Augmentation surgery in progress. (NO ACTION FOR: ONE ROLL) ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Weapons=== Primary Weapon: Arc Blaster ---A wide shotgun-like etherweapon which discharges massive amounts of electricity towards anything in front of it. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. Primary Weapon: Custom ZIGER Rotary Autocannon [110|0] (FOLDED) ---A modifiable-ammo cannon mounted on D's shoulder. Can be retracted into armor. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) (Right/Left) [50/35|300] ---Experimental PDWs. Lightweight, with a fully symmetrical design, and a high-capacity magazine, these PDWs are similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Bladed Shield (Right) ---An oblong plate made of refined titanium; one side has a very sharp, curved blade. ===Armor=== Total Defense Bonuses: (+2 to: All) -D-Series Armor Shell (+2 to defense on: All) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. ===Inventory=== -6,000 Universal Credits -UNADA PDA -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Ether Shard ---Used to contact the Agent -Raw Metal Chunks ---Sliced up bits of Utataku Robot Armor. Can be used to manufacture ZIGER ammo. -Informational Pamphlet ---Contains information on the Arc Blaster. ===Ether=== Passive Abilities -Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques -Psycho Mode ---Lightning, Self: Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks. Conditions Deactivated (One turn duration)
alphagamer774 | Michael "Mike" Rocksford (Roll: 4)
Stepping outside, Mike decides to check elsewhere for a junkyard in the city. Using his UNADA to locate the nearest junkyard, Mike walks for a solid twenty minutes before arriving outside the yard in a rather rundown neighborhood. A large sign hanging over the entrance reads Scrappy's Scraps!, and a smaller sign under that reads, Best exchange rates in town. Walking in, the place seems to be deserted, but Mike notices several low-tech security bots- really little more than a combination of a gun and tracking camera on a mobile platform- in hidden areas. "Hello?" For a few seconds, nothing; then, "Ah, a customer! My apologies, I was locking up- don't usually get anybody at this hour." The man to whom the voice belongs steps out from a corner of a building surrounded by mountains of rubble. "Hello there sir, sellin' or buyin'?" he asks Mike. ============================================= Appearance: 5'9" ===Weapons=== Primary Weapon:Pulsar ---A marksman electrolaser etherweapon operating on the principle of using a laser to ionize air molecules and create a plasma channel to transfer a massive jolt of electricity. It can fire roughly two bolts per second if necessary at a close range, but it shines at mid-range combat. Contains an Ether Management Module, which optimizes ether use and prevents overexertion. Secondary Weapon: I-2 Custom [20|10] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Secondary Weapon: Utataku Experimental Recoilless Automatic Pistol (UXRAP) [20|50] ---A .45 caliber pistol using an experimental design, coupling a shock-absorbing frame, enlarged muzzle brake, ported barrel, and heavy grip to dramatically reduce recoil, leading to high accuracy even when using fully automatic fire. A high-capacity magazine and full-auto fire make this gun absolutely devastating at close to mid range. Tertiary Weapon: Combat Knife ---A standard stainless steel combat knife with an 8-inch serrated blade. ===Armor=== Total Defense Bonuses: (+1 to: Head) -Durable Black Desperado Hat (+1 charisma; +1 defense to: Head) ===Inventory=== -5,845 Universal Credits -UNADA PDA -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) --Jackson [3|39] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. --Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) --Flashlight (With spare batteries) --5 Rations --Lighter --Ether Shard ---Used to contact the Agent ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) -Charisma Boost [Desperado] (+1) Techniques -Surge ---Lightning, Self: Improves muscle reaction and strength in the legs to vastly increase running speed and stamina. Conditions
TheKebbit | Jotun (Roll: 3)
Jotun quickly assembles three industrial repair drones, each about a meter in length, width, and height, and equips them with raw metal feedstock and welding equipment before ordering them to fix up the internal circuitry and infrastructure of the Phlegethon. As the bots plod off to do the repairs, he turns back to the power console and redirects all extra power into materials refinement. Finally, Jotun decides to check how extensive the damage on the production infrastructure is. It's not immediately clear what parts of the extensive production lines are damaged, but it is obvious that they are nowhere close to functional. Maybe a job for the drones once they finish up internal repairs. Jotun also rechecks the hexapod drones' progress and faces a shock- the drones exploring the top floor had gotten about halfway through and seen nothing of significance, then contact with all of them was lost. Electronic interference? A hostile entity? ============================================= Appearance: Droid with an AMEC Corporate Security Frame [Designation 3-5-Maintenance] Has a strangely unique "face" via a digital communications screen; does not seem capable of electronic contact. Uses randomized and synthesized voices for verbal communication. ===Weapons=== Primary Weapon: Mass Vector Ordinance Projector (MVOP) [3|12] ---A high-accuracy handheld cannon which fires 80mm iron slugs embedded with depleted uranium. Highly effective against armored targets, but because the explosive splash radius is very low, a direct hit is imperative to dealing significant damage even to unarmored targets. Secondary Weapon: TACG48 Micro Assault Weapon [40|160] ---A rapid automatic weapon smaller than a carbine but larger than an SMG, the TACG48 packs a massive punch for its size and has highly controllable recoil. While it lacks both accuracy and stopping power at long ranges, it is highly deadly within fifty meters. Fires high-penetration Flechette rounds. Tertiary Weapon: "Fang" Blade ---A 13-inch long combat knife, the Fang is made of highly reinforced self-sharpening titanium carbide and is practically unbreakable. A serrated blade also lends it utility applications. ===Inventory=== -5,000 Universal Credits -UNADA PDA -Nanite Repair Pouch (3 of 3 uses) ---Capable of repairing most moderate damage with a single use. ===Ether=== Passive Abilities -Computerized Targeting (+1 to aiming at specific enemy vulnerabilities) -Feel No Pain (+1 to mitigating the effects of body damage) -Voice of the Legion (+1 to hacking computer systems) Techniques -Hunker Down ---Ether, Self: Interlocks armor and activates a 360 degree anti-ether shield, shielding Jotun from nearly all damage but massively reducing his movement speed and limiting his offensive capabilities. Conditions
unwoundpath | Klish Fogheart (Roll: 7)
"So, got any interesting stories?" Jet queries as he and Klish begin their trek back to the port. "Not really... none that would be of interest, anyway... we should just focus on the present, that's all that matters. Although that did me remind me, I need to practice my Ether..." "Mm." Several minutes later, the two find themselves at the central hub of the space port. "Hey there," Jet says to the nearest attendant at the booking desk, "We need two tickets to Euridia, preferably for warpflights." "Euridia, eh?" the attendant replies as he glances at the scheduled flights. "Ah, you're in luck- there's a warpflight leaving in ten minutes with five vacancies left. That'll be 25 credits each." Half an hour later, Jet and Klish are disembarking at the port city of New Austin, home to the largest ISC training facility in the star system. Euridia is a fairly barren planet, and other than a few shantytowns and New Austin, devoid of human life- ideal for running training exercises in a variety of environments and ecosystems without having to take civilians into consideration. Despite the hulking training facility looming in the distance, it is immediately clear to Jet and Klish that New Austin is significantly smaller than Kyoto- perhaps half its size at most. ============================================= Appearance: 5'9", reptilian humanoid alien with green eyes, green-brown scales, and a scar of a slash across his cheek. ===Equipment=== Primary Weapon: Scaler Rifle [40|120] ---Assault rifle that fires scale shards at high velocity. Medium accuracy. Secondary Weapon: Scaler Pistol [10|50] ---Semi-automatic pistol that fires scale shards at medium velocity. High accuracy. Tertiary Weapon: Claws ---Ten 3-inch long, sharp, curved claws that can easily slice through flesh and light armor. ===Inventory=== -4,950 Universal Credits -UNADA PDA -Flashlight -Grenade ===Ether=== Passive Abilities -Sharp Claws (+1 to claw attacks) -Scaled Hide (+1 to defense against physical attacks) -Regeneration (Faster healing over time) Techniques Poison Spray ---Air, Area: Poisons nearby air, stunning or mortally wounding organic targets. Conditions
caekdaemon | Bob Jones (Roll: 4)
Bob accepts the order and flies his ship to the pickup point a few miles away. The infinitesimal distance of the trip doesn't even drop his fuel gauge a thousandth of a percent. He lands the ship on a large industrial rooftop with two workers on top who wave him down; the cargo has already been brought up to the small landing pad and prepared for loading. "Yo, open up your cargo bay, buddy," one of the workers says over the radio. Popping open the cargo hatch, Bob waits patiently for a few minutes as the cargo is loaded, then closes the hatch and takes off, flying towards the nearest atmospheric launch center at New York City's intergalactic space port. After another few minutes' wait, Bob finds himself on the next launch column, and he is soon speeding off into the sky. He watches New York become a speck; he sees the entire East Coast; North America; the Western hemisphere; and finally, Earth, the Big Blue Marble of the universe. "Well, I've got a bit of a trip ahead of me. What to do?" (Two turns left on travel) ============================================= Appearance:Carson Beckett. ===Weapons=== Primary Weapon:Terracon Industries - SMG - 165b [60|180] Secondary Weapon:Terracon Industries - PL - 24A [7|35] Tertiary Weapon: Combat Knife ---Standard titanium combat knife with an 8-inch blade. ===Inventory=== Personal -1,900 Universal Credits -UNADA PDA Property -Old Single-Seater Freighter ---Fuel [100% of max capacity] ===Ether=== Passive Abilities -Anatomy (+1 to targeting specific points on humans) -Medical Shield (+1 to evasion when giving medical assistance) -Medic (+1 to medical assistance) Techniques -Healing Touch ---Life, Single: Heal another person at the cost of ether; extended healing will cause tiredness. Conditions
Game Events
Sun Feb 17, 2013 4:16 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 72)
It's....it's actually happening?
My god. It's...beautiful. I know.
Sun Feb 17, 2013 4:38 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 72)
"What about Ether?"
Sun Feb 17, 2013 7:10 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 72)
Suppose we should go towards the city, eh? Travel to the city, locate the nearest office, do the same shindig. Be charming.
Sun Feb 17, 2013 7:54 am
unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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