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 Roll to Dodge - Mecha ON HOLD 
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Mecha Mission 1
Try to guide Vlad southwards
"I'll keep a slow pace for you to stay close to me"
Oh,we're the green X at the top of the peninsula,thanks :P


Mon Apr 11, 2011 11:36 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Get myself out of the Building, keep watch over Kaime as he examines the Target.


Mon Apr 11, 2011 11:50 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Survey the Building sneakily.


Tue Apr 12, 2011 1:02 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
How does an six legged spider like mecha dive into a roll, Hyper?
That's ok, I've got 5 other legs to keep me going.
Start advancing towards the Lizards. Start engaging once I reach firing range.


Tue Apr 12, 2011 1:17 am
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Post Re: Roll to Dodge - Mecha Mission 1
>Drool all over the god dam place.


Tue Apr 12, 2011 2:56 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Tomaster wrote:
How does an six legged spider like mecha dive into a roll, Hyper?

Not gracefully, that's for sure. Also, ♥♥♥♥. I forgot you had six. Gonna have to edit that.


Tue Apr 12, 2011 3:02 am
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Post Re: Roll to Dodge - Mecha Mission 1
Yea, imagine a massive six-legged spider Mecha.
Image
Like that, only with six legs.


Tue Apr 12, 2011 3:19 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
I should be doing stuff like scholarship applications, rather than rolling.
AH WELL.

Tomaster
Vladimír Shurla [8]: "That's ok, I've got 5 other legs to keep me going. Er, 3. Whatever."
You glance at your radar, and see a friendly off in the danger zone being swarmed by enemies. Immediately, you begin moving your mech forward towards the blips, and zoom in on them. From the looks of it, the Van Han is getting mobbed by at least 3 lizards. There's no way you can shoot them off him without blowing him to pieces, but...
You aim to the side of Aark, and fire your right cannon. The shot hits as intended, smashing into the ground near the Van Han. The shockwave stuns two of the lizards, and kills one outright. The Van Han gets to its feet, and using its weird claw thing, crushes one of the stunned lizards.
What the HELL was that?!
"Aark was getting gangbanged, so I helped him."

Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: Goliath Mk.V
Class: Heavy (19M/112 Tons)
Weaponry:
- Two Heavy Cannons
-- Both Arms
- Hellfire FaF Missile Pod
-- Back
Inventory:
- 32 Depleted Uranium Heavy Cannon Shells
- 72 Hellfire Missiles
Abilities:
- Heavily Armored (+1 to defense rolls, -1 to agile movement)
- Depleted Uranium Slugs (+1 to attacks using the main guns)
- Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene)
- Ypsilon Strike [SW]
Conditions:
- Six-Legged
- Damaged Left Feet (-1 to agile movements, chance of further damage)
Status:
Arms: OK
Legs: CAUTION
- Left Feet Motors Damaged, Mobility at 60%
Torso: OK
Etc: OK


Roast Veg
Aark-han [8-1+1=8]: The lizards are now on top of your mech, clawing at its armor. Your flailing does nothing to deter them, until suddenly a small bomb or something equivalent goes off about 7 meters from your mech. Your entire mecha is rattled, and you hearing pinging as shrapnel and small rocks deflect off your mecha's armor. One of the lizards died outright, and it looks like the other two stopped their chewing on your bot. Not wasting the opportunity, you shoot the Van Han's left hand out and grab one of the lizards, activating the Big Tweezers. The lizard gives a pitiful squeak as the claw tightens around it, then with a wet, crunchy pop and a spray of red, it bursts in half. You release the lizard's remains as the last one scampers away in fear.
Finally with a moment of peace, you take one of the painkillers, making sure to let it dissolve in your mouth.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 7 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed, lasts 4 turns)

Mecha
Name: The Han Van
Class: Light (8M/24 Tons)
Weaponry:
- Innnardsplatter
-- Right Hand
- "Le Big Tweezers"
-- Left Arm
- Some Kinda Acid Sprayer [SW]
-- Torso
Inventory:
- 20 AP Grenades
Abilities:
- Scream Siren
Conditions:
Status:
Arms: OK
Legs: CAUTION
-- Right Foot Armor at 85%
Torso: OK
Etc: OK


Amazigh
"Amazigh" [7]: You attempt to have your mech push up through the rubble. Your mecha's motors groan with strain, and a warning noise goes off in the cockpit, without you getting anywhere, so you stop. Then you get an idea. You try shifting your mecha's arms and upper body around, and you hear some of the rubble settle around you. You do so again and again, until the rubble stops shifting around. Then you try lifting straight up again. Your mecha groans, but the warning sounds don't go off this time, and after a few tense seconds, the rubble slides off the front of your mech, allowing daylight to stream back into view. You push yourself up out of the rubble and survey the area. Looks like Kaime already went into the store, so you walk over next to his mech and stand watch, making sure nothing comes around to eat him.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: HI 01-8 P Adalah "Barbaroi"
Class: Heavy (16M/100 Tons)
Weaponry:
- Plasma Caster
-- Left shoulder
- Twin MK24 40mm Autocannons
-- Right Shoulder
-- Fires in four round bursts
-- Alternates between FAPDS/HEI Ammunition
Inventory:
- 20 40mm FAPDS Rounds
- 20 40mm HEI Rounds
Abilities:
- Advanced Optics/FCS (Improved long range/precision targeting)
- Plasma Cascade [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


JJA79
James Argus [4]: -
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- 3 Instant Coffee Packages
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
- Unconscious

Mecha
Name: Stinger
Class: Medium (13M/40 tons)
Weaponry:
- Machine Gun
-- Left Shoulder
- Light Rail Sniper
-- Back
Inventory:
- 8 LRS Slugs
- 550 .50 rounds
Abilities:
- Energy Blast [SW]
- Quadrupedal/Bipedal Transform
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Tokochiro
John Kosloswa [2]: "I'll keep a slow pace for you to-"
*BLAM*

Vlad's cannon fires, scaring the hell out of you. You almost fire your own weapons in shock, but barely restrain yourself, trying to calm your thumping heart.
"What the HELL was that?!"
Aark was getting gangbanged, so I helped him.

Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Sports Watch
Conditions:

Mecha
Name: Chameleon MK IV
Class: Light (8M/30 tons)
Weaponry:
- Diamond Bladed Short Swords
-- Wrists
- Twin Rotary Grenade Launchers
-- Acid, L Shoulder | Thermite, R Shoulder
Inventory:
- 10 Thermite Grenades
- 10 Acid Grenades
Abilities:
- Electric Supercharge [SW]
- Chameleon (+1 to sneaking while active)
- Jump Packs
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


DragonXP
Kaime Freins [10]: Quietly, you look around the building. Food supplies on the shelves are low, but that's to be expected. People panicked during the early Blue Storm and stocked up. You see a large cargo door at the end of one aisle, leading to a large stockroom. You should check that next. You continue through the isles, noting what is and isn't well stocked. Of note to you is that the automotive and mechanic areas are still nicely stocked, along with the hunting and electronics sections. Then, you pass an aisle near the end of the store and freeze in your tracks.
At the end of the aisle is a nest. A big nest, with eggs. And a very big lizard. If it weren't asleep, you'd probably be eaten by now.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: Arcriumis
Class: Medium (13M/50 tons)
Weaponry:
- 2 Autocannons
-- Right Arm
- Missile Canisters
-- Both Shoulders
- 2 Spidery Limbs
-- Back
Inventory:
- 60 112mm Shells
- 30 Heat Seaking Missiles
Abilities:
- Headshot (3 round burst aimed at enemy's head)
- BugEyed (+1 to multitasking during combat)
- Advanced Piloting (Spider Limbs can be operated simultaneously with other limbs with no penalty)
- Hunter's Jump [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Game Events: AREA MAP UPLOADED.

Aark gets his mecha to its feet, the Lizardheims defeated. He pages Thomas about the lizards.
Hey, I just got attacked by some bigass lizard things. Any help?
Ah yes, the Lizardheims. They're a mutated species of native lizard, I'll need to look up more than that. Strange though, we picked this area because they were supposed to be hibernating around now.


Wed Apr 13, 2011 12:06 am
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha Mission 1
Blue storm?

>Wake the ♥♥♥♥ up alredy.


Wed Apr 13, 2011 1:39 am
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Mecha Mission 1
Yes,Blue storm.
Blue, a freaking super special awesome woman raged and boom went stuff.

Keep heading south
"Hey Aark, come here, we don't want you dieing alone there, you should atleast try to stay away from the danger zone."

So hyper, since i can't calculate distance really well, how many metres per roll does one go when walking around with their mech?


Wed Apr 13, 2011 1:44 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Remain stationary, Keep Watch over the area.


Wed Apr 13, 2011 2:02 am
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Post Re: Roll to Dodge - Mecha Mission 1
Also,could one salvage parts from destroyed enemy mechs?


Wed Apr 13, 2011 2:03 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1
Toko, how exactly do you know what the Blue Storm is or isn't? I'm pretty sure you guys broke that console before checking the Blue Storm clips.
And you can go from the top to the bottom of the map in 3 turns if you're just travelling, no combat.


Wed Apr 13, 2011 2:05 am
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Post Re: Roll to Dodge - Mecha Mission 1
Radio in to Amazigh and tell him to step on the Lizard nest which i will pin point in the radar.


Wed Apr 13, 2011 2:17 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Wait, is my entire left side damaged? Why is one motor powering 3 legs?
You're welcome, Aark.
Go to the hospital.


Wed Apr 13, 2011 2:42 am
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