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 Roll to Dodge - Infidium (Writeup 7) 
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Joined: Fri Aug 12, 2011 9:23 pm
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Location: North-Ish
Post Re: Roll to Dodge - Infidium (Roll 151)
"I don't have anything like that on me, but we might be able to find something down here."

Check the chamber for rope or anything that would be able to help Feiar.


Sat Jan 12, 2013 11:13 pm
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Post Re: Roll to Dodge - Infidium (Roll 151)
>Shake head vigorously, "oh ♥♥♥♥" catch up quickly.


Sun Jan 13, 2013 1:37 am
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Post Re: Roll to Dodge - Infidium (Roll 151)
Say to Koa AND Ettiin: "It must be horrible to lose the convenience... and the joy, of flying. I'm sorry."

> Walk the walk. And if I get the chance, do some meditation and try to recall one (or more) of my abilities as a Marauder before all this memory-loss business.


Sun Jan 13, 2013 2:11 am
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Post Re: Roll to Dodge - Infidium (Roll 151)
"In that case, we don't have any time to waste." >Take the lead and use Echo Helm periodically to scan for enemies.


Mon Jan 14, 2013 11:14 pm
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Post Re: Roll to Dodge - Infidium (Roll 152)
Roll 152
____________________


(dragonxp)
Cihas
[ 6 ] = 6
> You shake your head vigorously.

"oh ♥♥♥♥"

Dashing out of the building, you're met with a rather empty grass field, with a wall and gate not too far away. Where could they have gone?

Race: Human
Inventory (10/10) :
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Thermal (Fire, Ice)
-- Bending (Air)
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 5 ] = 5
> "Ahahahaha, ♥♥♥♥ no way. Oh you're coming with me."

You grab the two staves and realize that you're wearing an unsuitable robe color and switch to a red one. Putting a Fire Ball rune onto the Rune Paint Staff, you head outside to Roast and Aucupe, who are standing by a sitting, sleeping Elizabeth and her sentient weapon/suit of armor.

Giving Mist the unknown staff, you tell him not to aim it at his face, and hand Aucupe the Rune Paint Staff.

"Wait did we just acquire some Firepower?
... We might be able to fight that thing in the basement."


Aucupe just looks at you with a blank expression.

Race: Human
Inventory (5/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Push Tag (Qty. 6)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: =====-----)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)
- Red Mage Cloak

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Thermal (Fire, Ice)
--- Ice Claws
-- Bending (Air, Water, Earth)
-- Kinetic (Impulse)

Passive Abilities :

Conditions :
- Moderate Bruising (-4 Physical actions)
- Whirlwind Armor (+2 Physical Actions)



(Ragdollmaster)
Gustaf Anorak
[ 2 + 1 ] = 3
> "In that case, we don't have any time to waste."

Taking the lead, you and the party take a large cobblestone road heading to the east. You occasionally scan the area ahead with Echo Helm, but nothing dangerous presents itself. Looking ahead, you see smudges on the horizon. Looks like you'll make it there before sundown.

Race: Human
Inventory (4/10) :
- Firebrand★
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Fire Charge (Firebrand★): Charge up Firebrand to enhance fire attacks with the weapon by 3. (3 turn recharge)
-- Recharge (=--)
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :



(Roast Veg)
Paradox Mist
[ 4 ] = 4
> "Who is in charge of you?"

???: "No one is. I serve only those who I deem worthy."

John walks out of the armory in a spiffy new red cloak and hands you and Aucupe a staff each.

John: "Don't aim at the face."

It's a wooden rod made of three twisting lengths of wood, resembling a large plant root. The bottom of the staff tapers off and ends in a blunt metal cap, while the top holds a red gemstone. You have no idea what it does, but it must be useful, right?

John: "Wait did we just acquire some Firepower?
... We might be able to fight that thing in the basement."


You look back up at the suit of armor. It's watching you, John, and Aucupe wordlessly. Guess he's not much of a talker.

Race: Human
Inventory (5/10) :
- Vulcanis
- Longsword
- ??? Staff
- Leather Bag
-- 1100 gold coins
- Wet Noodles(?)
- Paper Runes
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 1)

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Thermal (Fire, Ice)
-- Kinetic (Impulse)
--- Power Flow
-- Instinctual
--- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :
- Cut Left Foot (-2 Left Foot actions)



(Nighthawk)
Kyros Deiimor
[ 6 ] = 6
> You pass through the gate, and see Gustaf take the lead of the party.

Gustaf: "In that case, we don't have any time to waste."

The group takes a wide, well-used but in good condition stone road heading to the east. You take position beside Koa and Ettiin, with Hakua in between you and Gustaf and the Black Dragon at the rear.

"It must be horrible to lose the convenience... and the joy, of flying. I'm sorry."

Ettiin: "Eh, not like I've really flown that much to begin with. Can't fly wearing a full suit of armor."

She brings up her arms for you to see her gauntlets, which are busted open at the side. Ettiin's bulky wing-bone claws are folded against her arm, bulging out. A thin layer of skin covers them, but they still look bare. Her regular fingers are unchanged, still allowing her to hold things normally.

Ettiin: "My wings would break a lot during fights, too. Now, at least they're more durable and I can use them for something."

Koa doesn't appear to be so optimistic, though. She looks at the stump where her right forearm used to be with glassy eyes.

Turning away your gaze, you try to direct your focus on remembering your past. A memory starts to creep into your mind, and your vision blurs for a moment.

Once it clears, you find yourself standing on a hilly plain. In front of you, the grass extends onwards until it turns to sandy dunes, and then the ocean. A massive, wooden ship with large billowing sails is close to the shore, and puffs of smoke can be seen coming out of holes on its side. You turn to your left, and see one of your allies, a chirop fully suited in armor. She says something that you can't hear, and when you shout back to her, her body flies into the side of a hill. Mangled pieces of metal and flesh fly out of the newly formed crater.

Cursing to yourself, you turn around and run parallel to the coast, the ground exploding here and there around you. A human in a red cloak hops over a sand dune ahead to your right and shouts while pointing behind him, and you see another large ship sitting at the shore, with its flank facing you. Scores of men garbed in brown uniforms rappel down off the ship via ropes, brandishing strange metal pipes.

The numerous portholes on the ship flare yellow and red, and you slam your legs into the ground and brace yourself, magic rushing through your muscles and armor. Something slams you hard in the chest and pushes you back, your feet grinding into the soil. The object, a large iron ball, then stops and falls to the ground, the only damage to you being a dented chestplate and a slightly bruised chest.

You shake your head to clear the illusion. Looking around, you see that the party is still moving forward with you. Ettiin now has the sword that Koa was holding.

Race: Chirop
Inventory (2/10) :
- Longsword
- Shortsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic (Impulse)
--- Power Flow
--- Toughen
-- Electric (Lightning)

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :



(Harzipan)
Isaac
[ 3 ] = 3
> "I don't have anything like that on me, but we might be able to find something down here."

You walk around the chamber with Feiar still clinging to your head. There's a broken sword, where part of the blade is still sharp and attached to an intact handle, various bits of metal scattered about, a corpse partially covered in armor, another corpse in dirty green robes, and several others that are simply red mounds of flesh.

Most of the corpses have various belts on them... There's also a dagger as well.

Race: Human
Inventory (3/10) :
- Crossbow (LOADED)
- Crossbow Bolts (Qty. 47)
- Marauder's Mage Stone

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :
- Feiar sitting on shoulders





(NPC)
Aucupe

[ 5 ] = 5
> ~



Race: ???
Inventory (?/?) :
- Rune Paint Staff (Fireball Rune)

Equipped (?/10) :

Active Abilities :
- Magic Control Level - Pathic

Passive Abilities :

Conditions :



(NPC)
Black Dragon

[ 2 ] = 2
>



Inventory (?/?) :

Active Abilities :

Conditions :



(NPC)
Koa Tsinthula

[ 1 ] = 1
> ~



Inventory (?/?) :

Equipped (4/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :
- Magic Control Level - Pathic
-- Electric (Pathic)
-- Light (Illumination, Minute Control)
-- Dark (Darkening, Minute Control)

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
Hakua Hiinathi

[ 1 ] = 1
> ~



Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (2/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :
- Magic Control Level - Pathic
-- Electric (Lightning)

Passive Abilities :

Conditions :



(NPC)
Feiar

[ 5 ] = 5
> ~



Race: Chirop
Inventory (?/?) :

Equipped (?/10) :

Active Abilities :

Passive Abilities :

Conditions :
- Twisted Ankle
- Sitting on Isaac's Shoulders



(NPC)
Ettiin

[ 5 ] = 5
> ~



Race: Chirop
Inventory (?/?) :
- Marauder Greatsword

Equipped (?/10) :
- Marauder Helmet
- Marauder Cuirass
- Marauder Armguards x2
- Marauder Greaves/Boots x2

Active Abilities :

Passive Abilities :

Conditions :
- Wing-bone Claws





World Events:
Time of day: Day





Maps


Last edited by CaveCricket48 on Tue Jan 15, 2013 4:53 am, edited 1 time in total.



Tue Jan 15, 2013 3:14 am
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Post Re: Roll to Dodge - Infidium (Roll 152)
"Aucupe, yours can have runes written on it at the user's will, and they can then cast them. Very useful for more complicated ones, but for now if you can remember how to put magic into things, you can shoot fireballs. I've got some ideas for it in the future possibly, it could come in IMMENSELY useful.
Mist, I have no idea what that thing does."


Tue Jan 15, 2013 4:04 am
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Posts: 1288
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Post Re: Roll to Dodge - Infidium (Roll 152)
Cool beans. That'll come in handy for not dying.
Hm. If Ettiin was a Marauder, and I'm a Marauder, and I follow the usual Marauder path and get myself a set of armor, that probably means I won't be doing any flying either, unless I can bypass the weight and general encumbrance by using some kinda magic. Shame I don't have Wind magic like Raptors do - I could use that to make flight more likely in my future. Or I could just say screw all the heavy armor, get myself some basic gear and become some insane hybrid class....

Also, why is every player a human except me?

> Keep walkin'. Since Koa seems unhappy, approach my two three Chirop friends and bring up another subject:
"I know I've said this many a time, but... my story is yet to be written... or rather, rewritten. As such, I'd like to know more about the three of you. It would probably be a good idea to jog my memory of geography as well. Would you tell me where you come from?"


Tue Jan 15, 2013 4:43 am
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Posts: 13144
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Post Re: Roll to Dodge - Infidium (Roll 152)
Nighthawk wrote:
Also, why is every player a human except me?

When Infidi first started, the option to choose a non-human race wasn't explicitly stated, so most players just rolled human.


Tue Jan 15, 2013 4:50 am
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
Post Re: Roll to Dodge - Infidium (Roll 152)
Grab the broken sword, the dagger, one of the belts, whatever armor is in decent condition, and if the flesh doesn't smell too terrible, grab a hunk of it.

"Would a dagger be alright?"


Tue Jan 15, 2013 5:29 am
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Post Re: Roll to Dodge - Infidium (Roll 152)
"Fml" > Run through gate.


Tue Jan 15, 2013 6:46 am
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Posts: 1115
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Post Re: Roll to Dodge - Infidium (Roll 152)
Hey dragon, I think we left Cihas. Would you mind taking a quick look for him so he knows where we are?


Tue Jan 15, 2013 4:42 pm
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Post Re: Roll to Dodge - Infidium (Roll 152)
"Thanks John."
> To the armour:
"Will you come with us?"


Tue Jan 15, 2013 5:58 pm
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Post Re: Roll to Dodge - Infidium (Roll 153)
Roll 153
____________________


(dragonxp)
Cihas
[ 1 ] = 1
> "Fml"

You run through the gates. There's a stone road leading to the east, west, and south. A shadow falls over you, and the Black Dragon lands in front of you with a slam.

Next time get your action in.

Race: Human
Inventory (10/10) :
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Thermal (Fire, Ice)
-- Bending (Air)
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 1 ] = 1
> "Aucupe, yours can have runes written on it at the user's will, and they can then cast them. Very useful for more complicated ones, but for now if you can remember how to put magic into things, you can shoot fireballs. I've got some ideas for it in the future possibly, it could come in IMMENSELY useful.
Mist, I have no idea what that thing does."


Aucupe looks at the staff with more interest.

Mist: "Thanks John."

Mist turns to the suit of armor.

Mist: "Will you come with us?"

???: "I cannot leave her alone, and I do not have much energy as it is. I would be of no help."

Race: Human
Inventory (5/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Push Tag (Qty. 6)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: =====-----)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)
- Red Mage Cloak

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Thermal (Fire, Ice)
--- Ice Claws
-- Bending (Air, Water, Earth)
-- Kinetic (Impulse)

Passive Abilities :

Conditions :
- Moderate Bruising (-4 Physical actions)
- Whirlwind Armor (+2 Physical Actions)



(Ragdollmaster)
Gustaf Anorak
[ 6 ] = 6
> Hey dragon, I think we left Cihas. Would you mind taking a quick look for him so he knows where we are?

The dragon gives you an affirmative and takes off, flying back to the city you left. You continue your way forward, and the city to the east gets closer. Looks like you'll make it there soon.

Race: Human
Inventory (4/10) :
- Firebrand★
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Fire Charge (Firebrand★): Charge up Firebrand to enhance fire attacks with the weapon by 3. (3 turn recharge)
-- Recharge (===)
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :



(Roast Veg)
Paradox Mist
[ 4 ] = 4
> John: "Aucupe, yours can have runes written on it at the user's will, and they can then cast them. Very useful for more complicated ones, but for now if you can remember how to put magic into things, you can shoot fireballs. I've got some ideas for it in the future possibly, it could come in IMMENSELY useful.
Mist, I have no idea what that thing does."


"Thanks John."

You then turn to the suit of armor again.

"Will you come with us?"

The armor looks down at Elizabeth, who's still resting against his leg.

???: "I cannot leave her alone, and I do not have much energy as it is. I would be of no help."

Race: Human
Inventory (5/10) :
- Vulcanis
- Longsword
- ??? Staff
- Leather Bag
-- 1100 gold coins
- Wet Noodles(?)
- Paper Runes
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 1)

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Thermal (Fire, Ice)
-- Kinetic (Impulse)
--- Power Flow
-- Instinctual
--- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :
- Cut Left Foot (-2 Left Foot actions)



(Nighthawk)
Kyros Deiimor
[ 1 ] = 1
> You continue walking forward while the Black Dragon takes off and heads back to Nullam, probably to grab that archer human that you've noticed is no longer here.

To get Koa to think about something else, you try to get a little talk going.

"I know I've said this many a time, but... my story is yet to be written... or rather, rewritten. As such, I'd like to know more about the three of you. It would probably be a good idea to jog my memory of geography as well. Would you tell me where you come from?"

Ettiin: "Teleiat, it's a little north and a lot more east of Luttiim. I've been in the Hastae for four years, joined as soon as I got out of academics."
Hakua: "I come from Luttiim. Same as Ettiin, I joined the Hastae after secondary academics, but I've only been in for... Uh. 3 months."

Ettiin gives Hakua a startled look.

Ettiin: "You... Haven't finished your training?"
Hakua: "Well, I finished most of it. My training was interrupted when all of this happened. I'm just missing some wind control, that's it."
Ettiin: "JUST wind? You're a Raptor! That's suppose to be your specialty! What'd they teach you first, lightning?"

Hakua gives Ettiin a sour face and turns her attention back to looking ahead of the party. You look at Koa, who appears to be amused at Hakua's situation.

Koa: "Magusalto. Eight years in tertiary academics, and then I worked at a research facility for a couple of years. Did my 5 years in the Hastae, Dualumn training, and then sat in quick-response for a few months until recent events."

Race: Chirop
Inventory (2/10) :
- Longsword
- Shortsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic (Impulse)
--- Power Flow
--- Toughen
-- Electric (Lightning)

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :



(Harzipan)
Isaac
[ 6 ] = 6
> Feiar hops off of you as you grab the broken sword, belt, dagger, and a hunk of flesh that seems to be fresh. The armor is made for the bat-like Chirop, however, and wouldn't suit you well.

"Would a dagger be alright?"

Feiar: "I-maybe, I don't know. I could try..."

She's looking closely at one of the corpses, a mixture of horror and curiousity on her face.

Race: Human
Inventory (6/10) :
- Crossbow (LOADED)
- Crossbow Bolts (Qty. 47)
- Broken Sword
- Dagger
- Belt
- Marauder's Mage Stone

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :





(NPC)
Aucupe

[ 4 ] = 4
> ~



Race: ???
Inventory (?/?) :
- Rune Paint Staff (Fireball Rune)

Equipped (?/10) :

Active Abilities :
- Magic Control Level - Pathic

Passive Abilities :

Conditions :



(NPC)
Black Dragon

[ 5 ] = 5
>



Inventory (?/?) :

Active Abilities :

Conditions :



(NPC)
Koa Tsinthula

[ 4 ] = 4
> ~



Inventory (?/?) :

Equipped (4/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :
- Magic Control Level - Pathic
-- Electric (Pathic)
-- Light (Illumination, Minute Control)
-- Dark (Darkening, Minute Control)

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
Hakua Hiinathi

[ 2 ] = 2
> ~



Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (2/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :
- Magic Control Level - Pathic
-- Electric (Lightning)

Passive Abilities :

Conditions :



(NPC)
Feiar

[ 6 ] = 6
> ~



Race: Chirop
Inventory (?/?) :

Equipped (?/10) :

Active Abilities :

Passive Abilities :

Conditions :
- Twisted Ankle



(NPC)
Ettiin

[ 3 ] = 3
> ~



Race: Chirop
Inventory (?/?) :
- Marauder Greatsword

Equipped (?/10) :
- Marauder Helmet
- Marauder Cuirass
- Marauder Armguards x2
- Marauder Greaves/Boots x2

Active Abilities :

Passive Abilities :

Conditions :
- Wing-bone Claws





World Events:
Time of day: Day





Maps


Wed Jan 16, 2013 3:50 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Roll to Dodge - Infidium (Roll 153)
"All right."
> Step out of the way and give my staff a few magical practice swings.


Wed Jan 16, 2013 4:16 am
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Posts: 1416
Location: North-Ish
Post Re: Roll to Dodge - Infidium (Roll 153)
"Is something wrong?"

Check the corpse.


Wed Jan 16, 2013 4:43 am
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