Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Chill s'more.
Fri Mar 30, 2012 10:44 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
I've been in California for a week. So. Go the bathroom. Wash hands for 5 minutes.
Sun Apr 01, 2012 4:08 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
ROLLNADO
CaveCricket48 (Raphael) [10]: Chillin. "Hmm... You seem to be reasonably intelligent." "Thank you?" "Indeed... Here." Nairle hands you a small cardboard box, about the size of a postcard and an inch thick. "You'll probably find this useful. And they need field testing anyway. Just make sure to read the instructions properly." Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds -- Silenced - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio - Cardboard Box
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [8]: "Just restocking, I'll be quick." You grab replacement ammo for your weapons, along with a bundle of flashbangs. It's a wide plastic ring, with 4 round tangerine sized grenades around the ring. "...When did I get this staff?" "Hell if I know." "You have a staff too?" "What staff?" Well your teammates are rather useless here. So, my friend, tell me about yourself.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 30/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff - 4 Flashbangs
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Mind Meld with Theron
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 10 - Psionic Power: 7 -- Long Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 3 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [8]: Hmm. You have to go use the bathroom. Luckily, there's one right down the hall. You do NOT spend 5 minutes washing your hands though, you don't have crazypants OCD or anything.
Psychic: Mind Reading: 3 - Basic Mind Reading -- Short Range -- Can detect blurred thoughts Mind Control: 4 - Mind Control -- Medium Complexity Commands -- With luck, can make a person circumvent their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tomaster (Sir Charles) [5]: Nope. No nursey hiding places around here. You guess you COULD yell for someone, but if they're not in here they probably won't be very trained in nurse-itude. So you just look around for some gauze and bandages and stuff, and dress your hole properly. Cleaning it stings a bit, but otherwise it's not bad. Still can't really run on this leg though. The problem is that you've got a hole where flesh and muscle USED to be. Not the state of the wound's dressing.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Injured Leg (Can walk, -2 to running)
Psychic: Mind Reading: 0 Mind Control: 6 - Mind Control -- Medium-Complexity Orders -- Can override medium desires -- Can shift memories - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [6]: Hrmm. You open your mind up and look around. There's Charles in the room next door, most of the group in the Armory with Nairle, and that's really it... Boring normal stuff pretty much everywhere else. You consider checking the bathrooms, specifically the female bathrooms, but QUICKLY realize that only the male bathrooms are in range. "Ugh..."
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 6 - Probability Nudging -- Make significant alterations in probability (+1 to actions, nudge chances from 'unlikely' to 'certain') Clairvoyance: 5 - Clairvoyance -- Can concentrate to view anywhere within 18 meters -- Passively aware of everything within 2 meters -- Can concentrate to get Future Premonitions Mental Warfare: 0
Izen (Theron) [4]: "Well, I guess I better get some gear." You pick through the armory, and select weapons first. A good, solid, lightweight select fire carbine (Conveniently manufactured by NovaCorp), and a small but sturdy folding shovel with a sharp edge. Just to be safe, you grab an armored vest and put it on under your shirt.
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
Game Events:"Ok, if everyone is done with their preparations?" There are no objections. "Good. Everyone, this way." Nairle leads the way out of the Armory, but this time instead of heading to a garage, the group goes up. All the way to the roof, and the helipad. Waiting for the group is a small twin rotor transport helicopter. "The hells." "You're being transported from California to Russia. That's not exactly within driving distance. Nor is it on the same landmass. The ride will take... a while. You'll refuel in a base in Japan, then head inland to Russia. There's a package on board with some useful intel for you. Find the Technokinetic, bring him back alive. I can understand with War I suppose, but this one can't do anything without technology. Don't lose him."
Fri Apr 06, 2012 4:50 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
"Thanks."
> Board the chopper. Then, inspect cardboard box to make sure opening it isn't going to cause anything catastrophic to happen. If opening the box seems safe, open it and look for instructions.
Last edited by CaveCricket48 on Fri Apr 06, 2012 8:30 am, edited 1 time in total.
Fri Apr 06, 2012 7:59 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
"Well, I always wanted to go to Japan. And I guess Russia." >GET TO DA CHOPPA Enter the helicopter in a reasonable manner.
Fri Apr 06, 2012 8:11 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Go back to Raphael. Yo, Raphael, can you use your Chakra devil magic to replace all the nice flesh I lost in this bullet hole?
Fri Apr 06, 2012 4:38 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
"Where exactly in Russia are we heading?" Board the helicopter and hope to Christ it isn't my old place of residence.
Fri Apr 06, 2012 8:31 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
But I do have crazy pants OCD...
>Board that choppa now! Ask if they have any lightly salted peanuts for in-flight snacks.
Sat Apr 07, 2012 1:28 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
Tomaster wrote:
Yo, Raphael, can you use your Chakra devil magic to replace all the nice flesh I lost in this bullet hole?
"Sure thing."
> Fix up Sir Charles' leg hole before the box inspection takes place.
Sat Apr 07, 2012 2:20 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Do all kinds of observing that package.
Sat Apr 07, 2012 2:20 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rolling.
CaveCricket48 (Raphael) [3]: You board the helicopter without issue, though your teammates choose to do so in slightly less... normal manners. "Yo, Raphael, can you use your Chakra devil magic to replace all the nice flesh I lost in this bullet hole?" "Sure thing." He sits down next to you and puts his leg out for you to work on. You push your Chakra into the wound, but it rebounds somehow, and suddenly you have a splitting headache. You lean back into the seat, clutching your head, Charles's leg still shot. The pain lasts for a few seconds then fades, leaving you panting slightly.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds -- Silenced - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio - Cardboard Box
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 6 - Elemental Control -- Can control 3 elements at a time -- Can form immaterial elements -- Medium size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [1]: "Where exactly in Russia are we headAAAAAAAGH!" You fall to your knees as your eyes suddenly burn in astounding pain. You start panting and shivering, breaking out in a cold sweat from the burning pain inside your skull. As suddenly as it began, the pain starts to ebb, and after half a minute you carefully remove your hands from your face and carefully test your eyes. You crack one open, then feeling no pain try the other. No more searing bursts of horrendous agony, but still a dull ache, and... ...Everything has turned a shade of orange. "Are you quite alright?" You take a second to look around, and when you aren't struck down by horrible agony again, you nod, and board the helicopter quietly.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 30/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff - 4 Flashbangs
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon) - Power Eyes
Conditions: - Mind Meld with Theron
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 10 - Psionic Power: 7 -- Long Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 3 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [4]: You happily board the helicopter, but there's sadly no one to really ask about the peanuts. The pilot's compartment is separated from yours with a thick looking door and wall, and there's really only enough room for the 6 of you. Aww...
Psychic: Mind Reading: 3 - Basic Mind Reading -- Short Range -- Can detect blurred thoughts Mind Control: 4 - Mind Control -- Medium Complexity Commands -- With luck, can make a person circumvent their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tomaster (Sir Charles) [5]: You limp up into the helicopter and plonk yourself down into the seat next to Raphael. "Yo, Raphael, can you use your Chakra devil magic to replace all the nice flesh I lost in this bullet hole?" "Sure thing." You offer up your leg, and he leans down to work on it, but almost immediately starts clutching his head, inhaling sharply. "Woah, what? Raph, you okay? Yo, Raphael!" Before you can call for help though, Raphael lets go of his head and holds his hand up, signalling that he's alright.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Injured Leg (Can walk, -2 to running)
Psychic: Mind Reading: 0 Mind Control: 6 - Mind Control -- Medium-Complexity Orders -- Can override medium desires -- Can shift memories - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 6 - Probability Nudging -- Make significant alterations in probability (+1 to actions, nudge chances from 'unlikely' to 'certain') Clairvoyance: 5 - Clairvoyance -- Can concentrate to view anywhere within 18 meters -- Passively aware of everything within 2 meters -- Can concentrate to get Future Premonitions Mental Warfare: 0
Izen (Theron) [4]: "Well, I always wanted to go to Japan. And I guess Russia." You very barely resist the urge to run onto the chopper screaming, and instead jog on excitedly. Through your mental link with Vadim, you sense a sudden panic and anxiety, but it quickly fades. Strange.
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
Game Events: The helicopter spins its rotors up, Nairle and a NovaCorp guard standing off to the side. As the helicopter lifts off the bad, Nairle lazily waves her hand once in goodbye, then the chopper angles itself and begins flying away.
...
More than a full 24 hours later, the helicopter finally lands at its destination in Russia. The 6 put on insulted winter clothes shortly before landing, and all quickly get out of the helicopter after landing, eager to do something besides sit and wait. The air is cold and crisp, the ground covered in a light snow and evergreens ringing the clearing. The helicopter rests briefly, then takes off again, flying south. Since everyone was locked into their seats during the flight, no one could really examine the map or do much of anything besides wait. Many games of 99 Bottles of Bear On the Wall were had.
Thu May 03, 2012 4:21 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Now read the Intel.
Thu May 03, 2012 6:56 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
I'm just going to assume CC healed my leg at some point over the day long flight, since not trying again would be stupid. Examine surroundings.
Thu May 03, 2012 7:50 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Of course he didn't, you were all locked into your seats the whole flight.
Thu May 03, 2012 8:01 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Literally incapable of moving your hands? DO YOU KNOW HOW A HELICOPTER WORKS?
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