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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Fire at the other machine gun.
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Sun Oct 16, 2011 10:28 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
Le targeted fire.
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Sun Oct 16, 2011 10:46 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Barrier it up
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Mon Oct 17, 2011 10:16 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 2 [Droid] CaveCricket48 Clone #25942 [6] > Fire off 2 more grenades aimed at the chest.You fire at the Droid again but only one of your Grenades hits this time around, it tears more armour off of the Droids body but the thick plating is still holding up rather well against your fire. Abilities: -Weak Telekinesis Inventory: -Auto Grenade Launcher [0/4] [|-------] -Assault Rifle [30/30] Conditions: -Burn Scars [-1 to some rolls]Barnox Clone #25943 [5] >Barrier it upYou strengthen the Barrier a decent amount and it gets close to being at maximum strength. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [|||||-] [4 turns] Inventory: -Laser Rifle [100%] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance] -Scarred Bullet Wounds [-1 to some actions] -Severed Left ArmNatti Clone #25945 [4+1=5] >Aim for the remaining machinegun and open fire.Using your assisted aim you fire at the Machinegun and it Blows apart like the other one, but much more violently, most likely due to the sheer concentration of fire it took. Abilities: Inventory: -"Mah Waifu" Pulse Laser [88%] -Advanced Targeting System -Medium Static Field Projector [100%] Conditions: -Scarred Bullet Wounds [-1 to some actions] -Boresight [+1 to shooting, -2 to rolls involving reactions to close events]Ociamarru Clone #25958 [4] Fire at the other machine gunYou Fire at the Machinegun, it explodes rather similarly to the other one, you guess that you might of had some part in that? Abilities: Inventory: -"Mah Ex-Waifu" Machinegun [30/50] -1 Point [Not a physical item] Conditions: -Slightly Stronger Limbs -Moderate Plating -Scarred Throat [Cannot Talk] -Scarred Bullet Wounds [-1 to some actions] -Fractured Ribs [-1 to rolls involving movement]Roast Veg Clone #25969 [6+1=7] Le targeted fire.You Fire at the Machinegun, your shots hit but seem to have a minimal effect, until it explodes, uhh.. go team? Abilities: Inventory: -Machinegun [40/50] -Basic Targeting System -Medium Body Armor Conditions: -Cracked Left Wrist [-1 to actions involving left hand] -Laser Burns [-1 to some rolls]Lucem Clone #25970 [8] >Take out the other machinegun.You move your aim over and fire at the same point on the other Machinegun, it explodes in a similar fashion, leaving the Droid without ranged weaponry. Abilities: Inventory: -Sniper Rifle [2/4] -Medium Body Armor Conditions: -Scarred Chest [Slightly Lower Damage Resistance] -Crippled Left Leg [-1 to rolls involving movement]Game Events:The Drone continues it's charge towards the Clones seemingly undaunted by the damage it has taken, the massed fire of the Clones tears of it's Right Machinegun leaving it unarmed, well... apart from those Giant Hammers of course. Map:
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Tue Oct 18, 2011 3:14 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Fire at the leftmost hammer.
Last edited by Ociamarru on Tue Oct 18, 2011 11:58 am, edited 1 time in total.
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Tue Oct 18, 2011 3:54 am |
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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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Re: Roll To Die
Fire at any structurally weaker parts of its legs to hopefully hamper its mobility.
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Tue Oct 18, 2011 3:56 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Hold Assault Rifle in off-hand (so Grenade Launcher is in main hand and reload isn't slowed) and use Telekinesis to brace the rifle. Fire Assault Rifle at the robot's leg joints.
Last edited by CaveCricket48 on Wed Oct 19, 2011 1:21 am, edited 1 time in total.
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Tue Oct 18, 2011 4:08 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
"Left hammer, guys! Let's take out the left hammer first!" >Frantically fire at the point where the left hammer is connected to the body.
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Tue Oct 18, 2011 9:01 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>"No, go for a knee!" Fire at a knee, with gun balanced on the barrier.
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Tue Oct 18, 2011 6:10 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
> Shoot the legs.
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Tue Oct 18, 2011 6:12 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 6 [Droid] CaveCricket48 Clone #25942 [7] > Hold Assault Rifle in off-hand (so Grenade Launcher is in main hand and reload isn't slowed) and use Telekinesis to brace the rifle. Fire Assault Rifle at the robot's leg joints.You swap your Grenade Launcher to your left hand but you severely doubt it'd be anything close to smart to try firing it one-handed given its weight then draw your Assault Rifle, bracing it with telekinesis you fire at the Droids legs and hit the rear Right Knee with a couple of rounds along with several more from #25969 and something launches out a spray of sparks. Abilities: -Weak Telekinesis Inventory: -Auto Grenade Launcher [0/4] [|||||---] -Assault Rifle [24/30] Conditions: -Burn Scars [-1 to some rolls]Barnox Clone #25943 [8] "No, go for a knee!" >Fire at a knee, with gun balanced on the barrier.You Fire a beam that burns off the armour covering it's front right knee but it keeps coming, after coming to a halt it smashes right through your Barrier in one blow with its right Hammer. Abilities: -Weak Telekinesis -Moderate Physical Barrier Inventory: -Laser Rifle [92%] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance] -Scarred Bullet Wounds [-1 to some actions] -Severed Left ArmNatti Clone #25945 [5+1=6] "Left hammer, guys! Let's take out the left hammer first!" >Frantically fire at the point where the left hammer is connected to the body.You fire at its Left Arm and manage to burn through some of it's armour but fail to cause significant damage. But thanks to its sudden burst of speed you have barely any time to react to the hammer that is sent swinging your way and are sent flying away by the impact. Abilities: Inventory: -"Mah Waifu" Pulse Laser [76%] -Advanced Targeting System -Medium Static Field Projector [100%] Conditions: -Scarred Bullet Wounds [-1 to some actions] -Severe Bruising [-1 to most actions] [8 turns] -Broken Ribs [-1 to rolls involving movement] -Extreme Pain [-1 to next two actions] -Boresight [+1 to shooting, -2 to rolls involving reactions to close events]Ociamarru Clone #25958 [3] Fire at the leftmost hammer.You fire at its left hammer but your shots merely bounce off of armoured segments. Abilities: Inventory: -"Mah Ex-Waifu" Machinegun [20/50] -1 Point [Not a physical item] Conditions: -Slightly Stronger Limbs -Moderate Plating -Scarred Throat [Cannot Talk] -Scarred Bullet Wounds [-1 to some actions] -Fractured Ribs [-1 to rolls involving movement]Roast Veg Clone #25969 [7] > Shoot the legs.You fire at the Droids legs and manage to hit it's rear Right Knee along with #25942, a spray of sparks fly out and it slows down. Abilities: Inventory: -Machinegun [30/50] -Basic Targeting System -Medium Body Armor Conditions: -Cracked Left Wrist [-1 to actions involving left hand] -Laser Burns [-1 to some rolls]Lucem Clone #25970 [1] Fire at any structurally weaker parts of its legs to hopefully hamper its mobility.You try to fire a round into one of the Droids knees but thanks to its sudden speed changes your shot goes wide. Abilities: Inventory: -Sniper Rifle [1/4] -Medium Body Armor Conditions: -Scarred Chest [Slightly Lower Damage Resistance] -Crippled Left Leg [-1 to rolls involving movement]Game Events:The Drone suddenly gains a boost of speed and closes the remaining distance rather rapidly but thanks to #25942 and #25969's hitting it's knee it slows back down just in time to smash #25945 away with it's left Hammer before obliterating the Barrier with its Right one. Map:
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Wed Oct 19, 2011 10:43 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
"ROARING RAMPAGE REVENGE!" >Shoot at the left hammer's connection point where the armor is already weakened.
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Wed Oct 19, 2011 11:32 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
> Get up and run to the bottom right corner on the map.
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Wed Oct 19, 2011 11:34 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Fire at the same part of the hammer that #25945 is firing at.
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Wed Oct 19, 2011 11:56 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Run North, using telekinesis to give me a speed boost.
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Thu Oct 20, 2011 12:08 am |
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