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 Roll To Die - ENDED 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Fire at the other machine gun.


Sun Oct 16, 2011 10:28 pm
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Data Realms Elite
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Post Re: Roll To Die
Le targeted fire.


Sun Oct 16, 2011 10:46 pm
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Post Re: Roll To Die
>Barrier it up


Mon Oct 17, 2011 10:16 pm
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Post Re: Roll To Die
ROLLAN
2 [Droid]

CaveCricket48
Clone #25942 [6] > Fire off 2 more grenades aimed at the chest.
You fire at the Droid again but only one of your Grenades hits this time around, it tears more armour off of the Droids body but the thick plating is still holding up rather well against your fire.
Abilities:
-Weak Telekinesis
Inventory:
-Auto Grenade Launcher [0/4] [|-------]
-Assault Rifle [30/30]
Conditions:
-Burn Scars [-1 to some rolls]


Barnox
Clone #25943 [5] >Barrier it up
You strengthen the Barrier a decent amount and it gets close to being at maximum strength.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||||-] [4 turns]
Inventory:
-Laser Rifle [100%]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Natti
Clone #25945 [4+1=5] >Aim for the remaining machinegun and open fire.
Using your assisted aim you fire at the Machinegun and it Blows apart like the other one, but much more violently, most likely due to the sheer concentration of fire it took.
Abilities:
Inventory:
-"Mah Waifu" Pulse Laser [88%]
-Advanced Targeting System
-Medium Static Field Projector [100%]
Conditions:
-Scarred Bullet Wounds [-1 to some actions]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Ociamarru
Clone #25958 [4] Fire at the other machine gun
You Fire at the Machinegun, it explodes rather similarly to the other one, you guess that you might of had some part in that?
Abilities:
Inventory:
-"Mah Ex-Waifu" Machinegun [30/50]
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Moderate Plating
-Scarred Throat [Cannot Talk]
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [6+1=7] Le targeted fire.
You Fire at the Machinegun, your shots hit but seem to have a minimal effect, until it explodes, uhh.. go team?
Abilities:
Inventory:
-Machinegun [40/50]
-Basic Targeting System
-Medium Body Armor
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [8] >Take out the other machinegun.
You move your aim over and fire at the same point on the other Machinegun, it explodes in a similar fashion, leaving the Droid without ranged weaponry.
Abilities:
Inventory:
-Sniper Rifle [2/4]
-Medium Body Armor
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]


Game Events:
The Drone continues it's charge towards the Clones seemingly undaunted by the damage it has taken, the massed fire of the Clones tears of it's Right Machinegun leaving it unarmed, well... apart from those Giant Hammers of course.

Map:
Image


Tue Oct 18, 2011 3:14 am
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Post Re: Roll To Die
Fire at the leftmost hammer.


Last edited by Ociamarru on Tue Oct 18, 2011 11:58 am, edited 1 time in total.



Tue Oct 18, 2011 3:54 am
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Post Re: Roll To Die
Fire at any structurally weaker parts of its legs to hopefully hamper its mobility.


Tue Oct 18, 2011 3:56 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Roll To Die
> Hold Assault Rifle in off-hand (so Grenade Launcher is in main hand and reload isn't slowed) and use Telekinesis to brace the rifle. Fire Assault Rifle at the robot's leg joints.


Last edited by CaveCricket48 on Wed Oct 19, 2011 1:21 am, edited 1 time in total.



Tue Oct 18, 2011 4:08 am
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Post Re: Roll To Die
"Left hammer, guys! Let's take out the left hammer first!"
>Frantically fire at the point where the left hammer is connected to the body.


Tue Oct 18, 2011 9:01 am
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Post Re: Roll To Die
>"No, go for a knee!" Fire at a knee, with gun balanced on the barrier.


Tue Oct 18, 2011 6:10 pm
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Roll To Die
> Shoot the legs.


Tue Oct 18, 2011 6:12 pm
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Joined: Sun Feb 24, 2008 2:10 am
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Post Re: Roll To Die
ROLLAN
6 [Droid]


CaveCricket48
Clone #25942 [7] > Hold Assault Rifle in off-hand (so Grenade Launcher is in main hand and reload isn't slowed) and use Telekinesis to brace the rifle. Fire Assault Rifle at the robot's leg joints.
You swap your Grenade Launcher to your left hand but you severely doubt it'd be anything close to smart to try firing it one-handed given its weight then draw your Assault Rifle, bracing it with telekinesis you fire at the Droids legs and hit the rear Right Knee with a couple of rounds along with several more from #25969 and something launches out a spray of sparks.
Abilities:
-Weak Telekinesis
Inventory:
-Auto Grenade Launcher [0/4] [|||||---]
-Assault Rifle [24/30]
Conditions:
-Burn Scars [-1 to some rolls]


Barnox
Clone #25943 [8] "No, go for a knee!" >Fire at a knee, with gun balanced on the barrier.
You Fire a beam that burns off the armour covering it's front right knee but it keeps coming, after coming to a halt it smashes right through your Barrier in one blow with its right Hammer.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Laser Rifle [92%]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Natti
Clone #25945 [5+1=6] "Left hammer, guys! Let's take out the left hammer first!" >Frantically fire at the point where the left hammer is connected to the body.
You fire at its Left Arm and manage to burn through some of it's armour but fail to cause significant damage. But thanks to its sudden burst of speed you have barely any time to react to the hammer that is sent swinging your way and are sent flying away by the impact.
Abilities:
Inventory:
-"Mah Waifu" Pulse Laser [76%]
-Advanced Targeting System
-Medium Static Field Projector [100%]
Conditions:
-Scarred Bullet Wounds [-1 to some actions]
-Severe Bruising [-1 to most actions] [8 turns]
-Broken Ribs [-1 to rolls involving movement]
-Extreme Pain [-1 to next two actions]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Ociamarru
Clone #25958 [3] Fire at the leftmost hammer.
You fire at its left hammer but your shots merely bounce off of armoured segments.
Abilities:
Inventory:
-"Mah Ex-Waifu" Machinegun [20/50]
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Moderate Plating
-Scarred Throat [Cannot Talk]
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [7] > Shoot the legs.
You fire at the Droids legs and manage to hit it's rear Right Knee along with #25942, a spray of sparks fly out and it slows down.
Abilities:
Inventory:
-Machinegun [30/50]
-Basic Targeting System
-Medium Body Armor
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [1] Fire at any structurally weaker parts of its legs to hopefully hamper its mobility.
You try to fire a round into one of the Droids knees but thanks to its sudden speed changes your shot goes wide.
Abilities:
Inventory:
-Sniper Rifle [1/4]
-Medium Body Armor
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]


Game Events:
The Drone suddenly gains a boost of speed and closes the remaining distance rather rapidly but thanks to #25942 and #25969's hitting it's knee it slows back down just in time to smash #25945 away with it's left Hammer before obliterating the Barrier with its Right one.

Map:
Image


Wed Oct 19, 2011 10:43 pm
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Post Re: Roll To Die
"ROARING RAMPAGE REVENGE!"
>Shoot at the left hammer's connection point where the armor is already weakened.


Wed Oct 19, 2011 11:32 pm
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Post Re: Roll To Die
> Get up and run to the bottom right corner on the map.


Wed Oct 19, 2011 11:34 pm
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Fire at the same part of the hammer that #25945 is firing at.


Wed Oct 19, 2011 11:56 pm
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Posts: 13144
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Post Re: Roll To Die
> Run North, using telekinesis to give me a speed boost.


Thu Oct 20, 2011 12:08 am
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