View unanswered posts | View active topics It is currently Wed Dec 25, 2024 6:27 pm



This topic is locked, you cannot edit posts or make further replies.  [ 176 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 12  Next
 Roll To Dodge : Cooperative - READY FOR LIFTOFF 
Author Message
User avatar

Joined: Sun Jun 13, 2010 5:40 am
Posts: 1059
Location: I chose my fate, do not pity me.
Post Re: Roll To Dodge : Cooperative - Planning stage
GM Aye


Mon Mar 19, 2012 6:09 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge : Cooperative - Planning stage
How many players are we having? Six as usual?


Mon Mar 19, 2012 2:11 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Roll To Dodge : Cooperative - Planning stage
Yoman987 wrote:
How many players are we having? Six as usual?

Well, since there's a single GM per player, technically you could have a unlimited number of players if you had a GM for every one of them.


Mon Mar 19, 2012 2:28 pm
Profile WWW
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Roll To Dodge : Cooperative - Planning stage
I shouldn't even have to say it.


Mon Mar 19, 2012 3:34 pm
Profile WWW
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge : Cooperative - Planning stage
caekdaemon wrote:
Yoman987 wrote:
How many players are we having? Six as usual?

Well, since there's a single GM per player, technically you could have a unlimited number of players if you had a GM for every one of them.


That didn't answer the question.


Mon Mar 19, 2012 5:33 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Roll To Dodge : Cooperative - Planning stage
Yoman987 wrote:
caekdaemon wrote:
Yoman987 wrote:
How many players are we having? Six as usual?

Well, since there's a single GM per player, technically you could have a unlimited number of players if you had a GM for every one of them.


That didn't answer the question.

It did though. Like I said, for each GM, you have a player. Assuming all the GM's say aye, then there will be 6 players.


Mon Mar 19, 2012 6:02 pm
Profile WWW
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge : Cooperative - Planning stage
Aye


Mon Mar 19, 2012 6:34 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Post Re: Roll To Dodge : Cooperative - Planning stage
Player me up.


Mon Mar 19, 2012 8:08 pm
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge : Cooperative - Planning stage
Is everything finalised? Do we need anything else except players?


Tue Mar 20, 2012 12:31 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Roll To Dodge : Cooperative - Planning stage
I just realized something. To prevent players from peaking out at being a cybernetic ninja berserker mage, we'll probably have to make some stuff mutually exclusive.


Perhaps getting cybernetic implants reduces your humanity, which is needed to be a mage?


Tue Mar 20, 2012 2:37 pm
Profile WWW
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge : Cooperative - Planning stage
I'm gonna say yes, because that sounds reasonable.


Tue Mar 20, 2012 4:39 pm
Profile
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Post Re: Roll To Dodge : Cooperative - Planning stage
Caek, remember the whole divinity system in Serious Theology? If I DM'd, I could help implement something like that.


Tue Mar 20, 2012 5:07 pm
Profile
User avatar

Joined: Sun Mar 13, 2011 6:17 pm
Posts: 646
Post Re: Roll To Dodge : Cooperative - Planning stage
Sign me up as a player please. :)

Also could help with brainstorming as long as its not plot sensitive stuff, I like the setting so +1 for that. this kinda seems like a Combination of all the best RTD's with all the best GM's Managing it. Freaking. Awesome. Great Idea caek.


Thu Mar 22, 2012 2:26 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Roll To Dodge : Cooperative - Planning stage
Any players would also be DMs.


Thu Mar 22, 2012 3:30 am
Profile WWW
User avatar

Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll To Dodge : Cooperative - Planning stage
TorrentHKU wrote:
Any players would also be DMs.

So we're DM-ing... each other? While we play?

I have a feeling that won't work. We'd end up blackmailing each other's players because our player was getting the crap beaten out of 'em.


Thu Mar 22, 2012 3:37 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 176 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 12  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.064s | 13 Queries | GZIP : Off ]