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 RtD-Classic Adventure|Roll 35|Ch-2|Enter the Dragon 
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Joined: Tue Oct 26, 2010 11:15 am
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Post Re: RtD-Classic Adventure|Roll 6
How am i in the worse position yet i have the 3rd best roll :\

> Attempt to dart under hungry looking head in vain :S


Mon Feb 27, 2012 11:50 am
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Post Re: RtD-Classic Adventure|Roll 6
Because the hydra rolled pretty high, I guess.

"Mauler can you throw me this time? I'll get you your shield back."


Mon Feb 27, 2012 12:01 pm
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Post Re: RtD-Classic Adventure|Roll 6
Kebbit just got his shield munched upon, maart3n is probably winded and after you said in irl that you would hate to get a low roll and kill it accidently, I gave you a choice,
thats why. :lol:


Mon Feb 27, 2012 12:52 pm
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
but my shield is ANGRY and SPIKES

hydra's gonna have one hell of an upset stomach


Mon Feb 27, 2012 3:26 pm
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
I'm gonna go ahead and sign up since this RtD looks fun.

Name: Mir Swiftclaw
Description: Mir is a male fighter of the Meowkin. He is three foot eight - average in height for his race, and has tan-colored fur with several black patterns adorning the sides of his legs and his head. His fur is thin so as not to impede his ability to see or move in battle, and his eyes are a light, misty blue. He prefers not to speak often, rather using sounds or other actions to let his thoughts be known. On the rare occasion that he does speak, he has a light, thin voice.
Weapons:
-Short Sword
-Short Sword
(I'll be dual-wielding. Also, can I get a cool twin sword-sheath thing on my back? Just so I can... ya know - put my weapons away.)
Items:
-3xHealth potions
-Packed lunch
-Levistone (This flat-surfaced stone is imbued with magic. It is tied to Mir's mind, thus follows his orders, and has the ability to float in midair. Mir sometimes rides it, and other times sends it flying at enemies. Conveniently, it will always return to float near him.)
Traits\Abilities:
T-Blade User: +1 when using swords.
T-Artful Dodger: +1 to evasive acts. (Yeah... just gonna use the default traits since they are kind of what I was planning on anyway...)
A-Adrenaline: The world seems to... slow... down... (Put what bonuses you deem fair here as GM - Logically another dodging/attack bonus.)

Parentheses () in Italics are just my thoughts, whereas those that are not in Italics are extra information.
And tell me if it's not alright to be a humanoid cat thing. I got the Meowkin race from a Dwarf Fortress mod and thought it'd be cool to try out here.


Mon Feb 27, 2012 10:28 pm
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
Awesome, I updated the OP, but I'll drop it here anyway.
I made one or two minor changes, because a hoverboard is a little over powered, but I like the idea.


Tue Feb 28, 2012 5:41 am
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
Dwarf-toss.

i suggest we try to chop its heads off and cause the "zero division"

might be tougher but hey, loot


Tue Feb 28, 2012 10:14 pm
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
> BATTLE ROAR, FEARSOME BLOW, FIRE HEAD, FINAL DESTINATION.


Tue Feb 28, 2012 11:41 pm
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
Fail Flail wrote:
Awesome, I updated the OP, but I'll drop it here anyway.
I made one or two minor changes, because a hoverboard is a little over powered, but I like the idea.

Coolio. I can understand the Levistone tweak. Maybe I'll find a way to get myself a hoverboard later. :P Also, very good idea for the Adrenaline ability. I would never think of adding moves for a single turn.

Wait. This RtD uses a d20, so I can make... one, two... *counts on fingers* SIX actions if I'm willing to suffer a -18 to my next move!
Epic.


Tue Feb 28, 2012 11:47 pm
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
I'm actually curious about the zero devision....
Damn you fail flail.

Also I'd like to add the following to my previous action:
Thunderous smash, THE HEAD HOLDING THE SHIELD, after being thrown by the mauler.


Wed Feb 29, 2012 9:31 pm
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
Nighthawk wrote:
Fail Flail wrote:
Awesome, I updated the OP, but I'll drop it here anyway.
-snip-
Wait. This RtD uses a d20, so I can make... one, two... *counts on fingers* SIX actions if I'm willing to suffer a -18 to my next move!
Epic.

Wait, let me give a better example.
Code:
turn 1- uses ability, makes 2 moves and takes a -2 to next roll
turn 2- -2 this turn and uses ability again, makes two moves and takes a -4 next roll
turn 2- -4 this turn and uses ability again, makes two moves and takes a -8 next roll
turn 2- -8 this turn and uses ability again, makes two moves and takes a -16 next roll
ect...

Edit- Also, I'll roll tomorrow (this time +24 hours), I'm pretty worn out today.


Thu Mar 01, 2012 5:23 am
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
Oh, that explains it, I thought he could use 4 abilities in a turn but each one would suffer from the previous.


Thu Mar 01, 2012 11:51 am
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
Fail Flail wrote:
-example-

Okay. That makes a bit more sense. So the adrenaline slowly becomes less useful if I keep spamming it.
I was kind of looking forward to using six moves in one turn. Ah well. I should've known that was overpowered.


Thu Mar 01, 2012 9:42 pm
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
Roll 10
~~~~~~~~~~~~~~~~~~~~~~~

Huntsman\Henry= 14 (I'm going to take out the 'in vain' part, cause you know, I'm such a nice guy.)
Just as the Fire head attempts to swallow you alive, you draw your knife and dive forward, managing to both evade and make a nasty wound along its neck.

maart3n\Mulch= 11
After a mighty throw by the Iron Mauler, you find yourself at face level with the Forest head.
"DIE YOU WEED!"
Not the best one liner, not that it matters after you used your hammer to ♥♥♥♥♥ slap it with enough force to break a boulder.
Landing off to the side, you look to see what damage you've inflicted. It's definitely dying, but appears to first be throwing up the Maulers shield.

TheKebbit\Iron Mauler= 5

After a magnificent toss on your behalf, Mulch flies like a bird and lands a beautiful blow on the head. Seeing the same thing as the dwarf, you run under the head, and await the return of your magnificent shield. Instead, you become covered from head to toe with tree sap and assorted flowers. This is followed shortly after by your shield which is in a similar comic condition.

Nonsequitorian\Ulysses= 2
Gasping for air after last turns exertion, you are unable to dodge as the Hydras tail whips your feet from under you.

TorrentHKU\John= 7+2+1= 10
*ROAR*
Immediately after Henry slides under the Fire heads attack, you follow up with a blow that cuts halfway through its entire skull.
It dies almost immediately.

Nighthawk\Mir Swiftclaw= 17
As Luck would have it, you are thrown into the arena by your skeleton captors at an opportune moment.
Landing on the Water head, you perform a couple of stylised stabs to kill it, before using your Levistone stone to glide safely to the ground. Just like the others, you watch as the first division begins.

~~~~~~~~~~~~~~~~~~~~~~~
Game Events
Game Events wrote:
The three heads raise themselves up and bellow simultaneously, before slamming into the ground and fadeing away into a black mist.
The division begins.
Water turns to Steam and Ice
Forest turns to Earth and Air
Fire turns to Eletricity and Shadow


Fri Mar 02, 2012 7:20 am
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Post Re: RtD-Classic Adventure |Roll 9| A wild Hydra appears!
"Oh... It doesn't matter if we cut them off or not. Well.
Damn."
> Get to a blind spot.


Fri Mar 02, 2012 7:45 am
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