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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri May 08, 2009 1:39 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
put me on the waiting list, i bit the bullet on the other one


Mon Feb 22, 2010 2:49 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
"Sorry Everyone, Im Heading to Where ever the Med area is...Make sure I aint got Tetanus, And Advere, Make sure your on the same Heli as me...Whouldent want you to die in A crash...Now whould we?"

Go to the Medtent and Hopefully get a Tetanus Shot.


Last edited by caekdaemon on Tue Feb 23, 2010 4:32 pm, edited 2 times in total.



Mon Feb 22, 2010 5:58 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Scour for extra equipment before the trek!

5 people have declared, Ocimarru still needs to go and then we can roll :3


Mon Feb 22, 2010 6:23 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Here is my character for when i am in:
    Name: Derik
    Age: 28
    Equipment:
    Appearence: 5 foot 11; blue/ green eyes; short black hair.
    Primary Weapon: ACR w/ ACU Camo and acog
    Secondary Weapon: Desert Eagle w/ Lower Rail Laser Sight
    Tertiary Weapon: Butterflie Knife
    Abilities: Tech Smart (+1 Technology Usage Roles) Quick on Feet (+1 High Stress Situation Roles)
    Role: Ex. Marine/ Scientist

I left the equipment blank and might change other stuff later depending on what is happening when i join. Also, if its not a problem, do you think you could post people's forum usernames next to their names on the game description so that it is easier to tell who is who??? :D


Mon Feb 22, 2010 9:21 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
TechnoGeek wrote:

Also, if its not a problem, do you think you could post people's forum usernames next to their names on the game description so that it is easier to tell who is who???


I Second this notion, As its quite a Pain to find where you are on the roll.

EDIT : As Hyperkultra has Just stated, there are already Names on the rolls. Nevermind.


Last edited by caekdaemon on Mon Feb 22, 2010 9:54 pm, edited 1 time in total.



Mon Feb 22, 2010 9:31 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
He already does. It's the first thing in each person's roll actually. Look again.


Mon Feb 22, 2010 9:44 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
I suppose I should post my action now...oh, and I'll remember not to underline any talking.

"Alrighty, then...I guess I should do something productive."
Check my guns to see if they're all in tip-top shape.


Oh, dear god, I hope I don't get another one...if I do, Duh, you may get your wish.

EDIT: Sorry, I have school; if this becomes a problem later on, just send me a proxy and I'll be able to get on here during school hours and post my action.


Mon Feb 22, 2010 10:37 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
What are you using to roll by the way? I've always used this; no frills, but it gets the job done nicely for RtD.


Mon Feb 22, 2010 10:39 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
I saw the names at the beggining of the game updates, i was just wondering if you could put then in the first post of the topic where the player/waiting list was. If it isn't to much trouble!


Mon Feb 22, 2010 11:01 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Hyperkultra wrote:
What are you using to roll by the way? I've always used this; no frills, but it gets the job done nicely for RtD.


Lol, I own actual dice. Why don't you?


Tue Feb 23, 2010 4:48 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Pfft, Dice are too old school. And I'm too lazy to find one. Or find a compatible board game and steal one from it.


Tue Feb 23, 2010 4:49 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Let me roll them dice, I have a box full of my dad's old DnD dices and stuff like that.


Tue Feb 23, 2010 4:54 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
wiffles wrote:
Let me roll them dice, I have a box full of my dad's old DnD dices and stuff like that.

Heck yes, 30 sided die for the win. I play D&D myself, so my dice sack is quite large.


Tue Feb 23, 2010 4:55 am
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Benpasko wrote:
Heck yes, 30 sided die for the win. I play D&D myself, so my dice sack is quite large.


Good Grief, imagine rolling A 30, Probebly something like the universe imploding.


Tue Feb 23, 2010 9:11 pm
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Post Re: (srs) Roll To Dodge 2 - Game beginning!
Hyper: I use this, as it allows me to roll 6 die at once :3 (Or just 1 die 6 times)

I will edit the roll in shortly.

dragonxp (5+1) Advere sneaks into the armory when nobody is looking and is able to successfully find a box of incidiary-tipped L9a1 rounds! In his excitement, he loads them into his L9a1, eager to try out his new weapon. Advere walks outside and fires a burst at a nearby tree, but the explosive force of the multiple bullets is more than enough to knock the entire slim tree off its roots! The tree topples forward in less than a second, the branches smacking Advere hard in the head, rendering him unconscious.
Abilities
Assassination: +1 to rolls involving undetected kills or attacks
Stealth: +1 to rolls involving sneaking or moving slowly
Inventory
Silenced L9A1
Silenced Desert Eagle
Tactical Knife
First Aid Kit
Binoculars
Kevlar Body Armor
Stolen Sandwich
Conditions
Knocked Out! (Skip next roll)

Hyperkultra (5) Fiona casts about for someone who looks like a techie, zeroing in on a short, slim Asian man. "Excuse me, but do you know where I could find some equipment suited to my needs?" she says, pointing at the railgun and the microfusion generator, "Or at least some place with materials for equipment?" The man motions vaguely towards the armory. "Third door on the right is full of electronic components and spare parts." "Ah, thank you!" As Fiona walks toward the armory, she hears a muffled crash not too far away, almost as if a tree had toppled down.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Inventory
Portable Microfusion Generator (backpack)
Satchel of standard electronic components

Ben (2) Eric notices Fiona walking off towards the armory and decides to join her in looking for equipment, but as he starts walking off he trips and falls, and his backpack spills open, emptying the shovel, vials, and rope.
Abilities
Herbalism: +1 to rolls involving identifying or using the properties of plants
Weak: -1 to rolls involving lots of endurance or physical strength
Inventory
Double-Barreled Shotgun
Flare Gun
Machete
Shovel
Vials
Rope


caekdaemon (6) Bob Jameson Jones steps off towards a tent with a red cross on it. He peers inside it and finds it deserted but there are shelves packed with medicine and tools along the tent's walls. He almost immediately sees one marked "Hypodermic Needles", and inside he finds needles along with corresponding medicine. He picks up several marked "Adrenaline" and "Amphetamine", putting them into his backpack, before injecting himself with a full dose of a tetanus vaccine. Unfortunately, the needle goes in at an angle and slices part of his vein, sending blood squirting everywhere. Panicking, Bob stenches the flow with a wad of medical gauze. It's not life-threatening but his right arm feels weak from the blood loss.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Inventory
Harpoon Gun
Beretta 92FS
Screwdriver
Toolkit
Flashlight
Backpack
3 Adrenaline Needles (Strength)
3 Amphetamine Needles (Energy)
Conditions
Weakened Right Arm (-1 to actions using right arm; 3 turns)

Ragdollmaster (1) Damien sets about scouring for extra equipment. He meanders away from the camp, into some woods behind the armory, when he hears a burst of gunfire. Instinctively diving forward, he pulls out his M14 and looks up to see a giant, slim tree crashing almost right on top of him. (FFFFFFFFUUUUUUUU-)
Abilities
Marksman: +1 to rolls involving long-range combat
First-Aid: +1 to rolls involving healing actions
Inventory
M14EBR w/ 10x telescopic sight
Mk23 (USSOCOM variant) w/ laser guide
Bowie Knife
Rations
2 Flares
Kevlar Armor
Conditions
Knocked out! (Skip next roll)

Ociamarru (3) Mathis pulls out his weapons, checking to make sure they're all prepared for whatever may lay ahead, but he can't really see any problem with them or any way to improve their condition. They're in pretty average shape. Assuming a look of ":|", Mathis walks around the camp and hears the faint sound of gunfire, along with a large crash, near the armory.
Abilities
CQC: +1 to rolls involving close quarters actions
Light Step: +1 to rolls involving stealth or sneaking
Inventory
Mossberg 535
Walther P99
Machete


Tue Feb 23, 2010 10:23 pm
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