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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge
that's not for you to know...


Tue Nov 10, 2009 4:12 am
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DRLGrump
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Post Re: Roll To Dodge
I say that we give each person 5 or so hours to respond, if they don't answer, they sleep for that turn, and whatever happens depends on what they roll nevertheless.


Tue Nov 10, 2009 4:16 am
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Post Re: Roll To Dodge
5 HOURS?!?!?!!??? I would say 10 minutes at most, and if they miss 3 turns in a row, they go into stasis or something.


Tue Nov 10, 2009 4:17 am
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Post Re: Roll To Dodge
Ben not everyone can be on all day....


Tue Nov 10, 2009 4:18 am
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Post Re: Roll To Dodge
Lol, that'll lead to mass narcoleptic attacks.
Make it and hour after everyone else is ready, unless they have a legitimate reason.
I edited my post.

CrazyMLC wrote:
I call over Jimmy, the previous captain, and tell him he is promoted to Co-Captain and Navigator, and that he needs to pilot the ship.

I also call over rjhw1 and ask him to make his sailor zombies assist Jimmy.
(I'm counting these as minor 'talk' actions.)

Then I make TechnoGeek sit down, and tell him to relax and do nothing.


Last edited by CrazyMLC on Tue Nov 10, 2009 4:21 am, edited 2 times in total.



Tue Nov 10, 2009 4:19 am
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Post Re: Roll To Dodge
Meh, I just think 5 hours is a bit much.


Tue Nov 10, 2009 4:19 am
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DRLGrump
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Post Re: Roll To Dodge
Benpasko wrote:
5 HOURS?!?!?!!??? I would say 10 minutes at most, and if they miss 3 turns in a row, they go into stasis or something.

Indeed, this is not the most active forum in the world, and the majority of our members have lives the exist outside of CC, and can't check up on the forum every ten minutes. 5 hours is a maximum, I'm not saying that every turn has to be like that, I'm just saying that if a person doesn't answer, then we wait 5 hours at most for him. It can be changed at Hyperkultra's discretion.


Tue Nov 10, 2009 4:20 am
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Post Re: Roll To Dodge
Im Frank, the guy wth zombiekenises.


Tue Nov 10, 2009 4:21 am
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Post Re: Roll To Dodge
Quote:
Yeah, TechnoGeek doesn't seem all that active.

Why do I keep rolling 3s? I'M SO AVERAGE! WHY?



would you rather have burnt hands from an awesome air guitar solo...... oh wait nevermind....

And Im wiffles, the pirate vault dweller with aviators who likes kicking pies


Tue Nov 10, 2009 4:21 am
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DRLGrump
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Post Re: Roll To Dodge
I'm Tomaster, the man with a broken leg, and a minigun?
P.S. CrazyMLC, just cause you're captain doesn't mean we are required to obey :P


Tue Nov 10, 2009 4:23 am
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Post Re: Roll To Dodge
I'm still staring, trying to develop telekinesis.


Tue Nov 10, 2009 4:23 am
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DRLGrump
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Post Re: Roll To Dodge
Benpasko wrote:
I'm still staring, trying to develop telekinesis.

Don't spend too much time staring, Hyper is offline, so it might be awhile.


Tue Nov 10, 2009 4:24 am
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Post Re: Roll To Dodge
I will not submit, this wall won't stare at itself!


Tue Nov 10, 2009 4:26 am
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Post Re: Roll To Dodge
I'm Joe, despite being daft, crafty, and crazy, i'm just your average Joe.



Also, my grandpapy died and he left me all of his inheritance(Like the boat).


Tomaster; I'm putting him on paid vacation for as long as he needs, who wouldn't accept that?
Anyhow, yeah, I guess so. I just want another round today...


Tue Nov 10, 2009 4:26 am
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Post Re: Roll To Dodge
Benpasko wrote:
I will not submit, this wall won't stare at itself!

'Tis true. I suppose you better keep staring. Be careful though, you could become retarded.
CrazyMLC wrote:
I'm Joe, despite being daft, crafty, and crazy, i'm just your average Joe.



Also, my grandpapy died and he left me all of his inheritance(Like the boat).


Tomaster; I'm putting him on paid vacation for as long as he needs, who wouldn't accept that?
Anyhow, yeah, I guess so. I just want another round today...

Ya, suppose so. I don't think Hypers getting on though.


Tue Nov 10, 2009 4:34 am
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