Last edited by Emogotsaone on Mon Mar 05, 2012 2:02 pm, edited 1 time in total.
Fri Feb 24, 2012 5:48 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
I'll let you use all 3 since you're backed up.
Fri Feb 24, 2012 6:23 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
I'm probably gonna be unable to use the computer, got into a fight at school. I'll still be able to post actions at some point, though, just not as quickly.
Fri Feb 24, 2012 10:45 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Emogotsaone, waiting on you.
Mon Mar 05, 2012 4:08 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
I say just roll, have him inject all of his PsyGen being as he asked about it. Then he can choose what the points go to as a minor action next round.
Wed Mar 07, 2012 3:38 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
California Roll.
CaveCricket48 (Raphael) [8]: You take out the battery from your radio and slip it into your pocket, then attach the much lighter radio to your belt. You then easily find a silencer for your MP7, and screw it on. That was quite easy. Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds -- Silenced - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [7]: You carefully float over to the light. It gets brighter as you get closer, until suddenly, someone else appears. "Hello." "Hi."
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 0/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Mind Meld with Theron
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 8 - Psionic Power: 6 -- Medium Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 2 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [6]: You quickly inject all of your PsyGen, leaving your arm rather sore from all the needling.
Psychic: Mind Reading: 2 - Basic Mind Reading -- Requires physical contact -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tomaster (Sir Charles) [6]: "Awesome. So, about this leg..." "Yes, I noticed that. Your field-fix was sloppy, but it should be fine now." "I uh, can't really run on it. And it uh, kinda still hurts. A bunch." "Well what are you asking me to do? Kiss it better?" "..." "Remove that look from your face before I do it for you." "..." "Let me rephrase that. You will never in a thousand years have a sliver of a fraction of a chance at this." You love it when they play hard to get.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 6 - Mind Control -- Medium-Complexity Orders -- Can override medium desires -- Can shift memories - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [9]: "Oh, and I also get twice as much energy from each dose of Psygen." "Really. That's higher than I expected from what you said. You'll be a valuable subject indeed. You may want to cease taking PsyGen however, the burn could potentially be an adverse reaction with your body. I'm not sure what sort of side effects you might have." She says this right after you inject another syringe.
*th-thump*
"What?" "Hmm?" "You said something." "No I didn't." "Yes you did, you thumped or something." "...Did you damage your ears in the battle with War?"
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions: - PsyGen Sickness (-2 to next roll)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Izen (Theron) [7]: You go floating towards the light, and soon encounter the man on the table. "Hello." "Hi."
Name: Theron
Age: 29 Appearance: 5' 9", Short brown hair, hazel eyes, slight build Inventory:
Abilities: - Agile (+1 to quick, short movements)
Conditions: - Mind Meld with Vadim
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
Game Events: Suddenly, both Vadim and Fishy bolt upright on their beds, looking confused and frightened. Then they both speak simultaneously. "What the hell?"
Raphael, Jamal, Charles, and Dane are in the armory. Vadim and Izen are next door in a Nurse's Office.
Sun Mar 11, 2012 10:35 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Oof. That's gunna be creepy. Also, you wouldn't believe how many women have said that to me in the past. Be studly. See if I can stretch my leg or make it less painful to walk on. Ask if there's a medical center.
Sun Mar 11, 2012 11:24 pm
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
TorrentHKU wrote:
Game Events: Suddenly, both Vadim and Fishy bolt upright on their beds, looking confused and frightened.
TorrentHKU wrote:
Vadim and Fishy
TorrentHKU wrote:
Fishy
Well, I guess that makes it an official nickname
>Get out of bed "So, how does the mind meld work, exactly? Are we connected forever?"
Mon Mar 12, 2012 6:20 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Add 1 point to mind reading and 2 more for mind control
Mon Mar 12, 2012 12:58 pm
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
3 point in Probability Control, 1 point in Clairvoyance. >Trade in my SMG for a large pistol. Grab some ammo while I'm at it.
Mon Mar 12, 2012 5:16 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
"What's he babbling on about? Oh...hey, I'm alive, what happened to my injuries?" Get brought up to speed. "Oh, and not to be greedy, but could your fine organization spare some PsyGen?"
Tue Mar 13, 2012 12:01 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Yo Cave, ya need to roll.
Sun Mar 18, 2012 1:27 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Wait for stuff to happen.
Mon Mar 19, 2012 1:06 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Roll roll roll your boat!
Mon Mar 19, 2012 3:19 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Gently down the creek.
CaveCricket48 (Raphael) [10]: You give the team some time to get their crap together. Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds -- Silenced - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [7]: "What's he babbling on about? Oh...hey, I'm alive, what happened to my injuries?" Except those words come out of the other guy's mouth. "So, how does the mind meld work, exactly? Are we connected forever?" Oh god why did you saw that where did those words come from. The twins answer. "Interesting. Yes, the meld is permanent. It will take some time, but you will manage to sort your thoughts out from the other's. In the meantime, do your best not to light each other on fire." "Oh, and not to be greedy, but could your fine organization spare some PsyGen?" You manage to have YOUR mouth say it that time. Progress! The twins oblige, picking up and handing you a 2 dose syringe on one of the counters.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 0/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff - PsyGen III (2 Doses)
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Mind Meld with Theron
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 8 - Psionic Power: 6 -- Medium Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 2 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [3]: You allocate your points without problem, and wait for something to occur.
Psychic: Mind Reading: 3 - Basic Mind Reading -- Short Range -- Can detect blurred thoughts Mind Control: 4 - Mind Control -- Medium Complexity Commands -- With luck, can make a person circumvent their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tomaster (Sir Charles) [6]: "Oof. That's gunna be creepy. Also, you wouldn't believe how many women have said that to me in the past." "I bet I wouldn't." "Hey, where's somewhere I can get my leg fixed proper?" "Next door." "... That works."
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 6 - Mind Control -- Medium-Complexity Orders -- Can override medium desires -- Can shift memories - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [9-2=7]: You toss your SMG into one of the lockers, and instead grab a pistol. It looks like a standard military issue Colt, but the barrel is tremendous. You can fit any of your fingers besides the thumb into it. Next to it is a box of ammunition with bullets that scare you they're so damn big. Measuring the magazine, you can fit about 6 bullets in at a time. Jesus, you could kill an elephant with this thing! Something deep inside you stirs, purring at the tremendously destructive firearm.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 6 - Probability Nudging -- Make significant alterations in probability (+1 to actions, nudge chances from 'unlikely' to 'certain') Clairvoyance: 5 - Clairvoyance -- Can concentrate to view anywhere within 18 meters -- Passively aware of everything within 2 meters -- Can concentrate to get Future Premonitions Mental Warfare: 0
Izen (Theron) [7]: "What's he babbling on about? Oh...hey, I'm alive, what happened to my injuries?" The hell? Where did that come from? "So, how does the mind meld work, exactly? Are we connected forever?" Aaaand the other guy said that. This is probably because of the meld. "Interesting. Yes, the meld is permanent. It will take some time, but you will manage to sort your thoughts out from the other's. In the meantime, do your best not to light each other on fire." "Oh, and not to be greedy, but could your fine organization spare some PsyGen?" Ok, the other guy said that this time.
Name: Theron
Age: 29 Appearance: 5' 9", Short brown hair, hazel eyes, slight build Inventory:
Abilities: - Agile (+1 to quick, short movements)
Conditions: - Mind Meld with Vadim
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
Game Events: The twins lead the two still confused Mind Melders back to the Armory, passing Charles as he limps into the medical room.
Raphael, Vadim, Jamal, Dane and Izen are in the armory. Charles is next door in a Nurse's Office.
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