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 Roll To Die - ENDED 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Grab machine gun, go prone, and prepare to fire. PLUS ONE BONUS HOPEFUL.


Wed Oct 12, 2011 12:19 am
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Post Re: Roll To Die
> Go prone and aim the sniper rifle at the metal box. Zoom in and prepare to fire.


Wed Oct 12, 2011 2:18 am
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Post Re: Roll To Die
>Set up a barrier in front of me, long and waist high. Kneel, rest the rifle on it for added stability.
>Also look at the sign in this room.


Wed Oct 12, 2011 6:15 pm
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN

CaveCricket48
Clone #25942 [8] > Crouch down and get grenade launcher aimed at the box.
You drop to one knee and aim your Grenade Launcher at the Box, making sure to estimate the angle correctly for the distance.
Abilities:
-Weak Telekinesis
Inventory:
-Auto Grenade Launcher [4/4]
-Assault Rifle [30/30]
Conditions:
-Burn Scars [-1 to some rolls]
-Aimed [+1 to shooting next turn]


Barnox
Clone #25943 [4] >Set up a barrier in front of me, long and waist high. Kneel, rest the rifle on it for added stability.>Also look at the sign in this room.
You bring up a basic Barrier that should provide some protection, than proceed to look for the Sign that indicates the contents of the room, it's contents are as follows:

    Testing Room 4
    Subjects: 6 Level 3 Clones
    Testing Materials: 1 Q-4H MG Assault Droid

Just one Robot? that can't be too hard, then you turn back and see the Robot, This might be hard after all.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||---] [4 turns]
Inventory:
-Laser Rifle [100%]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Natti
Clone #25945 [6] >Give Ex-Waifu to Ocia, run forward a few meters and dive to a prone position.
You hand over your Machinegun to #25958 then dive forwards into a Prone Position.
Abilities:
Inventory:
-"Mah Waifu" Pulse Laser [100%]
-Advanced Targeting System
-Medium Static Field Projector [100%]
Conditions:
-Scarred Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [8] Grab machine gun, go prone, and prepare to fire. PLUS ONE BONUS HOPEFUL.
You grab the Machinegun, drop down and prepare to fire on whatever is in the Box.
Abilities:
Inventory:
-"Mah Ex-Waifu" Machinegun [50/50]
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Moderate Plating
-Scarred Throat [Cannot Talk]
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]
-Aimed [+1 to shooting next turn]


Roast Veg
Clone #25969 [5] >Crawl towards the box.
You crawl forwards a few Meters getting slightly closer to the Box.
Abilities:
Inventory:
-Machinegun
-Basic Targeting System
-Medium Body Armor
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [6] > Go prone and aim the sniper rifle at the metal box. Zoom in and prepare to fire.
You drop to the Floor and take aim at the Box and adjust Zoom levels to get a good view of the Box.
Abilities:
Inventory:
-Sniper Rifle
-Medium Body Armor
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]
-Aimed [+1 to shooting next turn]


Game Events:
Suddenly the metal box raises into the Ceiling revealing a huge Four legged Robot with Hammers for hands and Machineguns on it's shoulders.

Map:
Image


Thu Oct 13, 2011 5:14 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
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Post Re: Roll To Die
> Point targeting system to the robot's right machine gun.


Thu Oct 13, 2011 5:21 pm
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Data Realms Elite
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Post Re: Roll To Die
>See if I can do some fancy-schmancy weakpoint-scanning with my targeting system. If not, activate Boresight aiming, take aim at left shoulder and open fire.


Thu Oct 13, 2011 6:17 pm
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Post Re: Roll To Die
>Shoot for the joints. Rest gun on barrier for more accuracy.


Thu Oct 13, 2011 7:50 pm
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Attempt to shoot out the robot's shoulder-mounted machineguns. Also, fire at the joints of the robot's legs to hamper its mobility.


Fri Oct 14, 2011 2:06 am
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Yo Amazigh, could ya give us a more-comprehensive description of the 'bot?


Fri Oct 14, 2011 2:18 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Roll To Die
> Unload grenades at a steady pace into the robot.


Fri Oct 14, 2011 2:28 am
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Post Re: Roll To Die
Fire at any damaged bits after the volley of grenades.


Fri Oct 14, 2011 2:31 am
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll To Die
Ociamarru wrote:
Yo Amazigh, could ya give us a more-comprehensive description of the 'bot?

The Assault Droid is easily twice the height of a person, it has rather serious armour plating covering more or less all of it's body, some parts have less armour than the rest. It's upper body is roughly humanoid, the legs are Spiderlike, Imagine them to be something like the legs on this but more bulky. The Hammers are Huge, Each arm is easily the size of a person.

ROLLAN
7 [Droid]

CaveCricket48
Clone #25942 [7+1=8] > Unload grenades at a steady pace into the robot.
You Fire a pair of Grenades at the Droid the first strikes it's Chest and blasts off some of it's armour while the second lands between it's legs and causes it to stumble slightly as well as causing minor damage.
Abilities:
-Weak Telekinesis
Inventory:
-Auto Grenade Launcher [2/4]
-Assault Rifle [30/30]
Conditions:
-Burn Scars [-1 to some rolls]


Barnox
Clone #25943 [7] >Shoot for the joints. Rest gun on barrier for more accuracy.
After balancing your Rifle on the Barrier you Fire a Beam into it's Right Shoulder, you manage to cause some damage to it and the are seems slightly sluggish but you failed to keep the beam steady for it's entire duration do some of it was spent melting into the Droids Chest plating.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||----] [3 turns]
Inventory:
-Laser Rifle [92%]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Natti
Clone #25945 [1] >See if I can do some fancy-schmancy weakpoint-scanning with my targeting system. If not, activate Boresight aiming, take aim at left shoulder and open fire.
You try engaging a scan of some sort, but after spending a little too long trying to find one you realise Targeting System seems to lack a scan feature, giving up on that you decide to Engage your Boresight, it gives you a view from under your weapons barrel making aiming easier, you take a few seconds getting used to it before re-aiming at the Droid.
Abilities:
Inventory:
-"Mah Waifu" Pulse Laser [100%]
-Advanced Targeting System
-Medium Static Field Projector [100%]
Conditions:
-Scarred Bullet Wounds [-1 to some actions]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Ociamarru
Clone #25958 [7+1=8] Fire at any damaged bits after the volley of grenades.
Seeing the Grenade impact it's chest you decide to concentrate fire there and unload a stream of Bullets at it, sadly the Robot's armour wasn't blasted straight through by the Grenade and your Rounds have little effect.
Abilities:
Inventory:
-"Mah Ex-Waifu" Machinegun [40/50]
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Moderate Plating
-Scarred Throat [Cannot Talk]
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]


Roast Veg
Clone #25969 [5] > Point targeting system to the robot's right machine gun.
You take aim at the Droids Right Machinegun and get ready to fire on it.
Abilities:
Inventory:
-Machinegun [50/50]
-Basic Targeting System
-Medium Body Armor
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]
-Aimed [+1 to shooting next turn]


Lucem
Clone #25970 [8+1=8] >Attempt to shoot out the robot's shoulder-mounted machineguns. Also, fire at the joints of the robot's legs to hamper its mobility.
You take aim at the Droids Left Shoulder mounted Machinegun and Fire, your shot strikes the ammo feed and with
a small explosion the weapon is torn off and sent flying away.
Abilities:
Inventory:
-Sniper Rifle [3/4]
-Medium Body Armor
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]


Game Events:
The Drone begins charging towards the Clones, #25970 tears off one of it's Machineguns just as they begin firing, the rounds from the remaining Machinegun strike the Barrier and weaken it slightly.

Map:
Image


Fri Oct 14, 2011 5:50 pm
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Take out the other machinegun.


Sun Oct 16, 2011 9:52 pm
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Posts: 13144
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Post Re: Roll To Die
> Fire off 2 more grenades aimed at the chest.


Sun Oct 16, 2011 10:11 pm
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Data Realms Elite
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Post Re: Roll To Die
>Aim for the remaining machinegun and open fire.


Sun Oct 16, 2011 10:17 pm
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