View unanswered posts | View active topics It is currently Thu Jan 09, 2025 5:12 am



Reply to topic  [ 1229 posts ]  Go to page Previous  1 ... 37, 38, 39, 40, 41, 42, 43 ... 82  Next
 Roll to Dodge - Mecha ON HOLD 
Author Message
User avatar

Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Just wanna put in a little note, this is like Mechassault. Awesome.


Tue Mar 29, 2011 1:44 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Yeah, we do have 1 light, med and heavy as per hypers listing in the first post:
Light Mechas: 20-40 tons
Med Mechas: 40-70 tons
Heavy Mechas: 70-100 tons

Personally i'd of preferred weight classes as per Battletech:
Light: 20-39 tons
Medium: 40-59 tons
Heavy: 60-79 tons
Assault: 80-100 tons
This would leave us with lights and mediums in the same class and the heavies being bumped up to Assaults.
Having Weight classes as these would show the extreme weight differential between our heavies and the other mechs. I feel it is like this because people either want a fast light mech, or a heavy ♥♥♥♥ that can dish out Serious Pain. This leads to people choosing either ~100 ton or 20-50 ton mechs. From what I remember only 2 or so of the mechs submitted aren't in that range, and those would only just be scraping into the heavy class. just some food for thought.

Raven wrote:
Just wanna put in a little note, this is like Mechassault. Awesome.

Mechassault can go die in a fire for all I care (oh sure I have Mechassault 2, It's OK but not Good) Mechwarrior is where it's at.


Tue Mar 29, 2011 1:47 am
Profile
User avatar

Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Just saying it's like Mechassault. Which is awesome.


Tue Mar 29, 2011 1:55 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
>Join the team


Tue Mar 29, 2011 2:04 am
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Go go Hyper rolling gadget!


Wed Mar 30, 2011 3:34 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Amazigh wrote:
Mechassault can go die in a fire for all I care (oh sure I have Mechassault 2, It's OK but not Good) Mechwarrior is where it's at.

Yeah. Ever since MW4 went freeware, I've been all over that game. Talos is a epic mech, but you can only get it with the mektek pack.

That weight system is better. By quite a bit. It gives a large difference between Heavies and assaults, probably fleshing out the roles.


Wed Mar 30, 2011 4:31 pm
Profile WWW
User avatar

Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Thank you! I've been looking for Mechwarrior for years, I just didn't know what it was called.

:D


Wed Mar 30, 2011 11:01 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Rolling.

Tomaster
Vladimír Shurla [4]: You practically kick the door to the cockpit open, and stick your head out.
"Hey! Erroni! Or someone competent! My mech refuses to turn on, at all! Someone get your ass up here and help!"
Oh dammit, you can't even get down because someone took the lift. It looks like Erroni is dealing with someone on the ground over by Argus's mech. You resign yourself to wait until she is done, then you'll holler your head off at her.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: Goliath Mk.V
Class: Heavy (19M/112 Tons)
Weaponry:
- Two Heavy Cannons
-- Both Arms
- Hellfire FaF Missile Pod
-- Back
Inventory:
- 32 Depleted Uranium Heavy Cannon Shells
- 72 Hellfire Missiles
Abilities:
- Heavily Armored (+1 to defense rolls, -1 to dodging attacks)
- Depleted Uranium Slugs (+1 to attacks using the main guns)
- Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene)
- Ypsilon Strike [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: DANGER
-- Mecha Unable to Start - Cause Unkown


Roast Veg
Aark-han [2]: You do you best to maintain a formation with the rest of the team. Amazigh has the exact same idea, sadly. Your mechs lumber into each other, and his significantly heavier mech knocks you off balance. You go for a fall, but manage to catch yourself with the Van Han's left arm before you hit the ground. You breathe a sigh of relief.
Wow, that was terrible. Keep it together out there guys.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 8 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed, lasts 1 turns)

Mecha
Name: The Han Van
Class: Light (8M/24 Tons)
Weaponry:
- Innnardsplatter
-- Right Hand
- "Le Big Tweezers"
-- Left Arm
- Some Kinda Acid Sprayer [SW]
-- Torso
Inventory:
- 20 AP Grenades
Abilities:
- Scream Siren
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Amazigh
"Amazigh" [2]: Despite there being nothing in sight, you try to keep in formation for safety. Problem is, Aark-Han has the same idea. You end up colliding with each other, and the Van Han nearly falls over and hits the ground, but manages to catch itself before it does.
Wow, that was terrible. Keep it together out there guys.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: HI 01-8 P Adalah "Barbaroi"
Class: Heavy (16M/100 Tons)
Weaponry:
- Plasma Caster
-- Left shoulder
- Twin MK24 40mm Autocannons
-- Right Shoulder
-- Fires in four round bursts
-- Alternates between FAPDS/HEI Ammunition
Inventory:
- 20 40mm FAPDS Rounds
- 20 40mm HEI Rounds
Abilities:
- Advanced Optics/FCS (Improved long range/precision targeting)
- Plasma Cascade [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


JJA79
James Argus [10-3=7]: A silly dance would be a horrendously bad idea, considering the state your legs are in. You just hum to yourself while you wait, trying not to let the searing pain of your broken leg bones bother you. Soon, the promised medical team arrives. Erroni takes them off to the side for a second, and somehow convinces them to let you go fight. She's a damn miracle worker.
The team applies splints to both your legs, then lift your shirt and jab a tiny needle into your spine. It feels like a thousand burning needles in your legs for a moment, but then they go blissfully numb. You gingerly touch a leg to test it. You can't feel it at all.
"I think I can pilot like this."
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- 3 Instant Coffee Packages
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha
Name: Stinger
Class: Medium (13M/40 tons)
Weaponry:
- Machine Gun
-- Left Shoulder
- Light Rail Sniper
-- Back
Inventory:
- 8 LRS Slugs
- 550 .50 rounds
Abilities:
- Energy Blast [SW]
- Quadrupedal/Bipedal Transform
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Tokochiro
John Kosloswa [8]: You carefully flick on your radio, and turn it to MECHCOM.
"Yes, this is Slot 6, I'm going to need an immediate refueling and cleanup for my mech, it just uh, dumped its core. All over the place."
Silence. Then,
Ya Damn fewl! It'll taek a week tah cleen that sheet off the wohls!
...
You think that's an affirmative.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Sports Watch
Conditions:

Mecha
Name: Chameleon MK IV
Class: Light (8M/30 tons)
Weaponry:
- Diamond Bladed Short Swords
-- Wrists
- Twin Rotary Grenade Launchers
-- Acid, L Shoulder | Thermite, R Shoulder
Inventory:
- 10 Thermite Grenades
- 10 Acid Grenades
Abilities:
- Electric Supercharge [SW]
- Chameleon (+1 to sneaking while active)
- Jump Packs
Conditions:
- Refueling (Finished in 3 turns)
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: DANGER
-- Reactor Offline - Emergency Reactor Dump Initiated


DragonXP
Kaime Freins [10]: Not too much to join at the moment, the other two mecha are busy bumping into each other like the Three Stooges or something. I guess that makes you Moe?
You look around while the other two are handling their antics. The Blue Storm really hit Aussie hard. Nothing but windswept dust and rocks as far as the eye can see in most directions. Towards the south, along the coastline, you think you can make out some buildings about 2 km away.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: Arcriumis
Class: Medium (13M/50 tons)
Weaponry:
- 2 Autocannons
-- Right Arm
- Missile Canisters
-- Both Shoulders
- 2 Spidery Limbs
-- Back
Inventory:
- 60 112mm Shells
- 30 Heat Seaking Missiles
Abilities:
- Headshot (3 round burst aimed at enemy's head)
- BugEyed (+1 to multitasking during combat)
- Advanced Piloting (Spider Limbs can be operated simultaneously with other limbs with no penalty)
- Hunter's Jump [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Game Events: Just thought I'd let you guys know, more than half your team is disabled in some way or another. Two mechanical failures, and two very bad injuries, one of which is definitely too much to let the guy pilot.

Mission 1 has started. In 5 turns, the ship will be able to drop off players on the mainland again. Anyone not in their mechs and ready to go by that time will forfeit playing until Mission 1 is over.


Wed Mar 30, 2011 11:42 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
>Head towards the buildings to the South.


Thu Mar 31, 2011 12:10 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
> Follow Amaz, keeping watch over the areas he doesn't.


Thu Mar 31, 2011 12:14 am
Profile

Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
>Ask if the stuff may wear off and possibly for some extra in case.


Thu Mar 31, 2011 12:17 am
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
See if my radio works. If it does, ask for help. If not, just chill.


Thu Mar 31, 2011 12:25 am
Profile

Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Chill in my cabin.


Fri Apr 01, 2011 9:32 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
Waiting on Dragonxp.


Sat Apr 02, 2011 7:57 pm
Profile WWW
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Roll to Dodge - Mecha Mission 1
>Check systems


Sat Apr 02, 2011 9:12 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 1229 posts ]  Go to page Previous  1 ... 37, 38, 39, 40, 41, 42, 43 ... 82  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.050s | 13 Queries | GZIP : Off ]