Check out the armory, find some silenced weapons or just silencers themselves.
Sat Feb 11, 2012 11:15 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
ROLLROLLROLL HYPER
Mon Feb 20, 2012 1:49 am
JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
Re: Roll to Dodge - Psychic
I would like a spot
Name: Jack Aquila Age: 22 Appearance: Stands at about 6 feet with short black hair and dark blue eyes. His skin is extremely pale white which makes Most of his moments appear jittery and abrupt. Background: Has had a very average life so far with only a few reports of violent tendencies. Has previously attempted to perform telekinesis but with no noticeable results Abilities: Observant - When entering unfamiliar places will notice slight oddities or things most people would not normally notice. Gets +1 to searching or analyzing something.
Wed Feb 22, 2012 7:06 pm
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
Waitjustaminutehere. You rolled for Mecha twice, but have yet to roll for this.
Thu Feb 23, 2012 6:51 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Last Mecha roll: The 10th. Last Psychic roll: The 11th. That's how I do it.
Thu Feb 23, 2012 7:45 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
Huh. I am really bad at counting, apparently. Ignore any future remarks about rolling from me.
Thu Feb 23, 2012 8:16 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
TorrentHKU wrote:
Last Mecha roll: The 10th. Last Psychic roll: The 11th. That's how I do ithow I roll.
Oh man how didn't I see that one before.
Thu Feb 23, 2012 8:39 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rolling.
CaveCricket48 (Raphael) [6]: Oop, one little bit of PsyGen power left over. You put that into Negation, then stand up and let Nairle lead the you and the rest of the team to the armory. This time, rather than more guns, you find yourself a handheld radio, one with removable batteries. It's one of those walkie-talkie style 2-way radios; this model is small and has a cut down antenna, so you can easily fit it in a pocket or on a belt. Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [2]: IT IS EATING YOUR BONES, AND THEN YOUR BONES BECOME PART OF IT OH YE GODS THIS IS THE WORST PAIN Hey look there's a light.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 0/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Comatose
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 6 - Psionic Power -- Medium Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 2 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [8]: Nairle leads the group to the armory, and it takes you literally seconds to find silencers. You grab one for your SVD, then take a large brushed steel handgun and attach a silencer to that as well. You make sure to stock up on ammo as well.
Psychic: Mind Reading: 2 - Basic Mind Reading -- Requires physical contact -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 6 - Mind Control -- Medium-Complexity Orders -- Can override medium desires -- Can shift memories - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [6-2=4]: "Hey, Nairle, you have any idea what this ring is? Or why I get sick from PsyGen?" "What?" You show her the ring, and she waves your hand away. "It's a ring, why does that matter? But what did you say about PsyGen?" "I get sick from using it, like, dizzy and it burns and stuff. Seems like it's got more kick for me than the others though." Nairle looks like she would've stopped in her tracks if you hadn't already reached the armory. "Really... That's unheard of. Have you had any other side effects?" "Not really, just hurts a bit when I inject." "Hmm... Do your best not to die in that case, sounds like you could be a useful test subject." "What." "Oh don't worry, we don't do dissections or anything like that. However, you'll be sticking around with NovaCorp for a while longer after this."
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Izen (Theron) [8]: "Is this guy okay? He'll recover with minimal brain damage, right?" "Unless someone damages his brain, yes. Are you certain you wish to proceed with the Brain Meld? It cannot be rescinded." "Yeah, I'm sure." The twins sigh slightly, then one goes over to stand next to Vadim's bed. The other has you lie down on a different bed. You're not sure what it is, probably the psychic influence of the twins, but you fall asleep astoundingly quickly. There's... a light.
Name: Theron
Age: 29 Appearance: 5' 9", Short brown hair, hazel eyes, slight build Inventory:
Abilities: - Agile (+1 to quick, short movements)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
Game Events: The twins are doing something to the two Rollers, while everyone else frolics among the guns.
Raphael, Jamal, Charles, and Dane are in the armory. Vadim and Izen are next door in a Nurse's Office.
Fri Feb 24, 2012 12:12 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Inject the other dose. "Oh, and I also get twice as much energy from each dose of Psygen."
Fri Feb 24, 2012 1:15 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Head for the light, cautiously. Don't wanna end up dyin' or anything.
Fri Feb 24, 2012 1:21 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Awesome. So, about this leg... See if they can give me some painkillers or some ♥♥♥♥. Also, grab a couple of HE grenades.
Fri Feb 24, 2012 2:51 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Yo Hyper, am I gonna be missin' out on that delicious, delicious PsyGen?
Fri Feb 24, 2012 3:15 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Nah, you'll get some when you awaken.
Fri Feb 24, 2012 3:25 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
>Head towards the light I guess.
Fri Feb 24, 2012 3:31 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Remove the batteries from the radio for now but keep them in my pocket. Find and attach a silencer for my MP7 and wait for further instructions.
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