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 FG Lounge 
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Post Re: FG Lounge
Psygnosis wrote:
if you mean previous games of my own. i thought those dead? if not then re-opening those is certainly something i would do.

pioneers was the ♥♥♥♥
if you ever consider rebooting it, just drop all inactive people immediately and keep it limited to a reasonable total of six or so


Sun Jul 07, 2013 6:26 pm
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CaveCricket48 wrote:
Until you realize that you're nagging people to action the same day you finish rolling.
*furious glare*
CaveCricket48 wrote:
Edit: HK's in Cananadididida, btw, for about a week.
Still there, but we have Space Internet again.

@Caek, Magitech was fun. Horrendously doomed to failure, but fun.


Sun Jul 07, 2013 6:31 pm
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Personally I figure, with the people we have here, we might be able to scrape together an adventuring party for an actual tabletop system instead of just derping about with homebrew RtDs all the time.

Assuming anyone's interested in such a thing, that is.


Sun Jul 07, 2013 6:38 pm
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We've certainly done so before. Warhammer, Warhammer 40k, Shadowrun, Paranoia, all have been played via IRC and forums. One here in DRLFG would be cool.


Sun Jul 07, 2013 6:44 pm
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TorrentHKU wrote:
@Caek, Magitech was fun. Horrendously doomed to failure, but fun.

Aye. Maybe one day, the ideas behind Magitech might live again, with a little luck.


Sun Jul 07, 2013 7:54 pm
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Magitech had the potential to be really cool, but yeah - it was doomed to fail.

I am in full support of a regular ol' RtD set in a Magitech-esque universe. I do have a thing for fantasy.


Sun Jul 07, 2013 10:07 pm
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While the Magitech RtD was doomed to fail thanks to the cooperative rolls, the universe it is set in is still sound.

Hmmm. I've got an idea. How about, instead of a cooperative RtD, we could make a cooperative universe. We'd all work together to build one big universe, and then go off on our own to make RtDs and forum games set in that universe?


Sun Jul 07, 2013 11:46 pm
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Well, then you may run into RtD Blur problems.

"Ok, so players are almost to the objective."
"Yeah, they just have to disarm that nuke!"
"...the what?"
"You know, the one RobotCorp dropped. You know, RobotCorp."
"...No. I do NOT know RobotCorp."


But I guess that's a two rollers, one game, problem, rather than a many games, one universe problem.
Still pretty feasible.


Mon Jul 08, 2013 12:09 am
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TorrentHKU wrote:
Well, then you may run into RtD Blur problems.

"Ok, so players are almost to the objective."
"Yeah, they just have to disarm that nuke!"
"...the what?"
"You know, the one RobotCorp dropped. You know, RobotCorp."
"...No. I do NOT know RobotCorp."


But I guess that's a two rollers, one game, problem, rather than a many games, one universe problem.
Still pretty feasible.

I don't mean like that, I mean you get say, a group of DMs to write out one big universe together. Then, they go and make separate RtDs set within that cooperative universe. With a lot of writers, you can get an extremely detailed universe.

Just an idea I'm bouncing off the wall.


Mon Jul 08, 2013 12:16 am
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Yeah, but if two DMs have conflicting ideas for something, say, a pantheon of gods, then problems can arise.


Mon Jul 08, 2013 12:27 am
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I made an rtd on rtd.net where the objective of the first rtd was to invent the rules and universe for the second one.


Mon Jul 08, 2013 12:46 am
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People action too slowly. : (


Sun Jul 14, 2013 6:13 am
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TorrentHKU wrote:
Yeah, but if two DMs have conflicting ideas for something, say, a pantheon of gods, then problems can arise.


Turn conflict into theologically-based war in-universe. Everyone wins! :grin:


Sun Jul 14, 2013 11:37 pm
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I meant more on how things work.
Two pantheons can coexist.
A pantheon system and a giant omniscient ruler of everything can't.


Mon Jul 15, 2013 12:42 am
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Sure they can.

Perhaps the 'pantheon' of gods is not really a pantheon per se. Perhaps in the past, there were two great gods, twin brothers who ruled side by side. One of them grew envious and jealous of his twin, and desired sole rulership of All, so he tried to slay his brother. As you do.

Anyway, they fought, and laid waste to huge swathes of the [world/galaxy/universe/planes] in their struggle -- eventually, the traitorous brother managed to land a 'killing blow'... but to his surprise, the act splintered his brother into a host of lesser divine powers. As they scattered, the traitor looked around, and saw what had happened in the wake of their conflict: the things he had fought so hard to own and control had been utterly destroyed. Suddenly overcome by remorse, he retreats to his divine palace, vowing to to minimize his influence on mundane affairs; meanwhile, the splintered host, those fractions of his former brother's powers, fill the void.

At first little more than wandering sparks of divine power, they eventually mature into mighty Avatars of War, Judgement, Magic, Technology, Death, Life, and so on and so forth -- in time, they have priests, champions, paladins, divine servants... so naturally the inhabitants of the world come to see them as a kind of 'pantheon'. These lesser divine powers have a tangible and regular influence on what happens in the campaign, whilst the distant brother is now thought to reflect the greater balancing force between them all, preventing any of them from repeating his own terrible mistake.

There are a vast number of possible interactions between the lesser and greater deities, their servants and cults, and the rest of the world; things that suddenly change and set a chain of events into motion. These things could provide a great many potential plot hooks.


Mon Jul 15, 2013 2:14 am
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