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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Breakfast? Oh right, we're 13 hours apart :-P

Good luck with that sniper rifle, sir. I think Fiona's railgun is already pretty epic to begin with and it doesn't hurt the mighty BLURS, so uh, unless they happen to have a railgun much bigger than hers (eg Metal Gear sized) I don't think you'll have much success. Trial and error though, right?


Sat Apr 24, 2010 3:16 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
A rolling stone gathers no moss. - Publilius Syrus (~100 BC)

Duh102 (3) Rachel
"I'm going for the helicopter pilot. He's likely in critical condition."
Fiona agrees, "I'll come with. He might have some, um, vital gear that needs taking care of." Rachel looks at her and raises an eyebrow.
"Good luck ladies, we'll join you soon." Andrew turns to BJJ, "Bob, let's find some heavy guns and then look for Mister Robopants."
Rachel and Fiona walk off towards the kitchens, the East side of the compound.
When they get to the wall, they both look up and down it, looking for some kind of gate or exit, but the concrete just goes on until it gets to the corners. There are some watchtowers on the corners though, and one in the middle of the wall, deserted.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi
Carbon fiber combat knife
Inventory
Medical kit
Magnifying glass
Sleeping bag
Ammo (70 Crossbow Bolts, 12 Uzi Mags)

Hyperkultra (3) Fiona
"I'm going for the helicopter pilot. He's likely in critical condition." says Rachel.
She agrees, "I'll come with. He might have some, um, vital gear that needs taking care of." Rachel looks at her and raises an eyebrow.
"Good luck ladies, we'll join you soon." Andrew turns to BJJ, "Bob, let's find some heavy guns and then look for Mister Robopants."
Rachel and Fiona walk off towards the kitchens, the East side of the compound.
When they get to the wall, they both look up and down it, looking for some kind of gate or exit, but the concrete just goes on until it gets to the corners. There are some watchtowers on the corners though, and one in the middle of the wall, deserted.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (Knocked out-of-hand)
Beretta U22 Neos
Multitool
Inventory
Incendiary and Kinetic Magazines (3, 2, 6 rounds each)
6 Handgun Magazines
Portable Microfusion Generator (backpack)
Satchel of standard electronic components, including:
Rotor + Housing; Lithium-Ion Battery; Electric Motor; Servos; Modular Structural pieces
Two empty sacks

caekdaemon (6) Bob Jameson Jones
"I'm going for the helicopter pilot. He's likely in critical condition." says Rachel.
Fiona agrees, "I'll come with. He might have some, um, vital gear that needs taking care of." Rachel looks at her and raises an eyebrow.
"Good luck ladies, we'll join you soon." Andrew turns to BJJ, "Bob, let's find some heavy guns and then look for Mister Robopants."
Rachel and Fiona walk off towards the East side of the compound.
"Nah, You go ahead and look for heavy weapons, I'm checking the garage for a vehicle in case we ever fight that guy again."
Surprisingly, Mister Robopants walks right up to them,
"Hey you guys. Whoever landed that chopper needs help badly. I'll go for cover, you two sure you can handle yourselves from here on in?"
BJJ splutters, Me? I think I am quite able to handle myself, thanks. I'll be back in a bit." He walks off to the garage.
Back where he started, the mechanics seem to have finished moving boxes and things around and nobody is taking much notice of him. He strolls through, examining the vehicles around, and at the back finds a Hummer with 4 seats, a gunner position and an open rear tray for storage. Sweet! He jumps in the driver's seat and looks for the START button. There isn't one. Dammit! Looks like he'll need a key to start this baby.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Night Vision Goggles: +1 to actions involving seeing in the dark
Weapons
Pancor Jackhammer
Beretta 92FS
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision (on helmet, not currently in use)
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, mechanics)
Toolkit, containing small fabric bags.
2 Adrenaline Needles (Strength) and 3 Amphetamine Needles (Energy)
Research Briefcase (broken lock)
Military mess kit (frying/sauce pan, food tray, canteen and cup)
Individual First Aid Kit
Entrenching tool (Spade)
Sleeping Gear (in a compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition/s
Heavy Armour (+1 or -1 to rolls involving taking damage to make closer to 5)
Bulletproof Plating (immune to small arms fire, except you if roll a 1)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Sore (Takes additional damage when physically attacked, overcome in 9 turns)
Concussion (-1 to all actions. Removes Adrenaline.)

FoiL (3) Andrew Rodrigues
"I'm going for the helicopter pilot. He's likely in critical condition." says Rachel.
Fiona agrees, "I'll come with. He might have some, um, vital gear that needs taking care of." Rachel looks at her and raises an eyebrow.
"Good luck ladies, we'll join you soon." Andrew turns to BJJ, "Bob, let's find some heavy guns and then look for Mister Robopants."
Rachel and Fiona walk off towards the East side of the compound.
"Nah, You go ahead and look for heavy weapons, I'm checking the garage for a vehicle in case we ever fight that guy again."
Surprisingly, Mister Robopants walks right up to them,
"Hey you guys. Whoever landed that chopper needs help badly. I'll go for cover, you two sure you can handle yourselves from here on in?"
BJJ splutters, Me? I think I am quite able to handle myself, thanks. I'll be back in a bit." He walks off to the garage.
"How about you?" Mr. Robopants asks.
"well, first off my name's not you, it's Andrew. Second, once I get my Anti-Armour Weapon, I think I'll be quite fine at handling anything that comes my way.
"Suit yourself. I'm going to help the ladies." Mr. Robopants walks off after Fiona and Rachel.
"Oh and by the way!" He yells back, "My name's Tyrone! Not Robopants!"
ANdrew chuckles and has a look back in the armoury. Not seeing too much good stuff, he grabs the chair and looks up at the top of the shelving. Right up the top there is a black matte case, about two foot long and sitting right at the back where noone could see it with a casual glance. Looks like some serious firepower there.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911
Extendable baton
Inventory
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Condition/s
Anesthetized (Cannot feel leg, -1 to actions involving legs)

alphagamer774 (5) Tyrone
Tyrone has a peek out the door. All seems clear. He casually walks over to the two men talking.
"Hey you guys. Whoever landed that chopper needs help badly. I'll go for cover, you two sure you can handle yourselves from here on in?"
The first one splutters, Me? I think I am quite able to handle myself, thanks. I'll be back in a bit." He walks off to the garage.
"How about you?" Tyrone asks.
"well, first off my name's not you, it's Andrew. Second, once I get my Anti-Armour Weapon, I think I'll be quite fine at handling anything that comes my way.
"Suit yourself. I'm going to help the ladies." Tyrone walks off after Fiona and Rachel.
"Oh and by the way!" He yells back, "My name's Tyrone! Not Robopants!"
He shakes his head and keeps going. Up ahead are the two ladies. Tyrone sprints (+2 to running :P ) and catches up just as they get to the wall. Clearly seen over the wall is the green flare, about 500 meters away.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun
AUG HBAR Light machine gun /w extended mags, Holographic sight
H&K Mp5 /w grip, laser sight
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 8 AUG Mags, 12 MP5 Mags)
Small camo Day-Pack
3 Rations
Two water bottles
Condition/s
Loud (-2 to sneaking, stealth etc)

Ociamarru (1) Vladimir Ivanov
Looking around the tree, Vladimir can't find any handholds what-so-ever to climb up. He considers pulling some vines off and using them as rope, but the first one he grabs is a green tree snake. Whoa! He lets go quick and backpedals. Good thing he grabbed it by the neck, otherwise it would have bitten him. Keep and eye out!
Abilities
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot (Able to fly aircraft)
Weapons
Saiga-12 Combat Shotgun (Inaccessable)
Beretta 92FS (Inaccessable)
Khazar-replicated knife
Inventory
Radio (Inaccessable)
Cellphone (Inaccessable)
4 emergency flares, bright green
Flare gun
Ammo (4 bags of Shotgun Shells, 8 handgun magazines, inaccessable)
Rations (7 days, inaccessable)
Low-Light Goggles (Inaccessable)
Secret Package (Deliver to Ms Fiona Lovegale, Inaccessable)
Condition/s
Lost (-2 to any navigational actions)

Game Events:
The flare is slowly floating down in the air. In five turns it would have landed and be unable to find again. Act quick!
The time is 1:30pm.

Map: You are at the little base in the middle, after the horseshoe bend.
Image

NOTE: I screwed up where the Apache crashed. This is final! It is South-south-east.
Image

DRL RtD Players Google Map in conjunction with DaylightMap.com


Last edited by Yoman987 on Sat Apr 24, 2010 3:28 pm, edited 2 times in total.



Sat Apr 24, 2010 5:39 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Uh, isn't my action just going to continue?


Sat Apr 24, 2010 6:32 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well can you just walk through a concrete wall?

EDIT: Oops, forgot to put that in your action. :P Fixed


Sat Apr 24, 2010 7:05 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hotwire the Hummer, My mechanical skills should help here!
"This is gonna be...fun."


Sat Apr 24, 2010 12:13 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
if you hotwire the vehicle it's not gonna be easy when it stalls, better to ask for the key no?


Sat Apr 24, 2010 12:40 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ShadoWKilleR255 wrote:
if you hotwire the vehicle it's not gonna be easy when it stalls, better to ask for the key no?


Ive got a Plus 1 to mechanical stuff, il get round it.


Sat Apr 24, 2010 1:19 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
It didn't matter this time around, Yoman, but remember that I have a plus 1 to mobility actions; if I got a 2 nothing substantial would change, so I don't mind much...but...I'll just go at this from another angle. Once again, until I am found, I'll PM my action to you.


Sat Apr 24, 2010 1:33 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Grab the case, take a peek inside and head over to bob.


Sat Apr 24, 2010 1:43 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
It didn't matter this time around, Yoman, but remember that I have a plus 1 to mobility actions

whoops :-? sorry 'bout that. everyone makes mistakes, I just missed it 'cos it's a new character.


Sat Apr 24, 2010 2:24 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
> Walk around the base, going through the gate at the front, to where the flare is at. Look for wounded at flare.
"Bugger, I suppose it's more secure to make only one entrance but it sure is annoying."


Sat Apr 24, 2010 5:40 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
so much for secure >.> almost all the guards are dead


Sat Apr 24, 2010 6:52 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I might make a Movie of this RTD, Probebly start making it when my guy bites the dust, and it will probebly last till his death.


Sun Apr 25, 2010 7:33 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
>Follow the leader!


Sun Apr 25, 2010 8:14 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Won't that movie be I don't know.. short? maybe if you really had any means to ACTUALLY make it you could have cut a deal with yoman and ragdollmaster to make your character the main hero\make it survive until the end.
But you almost obviously CAN'T, because if you could you wouldn't be wasting time in this forum and instead you would be making a REAL movie don't you think?


Sun Apr 25, 2010 8:58 pm
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