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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge
Fly back to the boat, to collect a few grenades that I found earlier. Search for some body armor. Also start thinking of ideas for modding my lawnchair for a bonus to the next roll involving intellect.
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Sun Nov 22, 2009 3:47 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge
> Test cards on rocks, help haul materials for camp |
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Sun Nov 22, 2009 4:24 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge
Foa wrote: > Test cards on rocks, help haul materials for camp | Test cards on rocks? Are you suggesting that you throw them?
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Sun Nov 22, 2009 5:34 am |
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rjhw1
Joined: Sun Apr 12, 2009 11:10 pm Posts: 128
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Re: Roll To Dodge
Do i have the AS50 in my inventory?
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Sun Nov 22, 2009 5:42 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge
rjhw1 wrote: Do i have the AS50 in my inventory? Yeah.
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Sun Nov 22, 2009 5:47 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge
Hyperkultra wrote: Foa wrote: > Test cards on rocks, help haul materials for camp | Test cards on rocks? Are you suggesting that you throw them? No, I meant activate cards, a direct whatever the hell they do, at the rocks. And from what you are saying, IF I HAD A FRAGILE MAGICAL GLASS ORB, AND WANTED TO TEST IT ON A ROCK, I'D THROW IT AT THE ROCK, AND NOT ACTUALLY TEST IT ON THE ROCK.
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Sun Nov 22, 2009 8:10 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge
They could be throwing cards. They do exist.
I shoot air into the engine room, forcing all the water out, while screaming for some help.
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Sun Nov 22, 2009 10:17 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Roll To Dodge
Yeah, ever play Lost Kingdoms? That game was entirely about throwing magical cards, which is how I would try using these ones.
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Sun Nov 22, 2009 10:36 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge
Okay, ability test this turn, throw test next turn.
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Mon Nov 23, 2009 4:33 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge
Roll please?
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Mon Nov 23, 2009 5:00 am |
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rjhw1
Joined: Sun Apr 12, 2009 11:10 pm Posts: 128
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Re: Roll To Dodge
I still have to go. I keep making the shelter while i then load up my AS50 carefully.
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Mon Nov 23, 2009 6:11 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge
... You need to pass around the guns man, you have two! ...............Oh, and Rolling Stones, a pun.
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Mon Nov 23, 2009 4:25 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge
I NEED MOSS!
CrazyMLC[1]: You get the brilliant idea to blow all the air out of the engine room with a gust of air. You breath in deeply to focus your Aerokinesis. Too deeply. The sudden vacuum causes water to flood in more quickly, then rips the leaking hole wider. The boat gives a lurch, falls downward, and a spike of coral thrusts its way through the fiberglass floor of the engine room. You fall down, and hit your head on the stairs. Abilities - Super Pyrokinesis - Aerokinesis Inventory - Nautical Shiv Injuries - Knocked Around (Skip next turn)
wiffles[5]: Cringing from the snakebite, you crouch down and take a fang from the now thoroughly dead snake. Using the fang, you quickly alchemize an antivenom to the snake, and inject yourself with it. The antivenom is so effective, it immunizes you against most poisons and toxins, except for crazy serious ones. Abilities - Eye Beams - Venom Immunity Inventory - PVC Pipe
rjhw1 [5]: Sitting in the shade of the shelter, you sophistocate it more, adding more space to it. It is now big enough to hold all of you if need be. Knowing the whacky hijinks you guys constantly have, you also form a fallout shelter in the ground under it. When you finish the bunker, you load up your AS50, just in case you need to blow a hole in something.
Abilities - Greater Zombie Control - Dark Matter Synthesis - Dark Matter Claw Arm - Zombification (Increased speed and strength) Inventory - Wimpy Facial Hair - Spas 12 (Loaded) - 11 12 Gauge Shells - 13 Wet 12 Gauge Shells - Loaded AS50 (15 Extra Rounds) Injuries - Splinted Leg (-1 to rolls involving leg)
Tomaster [-]: NONE FOR YOU. NEXT TIME YOU TELL ME TO ROLL, MAKE SURE EVRYONE HAS TAKEN THEIR ACTIONS. Inventory: - M79 Grenade "Lawnchair" (1 HE Round) - TF2 Syringe Gun (66 syringes, filled with random drugs) - Shark Device Abilities - Wings (+1 to dodge if flying)
Benpasko [2]: All you can find is a ratty old piece of plastic tarp. It'll have to do. After a quick dunk in the water to wash it off, you telekinetically rip it into strips and wrap them around your ar- OH HOLY JESUS SALT WATER SALT WATER IT'S SCRATCHING MY ARM AGGHHH SOMEONE KILL ME NOW!!! You decide to fall over again and lie there crying for a while. Hey, that cloud looks like my arms. Before they were rendered burning twigs of agony anyways. Hey, that cloud looks orange. Wierd. Injuries - Burned Hands (Can't use hands) Inventory - Steel and Dragon Skin Plate Armour Abilities - Telekinesis
Foa [-]: You're just gonna pretend that never happened. You throw yourself towards the island, and succeed in throwing the much lighter object. As you dig your face out of the sand, and wash out your mouth, you decide to test out one of the cards. As soon as you pull the cards out of your pocket, you understand. You aren't quite sure how, but you know what they do, and that throwing them would be a waste. It's almost as if a silent voice were speaking to you. Freaky, but useful. Apparently, all three cards grant a boon. What boon is dependent on what card you use. The Battle Card gives a boon for, predictably, battle. The Pattern Card gives a card related to power or ability, and the Circle Card doesn't seem to be set to anything, but it feels weaker than the others. You guess that you get to choose what it does. Abilities - SLEUTHY DIPLOMACY LV.3 - Unknown Fedora Power Inventory - Cake Fedora - 3 Paperclips - Spent Silver Capsule - Battle Card - Circle Card - Pattern Card
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Mon Nov 23, 2009 10:14 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge
You suck, why was I penalized when so many other people have brought that up? Not that I care that much, but still. Anyway, same action as I would have taken this turn, had I not made the mistake of trying to hurry it up a tad.
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Tue Nov 24, 2009 12:53 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Roll To Dodge
Meh, saltwater doesn't hurt on burns and cuts. Action: I tell my character to stop being a whiny wuss, and bandage my arms with that tarp stuff anyway.
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Tue Nov 24, 2009 1:01 am |
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