Might not be able to post/roll until around the 28th, just so ya know.
Sun Dec 25, 2011 6:47 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Roooooolling.
CaveCricket48 (Raphael) [3]: "Crap crap crap crap no no no no don't die on me!" You funnel as much of your Chakra as you can into Wermut, then channel that into Vadim. And nothing happens. At first. Then, after a few long seconds, Vadim shows signs of recovering. The raw areas of skin regenerate a bit, going from bright bloody red to a very bright pink. He's also breathing, very slightly. You're a bit amazed, but you think he'll live. Thank god... Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x1) - Wermut
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 3 - Negation -- Short Range -- Negation
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [6-4=2]: You start walking towards the light. It's... comforting. Then, it starts dimming. "No, wait! Come back! Please!" It doesn't stop, and soon the light is gone. You're all alone. In the darkness.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 0/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Raw Skin (Front of body, -3 to rolls) - Damaged Muscles (-4 to physical rolls) - Broken Bones (Cannot Walk) - Comatose
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 6 - Psionic Power -- Medium Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 2 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [10]: War is... very dead. No point in mind controlling him now. Read all the rolls next time, mm? Especially the game events.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Held) -- 8/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 16 SVD Rounds - 1 PsyGen III Doses
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [9-4=5]: "God...dammit..." Your head slumps to the ground as your blood drains out, and you fall into a sleep that no one can wake from. Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece - Shinboku Bracers
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions: - Heavy Bleeding (Death in 1 turn) - Missing Skin (Left side of body, -3 to rolls) - Damaged Muscles (-3 to physical rolls) - Broken Bones (Cannot Walk) - Dead
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 4 - Telekinesis -- Mid Weight Limit -- Medium Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [5]: "Awesome, thanks for the dues ex machina." "I wish I were. That was done out of necessity more than anything else." As if on cue, the chestpiece of Nairle's armor falls away, steaming, and the diamonds of energy around her dissipate. You can't help but stare at Nairle's rather sizable... assets. "Raphael overcharged the BluePetal armor, and now it's blown out. Hell, if I hadn't gotten the energy out then I likely would've exploded." "Oh, that's... that's nice." "Eyes up here." "Yeah, they are." You manage to get everything reloaded despite your obvious distraction.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [7]: It takes a bit of work to pry War's body from the wall, and dear god he's a mess. Ew, so much blood and OH HEY THOSE ARE HIS RIBS POKING THROUGH HIS SHIRT. "Jesus, this guy's ribs are poking through his chest! Killed him dead enough?" You daintily rifle through War's person. There weren't many places to hide things on him... Let's see, some cheap little charm bracelet looking thing in his pocket... a wallet? No cash. Nothing else. Damn, he doesn't even have nice shoes. You sigh in frustration, then look back at his face. God, he looks like hamburger... Wait, what's this? You didn't notice before since everything from the stomach up is covered in blood, but he's got something around his neck. A thick strong, with a simple metal ring strung on it. Better than nothing at all you suppose. You grip the string and break it with some effort, then pocket the ring. Odd, the blood on it has already dried.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events:"Ahem. That excess Chakra seems to have faded, good. Well, I think it's safe to assume every enemy soldier in this base is dead, seeing how none have arrived to see what the HELL just happened. Which means there's no one left here to attempt to capture. Fantastic. Everyone back to the cars." The Rollers still in the building and Nairle head down the stairs and outside, where they find Raphael outside, grieving next to Mana. Together, they collect Mana and Vadim, then pile back into the NovaCorp cars.
Back at the NovaCorp HQ, the four intact Rollers are in a sort of decommissioning room. There's a fully stocked medical station, cushioned seats and beds, and lockers for equipment. Everyone has unloaded their stuff from the armory, and now are waiting for something.
Raphael, Jamal, Charles, and Dane are in the decommissioning room. Vadim and Nairle are elsewhere.
Sat Dec 31, 2011 1:30 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Good job guys. I think for never having any formal training or psychological conditioning, we did fairly well in murdering a building full of people! Bask in the glory. Go see if there's any more spare Psygen.
Sat Dec 31, 2011 4:13 pm
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Wear the ring. Be the War.
Sun Jan 01, 2012 2:57 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Do squat thrusts whilst waiting.
Sun Jan 01, 2012 3:12 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
uh, im in a coma. so i cant do much. roll to wake up i guess
Sun Jan 01, 2012 12:44 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Wait for whatever I'm waiting for.
Wed Jan 04, 2012 10:12 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rolling because I don't want to do Mecha on my laptop.
CaveCricket48 (Raphael) [2]: You wait around for something to happen. Your mind starts drifting a bit, and you think of Mana and Vadim. You feel guilty for not being able to save Mana. You also hope Vadim wakes up soon so you can stop feeling bad about him. Then Pollux and Castor, those two freaky psychic twin guys, walk into the room. Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x1) - Wermut
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 3 - Negation -- Short Range -- Negation
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [2]: It's very lonely here.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 0/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 6 - Psionic Power -- Medium Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 2 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [6]: You walk to the middle of the room and get some quick exercise in while the others sit quietly. You're in the middle of a squat when the twins enter the room. "...We will not ask." You still have an unspent skill point by the way.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Held) -- 8/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 16 SVD Rounds - 1 PsyGen III Doses
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tomaster (Sir Charles) [4]: "Good job guys. I think for never having any formal training or psychological conditioning, we did fairly well in murdering a building full of people!" No response. Okay, so we're still working on the whole get-over-killing-people thing. Wait why is he doing squat thrusts? Whatever. You look around the room for anything useful or PsyGen-y, but there's not even so much as a letter opener lying around. You guess they don't want anything that could remind people of violence and bloodshed in here. Ah well. Name: Sir Charles the Thirty-Second
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [6]: Hmm. You're not sure if you should put this ring on. On one hand, it's just a ring with a lot of blood on it. On the other hand, it was around the neck of a very powerful psychic with anger management issues. You decide to flip a coin on it, realize you don't have a coin, and throw caution to the wind and slip the ring on. You feel... YOU FEEL... The same. That's a bit of a letdown. You go to take the ring back off, and... hrmm. It, ah, seems to be stuck. This PROBABLY means you have fat fingers, OR it could mean you've got a pissed off ghost trying to possess your hand. Whatever, questions for another time.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: The twins once again speak together, creepily. "We am sorry for your loss. A death is unfortunate. As soon as replacements are prepped, they will be assigned to your team." "Replacements? Plural? But I healed Vadim! He's alive!" "Vadim Ivanov is currently comatose. He is in no position to do anything. However, a psychic is a terrible thing to waste, so we am looking for volunteers for a brain meld with him." "What the hell's a brain meld?" "When two psychics link their minds together, becoming integral parts of each other. I and I have had the procedure done ourself. If either Pollux or Castor die, or are mentally damaged, then both of us are. However, we am able to access the collective pyschic abilities and mental capacity of both bodies, as well as having a permanent mental link."
Raphael, Jamal, Charles, and Dane are in the decommissioning room. Vadim and Nairle are elsewhere.
Sat Jan 07, 2012 4:15 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Look at rooms near me with Remote Viewing.
Sat Jan 07, 2012 6:56 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Heh. Remember when Mana shot that grenade that blew people apart? That was awesome. Keep reminiscing about the death and blood. Ask Castux if they've got anymore Psygen. I need mah fix.
Sun Jan 08, 2012 9:24 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Roll for mind meld candidate?
Sun Jan 08, 2012 7:55 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Anyone wanna do some brain melding!? Wait for a response.
Sun Jan 08, 2012 8:54 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
I was under the impression it'd be an NPC; is it gonna be a PC that undergoes the brain meld, Hyper?
Sun Jan 08, 2012 10:06 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
It can be.
Sun Jan 08, 2012 10:09 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
"I'm gonna sit this one out. Brain-melding isn't really something I'd want to get myself into."
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