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 Roll To Die - ENDED 
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Shoot the damn robot, already! IN THE LASER GUN!


Tue Sep 20, 2011 11:42 am
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Post Re: Roll To Die
>Another barrier in the place of the old one


Tue Sep 20, 2011 9:32 pm
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Post Re: Roll To Die
> Stay against the wall.


Tue Sep 20, 2011 10:04 pm
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
3 7 1 2 5 [Robots]

CaveCricket48
Clone #25942 [2] > Stay against the wall.
You stay still and do nothing at all.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [|||||---]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [1-1=1] >Another barrier in the place of the old one
You try to bring up a Barrier, but having the mangled remains of your Left Arm torn off By a High Powered Slug proves to be a rather Large Distraction.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Assault Rifle [2/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Severed Left Arm [-1 most actions]
-Severe Bleeding [-1 to most actions]
-Minor Bloodloss [-1 to some Rolls]
-Intense Pain [-1 to next Roll]


Natti
Clone #25945 [4] >Look at the gun and wonder how you aim with it. Then shoot while aiming.
You manage to figure out what you had been doing wrong with aiming the Pulse Laser and using this new-found knowledge take aim at the Robots and Fire, just as a Beam is Intercepted right in the Way of your Aim, thanks to this your shots fail to hit anything once again.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [50/50]
-Pulse Laser [57%]
-Basic Targeting System
-Medium Static Field Projector [60%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [4] Shoot the damn robot, already! IN THE LASER GUN!
You fire at the Robots Weapon again and Manage to Score a Glancing hit on it's Left shoulder but fail to hit it's weapon.
Abilities:
Inventory:
-Rifle [5/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
One of the Shield Robots Manages to blow off #25953's arm putting him in a rather bad position, but fortunately for the Clones the other Robots have much worse accuracy, although the Laser Robot with a Damaged Weapon doesn't fire for some reason.

Map:
Image


Thu Sep 22, 2011 12:53 am
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Fire at the functional laser gun, dammit!


Thu Sep 22, 2011 1:51 am
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Data Realms Elite
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Posts: 3878
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Post Re: Roll To Die
>Try again.


Thu Sep 22, 2011 7:08 am
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Post Re: Roll To Die
>Run East, to get against the wall, out of the robot's line of fire.


Thu Sep 22, 2011 6:48 pm
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Posts: 13144
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Post Re: Roll To Die
> If my grenade launcher finishes reloading, fire a grenade into the mass of robots and get behind the wall again.


Thu Sep 22, 2011 9:08 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
1 3 3 7 6 [Robots]

CaveCricket48
Clone #25942 [8] > If my grenade launcher finishes reloading, fire a grenade into the mass of robots and get behind the wall again.
You peek out and Fire your Grenade Launcher, and by some strange stroke of luck it manages to land in Just the Right location to Completely Obliterate two of the Shielded Robots, damage the other one and one of the Regular Robots.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [|-------]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [5-2=3] >Run East, to get against the wall, out of the robot's line of fire.
You Try running over to the other Wall, but a combination of all your injuries causes you to stumble and nearly fall over, you manage to catch your self before you hit the floor but you are still quite a distance from the wall, and in the line of Fire.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Assault Rifle [2/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Severed Left Arm [-1 most actions]
-Severe Bleeding [-1 to most actions]
-Minor Bloodloss [-1 to some Rolls]


Natti
Clone #25945 [6] >Try again.
You decide to Finish off the Remaining Regular Robots before moving on to anything Bigger, As they Fall to the ground Broken and smoking you would say that you have finally managed to get the hang of aiming this Pulse Laser.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [50/50]
-Pulse Laser [45%]
-Basic Targeting System
-Medium Static Field Projector [43%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [8-1=7] Fire at the functional laser gun, dammit!
You Fire at the Fully functional Laser Gun and manage to hit it in more or less the same spot as the other one interrupting it part way through firing a Beam.
Abilities:
Inventory:
-Rifle [4/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
Only the Laser Robots manage to get shots vaguely on target and both of them are stopped by #25945's Field Projector, It would seem that the Damaged Laser Gun still works, how well is yet to be seen.

Map:
Image


Fri Sep 23, 2011 11:29 pm
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Data Realms Elite
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Posts: 3878
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Post Re: Roll To Die
>Shootie dat lazor at dem big ones.


Sat Sep 24, 2011 12:36 am
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Post Re: Roll To Die
>Barrier in front of myself


Sat Sep 24, 2011 2:06 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Drag our dying amputee out of the line of fire. HURRAH FOR SLIGHTLY STRONGER LIMBS!


Sat Sep 24, 2011 3:45 pm
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Post Re: Roll To Die
> Wait for grenade launcher to reload. In the meantime, hold launcher in steady position, ready to hit a target.


Last edited by CaveCricket48 on Sun Sep 25, 2011 12:37 am, edited 1 time in total.



Sat Sep 24, 2011 7:31 pm
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Cave, while you wait to reload, why not aim so you get a modifier for your next shot?


Sun Sep 25, 2011 12:00 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll To Die
Good idea.


Sun Sep 25, 2011 12:37 am
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