RtD: Illusia - (Roll #132)
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Illusia
Tokochiro wrote: "Make me some greaves then! Go back and read the roll again. There is not enough metal to make your greaves.
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Fri May 06, 2011 9:57 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Illusia
Tokochiro wrote: "You all could melt the rat weapons and do something useful." Which I've already said I'm gonna do
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Fri May 06, 2011 11:32 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Illusia
Sorry about the wait, was at some thing in Minnesota for school.
Try and get some sort of reward for our duties.
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Sat May 07, 2011 1:46 am |
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Adam
Joined: Thu Feb 10, 2011 2:06 am Posts: 73 Location: The Bermuda Quadrilateral
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Re: Roll to Dodge - Illusia
Haha non, you will be remebered. I'm going to refer to mutiny as "going nonsequitorian"
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Sat May 07, 2011 3:35 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia
I'm here! And it seems there's some more conflict going on... You guys want to melt Non's gun? Hm. Well, I won't stop you, I suppose, but perhaps someone else will...
CaveCricket (-)
Dang rifle is useless without powder. "Anyone want a gun?" Before anyone can say anything, Hork sits up. "Ah! I be needin' a gun for huntin'!" He walks over quickly. "Mmm... No powder, but that's an easy remedy. I 'ave plenty!"
Wait a second...
Inv. [13] -Shortsword [3] -Dan's Black Powder Rifle (Unloaded) [4] -Dagger [2] -Nikolai's Longsword [4]* P-Ablities -Stealthy (+1 to sneak) A-Abilities -Minor Telepathy Status -None
Tokochiro (-)
"Hey bro could you take the bandage and my nun-cane." No one responds. "Could I have these swords?"
You have no idea what you are talking about. The swords are downstairs and you're referring to them as if they're right next to you.
(READ, DAMMIT.)
Inv. [4] -Bandage (1) [1] (wrapped around leg - unusable) -Nunchuck Cane [3] (wrapped around leg - unusable) P-Abilities -Helping Hand (+1 to assisting friends) -Taekwondo (Chance to block oncoming punches or kicks (2nd dodge roll)) A-Abilities -Minor Regeneration -Minor Plant Control Status -Back - Smashed (Immobile) (Regenerating.... 9 turns left...) -Pain (-1 to rolls)
Torrent (6)
You grab the dagger and walk upstairs. "Nevermind about making me a dagger, one of the rat bastards had one!" Johni is looking lost, so you walk over and try to heal his back. Your hand glows, but nothing happens. Perhaps your powers are not strong enough to heal bone damage?
Inv. [4] -Hip Flask [2] -Dagger [2]* -Dagger [2]* P-Abilities -Sleight of Hand (+1 to dexterity) A-Abilities -Minor Force Imbuement -Minor Healing Touch Status -Left Upper Arm - Clawed (Heals in 3)
Adam (-)
I am sorry, but the number you have dialed is not available. Please use a different number, and do not try your call again. What that basically means is this - You can't just befriend animals. I have to be realistic. In real life, could you just walk outside and be all, "Hey, raccoon buddy! Want to be my friend?" because the raccon would ignore you and run like hell. Just because this is RtD doesn't mean you can do whatever the heck you want and it'll work if you roll high.
Sorry, but no dice.
Inv. [9] -Broken Handle [1] -Odd Chain-Whip [4]* -Chainmail [4]* P-Ablities -Fist Fighter (+1 hand to hand combat) A-Abilities -Pyrokinesis Status -Right Arm - Whipped (Pain, heals in 2) -Right Cheek - Whipped (Pain, heals in 2) -Pain (-1 to actions)
caekdaemon (8 + 1 = 9)
You run downstairs, grab as much metal as you can, run back upstairs, and put it in the furnace.
.... DING!
Smelting Complete. The automated furnace grabs your bigger block, combines it with the smaller one, and sticks it on the anvil in front of you. Now THAT is enough metal. You have plenty.
Inv. [6] -Small Hammer [2] -Enhanced Large Hammer [4]* P-Abilities -Metal Worker (+1 to metalcraft) A-Abilities -Minor Mental Forge Status -None
Ociamarru (-)
"Hork," you call out. "Do ve get some sort of revard for kieleng ze vrats?" "Ah! I s'pose yeh should. Lemme be gettin' out me crafts..."
Hork busies himself in another room, and you hear him fumbling about for something. A minute later, he comes back out.
"Here are them things I've crafted o'er the years. A dorf's got 'ta keep up his work, yeh know!" He sets a bundle of objects on the table. "Feel free tah take what ya need. Twould be better havin' 'em see use anyways. I know ye'll take good care of meh work, fine warriors as yeh are."
He steps back and sits down on an unoccupied chair, watching the table with a smile. He seems interested in what everyone is going to pick up.
On the table, you see many things. A thick broadsword. It looks very sturdy, albeit heavy. A design is carved into the blade. It depicts a lone hero standing on a hill overlooking a land covered in darkness. The blade he holds shines brilliantly, staving off the evil cloud. An incredible mace. It consists of many blades running up the head of the weapon, meeting in a large spike in the middle. You've never seen a blunt weapon that could be used to cut and stab before. You also see a warhammer. It look even heavier than the broadsword, and is big enough to crush just about anything into dust. The shaft of the hammer is made of wood with metal supports, and the head is made of what looks to be some sort of sandstone.
That's it as far as weapons. The rest of the objects on the pile are oddities that could have some use, or could just be for entertainment. As if reading your mind, Hork speaks out. "All of 'em do somethin' diff'rent. But I would'n make somethin' wit'out a reason."
You take a look at the objects. The first is a small metal... squirrel. It doesn't appear to be extremely useful. You don't have any idea what it could do. The next object is a talisman that looks like it could be strapped onto one's hand. You can't tell what this does either. The last thing on the table is a top. (You know, the kind that spins around.) It is also a mystery.
Ironically, (Heh) there are six items. It looks like each of you gets one.
Inv. [7] -Hammer [3] -Badass Wolf Gear w/ claws [4] (+1 to all dodge rolls, and Primal Beast Senses)* P-Abilities -Expert Craftmanship (+1 to metalwork) -Strong Arms (+1 to strength rolls) A-Abilities -None Status -None
Gabriel is sitting on a chair, looking paranoid, as if something is going to swoop out of the sky and eat him alive. Seriously, he needs to loosen up. They won't get here that fast.
MOAR HINTS O.C. just discovered that you guys get awesome dwarven rewards! I will give you all a speed roll for who gets to pick first right after this post, so hang tight.
Toko, you need to read more.
caek, you now have plenty of metal. Make all you want. (But do it quickly!)
Oh, and Non, if you read this, I'm sure you're getting a kick out of what's going on with your gun. Hehe.
That's all folks!
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Sat May 07, 2011 4:12 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia
IF YOU JUMPED STRAIGHT TO THIS PAGE GO BACK AND LOOK AT THE LAST POST OF PAGE 37!
Speed rolling!
In the same order as the last round...
CaveCricket - 12 (Wow. The first roll is a 12. -_-) Tokochiro - 2 (And the second is a two. Double -_-) Torrent - 5 (Meh.) Adam - 8 (Not bad.) caekdaemon - 2 (WTF. Another 2.) Ociamarru - 8 (Okay, this rolling is pissing me off.)
Round TWO! For the people who tied...
Tokochiro - 11 v. caekdaemon - 11 (WHAT THE HECK)
Adam - 3 v. Ociamarru - 2 (That one was close.)
Round three! For the people who tied more times than necessary...
Tokochiro - 2 (Again...) v. caekdaemon - 12 (Man. That was a massacre.)
OKAY THEN!
The order is...
1 - CaveCricket 2 - Adam 3 - Ociamarru 4 - Torrent 5 - caekdaemon 6 - Tokochiro
Speed roll complete.
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Sat May 07, 2011 4:21 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Illusia
Forge the metal into a plate chest armour.
I want to go for the top, could prove interesting. "Can I have the Giant Hammer? It's the logical sequel to my current weapon."
Last edited by caekdaemon on Sat May 07, 2011 8:26 pm, edited 2 times in total.
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Sat May 07, 2011 5:04 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Illusia
"Can i have that talisman?"
Also,whoever is carrying me should have me as an item on their inventory.
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Sat May 07, 2011 5:25 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia
Tokochiro wrote: "Can i have that talisman?"
Also,whoever is carrying me should have me as an item on their inventory. No one is carrying you. Toko, when you read the rounds, don't just read yours. Read everyone's. You need to read everything I write if you want to know what is going on. As for your current state, Raphael carried you up the stairs and set you down on a chair. That's where you are. Just remember - Read everything.
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Sat May 07, 2011 6:16 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Illusia
Okay D:
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Sat May 07, 2011 6:22 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Illusia
"Damnit, I wanted that rapier!" > Give Hork the gun and grab the top on the table.
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Sat May 07, 2011 8:21 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Illusia
Grab whichever I can. Priority: Talisman Squirrel Huge-ass Hammer.
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Sat May 07, 2011 8:23 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Illusia
"I guess i get the broadsword then."
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Sat May 07, 2011 9:30 pm |
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Adam
Joined: Thu Feb 10, 2011 2:06 am Posts: 73 Location: The Bermuda Quadrilateral
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Re: Roll to Dodge - Illusia
If i can't have a real woodland creature i'll settle for a metal one >walk back inside, take the metal squirrel, walk back outside I like the outside
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Sat May 07, 2011 10:45 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Illusia
Woohoo, I get my medallion!
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Sat May 07, 2011 10:51 pm |
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