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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Don't worry, I haven't forgotten about this. Busy weekend, rolling tomorrow.


Tue Jan 18, 2011 4:15 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Lies, I can feel your forgetfulness! [-Is what I should be saying about myself, but you are the one who'll take the blame]


Tue Jan 18, 2011 9:32 am
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Loose Canon
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
45 minutes, a bunch more than that, same thing.
Rolling.

CaveMLCricket [3]: After BioBen smashed the metal plates, you have easy access to the underlying stone. You smash your clenched palm into the stone, and send a shockwave of Geokinetic energy into the ground. If there's a bare surface down there, such as a cave, then Goodpants will be dealing with a few new stalactites. And by a few, you mean that sharp spears of stone will burst from every point they can. You can't really tell though...
Suddenly, from behind you comes a pneumatic hiss.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Ultra Mind
3/4 Inventory:
- Impurities
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
- Plasma Diamond
- DecaBow
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:

Tomaster [4]: "Soooo...I guess humming is bad then? That Die Angelus lady would probably come in handy right now..."
"You know Die?! Can you get her here, right now?!"
"...No."

You turn to Fiona for instruction.
"Yo, Fiona, what the hell are we doing?"
"Distract her. Try not to die. That's about it."

1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Earthbound Sword
--- Flame Blade
--- Frost Blade
--- Thunder Blade
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [1]: You try to pass the gun to your undamaged arm, but your right arm is being unresponsive, and you clumsily drop the LadyKiller.
"Agh, damnit!"
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKiller (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle) (Dropped)
Injuries:
- Impaled Right Arm (-1 to using LadyKiller)

Ragdollmaster [6]: "Uh, so Fiona, I don't want to seem panicked but... WHAT THE ♥♥♥♥ ARE GOING TO DO" :C
"There's basically no way for us to beat Blue like this. If it were normal Rage, then we'd have a chance. But uh, she has a few... issues with her childhood.
Meet Rampage, the self proclaimed Harbinger of the End."
"...Chimera, would it be possible to give me a little burst of lightning energy? I'm running a little low."

He just fires a bolt of lightning into you, filling you back up to the brim with electricity.
2/2 Active Abilities:
- Mega Electrokinesis
-- Lightning God Form(-10 electricity per turn)
--- Indignation (-20 electricity)
--- Shaped Lightning (-5 to -15 electricity)
--- ShineSpark (-5 per turn)
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [100 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

Barnox [1]: You attempt to replicate Fiona's sealing circle around Blue using shadows, but you don't know a single thing about it, so the best you get is a ring of shadow. She raises her hand and smashes it without a glance.
2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
2/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)
- Missing Right Leg (Healed in 2 turns)
- Sliced Arms (-1 to using arms, healed in 1 turn)

BioBen [1]: You take off your hat begin to rummage through it for a few seconds. Wait, are you moving?
Looking down, you see that the floor under you is sliding backwards into the floor just in time to jump off of it. You then realize that something is rising up rather fast from under the floor. It's... big. There also seems to be more coming up around the room. Are those... Are those robots?
0/2 Active Abilities:
1/2 Passive Abilities:
- Symbiotic Combat Exoskeleton
2/4 Inventory:
- Gentleman's Uniform
- Portal Tophat
2/2 Equipped:
- RamRod
- Frederic
Injuries:

Game Events: In total, 5 platforms rise up from the floor, each one bringing a rather large robot with it. The robots have blocky bodies, exposed cables, and hanging hydraulic tubing, as if they are all prototypes. While most of them are similar, most of them have different weapons, and some have altered armor. They stand about 9 feet tall, and look like a basic exo-suit to be honest. All 5 have two large uzi-like guns at their hips, and 3 pods slung across the bottom of their back. They also have a large tank bolted onto their backs with a hose leading into the mecha. Then, they power up. The five robots shift a bit, getting their bearings, and the Goodpants' voice comes on, booming across the room.
"Well now, I see you're finally here. Shall we begin with your demises?"


Tue Jan 18, 2011 11:12 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
"AW ♥♥♥♥" >Ramrod the nearest sonofabitch Robot in the face!


Last edited by BioBen on Wed Jan 19, 2011 7:31 am, edited 1 time in total.



Tue Jan 18, 2011 11:45 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Someone should probably let Goodpants know there's an apocalyptic demi-god in his base.
Try not to die. Got it.
Don't attack Blue until she charges someone. Then attempt to defend the charged, or distract her away from them.


Wed Jan 19, 2011 12:22 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
"Alright then. Here goes."

>Discharge a small bolt of lightning at Rampage.


Experimenting to see if Rampage'll block it, absorb it, dodge it, or do nothing because she (he?) has some sort of magical protective field around her (him?).


Wed Jan 19, 2011 12:31 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
>Set up a shadow wall, cutting off Blue/Chimaera from everyone else.
"Fiona, is there anything at all you can teach us that might help here?"


Wed Jan 19, 2011 2:11 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Electricity and water screws up robots, right?

> "COMBO TIEM!"
Use Water kinesis (Hydrokinesis?) to cover all of the robots with water, and have a small stream of water connecting each robot to another. Proceed to zap the 'bots with Electrokinesis.


Hopefully that's enough to fry their processors.


Wed Jan 19, 2011 3:26 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
> GRAB THE GUN, FOLLOW FIONNA "Last time I knew, Die carted off Rage with Blue, and Blue demanded my higher order card, I feel as though the card, Blue, and Rage somehow interacted with eachother" |


Wed Jan 19, 2011 3:50 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Use blue.

There's no point to this post whatsoever. Now, I'm fine with people outside the game commenting on it, suggesting actions or tactics, or whatever, so long as they make an effort. This was a post simply for the hell of it, with no meaning behind it.
Don't do that.


Wed Jan 19, 2011 7:32 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Ruirize wrote:
Use blue.

How exactly do use use rampage with childhood issues that blow the GREEN MOTHER ♥♥♥♥ SUN (mspa ref hurrdurr) without even batting an eyelash?


Wed Jan 19, 2011 4:02 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Tempt the robots/blue towards blue/robots.

Goodpants isn't actually here yet so you have no fear of that; If the robots aren't going to be easy get blue to do it for you.


Wed Jan 19, 2011 5:19 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
They're locked in the room with the robots.


Wed Jan 19, 2011 5:40 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Do'oh.

Dayum. Nevermind then, good luck and all that :3


Wed Jan 19, 2011 7:22 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
I Have a few questions about the storyline...

If blue is going to destroy the world, wont that by extension destroy the Archipelago and thus disable her abilities ?
If blue is so powerful, cant she just vaporize the island Goodpants is on until she reaches him, or just tunnel through?
What would happen if Chimera unlocked his own rage?


Wed Jan 19, 2011 8:02 pm
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