STILL Waiting on Foa.ROLLING WITHOUT FOA.
CaveMLCricket [6]: INSIDE THE NEXT ROOM, you take the two diamonds, each infused with a different elemental energy, and use Geokinesis to fuse the two together into one diamond, while simultaneously using Pyro and Electrokinesis to keep the energies in the diamonds from exploding and lighting everyone in the vicinity on fire via nuclear fission or something. Well, it would be bad. So, yeah.
Before you can grab your Decabow from outside, a huge steel door rises up from the floor, in front of the melted door, sealing you all inside the room. The door has a very large rune carved into it, and seems to be shimmering ever so slightly.
2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:- Mythical Power
- Ultra Mind
3/4 Inventory:- Impurities
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
- Plasma Diamond
2/2 Equipped:- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:Tomaster [4+1+1=6]: You leap high into the air, getting an idea that may or may not end in tears. You reach the roof of the cavern, the hold WolfHunt pointing towards the ground, so that you'll be dropping with all your might onto whatever is below you. Then, you fold your wings up.
Immediately, you plummet like a stone, while activating the Flame Blade. Roaring crimson flames burst forth from the blade, glowing brighter as you speed towards the ground. The flames turn orange, then yellow, then white, then finally, right before your impact they hit blue-white. Fire notices you while the flames are white, and jumps out of the way just as they tinge blue.
"EARTHBOUND SWORD!!!"1/2 Active Abilities:- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:-
WolfHunt--- Earthbound Sword
--- Flame Blade
- Force Amplifiers (+1 to any rolls involving strength)
Injuries: Foa [6]: 0/2 Active Abilities:1/2 Passive Abilities:- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:- HIGH-SPEED HANDCANNON
-
4 Mags for LadyKiller (Current Mag: 16) 2/2 Equipped:- Fedora
-
LadyKiller (Kickass Desert Eagle)Injuries:Ragdollmaster [3-1=2]: "Hweh. OK then. I'll save you for later. Right now, I should probably stop Ice from tearing Barnox a new one."You turn towards Ice and gather a huge amount of electricty up and towards the ceiling. It gathers in the topmost point of the room, in a tiny ball of compressed electrical energy. You then see Ice turn towards you.
"♥♥♥♥. INDIGNATION!"The tiny ball of electrical fury overhead discharges downwards towards Ice.
There's a flash of blinding yellow light, and a split second later, an absolutely deafening crash of thunder.
2/2 Active Abilities:- Mega Electrokinesis
-- Lightning God Form(-10 electricity per turn)
--- Indignation (-20 electricity)
--- Shaped Lightning (-5 to -15 electricity)
--- ShineSpark (-5 per turn)
- Ethereal Wings
2/2 Passive Abilities:- Tesla Coil (Generates Electricity) [55 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:- Durendal
Injuries:Barnox [6-2=4]: Rather than trying to move, you think about your situation. If you leave the ice, your leg will bleed out. If you don't, then you'll freeze. And you won't be able to move. Hmm. Well, it probably won't work, but...
"HMMMNGH!"With a tremendous force of effort, you will your leg into healing itself. The regenerative process of your body has been restarted, but it won't be able to take place without leaving this frozen coffin.
In the meantime, you try to have your minion break free from the ice block by expanding. The ice cracks once, then twice, but holds after that. Maybe 1 more good push...
2/2 Active Abilities:- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:0/4 Inventory:2/2 Equipped:- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:- Traumatized (-1 to using Cryokinesis)
- Missing Right Leg
- Pain (-1 to rolls)
- Frozen in place (Cannot move, -1 to rolls)
BioBen [5]: A weaponized cane? Fabulous idea! Wait, you lost your cane inside your hat. You resolve to retrieve the cane at any cost!
BUT HOW. You ponder the idea, then reach into your very deep Tophat, fishing around for something. You are not disapointed, and pull out a small glass bottle, sealed with a cork. Reaching back in again, you fish around for something useful. Wait... is that? IT IS! You reach your hand back out, pulling out your beloved cane! Joy! And now, to make it dangerous!
With lightning speed honed from years of gentleman-ing, you uncork the bottle then shove the opening up against the head of the ram on your cane before the bottle's contents can escape. Sure enough, after a second the ivory of the ram's head shines as the flaws and imperfections in it are scrubbed away! Yes! You knew this "Mysterious Spirit" you won from that man in Morocco would come in useful! You take your Tophat off, and stow it away inside your inventory. Which is inside your tophat. Which is inside your inventory. Which is ins-BLUH.
0/2 Active Abilities:1/2 Passive Abilities:- Symbiotic Combat Exoskeleton
2/4 Inventory:- Gentleman's Uniform
- Portal Tophat
2/2 Equipped:- RamRod
- Frederic
Injuries:Game Events: The door to the room slams shut, startling everyone.
"♥♥♥♥, that's a shield rune. How the ♥♥♥♥ does Goodpants KNOW all this stuff?"
"All of what?"
"All of my damn secrets! He's got blueprints for Gyro, apparently a copy of my Rune Dictionary, the bastard even managed to cobble together a Gyro Drive! That shouldn't even be physically possible in here without me or Blue doing it."
"Wait, what?"Fiona sighs, and looks tired. And about 20 years older.
"The archipelago is a zone of Forceful Suspension of Disbelief. That means that whatever you think can work, actually can work. The thing kids say "If I can't see it, it isn't there" would actually work in the Archipelago."
"Woah, wait, what? Are you saying that physics don't apply here?"
"Only if you want them to. But it takes literally years to condition your mind fully out of following the laws of reality. Goodpants hasn't been here for more than a few months. You all received a subconscious speed-treatment of conditioning before entering so that you'd be able to utilize the Archipelago. Hell, the only reason Goodpants was brought into the Archipelago is because I finally finished conditioning myself. And that took a good 5 years."A burning streak of fire hits the floor of the cavern, sending a massive shockwave reverberating against the walls. Coupled with the thunder from Indignation, a normal person would be struck deaf for at least an hour. Miraculously, all three rollers are unharmed. Ragdoll merely reforms around the damage, costing him a bit of electricity. Barnox's ice melts a bit from the heat, while his minion perishes from the light. The brothers did not fare as well.
Ice was saved from Indignation by Lightning, who blocked the attack with his powers. This has also caused his aura to completely short out. Fire is also feeling the pain, and only his feet have any traces of his red aura.
The three of them flee back towards the door that Fiona and the other three left from, and away from the Rollers remaining in the room. Ice is the only one with any aura left at all.