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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Roast Veg wrote:
Sounds like a generic lightning blast to me.
Generic lightning is survivable.
Roast Veg wrote:
He stole it.
No ♥♥♥♥.


Wed Jan 05, 2011 12:57 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Rolling.

CaveMLCricket [6]: You catch up with the others while fumbling with your backpack for one of the diamonds. You finally manage to withdraw it, then place it in your gauntleted hand. You concentrate all the power of fire that you can into the space that the diamond occupies, filling the crystal with pure pyrokinetic energy. You then look up towards Fiona, perched on top of her dog, waiting for the melted door to cool enough to walk over. She's distractedly petting Toto while she watches the glow fade from the molten metal.
"Hey, Fiona?"
"Mmm?"
"You got any diamonds?"

She looks up, then at you.
"If that was the start to some sort of pickup line, I recommended you to stop there. If not, then no."
Suddenly, your DecaBow expels itself from your inventory, and lands on the ground. You're thoroughly perplexed.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Ultra Mind
4/4 Inventory:
- Nautical Shiv
- Impurities
--- Small Diamond
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
- Fire Diamond
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:

Tomaster [5]: Rather than simply flying out of the way and leaving Barnox to perish in beams of fire and lightning, you bring WolfHunt up, rip Durendal out of it, and swing it into the oncoming attacks, activating the Frost Blade as hard as you can. It works.
WolfHunt releases a massive blast of icy blue energy, negating both the attacks thrown at you. You then spin WolfHunt around with a flourish, just to taunt the Brothers.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Frost Blade
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [2]: "When I slept on that giant centipede, I had a dream of the future, it seems like someone is going to be a sacrifice for something import. I recall a weird monster, and five people in robes..."
Fiona ponders this for a moment. You look towards the ground, wishing you could remember more from the dream.
"Well, I don't think it's anything to really worry about. If it needs addressing, then there's enough firepower among you rollers to handle it."
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKiller (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:

Ragdollmaster [4]: "YES! I AM INVINCIBLE!"
You roar with your new power, activate ShineSpark, and dart over to Tomaster, snatching up Durendal before it even touches the floor. You see Lightning jumping through the air towards where you were, looking as if he's moving through water.
2/2 Active Abilities:
- Mega Electrokinesis
-- Lightning God Form(-10 electricity per turn)
--- Indignation (-20 electricity)
--- Shaped Lightning (-5 to -15 electricity)
--- ShineSpark (-5 per turn)
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [85 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

Barnox [5-1=4]: "DIE, YOU BASTARDS!"
You condense all the shadow around you into one attack, and fire it at the most vulnerable Brother, Ice. It flies forward, and immediately before impact, Ice falls back as if punched. The blast only clips his arm, but it detonates as soon as it does, blowing away the glowing blue aura around his arm. He looks at you, and for a featureless glowing blue humanoid, looks pretty mad.
2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
2/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)
- Missing Right Leg
- Pain (-1 to rolls)

BioBen [6]: "Um hi... Frederic, why am I wearing you and how does this help?"
"Punch the ground."

You do, and the impact shatters the stone, sending a spiderweb of cracks across both the floor and the walls.
"Like this, I function as a psionic exoskeleton. You're much stronger and faster now. Not more agile, but eh, what do you want."
0/2 Active Abilities:
1/2 Passive Abilities:
- Symbiotic Combat Exoskeleton
1/4 Inventory:
- Gentleman's Uniform
2/2 Equipped:
- Portal Tophat
- Frederic
Injuries:

Game Events:


Wed Jan 05, 2011 1:08 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Roll To Dodge - Blue
> "Fredric was standing next to the monster, and someone in a white cloak holding a long black, silver object, like a rail-gun or something, was on top of the monster" , scratch my head, "And the five figures were facing whatever I was." , strain myself thinking, "The room was domed" , then step away from Fionna. |


Wed Jan 05, 2011 1:59 am
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Post Re: Roll To Dodge - Blue
"Now that I have all this power, I feel kind of bad killing these guys outright. At least, I would if they hadn't nearly killed me and blown up Barnox's leg in the process."

>Charge Lightning Bro and try to cut his head clean off.


I'm worried if I don't make it a deathblow, he could regenerate anything lost by the damage as he is in elemental form. I was originally thinking of stabbing him in the hopes of absorbing lightning units through the blade of Durendal, but I'm not even sure if that would work and don't want to risk it.

I also love how regardless of my past recklessness, I play it safe when I'm nigh unbeatable :P


Wed Jan 05, 2011 2:08 am
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DRLGrump
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Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge - Blue
Why not go for one of the elements that can't counter you first? Barnox, if you would be so kind as to attempt to imbue Wolfhunt with Umbrakinesis, that'd be lovely.
♥♥♥♥♥es.
Let Barnox turn Wolfhunt into a Shadow Blade. Then attack Ice while he's still pissed at Barnox.


Wed Jan 05, 2011 4:59 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Tomaster, I uh, wouldn't advise that.


Wed Jan 05, 2011 5:10 am
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge - Blue
Shadow blade or attacking Ice?


Wed Jan 05, 2011 1:42 pm
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Posts: 48
Post Re: Roll To Dodge - Blue
I vote he said no to the shadowblade.


Wed Jan 05, 2011 3:39 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
I vote no one gives a damn. But whatever.
Attack Fire with the frost blade.
If he melts the ice, then it works, because he gets hit by pure Wolfhunt, and who knows, maybe it'll melt into water and hurt him more.


Wed Jan 05, 2011 9:50 pm
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Post Re: Roll To Dodge - Blue
>Minion: Attack Ice's non-glowing arm.
>Create a solid shadow dome over myself.


Wed Jan 05, 2011 10:01 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Cave/MLC and BioBen.


Thu Jan 06, 2011 3:11 am
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Post Re: Roll To Dodge - Blue
"Cool" >Follow the rest of the bros.


Thu Jan 06, 2011 4:31 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Why yes, I am rolling because I got MLC's action via IRC.

CaveMLCricket [4]: Disregarding the inventory nonsense, you discard the Nautical Shiv. You then remove the Pure Electric Orb from your left gauntlet, and toss it over your shoulder. It shatters on the ground, releasing bolts of lightning across the floor. You take the other diamond, and imbue it with Electrical energy, in the same way as the Fire Diamond.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Ultra Mind
4/4 Inventory:
- Impurities
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
- Fire Diamond
- Electricity Diamond
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:

Tomaster [4+1=5]: You leap at Fire with reckless abandon, using WolfHunt's Frost Blade to block his attacks. You parry or counter each bolt of burning red energy thrown at you, and eventually reach right in front of him. You swing WolfHunt hard at Fire, and he barely blocks in time, grabbing WolfHunt with his aura-covered hands. You notice that the two energies on your blade and on Fire look remarkably similar, aside from color. Almost immediately after he catches the blade, the blue energy emanating from WolfHunt and the red aura from Fire interact, causing a flare of fire and ice to burst forth and knocking you both down. You quickly get up, and see Fire do the same, now missing the aura on his hands.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Flame Blade
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [6]: "Fredric was standing next to the monster, and someone in a white cloak holding a long black, silver object, like a rail-gun or something, was on top of the monster."
You scratch your head, trying to remember more.
"And the five figures were facing whatever I was. The room was domed."
You step away from Fiona as she ponders this more. She then looks back towards the door, saying nothing while softly shaking her head.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKiller (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:

Ragdollmaster [6]: "Now that I have all this power, I feel kind of bad killing these guys outright. At least, I would if they hadn't nearly killed me and blown up Barnox's leg in the process."
You charge towards Lightning and attempt to behead him with Durendal. It doesn't go as planned. The moment Durendal touches Lightning's neck, his glowing yellow aura explodes into a massive shockwave of electrical energy that sends you sprawling across the floor. It was... Unexpected, to say the least.
2/2 Active Abilities:
- Mega Electrokinesis
-- Lightning God Form(-10 electricity per turn)
--- Indignation (-20 electricity)
--- Shaped Lightning (-5 to -15 electricity)
--- ShineSpark (-5 per turn)
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [75 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Shell Shocked (-1 to next roll)

Barnox [2-1=1]: "Meep."
You have your minion attack Ice, but Ice charges at the same time. The two meet mid-charge, and Ice leapfrogs over it, hitting your minion's back on the way past with his glowing hand. The minion flash freezes in a large block of ice, and Ice continues running over to you. About 20 feet away, he jumps up and slams his foot into the ground.
A wave of ice spikes erupts up and washes over you, freezing you in place.
2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
2/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)
- Missing Right Leg
- Pain (-1 to rolls)
- Frozen in place (Cannot move, -1 to rolls)

BioBen [1]: You follow the rest of the bros nowhere. Noone's gone anywhere.
0/2 Active Abilities:
1/2 Passive Abilities:
- Symbiotic Combat Exoskeleton
1/4 Inventory:
- Gentleman's Uniform
2/2 Equipped:
- Portal Tophat
- Frederic
Injuries:

Game Events: Fiona, deciding that the metal of the door has cooled enough, has Toto walk over to the ruined door and nudge it the rest of the way open. It falls off of its hinges.
Fiona then urges Toto through the door, into the next room. CMLC, Foa, and BioBen all follow. The room is large, circular, and has a tall domed ceiling. The walls, floor, and ceiling are covered in large metal sheets. There doesn't seem to be much else in the room.


Thu Jan 06, 2011 4:38 am
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Post Re: Roll To Dodge - Blue
>Try to weaponise my cane


Thu Jan 06, 2011 2:15 pm
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Posts: 1020
Post Re: Roll To Dodge - Blue
>Spontaneously mutate to regenerate wounds quickly.
>Minion: Expand.


Thu Jan 06, 2011 2:37 pm
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