Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
Re: Ad Infidium (Roll 82)
Roll 82
The world as the players know it:
(John is in Algus, rest of players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
It’s already night time, but the city is still lively and you continue your work on armor.
Chainmail is too slow, so you instead make plate armor out of artificial matter, giving it the appearance of steel and keeping the memory crystal with the security sequence and the conduit on the inside to hide them from unfavourable eyes. Plate proves much faster to create, and you get half-done with the armor for now.
Next, you go look for some robes, and quickly find a shop near the temple that sells some. There’re hooded robes with the emblem on them and a few of the nearby buildings, along with robes without emblems. Each robe is three silvers (30 coppers), and colors come in red, blue, black, white, brown, green, and grey. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Kyeltziv: "So, Nothin' exploded?"
Kleigg: "I am feeling fine. What is next for us? The weapon is under my control and I feel that our relationship will be productive.”
You test Lucida by attempting to make some light. You’re not sure exactly how to interface with the sword, but maybe if you just think really hard… And it works! The weapon emits a cone of light out of its point, and you flash the light across the room a bit to demonstrate your success.
P’orihc: "That went better than expected."
Ki’stha: "... wait"
Vakaumus: ”Excellent progress for such short time. Now, you can go rest if you’d like, as night is already upon us. Though, if you’re up for it, we can get you accustomed to using Lucida.”
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Kleigg: "I am feeling fine. What is next for us? The weapon is under my control and I feel that our relationship will be productive.”
The weapon emits a cone of light out of its point, and Kleigg flashes the light across the room a bit to demonstrate his success.
P’orihc: "That went better than expected."
Ki’stha: "... wait"
Vakaumus: ”Excellent progress for such short time. Now, you can go rest if you’d like, as night is already upon us. Though, if you’re up for it, we can get you accustomed to using Lucida.”
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Kleigg: "I am feeling fine. What is next for us? The weapon is under my control and I feel that our relationship will be productive.”
The weapon emits a cone of light out of its point, and Kleigg flashes the light across the room a bit to demonstrate his success.
P’orihc: "That went better than expected."
"... wait"
Vakaumus: ”Excellent progress for such short time. Now, you can go rest if you’d like, as night is already upon us. Though, if you’re up for it, we can get you accustomed to using Lucida.”
Kleigg: "I am feeling fine. What is next for us? The weapon is under my control and I feel that our relationship will be productive.”
The weapon emits a cone of light out of its point, and Kleigg flashes the light across the room a bit to demonstrate his success.
P’orihc: "That went better than expected."
Ki’stha: "... wait"
Vakaumus: ”Excellent progress for such short time. Now, you can go rest if you’d like, as night is already upon us. Though, if you’re up for it, we can get you accustomed to using Lucida.”
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
"...hm, nothing I suppose. Never know with these things, really."
Tue Apr 14, 2015 10:44 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 82)
"What do the robe colors signify? I know Red, Blue, and Black, but I don't know the rest." > Buy a black robe with no emblem, test it out over my half-formed armor.
Wed Apr 15, 2015 2:45 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 82)
"Let us begin!"
>Exercises in fire and light, building up the prerequisites for a spell that could torch a group of adversaries at once.
Wed Apr 15, 2015 3:04 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
Re: Ad Infidium (Roll 83)
Roll 83
The world as the players know it:
(John is in Algus, rest of players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"What do the robe colors signify? I know Red, Blue, and Black, but I don't know the rest."
???: ”Brown is for apprentice mages, new guys. Green is for mages specialized in traversing through wild lands, ones filled with nasty creatures and such. Grey is for mages that utilize unconventional magic and techniques, kind of like a ‘miscellaneous’ category.”
You buy a black robe and try it on. It’s thick and a bit heavier than you imagined, but tougher too. It easily covers your armor as well, in case you need to hide it.
Meanwhile, there appears to be some commotion outside, people running about and shouting or something.
???: ”Huh, I wonder what that’s about.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Ki’stha: "...hm, nothing I suppose. Never know with these things, really."
Kleigg: "Let us begin!"
You try something with light and heat. You don’t have any idea on how to actually formulate a spell with this thing, but it ends up shooting forward white flames that bring the chamber’s temperature up to nearly dangerous levels, roaring across the room and splashing into the wall. The wall lined with intricate anti-magic systems. As the flame dies down, you see a large section of the wall has turned into bright yellow molten stone that slowly pools on the ground, leaving a hole in the wall big enough to fit your entire party through at once.
Worker: ”Anti-magic system damaged! Operational levels, 30% maximum!”
Vakaumus: ”From just that!?”
Worker: ”Overloaded the lines with energy and ruptured most of-”
Vakaumus: ”Active th-”
A blinding light fills the room and Lucida feels burning hot in your hand, dropping it out of instinct.
Vakaumus: ”Don’t let Lucida escape! Keep Kleigg safe!”
Armored Man: ”I can’t see!”
Your vision returns seconds later. Everyone else seems to be able to see again as well and are looking around the room.
Lucida is missing.
Vakaumus: ”I want the entire area in lockdown! Don’t let it escape!”
Armored Men: ”Yes sir!”
The armored duo in charge of protecting you run up the stairs leading to the ground floor. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Ki’stha: "...hm, nothing I suppose. Never know with these things, really."
Kleigg: "Let us begin!"
Lucida shoots forward white flames that bring the chamber’s temperature up to nearly dangerous levels, roaring across the room and splashing into the wall. The wall lined with intricate anti-magic systems. As the flame dies down, you see a large section of the wall has turned into bright yellow molten stone that slowly pools on the ground, leaving a hole in the wall big enough to fit your entire party through at once.
Worker: ”Anti-magic system damaged! Operational levels, 30% maximum!”
Vakaumus: ”From just that!?”
Worker: ”Overloaded the lines with energy and ruptured most of-”
Vakaumus: ”Active th-”
A blinding light fills the room, turning everything into a painful white.
Vakaumus: ”Don’t let Lucida escape! Keep Kleigg safe!”
Armored Man: ”I can’t see!”
Your vision returns seconds later. Everyone else seems to be able to see again as well and are looking around the room.
Lucida is missing.
Vakaumus: ”I want the entire area in lockdown! Don’t let it escape!”
Armored Men: ”Yes sir!”
The armored duo in charge of protecting Kleigg run up the stairs leading to the ground floor. ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
"...hm, nothing I suppose. Never know with these things, really."
Kleigg: "Let us begin!"
Lucida shoots forward white flames that bring the chamber’s temperature up to nearly dangerous levels, roaring across the room and splashing into the wall. The wall lined with intricate anti-magic systems. As the flame dies down, you see a large section of the wall has turned into bright yellow molten stone that slowly pools on the ground, leaving a hole in the wall big enough to fit your entire party through at once.
Worker: ”Anti-magic system damaged! Operational levels, 30% maximum!”
Vakaumus: ”From just that!?”
Worker: ”Overloaded the lines with energy and ruptured most of-”
Vakaumus: ”Active th-”
A blinding light fills the room, turning everything into a painful white.
Vakaumus: ”Don’t let Lucida escape! Keep Kleigg safe!”
Armored Man: ”I can’t see!”
Your vision returns seconds later. Everyone else seems to be able to see again as well and are looking around the room.
Lucida is missing.
Vakaumus: ”I want the entire area in lockdown! Don’t let it escape!”
Armored Men: ”Yes sir!”
The armored duo in charge of protecting Kleigg run up the stairs leading to the ground floor. ____________________
Ki’stha: "...hm, nothing I suppose. Never know with these things, really."
Kleigg: "Let us begin!"
Lucida shoots forward white flames that bring the chamber’s temperature up to nearly dangerous levels, roaring across the room and splashing into the wall. The wall lined with intricate anti-magic systems. As the flame dies down, you see a large section of the wall has turned into bright yellow molten stone that slowly pools on the ground, leaving a hole in the wall big enough to fit your entire party through at once.
Worker: ”Anti-magic system damaged! Operational levels, 30% maximum!”
Vakaumus: ”From just that!?”
Worker: ”Overloaded the lines with energy and ruptured most of-”
Vakaumus: ”Active th-”
A blinding light fills the room, turning everything into a painful white.
Vakaumus: ”Don’t let Lucida escape! Keep Kleigg safe!”
Armored Man: ”I can’t see!”
Your vision returns seconds later. Everyone else seems to be able to see again as well and are looking around the room.
Lucida is missing.
Vakaumus: ”I want the entire area in lockdown! Don’t let it escape!”
Armored Men: ”Yes sir!”
The armored duo in charge of protecting Kleigg run up the stairs leading to the ground floor. ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Kyeltziv: "Ah, so there's the explosion."
Ki’stha: "Come on, move!"
P’orihc: "All for a bit of peace."
Miimas: ”That went really bad really fast.”
Your party rushes through the hole, up a flight of stairs, and exit the building. Outside there are numerous mages running about and shouting, and a fair number of bisected bodies lying around. The weapon itself is no where to be seen, but you scan the area for magic. There are a few small bits here and there, and a huge amount in a building not far ahead.
???: ”Secure the temple grounds! Form a perimeter!”
???: ”I got a reading of it! Sending information! Location is in the construct storage building!” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Your party rushes through the hole, up a flight of stairs, and exit the building. Outside there are numerous mages running about and shouting, and a fair number of bisected bodies lying around. The weapon itself is no where to be seen.
???: ”Secure the temple grounds! Form a perimeter!”
???: ”I got a reading of it! Sending information! Location is in the construct storage building!”
A burst of information fills your head - information about this Lucida.
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Your party rushes through the hole, up a flight of stairs, and exit the building. Outside there are numerous mages running about and shouting, and a fair number of bisected bodies lying around. The weapon itself is no where to be seen.
???: ”Secure the temple grounds! Form a perimeter!”
???: ”I got a reading of it! Sending information! Location is in the construct storage building!”
A burst of information fills your head - information about this Lucida.
Your party rushes through the hole, up a flight of stairs, and exit the building. Outside there are numerous mages running about and shouting, and a fair number of bisected bodies lying around. The weapon itself is no where to be seen.
???: ”Secure the temple grounds! Form a perimeter!”
???: ”I got a reading of it! Sending information! Location is in the construct storage building!”
A burst of information fills your head - information about this Lucida.
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
-Lucida Armor (Absorbs all damage) (Durability: 60/60)
Inventory:
Equipped: -Lucida (Longsword) (+25 Edge | +8 Impact | + 20 Arcane) (Mana: 60/200) --(Magic) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana) ---Megaflare (Unleash a white torrent of flame that incinerates) (Inflicts Burn, On Fire, Blind = Arcane + Mana)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) -(Kinetic) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP])
-Justified (Passive) (Damage is increased by the percentage of missing Health) -Efficient Attacking (Passive) (Melee attacks will only consume AP if successful) (Cannot queue more attacks than max AP) -Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Efficient Evasion (Passive) (Evasions will only consume AP if successful) -Acrobat (Passive) (Grants a separate pool of AP for evasion)
Thu Apr 16, 2015 6:33 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 83)
"Well then, you sound like a pretty beasty." > Make a shield and a 2nd gauntlet, screw security if it'll take too long. Move towards the Construct Storage building.
Thu Apr 16, 2015 1:38 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 83)
>Clap a full-mana Capture on the first spell it releases, then (if it is directly offensive like a Megaflare) turn it back on Lucida.
Thu Apr 16, 2015 3:52 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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